[ORAS LU] Wrath of the Robin [Peaked #7]

Discussion in 'Rate My Team' started by Joyverse, Apr 27, 2016.

?

Should Nidoqueen really leave LU?

  1. Yeah!

    25.0%
  2. NAH!

    0 vote(s)
    0.0%
  3. I wanna watch Aurist do the nae nae!

    75.0%
Moderators: Edna, fsk
  1. Joyverse

    Joyverse Back for a blast!

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    Fletchinder
    Ability: Gale Wings
    EVs: 114 HP / 252 Atk / 144 Spe
    Adamant Nature
    - Swords Dance
    - Acrobatics
    - Will-O-Wisp
    - Roost

    Hitmonlee @ Life Orb
    Ability: Reckless
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - High Jump Kick
    - Knock Off
    - Mach Punch
    - Rapid Spin

    Dugtrio @ Life Orb
    Ability: Arena Trap
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - Stone Edge
    - Sucker Punch
    - Memento

    Nidoqueen @ Life Orb
    Ability: Sheer Force
    EVs: 60 HP / 252 SpA / 196 Spe
    Modest Nature
    IVs: 0 Atk
    - Earth Power
    - Ice Beam
    - Stealth Rock
    - Sludge Wave

    Rotom @ Choice Specs
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch
    - Shadow Ball
    - Thunderbolt
    - Trick

    Virizion @ Life Orb
    Trait: Justified
    EVs: 252 SAtk / 4 SDef / 252 Spd
    IVs: 30 HP / 30 Def
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Focus Blast
    - Hidden Power [Ice]
    - Calm Mind


    TEAM AT A GLANCE
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    I was kinda queezy about RMTing this so I asked my go to person for LU, @Aurist and he liked the team and by now it is possibly even in the auto teams system for LU as we speak. This here is a Hyper Offensive team built around the current skylord of LU a.k.a Fletchinder. This team is extremely pressuring versus slower and bulkier teams. At the moment, stall is almost non existent in the very offensive current metagame and more often than not, I like building teams built around the very subject of risk and aggression. Also this being my favourite 'main' tier, it's also my last RMT for the ORAS era. (boo me! but lol idrc!)

    Further Explanations...

    An RMT is always, more often than not meant to teach a person how a team works. This team tries to achieve wins by getting Fletchinder to setup and sweep through, however it is not always not an easy task, things needs to be removed so Fletch can actually sweep so I decided to research further and found out via friend and fellow LU player @gengar17 that Dugtrio is a very valuable mon, especially due to its trapping capabilities (HELL! I even thought dug was UU before facing one in LU, fml) and then I added Hitmonlee which is basically wrecking things that Fletch can't. Nidoqueen is just one of the better offensive rockers in LU, I had earlier opted for a suicide lead, but such leads are kinda dead weight versus the queen herself so I decided to handle it some way. Next I needed a scouting core that could finish otherwise bulky revenge killers and shut down setup sweepers/status spreaders. So I decided to add Scarf Braviary which is also essentially my anti-defog and specs trick Rotom-Noob (um, normal..) which is my anti-spin as well. SO BravTom is basically the VoltTurning Anti Hazard Removal squad! They also get my mons safely in cuz duh, VoltTurn! Soon I found that removing Braviary won't hurt especially since CM Virizion can actually help me fend off the annoying Bulky Waters so here stands the current team..
    ON TO THE TEAM VAMOS!

    THE TEAM

    [​IMG]

    RobInDaHood (Fletchinder)
    Ability: Gale Wings
    EVs: 114 HP / 252 Atk / 144 Spe
    Adamant Nature
    - Swords Dance
    - Acrobatics
    - Will-O-Wisp
    - Roost

    Here is the bird of the hour, RobInDaHood, the spread is quite simple in that it has maxed up attack plus adamant for the shits and giggles obv. The 144 speed lets yu reach 240 speed which outspeeds neutral maximum invested based 70s namely SD Samurott which might otherwise hurt with aqua jet or any of its stabs for that matter. The rest is invested in HP for that additional bulk. The set is very very standard. Setup with SD and/or drop a wisp, try setting up again giving the chance, roost, repeat. At +2 it basically reks everything that doesn't resist its Acrobatics and boom. I can go as far to reiterate the old Talonflame adage to "If it is at +2 and nothing resists it, just acrobirdspam!"

    [​IMG]

    KickinTiem (Hitmonlee) @ Life Orb
    Ability: Reckless
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - High Jump Kick
    - Knock Off
    - Mach Punch
    - Rapid Spin

    Lee here is a for a reason, to remove the dumb rocks and other hazards and sweep and also let others sweep :3 Maximized Attack and LO in this standard set makes for everything and with Mach Punch combined with Galed Acrobatics from fletch and suckers from duggy, the priority list is off the charts. Lee basically helps rid off the annoying rock types in the opposition and rek the steels as well (Rhydon,Rhyperior,Steelix and Aggron M,Tyrantrum sigh the list is endless...) Knock Off is there to knock items off cuz well it is very pivotal you get that AV off Melo or Slowking so Rotom could have a field day. You can also switch to Limber and switch HJK for Close Combat if you are really very scared of Ghosts and the missing part and do not necessarily worry about the -1/-1 in the defenses. As a plus point you can avoid nasty and crippling T-Waves from Klefki.

    [​IMG]

    Threesomes (Dugtrio) @ Life Orb
    Ability: Arena Trap
    EVs: 252 Atk / 4 Def / 252 Spe or 252 Atk / 4 SpA / 252 Spe with 30 IVs in Def / SpA / Spd
    Jolly Nature / Naive Nature
    - Earthquake
    - Stone Edge
    - Sucker Punch/HP Fire
    - Memento

    YES WE ALL KNOW WHAT IS HAPPENING UNDERGROUND! Dugtrio is the trapper plus being fast it can function as a revenge killer as well. The most important role of duggy in the play is to trap Nidoqueen, Drapion and weakened Mega Aggron or Steelix and finish them. It also traps mega Camel which is a plus. Stone Edge are for the birdies, EdgeQuake is a very good combo. Sucker Punch for that extra bit of prio especially against scarf users and/or weakened mons which might end up having prio themselves. Remove Sucker for Aerial Ace if wanna beat Virizion 1v1. Memento is also quite handy as it can cripple a few mons and you can freely get Fletch to setup and den GG. ALSO DON"T SWITCH INTO NIDOQUEEN CUZ IT HAS THE SPECIAL DEFENSE OF A TITAN, TAKE THIS ADVICE VERY CAREFULLY!
    HP Fire was suggested to me by user snaga as it helps versus Durant which you can now trap and kill very easily, however do note to change to the alternate spread when you use it.

    [​IMG]

    Aurist (Nidoqueen) @ Life Orb
    Ability: Sheer Force
    EVs: 60 HP / 252 SpA / 196 Spe
    Modest Nature
    IVs: 0 Atk
    - Earth Power
    - Ice Beam
    - Stealth Rock
    - Sludge Wave

    I had to name it Aurist, it is the best candidate next to Jynx that deserves that name. Thinking of the fact that Aurist and @NananaBatman agree that LU might not be the best place for queen, it is strangely still here and is a jolly good rocker man (wo-man..) 0 IVs in attack so less problems from Foul Play. The EV's are slightly tweaked from the offensive sr setter spread making me creep other offensive queens and stuff like Mandibuzz which is very useful as nidoqueen threatens a lotta teams and you don't want to lose offensive pressure in a HO.Ever.Period. Ice Beam smashes through flying and grass cuz why waste time clicking other moves when you can just spam rice beams??? Sludge Wave and Earth Power are the necessary STABs and they hit nearly everything the metagame has to throw-LIKE A TRUCK! Much explanation isn't needed here is it?

    [​IMG]

    Aramis (Virizion) @ Life Orb
    Trait: Justified
    EVs: 252 SAtk / 4 SDef / 252 Spd
    IVs: 30 HP / 30 Def
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Focus Blast
    - Hidden Power [Ice]
    - Calm Mind

    Aramis here was suggested to me by @snaga ,as the team really needed something versus Bulky Waters (Slowking, Jelly, Vaporeon etc..) Rotom not being able to consistently take on all the bulky waters and facing problems versus Knock Off, CM Virizion came as a suprising help. Plus a special setup sweeper actually helps you fight things like Aggron M, HP Ice is there for the annoying flying types especially Sigil and Mandibuzz. Braviary being not able to take on Bulky Waters due to the fact that it was scarfed and the waters just healed on your face while you recoiled was a pain. Now Virizion gets the last laugh.

    [​IMG]

    BeepBoop (Rotom) @ Choice Specs
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch
    - Shadow Ball
    - Thunderbolt
    - Trick

    AND, last but not the least is the final piece of the puzzle. Specs makes its switches an effort to handle, trick to fuk with stall and physical sweepers. I was intending to use Heat Rotom but nah, it is weak to rocks plus it doesn't exactly spin block. Rotom came as an ideal choice. Be careful switching in Lee or Top though, they have knock off/foresight. Foresight can be taken care of somehow but you want your rocks on cuz rocks are what help you win in the long run.

    SO FAR, SO GOOD
    Thanks for reading my RMT, be sure to rate it cuz "RATE my team" is what it is supposed to be. Advice me, constructive criticism is appreciated forever, help me figure out the less prominent threats and so on. Do note that the genders aren't listed. I blame the import.

    ACHIEVEMENTS
    LU LADDER IS DED I MAINLY USE FOR TOUR AND SHITS AND GIGGLES BUT...

    ±Porygon: Your rank in ORAS LU is 7/766 [1118 points / 35 battles, 20 wins]!
    Ladder decay and strange Asian players are strange..

    AND HERE IS A POTATO POKEMON TCG CARD FOR YOUR EFFORTS CUZ IMMA MEMER
    [​IMG]

     
    Last edited: Nov 30, 2017
    Jethalal and Haze Victory like this.
  2. Edna

    Edna Chasing the Dragon Forum Moderator Forum Moderator

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    PO Trainer Name:
    Edna
    Your only Fletchinder counter is Rotom,if we can even call this a counter (??) and once Queen is down, your team autolose to Mega Aggron with curse. I'll suggest playing a Magneton over rotom first with Magnet rise, Volt switch Tbolt and Flash Cannon, that way you can trap Mega Aggron and take hits from Fletch and Mega Aggron.

    I'm not sure what Duggy traps, since it won't ohko stuff like Steelix, Mega Aggron, and it's a roll on Queen, which means it does nothing useful for you.. considering your only way of dealing damage is your Rotom or Queen. Mostly, you will fail passing threats such as Flygon/Steelix/Aggron if you keep your only way of dealing with them Rotom/or now Magneton and Nidoqueen who can most of the time end as a Suicide Lead. I can defenitely see an AV/Choice Specs Slowking replacing duggy to tank water hits ( cause you can't atm) and dealing enough damage with Fire Blast/Scald/Psyshock/Ice beam, all of this being a suggestion since LU is a tier where Bulky waters are really hard to take down.

    Also play Sucker punch on Hitmonlee with Jolly , as it helps you dealing with Delphox and Sigilyph, which otherwise just 6-0 you ( which is why Slowking has a good utility there)
     
    Last edited: Apr 28, 2016
    Joyverse likes this.
  3. snaga

    snaga .

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    PO Trainer Name:
    snaga
    jesus.

    "auto lose to curse aggron." This might be one of the dumbest things i've seen in awhile. Rotom destroys curse aggron, fletch can wisp it and switch out, dugtrio can pick it off when it weakens, Hitmonlee still trucks it. The only thing aggron sets up on is fletch (which like i said gets wisped which allows the other members to come in not fearing iron head). braviary and maybe dugtrio. yeah lets switch rotom to mag so any cm psychic type will for sure win. (musharna, xatu) magneton is might resist flying 4* but its just going to get wisped+worn down by hazzards+ acro chip damage, keeping rocks up is enough of a fletch answer, I'd rather focus on that instead of clicking x vs any psychic.

    Did you forget that dugtrio traps Emboar, Houndoom, magneton, delphox, dragalge, drapion, klefki, weakened offensive mons like meloetta, durant, pangoro, gallade. "It's a roll on fat mons so it doesnt do anything for u" o_k I dont get how your answer to everything is a slowking and even god slowking isn't denting the best bulky water, jellicent. And I didn't ignore the fact that you said nidoqueen is used as a suicide lead most of the time, i just figured that was a cruel joke or something.

    What are you even dropping for sucker punch? mach? then the team realllyy loses to sneasal so what exactly is he dropping? and what does the 300 jolly speed tier hit when:
    Rotom-H, Rotom-F
    295 Sawk, Articuno
    293 Skuntank
    291 Magmortar
    284 Braviary, Stoutland, Mesprit, Gallade, Medicham, Glalie
    279 Klinklang
    276 Nidoqueen
    These are all the mons that fall in between jolly and adamant speed tiers. What exactly does jolly efficiently help you with? Magmortar, skuntank, klink, and queen are never max speed+ Braviary is either scarf of BU, stoutland, articuno, magmortar, rotom-f are never, and never should be, used. but okay.

    also: 252 Atk Life Orb Hitmonlee Sucker Punch vs. 4 HP / 0 Def Sigilyph: 260-307 (90.9 - 107.3%) -- 43.8% chance to OHKO
    vs: 252+ Atk Life Orb Hitmonlee Sucker Punch vs. 4 HP / 0 Def Sigilyph: 283-335 (98.9 - 117.1%) -- 93.8% chance to OHKO

    thats is even if you bother to add sucker, which, imo is worthless.

    Actual Rate:

    Braviary is definitely the most expendable member on your team as I really struggle to find its role. You should defitely change it to something that can handle jellicent. CM virizion is the first thing that comes to mind, here's the set:
    Virizion @ Life Orb

    Trait: Justified

    EVs: 252 SAtk / 4 SDef / 252 Spd

    IVs: 30 HP / 30 Def

    Timid Nature (+Spd, -Atk)

    - Giga Drain

    - Focus Blast

    - Hidden Power [Ice]

    - Calm Mind

    Also I have no clue why your nidoqueen is straight from the smogon uu spread on the calc. You're outsped by uninvested rotoms and most mandibuzzes here's the spread i suggest:
    Nidoqueen (F) @ Life Orb

    Trait: Sheer Force

    EVs: 60 HP / 252 SAtk / 196 Spd

    Modest Nature (+SAtk, -Atk)

    - Sludge Wave

    - Earth Power

    - Ice Beam

    - Stealth Rock

    and lastly, I suggest HP Fire dugtrio over sucker punch as it allows it to trap durant and kill it and maybe toxic>momento as it's a last ditch effort to whittle all of the fat water types in the tier.

    Duggy calc:0 SpA Life Orb Dugtrio Hidden Power Fire vs. 0 HP / 0 SpD Durant: 234-276 (91 - 107.3%) -- 37.5% chance to OHKO
     
    Ice Tea, Joyverse and Aurist like this.
  4. Joyverse

    Joyverse Back for a blast!

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    Uh, Dugtrio already handles them. Slowking in a HO?? Yeah can't switch into those two but can kill on the following turn. However I might try using Magneton that is cool set (which could however be phazed by roar Aggron js) Ty.

    Hehe, Braviary is meant to be my defog switchin as well as my revenge to Durant and Scarf Tyrant which gets superpowered and U-Turn is well U-Turn however seeing that mach punch gets Tyrant and HP fire Dug will rid Durant am glad to remove Braviary. Thanks for the Nido set, The Nido set I used actually creeps the standard UU set btw. TY again.
     
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