[BW2 Ubers] My Ubers team ~

Discussion in 'Team Showcase' started by Platinum, Apr 2, 2011.

  1. Platinum

    Platinum ~tilde~

    Joined:
    Jul 10, 2010
    Messages:
    783
    Likes Received:
    2
    Hi everyone ~

    Today I want to present to you my favorite Uber team. I used this team to do some laddering before (since January iirc), the team hasn’t changed much (if not at all) since it was created, and it worked quite well for me :3 This team works well in Wifi as well as DW, but I prefer Wifi since in DW Generator Ho-oh and Chandelure can be problems ~

    This team is based on the Dracohazards strategy, which is, in my opinion, very effective in OU and Ubers. I try to set up as many hazards as possible, and then Draco spamming the opposing team, as Draco Meteor can KO any Pokemon given enough of hazards damages. This strategy is very hard to counter, and I think only stall-based teams have the best shot at countering it.


    Now this is the team preview:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    As you can see, I have 3 Dragons to spam Draco, and the other 3 Pokemon are to cover any possible weaknesses (most notably opposing Dragons, Arceus, and Baton Pass)
    And the in-depth analysis:

    [​IMG]
    Mibuchiha (Giratina-O) @ Griseous Orb
    Trait: Levitate
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Draco Meteor
    - Dragon Claw
    - Aura Sphere
    - Shadow Sneak

    I cannot build any good Uber team without Giratina-o <3 It is so important, it fits my play style excellently <3 ok… back to topic :3 Giratina-o is often the first Draco spammer I use (sometimes Dialga), and it does its job well. Although Draco Meteor from Giratina-o doesn’t KO any common threat like Groudon, Kyogre, or Mewtwo, it still can severe cripple them, and possibly finish them with Shadow Sneak.
    Dragon Claw is another great STAB move, and it helps Giratina to hit other Dragons without using Draco Meteor, thus avoid the -2 Spatk. I don’t use Outrage here, because I don’t want Giratina to be locked in the Outrage, as it is quite important thanks to its resistances and spin-blocking ability. In addition, I don’t use Atk Evs, so it’s not worth risking Giratina by using Outrage.
    The last move is Aura Sphere, I chose it over HP Fire for several reasons. Firstly Aura Sphere can hit TTar harder than anything else, so Giratina won’t become Pursuit bait. Secondly I don’t want to lose any Speed point, because having absolutely max Speed benefits me so much. With max speed, I can outspeed or at least speed tie (usually outspeed) with other non-scarf base 90, which are very common in Uber. Another bonus is that since majority of mix Giratina-o runs HP Fire, I can easily beat them 1 on 1. Although I can’t beat Ferrothorn and Foretress with AS as easily as with HP, since this team uses Rain, HP Fire’s power will be reduced significantly, and besides hitting those 2 Pokemon, HP Fire is useless (Aura Sphere in Rain hit Ferrothorn as well as HP Fire anyway)

    The evs are pretty straight-forward, max speed to outspeed the majority of Ubers, max Spatk because I want Draco to hit as hard as possible. Naïve over Hasty because Giratina-o is a good Groudon check, so I want it to take some hits from Groudon (not DClaw) and hit back. It cannot be KOed by common stuff like Ice Beam Mewtwo or Ice Beam Kyogre anyway (assuming no boost) ~

    Giratina-o can be used as a lead if I predict Deoxys lead. Otherwise, I often send it out when I predict EQ, or when I need spin-blocking/ revenge killing. Shadow Sneak is a good priority move, it helps me finish Mewtwo, Lati twins (not much of a threat in Wifi, but in DW, they are much more dangerous). It can also be a back up Pokemon in case I need something to check Skymin and/or Kyogre, but I usually use other Pokemon to check them, as Air Slash/Ice Beam can threaten Giratina-o enough.

    I named it Mibuchiha, because Mib is such a nice person, and since Giratina-o is my favourite Pokemon in Ubers (competitively only), it makes sense :x

    [​IMG]
    Kokoloko (Dialga) @ Life Orb
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Stealth Rock
    - Draco Meteor
    - Flamethrower
    - Thunder
    My SRer. Dialga’s Draco is the strongest attack in my team, it can even OHKO most Groudon. Since I don’t have any other slot for SR, Dialga is the most suitable one to use it. With good typing, it can survive most hit and setup SR when given a chance.
    Thunder is here because I need something to hit Kyogre and Lugia reliably, since Dialga is a good switch in against them (Ferrothorn is even better though). The para chance is also helpful in certain case (especially when a Zekrom or Reshiram is paralyzed).
    Flamethrower is mainly for Ferrothorn, because it is a very annoying Pokemon to my my team’s strategy. Even in Rain, Flamethrower can still 2HKO Ferrothorn, or at least I can surprise the foe and take out a large portion of its health. This move is also useful for KOing Forry, especially when it’s the lead vs lead situation. If I can KO Forry early, it can be a huge bonus, since Forestress is the only viable spinner in Ubers.

    The evs, again, is for as much offense as possible. Max speed to at least tie with base 90s again, the remaining evs is poured into spatk. With LO, this thing hit ridiculously hard and often can take down 2-3 Pokemon before fainting.
    Dialga is an alternative for lead position, especially when I predict Skymin/Forry/Kyogre lead. I can Flamethrower the former two, while Thundering Kyogre. It’s good that no Kyogre will run from Dialga, only to be hit by a Thunder. SR is not my first priority, but when I see so many Rayquaza/Lugia/Reshiram in the opposing team, then I will try to SR before doing anything else, except when vs lead Forry, which I always Flame first. When not being a lead, Dialga still has many chances to switch in, thanks to excellent typing (which only rivals by Giratina-o’s), and once it switches in successfully, with LO Draco, it can possibly break holes into the opposing team, especially when I have enough hazards support.
    I named it Kokoloko, because random again :3

    [​IMG]
    Bad Romance (Ferrothorn) (F) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 4 Def / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Spikes
    - Leech Seed
    - Power Whip
    - Gyro Ball

    My spiker :3 it is good in OU right? However, in Ubers, it’s far better than only “good”. Ferrothorn’s ability to wall half of Ubers (if not more) is incredible. It can at the same time wall Kyogre and Dragons, a true feat that no other Pokemon can do. Since Ferrothorn can wall so many things, it’s the ideal spiker and seedstaller. Leech Seed + Spikes is a good combination, since it can force many more switches on top of the switches the mere present of Ferrothorn forces.
    Power Whip is here because it can hit Kyogre really hard, so Kyogre has no chance of beating Ferrothorn 1 on 1, even with a CM set. PW’s other targets are Arceus and Groudon. Arceus, after crippled, can be stalled out by Ferrothorn with a combination of Leech Seed and PW, while Groudon, without Fire Punch or if I can predict right, is hit hard by PW, possibly taking away its chance to switch in again if I have hazards.
    Gyro Ball’s main targets are Rayquaza if it’s locked into Outrage, and the Lati@s if they dare to try CM in front of Ferrothorn. It is also the best move when I want to beat SubsGiratina-o, which is a potentially dangerous threat. Gyro Ball is also an alternative for PW when I don’t want to miss the attack (especially when vs Mewtwo), but with only 8PP, I have to be careful when using it.
    Evs are special defense-oriented, because Ubers are special-oriented, and most of Pokemon who are walled by Ferrothorn are special sweepers.
    Using this Pokemon is simple, when I vs Kyogre/Palkia/Dialga/Giratina-o/Zekrom/Reshiram/Lugia/Manaphy, the list goes on :3, if I predict a non-fire move is coming, it’s the chance for Ferrothorn to switch in, and from here, it’s just a matter of Spikes and Leech Seed, and then switching out when something threatening to Ferrothorn appears.

    I named it BR, because BR I want BR to be in my team, and this Pokemon is awesome, just like BR ~

    [​IMG]
    Pearl (Kyogre) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 80 Def / 176 SDef
    Calm Nature (+SDef, -Atk)
    - Rest
    - Scald
    - Roar
    - Sleep Talk

    The stallish Kyogre :x it’s can be extremely difficult to take this thing down. With Restalk, Kyogre is a perfect sleep absorber for my team, and Roar just goes nicely with Sleep Talk and the hazards of my team. Roar can be used to stop BP chain, or just shuffle the opposing team, weakening them before I finish them with Draco Meteors. Roar can also stop stat-upper smid-game nicely (stat-uppers late game stand no chance against Arceus).
    Scald is here for STAB, Rain aboos (ABOOS!), and the chance to burn. It’s nice to burn Palkia/Dialga or Ferrothorn on the switch in, so they are pretty much crippled in the rest of the match :3
    Evs for this Kyogre is quite specific, 252HP/176spdef is for Reshiram. Kyogre can switch in Scarf Reshiram, survive 2 Draco Meteor, and Rest off the damages. Therefore, Kyogre can survive most kind of special assault and Rest. The remain is in Def, so that Groudon’s EQ is never a 2HKO without LO. This Kyogre is a great mix wall, and an annoying Pokemon to face.
    I generally switch Kyogre in very soon, because I want the Rain asap. Ho-oh, Reshiram, and to some extent, Heatran, are all very dangerous without Rain, so Rain is important when they are around. If not, then Rain helps Ferrothorn take Fire moves much more easier, and it also give my Thunders perfect accuracy when necessary. Kyogre is the reliable switch in to Dark Void too, so if I predict Darkrai is the lead, I often lead with Kyogre to take the Dark Void first (sleep this gen is so OP imo).
    This Kyogre works excellent after I have full hazards, it forces switches a lot, and in addition, the Scald’s burn rate only makes it more annoying to face.
    I named it Pearl because Pearl is just pro like it :3

    [​IMG]
    Crystal (Palkia) @ Choice Scarf
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Thunder
    - Surf
    - Flamethrower

    Crystal <3 Scarf Palkia has been always an excellent revenge killer in Gen 4, and things haven’t changed in this Gen. It is still the top Scarf user in Ubers. Once again, Draco for broken stuff, you know :3 Surf is another great STAB, especially in Rain, and Surf is also the move of choice late game, when the opposing team is weaken enough, and I don’t want to use Draco.
    Flamethrower is for Ferrothorn, and mostly Ferrothorn only. It can wall Palkia to no end if I don’t have Flamethrower. I always prefer it over Fire Blast, because I dislike the miss at crucial moments, and Flamethrower can 2HKO Ferrothorn anyway.
    Thunder is mostly a filler move, but it hits Kyogre, Lugia and especially Manaphy harder than anything I have, so in case Ferrothorn faints, Palkia can be a sort of check for them late-game (Dialga is often down early-game, so I don’t rely on it much at late-game stage).
    The evs is simple, max/max I guess :3
    Palkia is often out late-game to clean up. It is also my revenge killer for stuff like Rayquaza, Skymin or Darkrai, to name a few. Unlike Dialga and Giratina-o, Palkia is vulnerable to all kinds of hazards, it also doesn’t have any form of recovery, so I keep it hidden as long as possible when hazards are around, so it can do its work late game.
    I named it Crystal, since it’s the most feminine Pokemon in my team ~

    [​IMG]
    Coyotte508 (Arceus) @ Leftovers
    Trait: Multitype
    EVs: 248 HP / 252 Def / 8 SDef
    Impish Nature (+Def, -SAtk)
    - Will-O-Wisp
    - ExtremeSpeed
    - Perish Song
    - Recover

    The God :3 This Arceus was created to counter other Arceus, and wall anything else :3 WoW always beats SD Arceus, assuming no 2 consecutive misses (lol), because even +2 ES from Extreme Killer fails to 2HKO Arceus without LO. After burned, all SD versions of Arceus will not be able to win my Arceus, even if they Recover to heal the burn damage, because I can Perish Song them easily. Perish Song is a great move, it not only stops SD Arceus, but also any form of setup, and it will always beat Baton Pass and Double Team, which are rarely but potentially dangerous. Perish Song also solves the problems of last Pokemon setup, which can be quite troublesome.
    Extremespeed is for priority, because priority is always good, and even better if it gains STAB. It helps me to finish things like Kyogre and Mewtwo if the are at 40%-ish.
    Recover is for reliable recovery, and help me stall with Arceus better.

    I need max defense in order to counter SD Arceus, so the evs is quite simple :3

    This Arceus only appears when needed (WoW physical sweeper, Perish Song, etc). I don’t use it to take unnecessary hits, because I don’t want it to be too weakened in case I need it later (people prefer to use Arceus late game, so I have to adjust accordingly). Saying that, Arceus still takes hits like a God, ops, my bad :x It is THE God :x Nothing can OHKO it, except the mighty Water Spout Kyogre in Rain, and only a handful of moves can 2HKO Arceus, so I often can WoW, then Recover stall, and finish the foe with ES when it is weakened enough.
    I named it Coyotte, lol do I have to explain why :x

    In conclusion, I have 3 Dragons for Draco spamming early game (Dialga), mid-game(Giratina-o), and late-game(Palkia), Ferrothorn for Spikes which enhance Draco's sweeping power greatly, Kyogre for ultilizing the hazards, and Arceus because God :3

    Threats:
    I only list here what can be a threat to my team. What are not listed here, I assume they are no threat, just minor threats, or I can work around them without much difficulties.
    - CM Arceus-Fight: this Arceus is actually the most threatening Pokemon to my team. It's the biggest reason I consider running Toxic on Ferrothorn, but even with Toxic, great chance I still lose to it. I only hope I can burn it early, and Roar it away so it take enough hazards damages so I can finish it. With a moveset of CM/Judgment/Ice Beam/Recover, it can sweep my team easily. Luckily, this kind of Arceus is rare. I don't know why lol, CM Arceus Fight is really great, one of the best sweepers imo.

    -Ho-oh: Subs Ho-oh is dangerous if I don't have Rock, after SR, it's easier for me to handle it. Howevre, once Ho-oh gets a sub (by switching into Ferrothorn/after Draco), it becomes a formidable foe, I often have something lost over half of its heal just to force Ho-oh out (that's why Rock is important when I vs Ho-oh). Kyogre can take a BB or two (depends on Nature and Evs of Ho-oh), Giratina and Dialga often outspeed and hit it hard, but as I said, they will lose over half of their health if Ho-oh has a Subs. Palkia can revenge Ho-oh too, but I often don't let Palkia deal with Ho-oh. Luckily, Wifi Clause allows me to do a better preparation when I see Ho-oh.

    -Mewtwo: CM Mewtwo with Psybreak/Aura Sphere/Ice Beam can KO at least 2 of my Poke if played right, it is hard for Mewtwo to sweep my team, but taking down 2 members of my team before fainting can open the door for other sweepers to sweep my team.

    -Subpunch Palkia: Subpunch Palkia can actually hurt my team if played right. If it can Subs, then it can probably deal some major damage to me with FPunch/Surf/Spacial Rend. Problem is that I don't know it's subpunch until it uses Subs and Punch, so it's really hard for me to prepare for it. However, once I know about it, I can predict to prevent it from Subbing :3


    Importable ~

    [secret]Mibuchiha (Giratina-O) @ Griseous Orb
    Trait: Levitate
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Draco Meteor
    - Dragon Claw
    - Aura Sphere
    - Shadow Sneak

    Coyotte508 (Arceus) @ Leftovers
    Trait: Multitype
    EVs: 248 HP / 252 Def / 8 SDef
    Impish Nature (+Def, -SAtk)
    - Will-O-Wisp
    - ExtremeSpeed
    - Perish Song
    - Recover

    Crystal (Palkia) @ Choice Scarf
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Thunder
    - Surf
    - Flamethrower

    Bad Romance (Ferrothorn) (F) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 4 Def / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Spikes
    - Leech Seed
    - Power Whip
    - Gyro Ball

    Pearl (Kyogre) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 80 Def / 176 SDef
    Calm Nature (+SDef, -Atk)
    - Rest
    - Scald
    - Roar
    - Sleep Talk

    Kokoloko (Dialga) @ Life Orb
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Stealth Rock
    - Draco Meteor
    - Flamethrower
    - Thunder[/secret]

    Optional reading below...
    This team's achievement: I peaked #1 in Ubers boards for a long times (at least 1 month iirc), they include 2 boards in PO, and the Wifi Ubers in Smogon. At its best time, I was higher than the #2 in Smogon by 100 points, and later, higher than #2 in Wifi Ubers of PO by ~70 points.
     
    Last edited by a moderator: Apr 4, 2014
    mibuchiha likes this.
  2. Archerknight

    Archerknight Legends

    Joined:
    Aug 9, 2010
    Messages:
    2,430
    Likes Received:
    0
    PO Trainer Name:
    Archerknight
    Nice team! :)

    That Kyogre set looks strange but it may work. I'm gonna test this for a bit.
     
  3. Dark Trinity

    Dark Trinity Member

    Joined:
    Jan 1, 2011
    Messages:
    109
    Likes Received:
    0
    I don't think you really need Flamethrower on Palkia. You already have Dialga for Nattorei, and Flamethrower doesn't do that much in the rain. Nice team, though, I've never seen a Arceus specifically designed to counter other Arceuses.
     
  4. Halsey

    Halsey Wildstar

    Joined:
    Aug 27, 2010
    Messages:
    3,204
    Likes Received:
    698
    PO Trainer Name:
    Kat
    Incredible good and solid team. I started using it today (never played gen 5 ubers before) and i only lost a match in which i missed every move with less than 100 acc >_>, anyway i don't have a lot to add only that Ferrothorn can be troublesome because it has alot of switch in opportunities and the only save switch for it is your own Ferrothorn, with good prediction it won't do any harm but it have the potential to be a huge threat.

    ;3
     
  5. Platinum

    Platinum ~tilde~

    Joined:
    Jul 10, 2010
    Messages:
    783
    Likes Received:
    2
    I need to KO Ferrothorn asap, because it is a huge pain for Ubers. Palkia doesn't anything else anyway :3 When facing Ferrothorn, I need to predict a bit, but usually with 2 Pokemon being able to burn, and 2 Fire user, Ferrothorn can't do much to me, unless my opponent predict excellently.

    Thanks ~