[Fixed] Mind Reader and (Hi) Jump Kick Bugs

Discussion in 'Solved Bugs' started by Professor Oak, Apr 27, 2010.

  1. Professor Oak

    Professor Oak same Forum Administrator Server Owner Social Media Rep Forum Administrator Server Owner Social Media Rep

    Joined:
    Apr 21, 2010
    Messages:
    3,580
    Likes Received:
    2,375
    PO Trainer Name:
    Professor Oak
    [secret]Start of turn 30
    Hitmonchan woke up!
    Hitmonchan used Mind Reader!
    Hitmonchan took aim at the foe's Baltoy!

    The foe's Baltoy burrowed its way under the ground!

    Start of turn 31
    Hitmonchan used Hi Jump Kick!
    The attack of Hitmonchan missed!
    Hitmonchan crashed on the ground!
    Hitmonchan lost 1 HP! (0% of its health)

    The foe's Baltoy used Dig!
    Hitmonchan lost 54 HP! (30% of its health)
    Hitmonchan fainted!
    [/secret]

    Mind Reader should have allowed me to hit Baltoy.

    If Mind Reader is used on an opposing Pokemon prior to the opposing Pokemon entering the semi-invulnerable turn of Fly, Dig, Bounce or Shadow Force, an attack on the semi-invulnerable Pokemon will always hit on the following turn. For example:
    (note: the following log is completely made up, but it is what should happen)
    [secret]Start of turn 69
    Hitmonchan used Mind Reader!
    Hitmonchan took aim at the foe's Baltoy!

    The foe's Baltoy burrowed its way under the ground!

    Start of turn 70
    Hitmonchan used Fire Punch!
    The foe's Baltoy lost 30% of its health!
    The foe's Baltoy fainted![/secret]


    Concerning Jump Kick and Hi Jump Kick - When they miss, half of the damage that would be dealt to the target is taken off of the user's HP, up to a maximum of 50% of the target's max HP. The same happens if the target uses Protect/Detect or if the moves are used on a Ghost type.


    Ugh... I annoy myself when I go into so much detail.
     
  2. coyotte508

    coyotte508 Well-Known Member Administrator Server Owner Administrator Server Owner

    Joined:
    Apr 21, 2010
    Messages:
    6,363
    Likes Received:
    168
    Ok.

    For High Jump kick, the mechanics worked correeclty when hitting a ghost type but when missing the stab was 0 (didn't set yet for the turn) so it did the min 1 hp damage.

    Fixed next update.