[BW2 UU] ~ Awesome Musketeers ~

Discussion in 'Rate My Team' started by Platinum, Oct 15, 2011.

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  1. Platinum

    Platinum ~tilde~

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    Hello everyone ~ this is Plat :3 :3 :3

    It has been a long time since I made my RMT, isn’t it? I just finish my tests, and I’m quite free this weekend, so I decided to contribute something for the community ^^

    The story started when Homoreon Vaporeon kept insisting that Wobbuffet was broken in UU, therefore I have to test it for myself (without using her “shitty team” – her words, I have no business with this :3 ). And then I wanted to test the non-Roserade metagame more (I did the test with several stuff), so basically, those ideas created the foundation for this team, which is a very good team imo, and I enjoy abusing using it so much <3

    Basically, this team is based on the idea of Wobbuffet giving setup sweepers chances to setup. Wob can also eliminate the checks/counters of those sweepers, so they will have easier time sweeping in the end :3
    So should we start ~
    At a glance:
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    And the description :3

    [​IMG] @ Leftovers
    Trait: Poison Point
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Roar
    - Earthquake
    - Ice Beam

    Nidoqueen is often my lead if I see there is no spinner in the opposing team, or my opponent has at least 2 SR-weak Pokemon (except Xatu lol). SR was a dominant move in gen 4, and it’s still almost a must for every team. With Arcanine,Zapdos, Yanmega, and the powerful Victini/Darmanitan running around, there is no reason to not include SR in your team ~ Nidoqueen has the necessary bulk to reliably set up SR in most situations, and it can still check plenty of threats after setting SR. Heracross, Mienshao, Arcanine and friends will find it hard to sweep when Nidoqueen is around, thanks to the excellent typing and max/max physical defense. Nidoqueen has an unique set of resistances, including key resistances such as Bug, Fight, Rock, and Electric. This trait makes it one of the harder Pokemon to be taken down. Nidoqueen also has another important role in my team: to absorb Toxic Spikes. 4 out of 6 of my Pokemon absolutely hate TS, so I need the most reliable method to remove them, and a grounded Poison type is that most reliable method.

    About the moveset, SR is the essential move, so it’s there :3 EQ is the choice for STAB, as it hits stuff like Snorlax, Registeel, and especially Raikou for significantly higher damages in comparison with Earth Power. As for the remaining 2 moves, Roar is here because I will need a way to counter Baton Passers such as Ninjask or Zapdos (Gorebyss is a bit trickier to beat though, I mainly have to predict correctly), also phazing away stat-upper is very nice. Early game, I prefer to encore whatever statup move the foe uses and then Roar them away to add up SR damage. However in the later stages of the game, I may consider boosting stat alongside them if I think I can win :3 sometimes I can switch in vs a resisted choiced move, and start to Roaring around, it’s pretty fun :3 The last move is Ice Beam, because It has good coverage when going with EQ, and generally, it hits harder than Ice Punch. I used to have Fire Blast in this slot, but then I found that hitting Donphan, Flygon and Xatu was more important than hiting Heracross, so I switched :3 Ice beam can hit Zapdos for good damage too, and if it uses Roost, I can EQ it anyway :x

    The Evs maximize the physical defense of Nidoqueen, because it will mainly be taking hit from the physical side, from threats such as Heracross, Mienshao, or Ambipom. Poison Point is really cool as an ability, because it can Poison many potential annoyers such as Mienshao, Ambipom, or Scyther, and it saved me from quite a number of disadvantagous situations.

    [​IMG] @ Leftovers
    Trait: Shadow Tag
    EVs: 28 HP / 252 Def / 88 SDef / 140 Spd
    Bold Nature (+Def, -Atk)
    - Mirror Coat
    - Counter
    - Encore
    - Tickle

    Wobbuffet is just… annoying? It can switch into so may walls of UU (as the current state of UU consists of so many bulky Pokemon), and then it can KO the opposing Pokemon with Counter or Mirror Coat, or just help its teammate setup by using Encore. Wobbuffet can almost always succesfully eliminate the bulky Water that Cobalion hates so much, as well as Flying type Pokemon such as Zapdos that Virizion has trouble with. Additionally, Wobbuffet can revenge kill Choice Scarf Users/fast Pokemon, such as Heracross (providing no Megahorn-locked), Alakazam, Mamoswine, Victini and so on, with great success rate, as those Pokemon can be a problem for the Musketeers with their ability to outspeed. Wobbuffet is really a team player that provide the necessary support that the team needs to be sucessful.

    About the moveset, Wobbuffet can Encore any of the move the walls (or w/e Pokemon) use, and react accordingly to what was Encored. If it’s a support move, fine, I will send out 1 in 2 of my musketeers and start to setup if possible (it’s not possible to setup early game though, so I will do what I consider the best action in early stage of the game). Other option when I succesfully Encore a support move is to Tickle to the point that Houndoom’s Pursuit will do enough damageto atleast severely cripple the foe (this works really well on an Slacking Off Slowbro :3). In case Wobbuffet Encore a damaging move, then chance that my opponent loses one of his/her/its Pokemon is very high, because not so many move can 2HKO Wobbufet, and in return, a Counter/Mirror coat from it often KO the attacker right away, thanks to its huge HP. If in any case that the attack may 2HKO/OHKO, I will never risk Encoring with Wobbuffet anyway (unless I desperately need to do that), so it’s almost a win-win situation for Wobbuffet once it’s used :3

    The Evs is a bit specific, 28 HP to reach Leftovers number. Wobbuffet will have more survivability if invested in Defense in stead of HP, thanks to its already high HP, so 252 Def Evs, considering it will take more moves from the physical side, and moves from special side won’t hurt it that much anyway (except a few moves such as Shadow Ball). 140 Spd is to reach 137 speed stat, which is enough to outspeed Donphan, so I can have complete control when I have to face Donphan, considering it’s the top used Pokemon of UU, and it walls Cobalion to no end. This speed will also help Wobbuffets to outspeed some other Pokemon such as Rhyperior or Registeel, which can be really handy at times. The remaining Evs is put into spdef, for obvious reason :3

    [​IMG]@ Leftovers
    Trait: Justified
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Giga Drain
    - Focus Blast
    - Calm Mind

    Virizion is the first half of my sweeping core :x I just love it :D Viri was always my favorite since BW was introduced (‘cos Grass type, and that elegant shape :3) I still remember when I first saw this Pokemon, I though “this one can give Shaymin a competition”, that’s it :x

    …wrong topic, I guess…

    Anyway, Subs Virizion is just wonderful, Fight/Grass has surprisingly good coverage (read: Breloom), although Poison and Flying still wall it. However, after a CM or two, Virizion’s Subs won’t be broken by HP from Zapdos, so one of the best Flying pokemon in UU is setup bait for Virizion. Beside, there aren’t so many Poison type in UU, and some of them have the second type that makes them hit neutrally by Virizion, like Qwilfish or Nidos. It’s true that Virizion still has some troubles with Togekiss and Crobat, but that can be solved by team support. Overall, Subs CM Virizion has advantage over the current UU, considering Roserade’s gone. This is one of the significant changes in the non-Rose meta.

    As for the moves, Substitute is here because it can protect Virizion from status, most notably Toxic. I can use Subs when Wobbuffet sucessfully Encore a non-threatening move like Leech Seed or weak Special attacks, or when I feel that the foe is going to use status move. Subs is also very hard to break by special attacks once I have a few CMs (or one CM in many cases lol), so Virizion can continue to setup CM, while not worry about possible crits or status. Substitute can also be used as a scout, mainly for the moveset the switchin is using (because Wifi Clause means it’s meaningless to scout for Pokemon), I guess :3 Calm Mind works excellently with Substitute, provides Virizion with a mean to boost its middling Spatk to an acceptable level, while skyrocketing its already high Spdef. Giga Drain has become one of the best Grass moves in BW, thanks to its boosted BP, and the ever useful secondary effect. Virizion can use the combination of CM+Subs+Giga Drain for attacking and defending at the same time, while recovering lost HP from Subs by Giga Drain. This combination is really an annoying combination if the foes are unprepared (and even they do preparation, chance that Wob can mess up with them :3). Focus Blast is the second STAB move, with the good coverage and high BP. Unfortunately, relying on Focus Miss is something I really want to avoid, but since HP Fight is the only other special Fighting STAB Virizion has, it can’t be helped ;__; On the other hand, once a boosted FB hits, it does a ton of damage to anything not resisting, for instance, it can 2HKO Snorlax after a CM, which is quite remarkable :3
    [secret] 252 +1 SpAtk Virizion Focus Blast vs 252 HP/252 SpDef Snorlax: 58.97% - 69.85%
    2 hits to KO[/secret]

    [​IMG]@ Leftovers
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Substitute
    - Close Combat
    - Stone Edge
    - Swords Dance

    Cobalion Is the other half of my sweeping core. It complement Virizion so well, because it can attack from the physical side, and it has a method to handle Flying type, so basically, its set of counters is distinctively different from Virizion’s. Additionally, beside the Fire weakness, they basically have different weaknesses, not to mention that Cobalion is physically bulky (129 base Def), while Virizion is specially bulky (129 base Spdef), so they can switch into different threats. What’s so great about that? Well, since Wobbuffet can provide support to any kind of sweeper, I want to take the maximum benefit from Wob by utilizing 2 different kind of sweepers, which can setup on each other’s counters. Virizion and Cobalion just do it so well, I used to have SD Heracross in Cobalion‘s slot, but with much higher speed, better defensive typing, Cobalion is able to setup much easier than Heracross, especially when it is Subs + boosting (Hera is by no mean a bad sweeper btw, Coba just fits my team :3).

    Cobalion, same as Virizion, can set up Subs and SD on Encored non-threatening moves like Toxic or weak physical attacks. However, unlike Virizion, Cobalion is able to setup faster thanks to SD, at the cost of not being able to boost its defensive ability. Its attacking moves are also a bit different (I KNOW, they are physical attacks…). While Close Combat is a wonderful STAB, because Cobalion doesn’t need to use both of its STAB moves (Steel is a terribad offensive typing :o ), It can afford to run Stone Edge, which gives it near-perfect coverage when coupled with Close Combat. Stone Miss also hits the Flying Pokemon that Virizion hates super effectively.

    Besides the Scarf users (which Wob can KO really fast), Fire type is the obvious problem for Viri+Coba, especially when I don’t have Subs up, or my SE miss, as Fire pokemon can hit both super effectively. So I will need sth to handle them :3

    [​IMG] @ Leftovers
    Trait: Regenerator
    EVs: 252 HP / 252 Def/ 4 Spdef
    Bold Nature (+Def, -Atk)
    - Slack Off
    - Scald
    - Toxic
    - Fire Blast

    What are the common Fire Pokemon in UU? Victini, Arcanine, Darmanitan, and Rotom-h :3 except Rotom-h, the first three are walled by Slowbro, so Wynaut :o Slowbro is great at what I need it to do: checking Fire Pokemon, and working as a great physical wall in general. It’s basically your standard Slowbro, with Fire Blast over Psychic/Psyshock, because I want to deter Shaymin from switching in, as Shaymin is just so stronf :x It’s just incredible and unstopable once it is in <3 (no bias here, I’m being objective :> ). Errr, and also, since Psyshock is mostly for Roserade, now it’s gone, I think it’s not so necessary (it’s still useful though). Scald is here for the 100% 30% burn chance as well as STAB Water. Toxic is the status move of choice, as it can stop some dangerous Pokemon like non-Heal Bell Togekiss pretty reliably. Finally, Slack Off is for recovery, if in any case Regen is not enough for Slowbro :3

    [​IMG] @ BlackGlasses
    Trait: Flash Fire
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Pursuit
    - Sucker Punch
    - Fire Blast
    - Dark Pulse

    Houndoom <3 so great, so awesome, so hot :3 In the underrated Pokemon world, Houndoom is probably one of the best :x It has several qualities that no other Pokemon can have: the combination of Dark and Fire STAB, plus the ability Flash Fire, and the ability to use Pursuit + Sucker Punch with great result. Houndoom is also quite fast, reaching 317 speed, which means it can outspeed a large number of Pokemon and do its job before the opposing Pokemon can even realize its fearful arrival. Houndoom is here because it can absorb the Choiced Fire aim at my team with ease, and retaliate back with a powerful Flash Fire boosted Fire Blast. If it catch a Victini using V-create or Zen Headbutt, Pursuit can severely cripple Victini that it probably will be worn down by SR the next time it switches in. Even Fusion Bolt or U-turn won’t prevent Houndoom from doing its job, as none of them can OHKO the hell dog anyway :> the same concept applied for Overheat – locked Rotom-h, but Pursuit won’t do as much damage, still, it’s enough so that Rotom-h will be on very low health. With Scarf Fire gone, my core sweeper will have a much easier time sweeping, so Houndoom is really a good team player :D Houndoom can also does a decent job at checking Alakazam (without Sash ofc) with Sucker Punch and Pursuit, as well as most other fast threats such as Swellow or Ambipom, further supporting Virizion and Cobalion ^^~

    As stated above, Pursuit and Sucker Punch are fundamental in order to support Houndoom’s teammates. Fire Blast is here because after Flash Fire activated, Houndoom will actually hit so hard that it can 2HKO anything that doesn’t resist Fire, even the mighty Spdef Empoleon is 2HKO after SR! (I missed Cresselia lol :3 ). Dark Pulse is for another special STAB, and together with Fire Blast, Houndoom really has respectable coverage already (DP also 2HKO Cresselia >. >). Dark Pulse can also 2HKO Deoxys-d which is a nuisance for any team :3

    Because I have 3 Dark moves here, there is little to no reason to run Expert Belt (someone suggested it lol). I also don’t like LO recoil because Houndoom will be worn down real fast, and the opponent can do smart switches to wear it down even faster =\ therefore, Blackglasses is the item of choice, as it can reliably boost the power of 3 moves by 1.2 times already, and Fire Blast always has the potential of a Flash Fire boost (which is quite easy thanks to the synergy of my team). And also, who doesn’t love a hell dog wearing a pair of Black Glasses :3 It’s cool ~

    Note that while being brilliant, using Houndoom is not that simple. It’s frail, and SR weak. You cannot just throw it there, make it use random attacks and expect a good return. This Houndoom is in its fullest potential when it is used to its strength, which are (mainly) trapping and revenge killing Fire and Psychic Pokemon. It cannot switch in too many times because of SR, so you will need to decide its switch in with absolute preciseness. But once you have done it well, Houndoom can be a huge asset which beat many of the UU dangerous threats.

    So, that is the team ^^

    In conclusion, this is a solid team and every Pokemon in the team plays an important role that cannot be replaced :o (maybe Cobalion, but that Outrage from Flygon gonna annoy me if I replace it :3). However, there may still be some good suggestions, that’s why I make this RMT ~

    Thank you for reading this :3 and here is the importable ~

    [secret]Wobbuffet (M) @ Leftovers
    Trait: Shadow Tag
    EVs: 28 HP / 252 Def / 88 SDef / 140 Spd
    Bold Nature (+Def, -Atk)
    - Mirror Coat
    - Counter
    - Encore
    - Tickle

    Virizion @ Leftovers
    Trait: Justified
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Giga Drain
    - Focus Blast
    - Calm Mind

    Nidoqueen (F) @ Leftovers
    Trait: Poison Point
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Roar
    - Earthquake
    - Ice Beam

    Slowbro (M) @ Leftovers
    Trait: Regenerator
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Slack Off
    - Scald
    - Toxic
    - Fire Blast

    Cobalion @ Leftovers
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Substitute
    - Close Combat
    - Stone Edge
    - Swords Dance

    Houndoom (F) @ BlackGlasses
    Trait: Flash Fire
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Pursuit
    - Sucker Punch
    - Fire Blast
    - Dark Pulse[/secret]
     
    Last edited by a moderator: Oct 16, 2011
  2. Groudon Ramsay

    Groudon Ramsay Active Member

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    Wobbuffett + Gorebyss pass... what do?

    Also is it necessary to run that much Speed on Houndoom? I can't think of anything you beat with maximum that you won't beat with 216. I'd drop it and add the difference to Attack so you can hurt stuff more with Pursuit and Sucker Punch. You could even drop it to 184 (or whatever it is) non-Scarf Rotom-A, Jolly non-Scarf Heracross and Nidoking but then you lose to non-Scarf Porygon-Z, but those are rare so whatever.

    Perhaps consider Thunder Wave on Slowbro over Toxic? You do have two Substitute users which could take advantage of the Paralysis, so I think its worth it.

    In general I can see a problem with strong Special Attackers since things like Porygon-Z, Nidoking, and Zapdos can just come in and start really putting pressure on you due to the lack of a dedicated Special Wall. Most times you can probably play around them, but yeah... Maybe make Wobbuffett a bit more Specially Defensive (something like 60 EVs from Def to SDef?) so you can come in on Scarf PZ and get rid of it more reliably? I dunno.

    Anyway, nice team Platinoob.
     
  3. Machineae

    Machineae ex NU leader

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    Your importable is messed up. You must have space between moves and the next pokemon. Also, your slowbro is missing EV's on the importable.
     
  4. Platinum

    Platinum ~tilde~

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    OK fixed ~ thank you :3
     
  5. Croak

    Croak 20/20 hindsight

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    Looks good to me, everything fits in well to cover weaknesses and Wobbuffet is just like... umadbro? Having Counter and Encore is really smart and makes Wobbuffet actually work. If you didn't have Encore, people would set up all over the place. Also, Zoroark can destroy your team if you don't have considerable amount of Special Defense. Wobbuffet's Mirror Coat wouldn't work in this case either. Doesn't have to be Zoroark but if there are strange dual-types such as Camerupt, then that would be a threat. Your team doesn't seem to welcome Ground-type and Fire-type moves, especially both in the same Pokemon. That Slowbro seems pretty important to me.
     
    Last edited: Oct 16, 2011
  6. Platinum

    Platinum ~tilde~

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    Wobbuffet + Gorebyss? What will you do lol :3 I have to predict perfectly or else it can have a Pass. Basically I use Roar vs Wob or a predicted Gorebyss, but anyway, that combination can potentially break any team anyway lol.

    I will need that much speed on Houndoom because I want to outspeed Deoxys-d and at least tie with other base 95. The speed is beneficial in many situations, and tbh I don't see any problem with the 4evs Atk, this Houndoom doesn't need more Attacks imo. However, it's still a good idea to lower the speed to 216 evs, thx :)

    I think because 2 of my sweepers are already very fast, so stalling with SubsToxic may be proven more beneficial than hoping for a par :o

    Scarf PZ isn't that bad, considering if it uses the wrong move, I can possibly setup on it, if it uses Tri Attack/Dark Pulse, chance that Cobalion can setup, if it doesn't, Wobbuffet wins :3 actually wob can revenge any choiced Porygon-z, so it's not a real problem for me tbh (applied to most scarf users).
    Zoroark cannot destroy my team considering both Cobalion and Virizion outspeed it, and both can KO with their STAB. Nidoqueen can also take a hit or two from Zoroark and hit back with its STAB EQ. Tbh, Camerupt is far from being a threat for my team, it's too slow and can't even 2HKO wob or OHKo Slowbro, the 2 Pokemon it can outspeed :)

    Thanks for your rating ~
     
  7. Croak

    Croak 20/20 hindsight

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    Do you think the ones outspeeding Camerupt can OHKO it before it goes for the STAB super effective move? I was thinking since Zoroark has Illusion, it could trick you into switching out or going for the wrong type move. I forgot, doesn't really matter since Zoroark can't take anything.
     
  8. lxxwj

    lxxwj New Member

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    Substitute + Close Combat = Approx. 50% HP on Cobalion ._.
    CC is powerful but a different move without recoil would be better in a survivability set.
     
  9. Machineae

    Machineae ex NU leader

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    Close Combat does not have recoil...
     
  10. dhhaxmaster

    dhhaxmaster You've Been Haxed

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    I think what lxxwj meant by recoil is the defense and special defense loss. I'll test this and update with the results.
     
  11. lxxwj

    lxxwj New Member

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    Fail on my part, thinking of flare blitz. But either way, it won't be able to survive as a set-up sweeper if it's defenses are
    constantly lowered.

    On Houndoom:
    1. Needs Life Orb, or possibly Leftovers (if running a boosting set)
    2. Needs either a special or a physical set. Sucker Punch
    and Pursuit are useful moves, but without any EV's they won't do much damage.
    3. Redundancy; 3 Dark-Type moves, while different, are not really needed and you should switch one out
    (probably Pursuit) for coverage or maybe a boosting move.

    On Wobbuffet:
    1. Not sure how well tickle works for you, but Safeguard
    could also be viable for that last move. Status is probably the worst enemy
    of Wobbuffet, so with Safeguard you can defend against it.
     
  12. Platinum

    Platinum ~tilde~

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    Thank you...
     
  13. Wander

    Wander Shitty Wizard

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    Defenses won't matter when you're at +2, have high speed, and behind a Sub :P
    Plat explained Houndoom's set pretty detailed in the OP, So I won't bother. She has good reason to run the set she's running now.
    If you take into account Houndoom's coverage, 3 Dark moves is not redundant.
    Safeguard Wobb is lol, it has better things to be doing, and is too slow to abuse Safeguard, not to mention why would you trap something that can cripple Wobb?
     
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