I'm not sure if this has already been suggested, but I would appreciate it if a program could be added to the Team Builder that works in the same way as the "Marriland Team Builder" program. It would, when you input a pokemon to your team, show the weaknesses and resistances that it puts into your team, and when all 6 are in together show the synergy your team has. if also possible, though it could be a little more difficult, it'd be amazing to have the same sort of thing but for attacks, so that you can see your offensive synergy for attacking. For example, as you put in Hi Jump Kick on your Blaziken, it would show in a chart that you have a x2 attack on rock, steel, dark, and normal, and 0x on ghost, , and all the resistances, that way if you have an issue with not being able to hit a certain type it will be obviously apparent when making your teams. This would help a TON of people I think, so please take it into consideration. with love, Harry~
I don't know about the first one, since I think it was suggested once or it's just my brain but the second idea seems really useful. Supporting it.
It wouldn't remove the need for RMTs, per say, it would just make the beginning process of them much less necessary. Nobody would have to post 'You get swept to shit by __ __ __ __ and __" before the actual rating and editing can begin. No more scrub-RMTs :D
I'm supporting this, 100%. Woo-hoo no more loading marriland! :D I doubt the coding for it would be very hard, though I have no right to say it. Also, for moveset coverage, it might be possible to download the tiers from online to use as a guide, so it doesn't have to show you all 600+ pokemon. Then you can also select what tier you're in, and it takes it to that tier's stats page, listing all pokemon until the cut-off, which would have to be set in-program. It would certainly help and most people use PO while they're online anyway. Maybe have it as a clickable option, just so if someone's using a slow computer it doesn't lag them.
The second one would be completely crazy to implement, but I really like the first idea. It could be added on as an extra tab in the teambuilder, similar to the "dex" and "box" option. This would be incredibly useful, especially since the one on Marriland hasn't updated to fifth gen yet.
http://pokemon.marriland.com/black_white/team_builder I'll quote the note in brackets as well: The only problem is the current bug concerning formes. Otherwise, it works fairly well.
oh, that's helpful, until now I didn't realize that you could do both Unova and gen 4 + below on the same one, that is nice, however, I still do like the offensive synergy one too.
Again, 0 knowledge of programming, but would it be possible to put a macro into the program to pull the OU tier from the statistics? Using the percentages from that, you could also see if you're losing to a major threat (say Excadrill) vs loosing to something that isn't really that big of a deal (Rotom, no form). That's for the Coverage idea. To solve the "forms" issue, just have the option below the pokemon's name, similar to where you choose the ability if it's levitate or what have you. Or, if you're doing it straight from the team builder, just build in each as a different pokemon. say dex number 479 for normal rotom, 479.1 for rotom W, etc.
Not really forum specific for established tiers like OU gen 4, etc. Though those aren't the same, I'm pretty sure smogon / PO will eventually agree on tiering. The rest are minor servers, and it isn't PO's responsibility to conform on things like that. Another option is to save tiers yourself, and be able to load those in the coverage idea. You could even do it with a search index, where you select a pokemon and it's added to the list.
Enjoy even slower Teambuilder, now it depends on your broadband. I don't think this should be in teambuilder, there is detailed statistics for PO and other servers tend to publish their usage stats somewhere, just use it. Not really possible. You can't get even PO statistics (in parsable format I mean) afaik, everything is worse with other servers,
If you consider .zip a parsable format, then you could consider PO statistics parsable. I mean, take for example network connection between PO and the server. It's raw, as in "binary", but there are still a lisp and python library that can interface it. (Ask Shanai and Lamperi-) The same is true for stats, it's raw but the format's pretty simple and if you download raw.zip from the stats page and get how the format it, then you could insert it in a SQL database or whatever. There's also those kind of pages: http://stats.pokemon-online.eu/Uber Triples/ranked_stats.txt which are quite parsable, and the html for formatted stats page isn't likely to change either, so there's really no blocking a web app.
Oh, I didn't know about raw.zip. Well, still, there is already stats.p-o.eu and it's a perfect tool, I don't think we need anything else for po. As for other servers - it's up to them.
Yeah, everything which is on the Internet is parsable. Some formats / APIs are just made for it and others... well they have to be hardcoded the ugly way. Except there's no automation for type matchups which is what Charzard was suggesting.
You didn't understand. If you save the tiers on your computer, you don't have to connect to the internet to update them, you do it yourself. Basically on teambuilder you would have a 5th heading, "Coverage and Weaknesses" or something. under there you would have the weakness chart similar to marrilands, and then a place where you enter names of pokemon into a list. that list will then be saved to your hard drive in the PO folder, and be loadable each time you make a team, to check how well it handles the threats, at least in regards to neutral and super-effective coverage. If the programers felt REALLY up to it, they could also have an option for weather being in play, affecting fire/water weaknesses and resists. EDIT: It's also possible, if it's done that way, for each server to have a link to their own downloadable version of their tiers, so not everyone has to create one with every pokemon in it. Also, on the topic of adding stuff to teambuilder, would it be possible in the advanced pokedex search to search by base stat total? Not replacing individual stat search, but giving us another option. Lastly, I'm in the process of going through the movedex descriptions and correcting all the typos, and I'm adding useful information (like stomp being doubled on a foe who used minimize). Just thought I'd let you know.
No, you didn't. Tiers are updated. And more often than you think. To keep them up to day you'd need to update them constantly, upon connecting to the server, or upon opening team builder. Personally I think this doesn't belong to team builder. It builds a team, thats it, utilities shouldn't be there.
They're not updated everyday, and you only make the tiers you want. Unless someone plays every single tier consistantly, then it won't be a problem. And once tiers are established for 5th gen this becomes much more practical. Also, we have a type chart in teambuilder that shows super effective and resistances. Does that mean we should take that out?
But they are... Check the log, they were updated 5 times this week. This includes even small changes (like fixing mistakes, typos or whatever else), not only banning stuff. Yes, in my opinion. Same for pokedex. Tools should do their job. No more, no less. But note, it's only my personal opinion. Again, I think it should be external app. There is this psypokes tool. And there is mine (it's more powerfull, but can't handle abilities affecting damage yet). Also can you link to raw.zip please? I can't find it...
http://stats.pokemon-online.eu/Past Stats/may-june-2011/raw.zip same for every month in Past Stats. (there's no guarantee which will be the latest raw.zip though)
This kinda stretched too much... Anyway, I totally agree with these suggestions and I don't think that they're difficult to acheive on terms of programming. There's one issue though; the complexity of the Control Panel that may be disliked by first-timers. But this could be solved by separating the teambuilder in two categories: Simple and Advanced. In "Simple", the Team Builder would contain the same elements as they are now with more info concerning things like Nature, IVs, EVs and stuff. This would help first-timers to get used to the mechanisms and enter the metagame. It could also have default settings, like everyone's all-time-fav Leftovers and Natures that objectively seem more suited for a certain Pokemon. In "Advanced", the same elements (along with those proposed by Harry) would follow the same structure as in today's Pokemon Online Team Builder. I streched too far as well. :P