If two Fake Out users are paired up, the slower one will be able to use Fake Out on turn 2. This is not the correct behaviour of the move, as normally it'd fail. Code (text): Battle between niggerbutt and Quacks started! Rule: Unrated Rule: Sleep Clause Rule: Freeze Clause Rule: Evasion Clause Rule: OHKO Clause Rule: No Time Out Rule: Species Clause Quacks sent out Ambipom! niggerbutt sent out Infernape! Start of turn 1 Ambipom used Fake Out! The foe's Infernape lost 50% of its health! The foe's Infernape flinched! Quacks: okay Quacks: let's see Start of turn 2 The foe's Infernape used Fake Out! Ambipom lost 46 HP! (15% of its health) Ambipom flinched! niggerbutt: lol. niggerbutt: go again Quacks: keep on using it Start of turn 3 The foe's Infernape used Fake Out! But it failed! Ambipom used Payback! It's not very effective... The foe's Infernape lost 25% of its health! niggerbutt: nope Quacks: still a bug niggerbutt: yeah
Yes, it should have failed 2nd turn. I'm not sure if it still inflicts damage or fails altogether but it definitely shouldn't have flinched.