I decided to remove all 3v3 singles teams (4 teams) in autoteams because they weren't viable anymore. Additionally I made 3 HO team because we have 0 atm. Someone kind enough to check my team would be greatly appreciated. Spoiler [Team 1: http://pastebin.com/CQrDEYDJ Spoiler Team 2: http://pastebin.com/i213unch Spoiler Team 3: http://pastebin.com/E2A1wDW2 EDIT: Spoiler Spoiler Mamoswine ~> Thick Fat Spoiler Tapu Koko @ Life Orb Ability: Electric Surge EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature - U-turn - Volt Switch - Hidden Power [Ice] - Thunderbolt Mamoswine (M) @ Focus Sash Ability: Thick Fat EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Endeavor - Ice Shard - Icicle Crash - Earthquake Scizor (F) @ Scizorite Ability: Technician EVs: 184 HP / 252 Atk / 8 SDef Adamant Nature - Swords Dance - Roost - Bug Bite - Bullet Punch Greninja (M) @ Choice Specs Ability: Battle Bond EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature - Dark Pulse - Hydro Pump - U-turn - Water Shuriken Salamence (M) @ Flyinium Z Ability: Intimidate EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Fly - Earthquake - Dragon Claw - Dragon Dance Tapu Lele @ Choice Scarf Ability: Psychic Surge EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature - Psychic - Focus Blast - Moonblast - Hidden Power [Fire] Team 2: Mega Metagross: Bullet Punch ~> Hammer Arm Spoiler Xurkitree @ Psychium Z Ability: Beast Boost EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature - Hypnosis - Tail Glow - Thunderbolt - Hidden Power [Ice] Metagross @ Metagrossite Ability: Clear Body EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Meteor Mash - Hammer Arm - Earthquake - Zen Headbutt Mimikyu (M) @ Life Orb Ability: Disguise EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Shadow Sneak - Shadow Claw - Play Rough - Swords Dance Keldeo-Resolute @ Choice Scarf Ability: Justified EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature - Secret Sword - Hydro Pump - Icy Wind - Hidden Power [Grass] Zygarde @ Lum Berry Ability: Aura Break EVs: 80 HP / 252 Atk / 176 Spd Adamant Nature - Dragon Dance - Extreme Speed - Outrage - Thousand Arrows Tapu Lele @ Choice Specs Ability: Psychic Surge EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature - Moonblast - Psychic - Focus Blast - Hidden Power [Fire] Team 3: Jirachi: Zen Headbutt ~> Heart Stamp Pheromosa: Moved the +4 to SpA Spoiler Jirachi @ Choice Scarf Ability: Serene Grace EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Healing Wish - Iron Head - Trick - Heart Stamp Gyarados (M) @ Gyaradosite Ability: Intimidate EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Dragon Dance - Earthquake - Crunch - Waterfall Tapu Koko @ Life Orb Ability: Electric Surge EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature - Dazzling Gleam - Volt Switch - Hidden Power [Ice] - Thunderbolt Landorus-Therian (M) @ Rockium Z Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature - Stone Edge - Rock Polish - Swords Dance - Earthquake Volcarona (F) @ Firium Z Ability: Flame Body EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature - Bug Buzz - Fire Blast - Quiver Dance - Giga Drain Pheromosa @ Expert Belt Ability: Beast Boost EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature - High Jump Kick - Ice Beam - Poison Jab - U-turn
I definitely agree that the old teams are either not that viable or have banned/unreleased stuff, and should be deleted. As we are using a SM OU banlist, unlike last gen where a bunch of mons with better viability were allowed, I'm still waiting for the inactive side metagame overloard to actually start this tier, and thus never started building. HO is definitely a good style in 3v3 in general as the essence is always "step closer to the win by favorable trading." But as I didn't really look much into the untiered meta, I can't really say much for the threats and walls. So only minor suggestions: In the 1st team, Mamoswine Thick Fat is anyway a better ability to have, plus this set never utilize the immunity to Taunt. In the 2nd team, Lele's surge while having three priority attackers as teammate may backfire a bit. In 3v3 the game tends to be much shorter, I would replace some of the priorities to coverage.
I thought it was thick fat my bad. It depends on a player how they will utilize the team. I built this team based on current OU threats, if I replace some coverage over my priorities they will be having a hard time taking down Phemerosa which is really big threat for its absurdly high speed and fantastic movepool. Though I might probably replace BP on Mega Metagross because I had too much priorities, but well considering it is just 3v3 I don't think it would matter much at this point (untiered meta). Well I was forced to make one because players kept complaining about outdated teams.
I was mildly confused whether it was M-Sciz (t1) or M-Meta (t2). Anyway Meta gets Hammer Arm nt SPower. e: fsk, let's build 3v3 teams together if we meet on server! e2: Hammer Arm and EQ kinda are redundant together. Better Ice Punch over that imo.
Hi, I got a really busy week and finally I have time to check these teams thoroughly. I actually added all of them (except the Muk one since bug) to the server but I have to remove some of them in the end to wait for fixes. Deo-S + Palkia Offense In its offensive side, it packs decent offensive synergy. But a minor thing is that, the general weakness to Ditto is very obvious since the team members don't really stick together to form a good type immunity chain to prepare for ditto. The flaw is actually OK since Deo-S HO usually have such weakness, but this is typically severe I have to say. The major problem for this team is that, being a typical Deo-S HO doesn't mean you can let almost all squads die to LO Jolly Ekiller at +2 after stealth rock is up (The only thing that survives a +2 LO Ekiller is Xerneas which cannot OHKO in return), and in this way, the team is really having trouble in HO vs HO matchup and have little to no way to revenge kill some major sweepers. Whenever the opposing Ekiller gets a +2, all you can do is click X. Excadrill Offense I cannot understand why Magearna can fit on an Excadrill Offense team with a Modest Offensive Set. The essence of Excadrill HO is quite against the idea of having a Magearna sitting there breaking no wall, and maybe if your team is extremely weak to Xern I could imagine having it. But still this is really a weird way of building offensive team as this set (128HP) after a little prior damage, Magearna would die to +2 Modest 252 Xerneas Focus Blast/HP Ground (which does 76.8 - 90.6%). I suspect this set aims to sweep back with Heart swap but I have to say the synergy is not good with an Excadrill HO anyway. Scarf Lunala Balance Although on a glimpse this team does not have major problem in defensive side, the team does not have too much anti lead preparaion and the hazard setter cannot pressure the common defog/spinner from most effective stall teams out there. So I have to say this team wouldn't like to face most serious stall teams as there is no direct powerhouse that can break things up even over a long period. The other team featuring double Choice user Specs Yveltal + Scarf Solgaleo, together with a Mgar, doesn't have major problem in theory. Though that team needs some good play to be effective. ----- Added White Lion's Offensive-oriented Balance Team to the server. Tweaked the EV of Pdon a little, no problem identified.
It is weakish but on which mon does ekiller setup without taking damage that will set it in moonblast range? Magearna is there as an Yveltal / Darkceus switchin, as well as freeing pdon from running a defensive set with roar and being able to be rp sd... common logic imo. With double ghost offense magearna is needed as a pivot. If you dislike the offensive set you can use the classic defensive, but if you can not understand how it fits this team, perhaps dont seek for problems on the teams..
Simply put, this weakness is just too much. You have to agree that Xerneas cannot take ANY prior damage whenever the opponent Arceus set is not identified to be physical or special, and that is the only way to revenge kill LO Ekiller instead of click X. And LO Ekiller is just one example of the bad HO matchup this team is gonna face, SD Arceus Ground, SD Arceus Ghost, and Deo-A all can eaither setup and sweep or directly get kills with relative ease. If that is not enough a weakness I don't know what qualify for major problem. I know I may sound a bit too harsh here but that is just my expectation was quite high for our autoteams. I think I wasn't clear enough so let me explain better: Yes, Double ghost offense would like a Dark resist, and to use Offensive Pdon throw in an Xern check so Magearna seems fine but only on paper. Still the synergy is rather bad on an Excadrill HO considering how much momentum you would lose by switch-in that Magearna. Say if you are facing a HO team with Yvelta and Pdon, switching in Magearna would only give chance for Offensive Pdon to setup. (Imagine SR up and you switch Mage to Ygod, facing opponent Rock Polish Pdon) I guess you would agree with me that the essence of Excadrill HO (or HO in general) is to keep the pressure, and you need to give as little opportunity for opponents to set up. Magearna fits well with Balance style team since a Balance Style team usually packs a solid Pdon check like Arceus-Water/Ground, Giritina-O or Zygarde, whereas the HO style do not have such an element. For an Excadrill team you simply can't afford a Magearna to offer such opportunity for Pdon to set up so easily. Spoiler: Also the 128 HP set dies to Life Orb Ygod with Heat wave. 252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 128 HP / 0+ SpD Magearna: 101-120 (30.3 - 36%) -- guaranteed 4HKO after Leftovers recovery 252+ SpA Life Orb Yveltal Heat Wave vs. 128 HP / 0+ SpD Magearna: 242-286 (72.6 - 85.8%) -- guaranteed 2HKO after Leftovers recovery Even it is a full Spd set the problem is still that HO cannot afford Magearna giving out opportunity. The weakness to Ygod is intrinsic to the Double Ghost Offense and I do not expect the team to take care of it 100%. Ghost Z at +2 can OHKO offensive Ygod after SR though. In general I am saying you need to use offensive check on an HO team. I am not a good team fixer (that is why I'm only pointing out problems without really fixing) but I guess Xerneas + Offensive Support Pdon (with EV surving +2 HP Ground) can keep the momentum and synergy much better. Again, don't take the harsh critics personally, I'm only trying to help improve the quality of our autoteams with quite a high expectation 0.0
Anyway, i agree about the first team, but perhaps the builder himself can explain what was his thoughts, @Konzern As the builder of the exca squad is myself, i do not think that Xerneas would help. If you switch it into Hurricane / Oblivion Wing, it is pretty much over. So personally I would keep magearna perhaps with a different bulkier set. I do not take the critique personally anyway thanks for helping.
Wanted to add more mono teams Mono Fighting http://pastebin.com/DgREW6q2 AV guts conkeldurr>scarf hera Spoiler: Conkeldurr Conkeldurr (M) @ Assault Vest Ability: Guts 252 Atk / 4 Def / 252 SpD Adamant Nature - Drain Punch - Knock Off - Mach Punch - Ice Punch Mono Ground http://pastebin.com/LVSJcbqM Gastrodon>mamo Sr>toxic on hippo Rapid spin>x scissor on exca Spoiler: Gastrodon Gastrodon (M) @ Leftovers Ability: Storm Drain 252 HP / 244 Def / 16 Spe Relaxed Nature - Earthquake - Recover - Scald - Toxic Mono Poison http://pastebin.com/d0sGbJaa Mono Fairy http://pastebin.com/q11jR116
I forgot to say to switch croak for alolan muk with av Spoiler Muk-Alolan (M) @ Assault Vest Ability: Poison Touch 248 HP / 100 Atk / 96 Def / 64 SpD Adamant Nature - Pursuit - Gunk Shot - Knock Off - Shadow Sneak
Raichu-Alola (M) @ Aloraichium Z Ability: Surge Surfer EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Thunderbolt - Psychic - Hidden Power [Ice] - Volt Switch Rampardos @ Choice Scarf Ability: Sheer Force EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stone Edge - Earthquake - Thunder Punch - Hammer Arm Abomasnow @ Assault Vest Ability: Snow Warning EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk - Blizzard - Energy Ball - Focus Blast - Hidden Power [Water] Type: Null @ Eviolite Ability: Battle Armor EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Flame Charge - Return - Shadow Claw - Swords Dance Gothitelle (F) @ Leftovers Ability: Competitive EVs: 124 HP / 132 SpA / 252 SpD Modest Nature IVs: 0 Atk - Dark Pulse - Psychic - Thunderbolt - Taunt Muk @ Leftovers Ability: Poison Touch EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Fire Punch - Shadow Punch - Shadow Sneak - Poison Jab Rate it Please. I would like SM PU Tours to have some Auto Teams, these are made in Pokémon Showdown by me as they have access to Ultra Sun and Ultra Moon. I will post a few more after this and these Teams are made and are Usable once the Ultra Sun and Ultra Moon update releases on Pokémon Online, I hope these Teams I make are viable till someone can improve them. I repeat these teams are for Ultra Sun and Moon so they will be an option only when the Update releases. Thank you. Your Dear Olympia --- Post updated --- Walrein (M) @ Leftovers Ability: Ice Body EVs: 68 HP / 180 Atk / 52 Def / 136 SpA / 72 SpD Relaxed Nature IVs: 30 Atk - Ice Beam - Surf - Hidden Power [Psychic] - Earthquake Silvally-Ground @ Ground Memory Ability: RKS System EVs: 196 HP / 148 Atk / 164 Spe Adamant Nature - Multi-Attack - Ice Fang - Swords Dance - Fire Fang Camerupt (M) @ Choice Specs Ability: Solid Rock EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk - Eruption - Earth Power - Hidden Power [Grass] - Fire Blast Komala (M) @ Choice Scarf Ability: Comatose EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Sleep Talk - Last Resort Regice @ Assault Vest Ability: Clear Body EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk - Ice Beam - Focus Blast - Hidden Power [Psychic] - Substitute Zebstrika @ Choice Band Ability: Sap Sipper EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Double-Edge - Wild Charge - Flame Charge - Return This isn't supposed to be spam but I seriously want SM PU to have Autoteams, rate this one by a number of 0 to 10. All these teams are made for the next update I will continue making these teams if I get good rating. Thank you, your dear Olympia.
Necrozma-Dusk-Mane @ Ultranecrozium Z Ability: Prism Armor EVs: 252 HP / 252 Atk / 4 SpA Brave Nature - Photon Geyser - Outrage - Knock Off - Sunsteel Strike Nihilego @ Choice Scarf Ability: Beast Boost EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Sludge Bomb - Thunderbolt - Hidden Power [Grass] - Power Gem Genesect @ Life Orb Ability: Download Shiny: Yes EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Extreme Speed - Bug Buzz - Flash Cannon - U-turn Groudon @ Red Orb Ability: Drought EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Rock Polish - Fire Punch - Precipice Blades - Stone Edge Palkia @ Lustrous Orb Ability: Pressure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Spacial Rend - Surf - Ice Beam - Thunderbolt Arceus-Steel @ Iron Plate Ability: Multitype EVs: 252 HP / 4 Atk / 252 SpA Modest Nature - Judgment - Spacial Rend - Extreme Speed - Thunderbolt For USUM Ubers. --- Post updated --- Necrozma-Dusk-Mane @ Ultranecrozium Z Ability: Prism Armor EVs: 252 HP / 252 Atk / 4 SpA Brave Nature - Outrage - Photon Geyser - Knock Off - Sunsteel Strike Magearna @ Leftovers Ability: Soul-Heart EVs: 248 HP / 8 SpA / 252 SpD Calm Nature IVs: 0 Atk - Flash Cannon - Dazzling Gleam - Substitute - Heart Swap Marshadow @ Life Orb Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Bulk Up - Close Combat - Spectral Thief - Shadow Sneak Naganadel @ Choice Scarf Ability: Beast Boost EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Dragon Pulse - Sludge Bomb - Fire Blast - Dark Pulse Zygarde @ Quick Claw Ability: Power Construct EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Stone Edge - Outrage - Thousand Arrows - Substitute Blaziken-Mega @ Blazikenite Ability: Speed Boost EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Brave Bird - Flare Blitz - Stone Edge - High Jump Kick Rip I had nihilego in other team, here a better one. --- Post updated --- Ampharos (F) @ Ampharosite Ability: Static EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Agility - Thunderbolt - Dragon Pulse - Focus Blast Espeon (F) @ Colbur Berry Ability: Magic Bounce EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Dazzling Gleam - Psychic - Hidden Power [Dark] - Wish Kommo-o (M) @ Choice Specs Ability: Bulletproof EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Clanging Scales - Focus Blast - Flamethrower - Hidden Power [Ground] Milotic (F) @ Leftovers Ability: Competitive EVs: 108 HP / 144 Def / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Hydro Pump - Ice Beam - Recover - Hidden Power [Ground] Rhyperior (M) @ Groundium Z Ability: Reckless EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Earthquake - Stone Edge - Stealth Rock - Thunder Punch Donphan (F) @ Leftovers Ability: Sturdy EVs: 168 HP / 212 Atk / 128 Spd Adamant Nature - Earthquake - Rapid Spin - Toxic - Stone Edge Possibly SM LU Autoteam? Maybe change it and give Kommo-o the Kommonium-z in USUM update if you are considering to have this as an Autoteam.