[ORAS Ubers] as per draciel's request #2

Discussion in 'Rate My Team' started by cries in vain, May 15, 2016.

Moderators: Edna, fsk
  1. cries in vain

    cries in vain not a prayer unsung

    Joined:
    Jan 28, 2016
    Messages:
    117
    Likes Received:
    128
    hi
    this is the rmt of an ubers seasonal team i built w/ my rly gud friend @Lacus Clyne

    Basic idea before getting into building the team-
    bsically we wanted 2 build around a core that fucks up balance and stall so we started off w/ mgar+darkrai which is rly solid although it kinda leaves u weak 2 pdon unless u wanna build some weird ass balance which quite frankly just isn't the archetype u wanna use mgar+darkrai on
    so now we needed a pdon check as non mega gar was our only ground res so here comes groundceus which can also benefit heavily from gar+darkrai. now we rly needed some sort of priority and smth 2 revenge darkrai and there came deo a. finally we needed a mence check which came in the form of dialga and the obligatory pdon gets freed of rocks and can run a more offensive set 2 deal better w/ ho

    Team-

    491.gif

    Darkrai @ Life Orb
    Ability: Bad Dreams
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Dark Void
    - Dark Pulse
    - Nasty Plot
    - Thunder
    1 of the few mons in the tier that u could actually antithesize as being overpowered and part of the core we wanted 2 build around.gar removes this thing's checks and this has a field day w/ rest of the team and a fucking gud mon in general

    493-4.gif

    Arceus-Ground @ Earth Plate
    Ability: Multitype
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Earthquake
    - Stone Edge
    - Recover

    this is the pdon check of the team and benefits massively from gar which takes out almost all checks of sd groundceus and can attempt a sweep late game or punch holes mid game if the scenario permits

    gengar-mega.gif


    Gengar @ Gengarite
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Destiny Bond
    - Sludge Wave
    - Focus Blast
    - Taunt

    the second mon of the core.we went w/ tauntbond gar here as we didn't rly want mence or rp don 2 randomly set up and fuck us over b/c this build is weak 2 pdon+mence if both manage 2 set up and i don't rly like tect that much and b/c her opp always uses +atk ekiller we decided 2 take the gamble and not run tect(i wouldn't run tect regardless)

    deoxys-attack.png

    Deoxys-Attack @ Life Orb
    Ability: Pressure
    EVs: 68 Atk / 252 SpA / 188 Spe
    Naive Nature
    - Psycho Boost
    - Superpower
    - Ice Beam
    - Extreme Speed
    not much 2 say here this is the darkrai revenger which also gives moderately strong priority and is rly fucking strong in general.u could def run knock off 2 strengthen the matchup vs m2 but we went w/ ice beam specifically 4 her opponent so yeah knock off could def go over beam

    383-1.gif


    Groudon @ Red Orb
    Ability: Drought
    EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
    Adamant Nature
    - Rock Polish
    - Precipice Blades
    - Swords Dance
    - Stone Edge

    the team rly doesn't have the defensive backbone 4 don 2 pull off a twave sd set and double dance don fucks up a lot of builds after gar takes out checks or at least 1 check and the sheer pressure the team exerts is almost always enough 4 this 2 punch massive holes or sweep late game

    tumblr_mlwb9mJAwu1s5h198o2_r2_500.gif

    Dialga @ Shuca Berry
    Ability: Pressure
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Draco Meteor
    - Thunder Wave
    - Flash Cannon
    - Stealth Rock

    this is the mence check of the team team and the rocker while spreading para and walling random stuff like rockceus while also acting as the secondary ogre check and supporting the team in general

    Matchups-
    the only matchup u should be worried about is groundspam and if u do get matched up vs groundspam u need 2 play gar rly conservatively not mevoing and play well in general

    (all evs put r the standard 1s and not the 1s we use)

    g.


    will add import in a bit
     
    Edna, snaga, gengar17 and 3 others like this.
  2. Edna

    Edna Chasing the Dragon Forum Moderator Forum Moderator

    Joined:
    Feb 20, 2013
    Messages:
    1,753
    Likes Received:
    1,820
    PO Trainer Name:
    Edna
    Hi, cool team, maybe consider Power Gem on Dialga for Ho-Oh cause it's serious problems for you.
    Also add importable or I'll lock this :v
     
  3. cries in vain

    cries in vain not a prayer unsung

    Joined:
    Jan 28, 2016
    Messages:
    117
    Likes Received:
    128
    sry will add an import asap
    well pwr gem doesn't help much w/ ho oh b/c i can't outright ko w/o lo and i need shuca 4 it 2 be a mence check
    also i don't rly think it's ho oh weak at all tbh b/c every mon on the team bar dialga can either 2hko or ohko ho oh and gar can trade w/ dbond so ho oh rly hasn't caused too many problems thus far
     
  4. Edna

    Edna Chasing the Dragon Forum Moderator Forum Moderator

    Joined:
    Feb 20, 2013
    Messages:
    1,753
    Likes Received:
    1,820
    PO Trainer Name:
    Edna
    If you can keep the rocks up it will be enough crippled so it couldn't ever come back, I don't find Flash cannon to help you a lot outside breaking the sub of Xerneas, that is if you predict correctly between sub and geo. Talking of Xern, this one can cause you a lot of troubles if you miss Dark Void/if it gets a turn 1 wake up/if it comes on a -2 Deo-A, so i'll prolly change on Groudon Rock Polish for Twave, although that doesn't save you from RestGeoXern. Your team has the pressure to add on Xern but relies way too much on not getting haxed or missing a move, which seems to be a serious issue ( I also recall that you lost vs me because of some misses or something in the kind)
     
  5. cries in vain

    cries in vain not a prayer unsung

    Joined:
    Jan 28, 2016
    Messages:
    117
    Likes Received:
    128
    flash cannon is necessary 2 sr past sab and diancie while also hitting xern 4 massive dmg
    well u can't rly be assed about a 15-20% chance 2 miss while building for a tour game and as for twave don i guess u can fuck around w/ the don set but i personally prefer double dance here 2 keep up the pressure and also having the ability 2 clean after gar traps checks
     
    Edna likes this.
Moderators: Edna, fsk