wtf cinccino is a beast it flinches everything, every true player knows that I'm just here to confirm I added them and that you can ask mods in general to add teams. My recommandation for them would be to be reviewed by the tier leaders of the tier you wish to submit the tier for that way they can confirm/fix the team. A bit like BF review.
I don't think mods have the ability to review teams; only admins, tour owners, and those specifically added as reviewers.
http://pastebin.com/b4A615Gi 3 Middle Cup teams (trying to get the tier played) They're very straightforward - the tier needs to be played before it can develop. First Team - Straightforward HO - get stuff up with whirlipede, dragons to rip through stuff, magneton to trap & kill bulky steels, combusken because its lovely, haunter with taunt takes care of stallish stuff and prevents defog. Second Team - More of a balanced HO - FWG core in servine fletchinder and croconaw, golbat for hazard control, piloswine for rocks and because it's phat. Third Team - Eh, some weird semistall/bulky offense mix. Mons like togetic/chansey/doublade/ducktank abusing the hell out of eviolite. The typings compliment each other nicely, and they all but chansey pack a nice punch so they're not taunt bait. I apologise if they're nothing /special/ but MC isn't a tier yet, hopefully it'll get played now as Lillie added these as autoteams. I'll submit some more soon if it gets played :)
http://pastebin.com/S0tB7zcW Middle Cup Team submitted by LittleRoot. Nicely rounded team - objective is to eliminate your opponent's Pokemon that threaten Fletchinder and Clefairy's sweep potential. Once that's accomplished, set up with one of them & proceed to sweep. Wartortle acts as reliable hazard control, chansey for support and rocks, and Haunter is a useful check for faster mons thanks to its excellent speed stat. It can also troll the heck out of mons such as togetic/chansey/clefairy with its subslit.
http://pastebin.com/PzYzKqrc Neverused Team by me. Unfort theres a pretty low NU playerbase on PO, and after I checked usage stats and some movesets people use its just a crime. I play on PS but with recent bans on PO meta shifted to pretty similar to one there, and after deciding to spend more time here ill keep building. Im a person that wont be satisfied with a team if i dont cover whole meta, and while PO has more threats its also blessed with walls like registeel, I also dont rly like using lanturn cores, but its great vs pokemon like magneton/mortar rn. Team starts with archeops+poliwrath which have great offensive and defensive sinergy, and poli is pretty underrated threat that can come in on anything that archeops doesnt like,from rockers to smashers like omastar/barbaracle that can potentially setup on Arch, also breaks steel types like ferroseed and regi which some water types cant. Archeops on the other hand deals with grass types for poli while providing a speed control and a strong cleaner for team, Knock Off allows it to slowly wear down flying resists through match which is rly useful in the long run. Core is pretty weak to electric types like magneton, so lanturn was obvious choice, just a great pivot and glue for balance, provides a heal bell support And lures other lanturns with whirlpool so poliwrath can freely scald after theyre weakened, i went with more defensive spread to take on magmortar instead of creeping things like rhydon which weezing walls anyway. Registeel is my choice for rocker, psychic/ice/normal resist, and im pretty glad to be able to use it since only replacement on PS is stuff like bronzor which is rly passive, while other rockers cant deal with jynx which is one of the most annoying balance breakers. Normal spam and specs swellow is surprizingly higher than i thought on usage stats, and even if Registeel gets trapped, i have weezing/archeops and vacuum wave/specs priority from poliwrath to deal with them. Defensive backbone finishes with weezing which is my ground immunity, fighting/audino check/stallbreaker, spread outspeeds malamar and allows it to beat it 1v1( if malamar is nu here). I finished team with Skuntank,which is my tspikes absorber and defoger that has best matchup vs garbodor, its also my ghost check and deals well with haunter/mismagius that could otherwise be quite problematic, I opted for HP Grass but decided to show off the good set with acid spray/dpulse/Fblast/defog and black sludge which gives it nice longevity,another way to pressure stall and bulkier builds, Evs allows it to outspeed and creep adamant rott while rest is put in spdef that allows it to tank special hits better. Some of the sets are adjusted to deal better with threats that annoy team, so HP Grass poli is a good lure and answer to gastrodon, reason to run it over ice beam is bcz team already have 3 solid grass checks in regi/skun/weez. Another variation of Skuntank is expert belt with dpulse/fblast/hp grass/defog with same EV spread and beating gastro/don is still useful(http://pastebin.com/GHjppXeJ). Thats pretty much it, sry for longer description but i freshly got back here ;p *edit* -so i tweaked registeel spread, after looking usage stats its RU standard max hp/spdef isnt that useful on here, while calm nature with 252 hp/136 def/120 spdef allows it to evade 2 ko from EQ tauros/EQ archeops After rocks ,while spdef is high enough to take 2 earth powers from specs aurorus etc -im going with shuca hp grass skuntank on this team as lure is appreciated more than dealing with stuff like cm musharna/audino for which i have answers in registeel/weezing
HGSS OU: http://pastebin.com/uXzAAnRR - Some pretty standard Hail. Subspikes Frosslass is so annoying to face if unprepared. Gliscor takes advantage of TTars everywhere, and tends to force in bulky Waters like Vaporeon or Starmie which allow Abomasnow back into play. http://pastebin.com/cYNsqnJN - Some pretty basic offense centered on two sweepers Lucario/Suicune. ScarfTar and Scarf Rotom-W with offensive lead and Shuca Tran. http://pastebin.com/vs0wE1SG - Stall team with CM Roar Cune. Hippo / Bliss / Zapdos / Rotom-A and Forretress for Spikes. If someone other people add their old teams maybe we can see some activity :x Edit: Adding some RMTs that I liked. http://pastebin.com/nDKuFmEf - From an old RMT called Hell's Paradise, credit due to @JackieChun. I chose this one because it brings in a few common themes about HGSS OU Offense. For instance, strong Anti-lead, GyaraJolt, suicide SR/Spinner. It also has some fun surprises like Shuca TTar and LO Flygon. Not too much a standard team, but I think people will enjoy. http://pastebin.com/H43mQFb3 - Another old RMT called Siren Song that I remember being inspired by waaaay back in the day. It's pretty gimmicky by today's standards, but I think it has a lot to offer. Porygon2 is a creative Heatran check. Specs Lucario, RestTalk DD Gyarados, CB Tyranitar, and bulky SD Scizor are all secondary sets, hopefully opening people's eyes to nonstandard variations on standard mons. http://pastebin.com/aYKYPZhf - 1Drag1Mag is one of the more modern teams I could find. ScarfRachi, Offensive Cune, LO Nite, and SubSplit Gar are all very characteristic of post-2010 HGSS. http://pastebin.com/kRaSzWwb - Northern Lights is a Team Showcase theme. It hits all the basic checkpoints for a stall team. SkarmBliss, Rotom-A, Phazer/WinCon in Suicune. Scarf Jirachi is a good insurance policy for stuff like Dragonite. Roserade lead with good spinblocking is annoying to face. http://pastebin.com/6r9dc0cu - Kevin Garrett Stall because it basically defined how defensive teams were going to be run in 2010 onward. SkarmBlissRotom + ScarfTar and some phazers. In this case it's Gyarados and Hippo. But this team is pretty hard to use so not 100% sure about it. http://pastebin.com/7dFQkuRi - Goodbye Gen 4, ironically for its title, defined modern Hail. Less emphasis on Walrein, more on using hazards and surprises to keep your opponent off their guard. This one has Nidoqueen and Spiritomb, which aren't totally obscure, but still a surprise on a stall team. http://pastebin.com/SyHSqE6B - Bells of Destruction This one is a really fun mix-up. Trick Room is surprisingly effective in HGSS OU because it's so based on speed, and lots of mons waste EVs maxing out speed. This bulky offense based around Bronzong/TTar/Dragonite can be a game changer. Or a metagame changer. It's worth having in autoteams as a reminder not to rely on Choice Scarf too much. Edit2: Adding an HO team http://pastebin.com/1etgzGwe - Really standard mons mashed together for absurd offense using counter-counter strategy. AgiliGross and LO DD Gyara, along with U-Turn revenge killers Flygon/Scizor, with anti-lead Ape and LO Starmie, which has so few counters outside of Blissey it's not even funny (Lanturn anyone?).
Alright concerning the HGSS OU teams, I added the ones that were made by Miki, most of the rest are from Smogon forums so I'm not sure if we're allowed to add those, in case that we can then me or someone else can add them up.
I'm sorry but I see a lot of issues in your team, why do you have spe def on Sharpedo? Why are you running 252 evs and not 248 for arcanine hp? Milotic and Machamp both miss 4 evs. Now second issue, you have no ground resist considering how sceptile is weak defensively, and prior to mega, Rotom-H just volt switch on your team, so that should be something to fix because scarf flygon completly demolishes you. I like Dbon but consider running ice beam/ice fang/poison jab to hit dragon/fairy mon who can be problematic ( Salamence, Hydreigon, Florges on the switch, Slurpuff)
can we also talk about how nothing in ur team prevents the opponent from clicking rapid spin or defog and yet you have a forretress that suicides? also why is ur forretress impish hp/def with custap just keep in mind = custap is usually for more offensive teams, yours is some weird fat team that loses the hazard war and has no way of breaking fat pokemon at all
Pokemon for 1v1. counter to a lot of things + can stall out a lot of them as well. Spoiler Crystal (Suicune) @ Leftovers Shiny: Yes Trait: Pressure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Scald - Calm Mind - Rest - Sleep Talk
Yeah @prof.dragonite your team is never getting added as it is, there are way too many flaws in it for this team to ever be succesful, sry. Try again I guess.
Well, it is a good set concerning what we actually have here as auto teams. (only zard Y and genesect 100% beats it) But adding it to autoteams would make it kinda of unbalanced. The matchup/luck game of 1v1 is pretty decent rn for what autoteams we have, and I doubt the necessity to add a team that specifically beats most of what we added.
Extra Ubers teams (more up to date): Excadrill + Mega Salamence Offense: http://pastebin.com/4yPsvcqT Deo-A + Dialga Offense: http://pastebin.com/0VqJkb45 Status + Hex Bulky Offense: http://pastebin.com/BZHfa4y0 Mega Diancie + Bronzong Balance: http://pastebin.com/MyrM333H I had some good feedback from various players regarding the two stalls i gave in auto teams, so i figured i should provide some more solid offensive teams.
LU Sigilyph+Shaymin http://pastebin.com/LW6vjW9e Decided to build around Flame Orb Sigilyph and here we are. Sigilyph should be used to shift status on pokemon like Steelix, Registeel, Flygon, Spiritomb, and anything else that can be burned, It makes the aforementioned threats unlikely to do any sort of damage while making them easier to beat over the long run. Only CM when it is absolutely necessary for the win and things like Scarf Absol and Sneasel are taken care off. Speaking of Scarf Absol and Sneasel, both are checked pretty nicely by Emboar, Rotom-H and Registeel. Rotom-H has an easier time burning Sneasel and Absol over Sigil as it has the typing advantage and bulk. Emboar's the revenge killer and can be used to power through the likes of Sneasel, Virizion, and even stuff like Jellicent given the right move. Registeel is there for rocks. It also has toxic to spread the bad poison on stuff that don't worry about burns that much. Protect helps in gaining the extra Lefties recovery and helps in scouting threats like Scarf/Band Flygon and Emboar and switch to the necessary check. Next up is Flygon, the bulky defogger. 242 Speed gives it enough to outspeed Jolly Emboar and everything under it. EQ+Roost+Rocky Helmet helps me beat stuff like Emboar and Physical Toxicroak. U-Turn helps in scouting and bringing in pokemon safely because of its speed. Last up is LO+Rest Shaymin, that busts anything that tries to switch into it with the right move. Dazzling Gleam/Hidden Power Ice may be used over Earth Power to hit Flygon, Spiritomb, Malamar and Braviary (HP Ice) super effectively. Seed Flare gets the bulky water and Rhyperior that others might have problems against. It also 2HKOs Shuca Drag and Golbat thanks to Psychic. Earth Power, if used can be used to hit Steelix and Mega Camerupt, and Registeel which it might have otherwise problems with cause sometimes Seed Flare just misses. The current team as it is has a bit of trouble versus BU Brav (to an extent) and RestTalk Malamar. Hope it is good enough to be accepted.
BTW joy 252+ SpAtk Life Orb Shaymin Seed Flare vs. 236 HP/0 SpDef Mega Camerupt: 224 - 265 (65.9 - 77.9%) -- guaranteed 2HKO I guess Shaymin should be Timid so it can outspeed Sigilyph. 252 SpAtk Life Orb Shaymin Seed Flare vs. 252 HP/4 SpDef Leftovers Jellicent: 408 - 484 (101 - 119.8%) -- guaranteed OHKO after Leftovers So I guess Timid is fine
I know about the Mega Camerupt calc, it's just that I can't risk a flare miss versus a Camerupt or even a MSteelix at some point because I'm timid natured. ;_; Abt its nature tho, Timid could work pretty well, though I'd always like the extra damage.
(13:09) [TR]lucianvega: they put wrong pastebin on autoteams heres original one http://pastebin.com/PzYzKqrc Someone update this please
adding some bw2 ubers team. I can add myself but i guess i shall post them here first. (credit to some of my clan friends, and they peaked po ladder with these teams ) http://pastebin.com/C43LUvZR --- Post updated --- so just to confirm, that the registeel set is the only difference....? Registeel @ Leftovers Ability: Clear Body EVs: 252 HP / 136 Def / 120 SpD Calm Nature IVs: 0 Atk - Stealth Rock - Seismic Toss - Thunder Wave - Toxic instead of 252spd which is rn on the server autoteams --------- edit http://pastebin.com/mm7BbgCf believing that autoteam may functions better with typical/standard sets, I set the autoteams for BW2 ubers to be the typical sun/rain mode team for now.
updated item/spread for now... edit: added the above BW2 Ubers team myself. Will check Feedback edit2: Draciel helped proof check the sun peak 1800 team, while the berry messed up on the pastebin (due to outdated client) is corrected now on server.
A DP NU team: http://pastebin.com/TMdGugde (Armaldo lead, Medicham, Manectric and Dodrio hit hard, Grumpig walls Zard, and Poliwrath is annoying) Might add more later
My own Trick Room Bell team from HGSS OU: http://pastebin.com/raw/wj7qhEtr Pretty typical stuff, Chesto Rest Kingdra is the main sweeper, while Bell and Zone remove its counters. Machamp is arguably the hardest antilead to deal with, as it takes down any suicide lead (except for Roserade because Stone Edge>Ice Punch but Rose isn't an issue I think and it might die to Edge anyway), while also massively screwing with slower Stealth Rock leads like Hippowdon and Swampert. Our own Swampert is there as a mixed attacking SR support. Rotom-W as a revenge killer is always nice for Gyarados, Lucario etc, and it catches a fewer other threats as well, most notably Celebi and Gengar.
Added up Joyverse's LU team with LR's suggestion of making Shaymin timid. Tbh if you ask me, timid always is the better choice on Shaymin. It'd be nice if other reviewers gave feedback on these recently past gen teams :x I havent touched those tiers in years.
http://pastebin.com/nwed0vK6 Sharing one of my favourite NU teams, this one is based on throh, pokemon you dont see rly often but effective at its role as bulky shuffler and hard to take down with right support. Skuntank is one of the best partners for Throh, as not only it can pursuit trap ghost types that completely stops it, but deals with psychic types and mega audino, its a nice stallbreaker and can prevent defog. Speed Evs allows it to creep base 55s, attack is maximized for strong priority and pursuit support, while rest is put in spdef. Omastar is primary flying resist and best option as rocker for team to function, since it offers dual hazard to support throh sweep, and answer to archeops/scyther. Scald is only move omastar needs on this team, and protect is best option as filler slot, it allows you to scout for choice locked pokemon like pyroar and random hp grasses, while getting a turn of leftovers recovery. which is neccesary for longevity. Gourgeist XL is premier spinblocker in tier, and one of most reliable walls, with access to will-o-wisp and foul play its a hard stop to plenty of setup sweepers like DD rhydon, sd samurott, barbaracle and corebreakers like Pinsir, while being able to support the team with Leech Seed. Also main and best check to fighting and normal types which would otherwise be annoyance(spread allows it to evade 2 KO from tauros fire blast). Lanturn adds special check to water and fire types, electric immunity and a cleric support, protect is mainly for recovery. Cryogonal is another pokemon that you usually dont see much, it offers team answer to ice types like pilo, aurorus and a spin support, with max bulk investment its also a soft check to special grass types, vivillon, ludicolo and smash omastar, knock off is nice option since it lures mons like pyroar, magmortar and removes boosting item, can also get rid of leftovers from common ice checks like registeel. Thats pretty much it, enjoy the best throh team around ;p
Here are some ADV Ubers teams,made by Professor Oak and me. And the first one is a rmt from user Fireburn on ps http://pastebin.com/DwnzAGcg http://pastebin.com/NwsHTVB1 http://pastebin.com/UAxBacMR http://pastebin.com/zzr5iVGm I know this Tier isn't really played. But I started a Forum tour for Gen3 and maybe some people get interested in this really cool Tier and wanna play it in Tours room Tour Gen4 Ubers Teams: http://pastebin.com/T518ajYN http://pastebin.com/xFuzBVfG Gen5 Ubers Teams: http://pastebin.com/UcFaKP86 - Made by Sweep http://pastebin.com/ypuqEytX Also I think we just have 1 RBY OU autoteam atm. Here are some other teams so you don't have mirror matches all the time: http://pastebin.com/GvMJzeUw And here at least one GSC OU team. Its a pretty standard and solid one. So we have at least one Team for this Tier: http://pastebin.com/ekNS8dpS Edit: found a 2nd GSC OU team in my Teambuilder: http://pastebin.com/auNzw7d5
Added adv ubers team, discussed with oak on immunity vs thick fat on snorlax, and serene grace vs natural cure on the beam/thunder blissey. Currently remained as immunity. Also Added one RBY OU and both of the GSC OU teams provided b/c they are solid from glimpse. ---------- VGC 2016 Master Division Champion Wolfe Glick's team http://pastebin.com/dhXYMRWg a team made by a friend of mine http://pastebin.com/HDBiq81p
I'm gonna be the one to bring this up before it becomes a potential issue: We should probably ask permission from the owners of these teams before posting them in the autoteams section, as I don't want this to attract unnecessary drama here. I'm not sure if the posters of the above Smogon RMTs ever intended for them to be used here, so please make sure we have permission and that we're all on the same page here. Counterargument: Please put the offensive and balanced teams back in rotation. The ideal for tournaments is for the best player to win, correct? Well, by including offensive and balanced teams here, it forces players to get good at the tier (and get good at using offense/balance by extension) if they want to win server tournaments. The purpose of autoteams is to make it easier for newer players who have no idea how to teambuild to jump into the tier, but I think removing everything but stall gives a distorted view of the meta and the tier as a whole. You should want to give an accurate view of the meta and the tier to newer players, so I'd advise putting the offensive and balanced teams back.
just FYI, the UU teams are added back long ago; Batman was basically complaining about how badly his teams were used, but added back anyhow. To prevent future confusion, just inform here that there are many side meta teams directly added by Edna without posting here since he makes those teams and was side meta TL.
im not sure about that team, you have no defog deterrent, flygon/gligar can defog vs everything (flygon cant do it vs drag but drag loses to flygon anyway), gligar can do it on all 6 though. try sub bu braviary>goodra + dtail dragalge maybe, lmk if it works out
https://hastebin.com/bihiluyaxu.diff Johto Monogen team. I only see gen 3,5. same teams every tour. sometimes gen 1. It's a great stall team with the classic skarm/bliss duo. Ttar pursuit traps stuff that bothers the team such as Lati@s/ Reuniclus There's a variation of this team I use with Suicune over TTar but I prefer this one. Skarm sets up spikes and picks off annoying grass/flying types. Celebi is rocks/seeds + recovery. Foretress is for spinning and toxic spam. It can be replaced with tspikes but I prefer toxic. It's max sdef for gardevoir. Quagsire stops some physical/setup mons and can criple with burn. If used perfectly, it can beat most teams. I've won several events with it and want to move on to other teams so I'm leaving it here
Monosteel Spoiler Celesteela @ Leftovers Ability: Beast Boost EVs: 4 Def / 252 SAtk / 252 Spd IVs: 0 Atk Modest Nature (+SAtk, -Atk) - Autotomize - Flamethrower - Flash Cannon - Leech Seed Magearna @ Leftovers Ability: Soul-Heart EVs: 252 SAtk / 4 SDef / 252 Spd IVs: 0 Atk Timid Nature (+Spd, -Atk) - Shift Gear - Fleur Cannon - Flash Cannon - Aura Sphere Metagross-Mega (Mega Metagross) @ Metagrossite Ability: Tough Claws EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Meteor Mash - Zen Headbutt - Ice Punch - Earthquake Doublade (M) @ Eviolite Ability: No Guard EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Swords Dance - Sacred Sword - Shadow Sneak - Shadow Claw Excadrill (M) @ Choice Scarf Ability: Mold Breaker EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Rapid Spin - Earthquake - Iron Head - Rock Slide Heatran (M) @ Grassium Z Ability: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd IVs: 0 Atk Timid Nature (+Spd, -Atk) - Lava Plume - Earth Power - Stealth Rock - Solar Beam Pretty generic Monosteel v.2 with Luke over Megagross if we ban it Spoiler Celesteela @ Leftovers Ability: Beast Boost EVs: 4 Def / 252 SAtk / 252 Spd IVs: 0 Atk Modest Nature (+SAtk, -Atk) - Autotomize - Flamethrower - Flash Cannon - Leech Seed Magearna @ Leftovers Ability: Soul-Heart EVs: 252 SAtk / 4 SDef / 252 Spd IVs: 0 Atk Timid Nature (+Spd, -Atk) - Shift Gear - Fleur Cannon - Flash Cannon - Ice Beam Lucario (M) @ Focus Sash Ability: Justified EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Zen Headbutt - Close Combat - Rock Slide - Bullet Punch Doublade (M) @ Eviolite Ability: No Guard EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Swords Dance - Sacred Sword - Shadow Sneak - Shadow Claw Excadrill (M) @ Choice Scarf Ability: Mold Breaker EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Rapid Spin - Earthquake - Iron Head - Rock Slide Heatran (M) @ Grassium Z Ability: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd IVs: 0 Atk Timid Nature (+Spd, -Atk) - Lava Plume - Earth Power - Stealth Rock - Solar Beam Rock slide is vital for Volcarona, otherwise you're 6-0'ed o and zen headbutt cause venusaur is annoying Last one that is kinda bugged because of PO teambuilder, but Monofairy Spoiler Mimikyu @ Red Card Ability: Disguise EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Shadow Claw - Shadow Sneak - Play Rough Ninetales-Alola (M) @ Light Clay Ability: Snow Warning EVs: 248 HP / 8 SpA / 252 Spe Timid Nature IVs: 0 Atk - Aurora Veil - Moonblast - Blizzard - Encore Azumarill (F) @ Normalium Z Ability: Huge Power EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Belly Drum - Aqua Jet - Play Rough - Knock Off Magearna @ Leftovers Ability: Soul-Heart EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Shift Gear - Fleur Cannon - Flash Cannon - Hidden Power [Fire] Tapu Bulu @ Choice Scarf Ability: Grassy Surge EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Wood Hammer - Horn Leech - Superpower - Stone Edge Clefable (M) @ Focus Sash Ability: Magic Guard EVs: 4 Def / 252 SpA / 252 Spe Modest Nature - Stealth Rock - Moonblast - Flamethrower - Thunder Wave
Added Mono Steel no.1 The fairy one has a bug concerning Encore and Moonblast on Alolan Ninetales. The server needs a restart to have the two moves compatible with each other, so postponed the adding of this team. Also cleared up all mono teams with banned mons and unreleased mega stones/items. (they are all saved by e.t.'s thread if later on someone can build and update from them accordingly) Cleared up 1v1 teams with unreleased mega stones and banned mons.
SM Ubers Hot Flames Squads (Volume I) Spoiler: Deo-S + Palkia Offense Deoxys-Speed @ Focus Sash Ability: Pressure EVs: 252 HP / 4 Def / 252 Spe Jolly Nature IVs: 0 Atk - Taunt - Dark Pulse - Spikes - Stealth Rock Lucario @ Lucarionite Ability: Justified EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Swords Dance - Close Combat - Bullet Punch - Iron Tail Yveltal @ Choice Specs Ability: Dark Aura EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Dark Pulse - Oblivion Wing - Heat Wave - U-turn Xerneas @ Power Herb Ability: Fairy Aura EVs: 184 HP / 32 Def / 252 SpA / 40 Spe Modest Nature IVs: 0 Atk - Geomancy - Moonblast - Aromatherapy - Thunder Groudon-Primal @ Red Orb Ability: Desolate Land EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe Adamant Nature - Rock Polish - Precipice Blades - Stone Edge - Swords Dance Palkia @ Psychium Z Ability: Pressure EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Spacial Rend - Hydro Pump - Fire Blast - Heal Block Spoiler: Specs Yveltal + Scarf Solgaleo Offense Yveltal @ Choice Specs Ability: Dark Aura EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Dark Pulse - Oblivion Wing - Heat Wave - U-turn Groudon @ Red Orb Ability: Desolate Land EVs: 208 HP / 180 SpD / 120 Spe Adamant Nature - Stealth Rock - Dragon Tail - Stone Edge - Precipice Blades Gengar @ Gengarite Ability: Cursed Body EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hex - Will-O-Wisp - Focus Blast - Sludge Wave Arceus-Ground @ Earth Plate Ability: Multitype EVs: 248 HP / 164 SpA / 96 Spe Timid Nature IVs: 0 Atk - Judgment - Calm Mind - Recover - Ice Beam Solgaleo (M) @ Choice Scarf Ability: Full Metal Body EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Earthquake - Flare Blitz - Sunsteel Strike - Wild Charge Palkia @ Psychium Z Ability: Pressure EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Spacial Rend - Hydro Pump - Fire Blast - Heal Block Spoiler: Alolan Muk Balance Muk-Alola @ Assault Vest Ability: Poison Touch EVs: 248 HP / 252 Atk / 8 SpD Careful Nature - Gunk Shot - Knock Off - Pursuit - Shadow Sneak Yveltal @ Life Orb Ability: Dark Aura EVs: 24 HP / 232 SpA / 252 Spe Rash Nature - Dark Pulse - Sucker Punch - Oblivion Wing - Taunt Zygarde @ Leftovers EVs: 252 HP / 212 Def / 44 Spe Impish Nature - Thousand Arrows - Dragon Tail - Rest - Sleep Talk Groudon @ Red Orb Ability: Desolate Land EVs: 248 HP / 252 SpD / 8 Spe Careful Nature - Stealth Rock - Roar - Precipice Blades - Lava Plume Gengar @ Gengarite Ability: Cursed Body EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hex - Will-O-Wisp - Sludge Wave - Destiny Bond Arceus-Water @ Splash Plate Ability: Multitype EVs: 248 HP / 72 Def / 188 Spe Bold Nature IVs: 0 Atk - Recover - Ice Beam - Toxic - Defog Spoiler: Excadrill Offense Excadrill (F) @ Focus Sash Ability: Mold Breaker EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Stealth Rock - Earthquake - Rapid Spin - Rock Tomb Lunala @ Choice Specs Ability: Shadow Shield EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Focus Blast - Moongeist Beam - Psyshock - Ice Beam Arceus @ Ghostium Z Ability: Multitype EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Swords Dance - Extreme Speed - Shadow Claw - Brick Break Groudon @ Red Orb Ability: Desolate Land EVs: 168 HP / 252 Atk / 32 SpD / 56 Spe - Rock Polish - Swords Dance - Precipice Blades - Stone Edge Salamence-Mega @ Salamencite Ability: Aerilate EVs: 200 HP / 132 Atk / 176 Spe Adamant Nature - Dragon Dance - Roost - Facade - Double-Edge Magearna @ Leftovers Ability: Soul-Heart Happiness: 0 EVs: 128 HP / 252 SpA / 128 Spe Modest Nature IVs: 0 Atk - Heart Swap - Dazzling Gleam - Flash Cannon - Shadow Ball Spoiler: Scarf Lunala Balance (Lunala) @ Choice Scarf Ability: Shadow Shield EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Focus Blast - Moonblast - Moongeist Beam - Psyshock (Yveltal) @ Leftovers Ability: Dark Aura EVs: 248 HP / 146 SpD / 114 Spe Careful Nature - Toxic - Sucker Punch - Knock Off - Roost (Groudon) @ Red Orb Ability: Desolate Land EVs: 252 HP / 104 Atk / 144 SpD / 8 Spe Adamant Nature - Stealth Rock - Thunder Wave - Precipice Blades - Rock Slide (Ferrothorn) @ Leftovers Ability: Iron Barbs EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Leech Seed - Iron Head - Protect - Spikes (Zygarde-Complete) @ Leftovers Ability: Power Construct Happiness: 0 EVs: 252 HP / 252 Def / 4 Spe Impish Nature - Thousand Arrows - Dragon Tail - Rest - Coil Fairyceus (Arceus-Fairy) @ Pixie Plate Ability: Multitype EVs: 248 HP / 8 SpA / 252 Spe Timid Nature IVs: 0 Atk - Defog - Recover - Earth Power - Judgment
@Mysterious M Can you kindly explain your idea on the following sets: Deo-S + Palkia Offense Dark Pulse on Deoxys-S (I had it for Espeon/Xatu in BW but that is not here?) Nature of Palkia being Modest instead of Timid. Specs Yveltal + Scarf Solgaleo Offense Arceus-Ground ideally outspeeding Lucario, reaching 356? Muk Balance Pursuit and Shadow Sneak are not legal due to a database bug of PO, so I need to delay this till the dev fix them and wait till the next server restart. Excadrill Offense Shadow Claw Z is a bit strange to me. Yes it avoids switching from Normal and ghost while getting worn down by seed/toxic etc, but the damage output is a bit low after the Z is used up, and with Shadow force it can OHKO offensive Yvelta after stealth rock, which is another reason that Z ghostceus is so popular. Scarf Lunala Balance Iron Head on Ferro instead of Gyro Ball The specially defensive Yvelta is for? I will add them to autoteams once the above is cleared up.
Uh i pasted kinda old versions directly from PS, so there were some problems. Everything you pointed out is correct, just use Skill Swap over Dpulse on Deo-S and Timid Nature on Palkia. Arceus-Ground can have 356 although it is not that needed, because Lucario can not setup on anything bar Solgaleo locked on Sunsteel Strike. The rest corrections are ok and of course Gyro Ball > Iron Head, lol. Sorry i just c/p those teams by just looking at the mons and did not check for odd movesets.