Safari Suggestions & Bugs Archive

Discussion in 'Safari' started by Fuzzysqurl, Oct 26, 2015.

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  1. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    Now that we have the Safari Game, there is already a large amount of feedback.

    If you don't know what Safari game is, come join us at #Safari!
    From: http://pokemon-online.eu/threads/plugin-safari-game.32092/

    Bugs:
    • none reported yet


    Suggestions/To Do:
    • Rewards based on records
    • Allow name of pokemon with /wild
    • Gifting pokemon, money, or itemss
      • Item Finder
      • Pokeball/Perk Item Revamp
    • Add validation to anything where a pokemon can be made to prevent invalid data
    • Perhaps a random delay after a pokemon appears to help with people being too fast
    • Perks (Amulet Coin, etc)
    • Current pokemon count
    • Create a catching phase where people throw balls for 3-5 seconds after a pokemon appears. then randomize the order before executing the throw
    • Restrict legendaries to some degree with something
    • Add more items to store
    • Description of items
    • Redo gacha structure
    • NPCable items in Gacha
    • Themed Contests (Ex: All water pokemon, or grass/bug pokemon)
    • Split mydata/view with commandData
    • Forms
    • Randomize bait timers
    • Add amount of pokemon caught to Contest win message
    • Prevent monopolization of bait (a la Mafia /startgame)
    • Rare Candies/Evolution items to evolve pokemon
    • Show the active pokemon when someone catches
    • Show how many pokemon someone has caught, perhaps a leaderboard
    • Fix formatting on droid
    • Add something to sanitize invalid pokemon
    • Buy Pokemon off each other
    • Something the party could do to make it worthwhile to pick a good one
    • Costumers/Trainer Sprites with certain effects
    • battles


    Suggestions implemented, irrelevant, discarded or just too terrible are sent to http://pokemon-online.eu/threads/safari-suggestions-archive.33709/
     
    Last edited by a moderator: Apr 8, 2016
  2. coyotte508

    coyotte508 Well-Known Member Administrator Server Owner Administrator Server Owner

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    Suggestions:

    - /view w/o arguments should be the same as mydata, remove /mydata? added
    - change channel to #Safari added
    - Add a few seconds between pokemon appearance and poke ball throwing so the pokemon can eventually adjust their team, and /catch commands are stacked. Then when time's up, all /catch commands are played out in a random order? That way it's more fair for everybody and it doesn't become a game of who can type the fastest, at least not as much. added
     
    Last edited by a moderator: Oct 31, 2015
  3. Ascarotte

    Ascarotte Well-Known Member Forum Moderator Channel Leader Forum Moderator Channel Leader

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    Implement connectivity with Trivia channel, by allowing Pokemon or maybe Pokeballs to be won there #shamelessplug

    You might have discussed it already, but I might as well make the suggestion/discussion public
     
    Last edited: Oct 27, 2015
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  4. Strudels

    Strudels ・◡・ Super Moderator Server Administrator Super Moderator Server Administrator

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    Well people going overactive is a thing and I'd really not like to see more innocent folk get banned :v

    This might lead to jumpy players accidentally squandering Master Balls and the like, maybe. An alternative would be to just have cooldowns apply whenever you /catch instead of only when you actually manage to catch something. Regardless, a contest of reactionary speed is sounding like a much better concept than the spam-fest that is Safari now.

    Coyotte's suggestion is intriguing though. Shifting away from a speed focus does allow everyone a chance to catch /something/. Ultimately I guess it depends on what direction you guys want the channel to move towards, but allotting equal opportunity makes this aspect of the game much more inclusive and accessible overall and personally sounds like the healthier option. If you want you could even expand into both Coyo's mode and a speed mode à la Trivia, but that's something for another time perhaps.
     
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  5. Jiten

    Jiten Guest

    Can make people type /catch ball:(name of mon) instead of only /catch. Catch spam can be prevented.
     
  6. Jethalal

    Jethalal (~o.o)~ So Spooky ~(o.o~)

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    OR making them lose Pokeballs everytime they use /catch
     
  7. sulcata

    sulcata stéphane curry best waifu Forum Moderator Server Administrator Forum Moderator Server Administrator

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    I often find myself entering /catch a split second after someone catches the Pokemon. Losing Pokeballs would punish regular players and just be overall frustrating. I think a cooldown on the command for entering without anything to catch would be much better. If you enter the command after a Pokemon is caught, you're virtually not penalized for the mistake unless someone uses bait or something right afterwards. Whereas people spamming around when a wild pokemon appears would now be unable to catch it for 6 seconds or so.

    I've been thinking of something like:
    with the "retrieval time" taking 6 seconds or something.

    Of course, that's assuming we don't go with coyo's suggestion which I think is quite good.
     
  8. IceKirby

    IceKirby A.K.A. RiceKirby

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    I thought about those when I was coding it, but I was afraid it could lead to people creating more alts to sell their starting stuff and repass to their main account, although I would like to see the ability to sell Pokémon since it could create a cool market-like environment.
    Legendaries (or simply Pokémon above a certain BST) could only appear in contests, since they are supposed to be really special.

    And IMO, Great and Ultra Ball should return to the shop. added

    Also, I liked the Rocks. More stuff for players to interact with each other would be cool.
     
    Last edited by a moderator: Nov 1, 2015
  9. Agent K

    Agent K Ejent Kaashmir

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    Well we should have a command that shows the speciality of that specific ball. Because many people ask about the balls
    Example /ball ultra.
    added
    And there should be events where only that specific region's pokes appears example forest, sea, cave and all..... added
    Which will be really fun ;)
    Hope u guys like it
    Thnks :)
     
    Last edited by a moderator: Nov 1, 2015
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  10. Cirno

    Cirno Romantic

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    Random thought dump:

    Basically the ability to buy Trainer Sprites and Classes, or something similar, or have the gainable through achievements. For example, when someone catches something, it could say:
    "(23:33:01) ±Tauros: Aqua Grunt fuzzysux caught the Cleffa with a Great Ball!"
    and Aqua Grunt would be gained through purchase, gacha, or an achievement like "obtain 5 water Pokémon", then Aqua Admin would be 20 water-types and Aqua Leader would be 40.

    Trainer Sprites would be viewable when you look at another person's party in some place. Defaults would be the Lucas Trainer Sprite from Gen IV games and "Trainer" for a class.

    Also, some other player-interactable items, like the expensive stick I've mentioned, or snowballs.
     
  11. xburnout

    xburnout Its not me, its my sister please dont ask

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    Well here comes my list,

    First of all apologie's if I missed any ideas and re-posted them, and another appologie for any English mistakes since I am not a native speaker.

    I have an addition to Alice's idea of the achievements, not just the name thing but badges ( just like you are able on the forums) For example if you catch all pokemon you get Pokemon Master, if you get all legendaries you get Legendary collector. This idea would need more though if we will actually implement this and I have no problem with helping with comming up with nice achievements. You can also add multiple tiers to this. For example Collector 1, 2, 3 and 4 for 10 pokemons 50.. etc. Starter pack if you gather all starters, Drained life for ... consecutive hours online.. etc.

    another idea is to add some ideas already posted together and make a pokedex, which shows you the information you would like for example how many pokemons you have, what pokemons you have had and what pokemons you have etc.

    The next idea is to make tiers for the pokemon, for example you can make 3 "legendary" tiers with the trio pokemons like the birds, the beasts and the golems in tier 3, the cover pokemon my Xerneas, Yvetal and Kyogre Groudon etc. in tier 2 and then Tier 1 would be the really special legendaries like Jirachi, Mewtwo Deoxys Regigigas.

    Another way to earn money next to selling pokemon, as a collector myself, its really annoying if you have to sell your pokemon to get more pokemon. An idea for this might be adding a bonus price to getting those achievements I mentioned earlier.

    You can increase your catching chance based on your active pokemon, but your active pokemon can get supported by his team, for example having pokemon with a higher BST then your active, same type as your active or other evolution stages. You could also apply this to how fast you will throw your balls in comparison to other players instead of increasing catching chance.

    Well I guess this is it for now

    Edit1:
    I just had an idea after reading about the update you might want to do with auto selling gold worth items, you can also implement some economics and make the prices go up and down so people will have to sell it at the right moment to get the best price.
     
    Last edited: Nov 2, 2015
  12. Cheezeburgar

    Cheezeburgar dankest john

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    bunch of random thoughts for some items/perks/etc that came across my mind after conversing with fuzzy:
    quick claw - rare priority boost (similar to quick ball)
    shield - to protect from rock/stick
    turn perk items into held items
    fossils - cuz why not
    pokemon plates - for evolution, can get from gacha/release
    berries - bait for different types of mons/tiers of mons
    life orb active held item-slight boost to catch rate at cost of $$$$$
    incenses - causes baits to attract certain types more often than others
    add mushrooms to pawn
    add pearl strings to pawn
    add relic items to pawn
    add repeat ball - mons already caught
    stable munch - if growing berries is implemented, using this on a patch could boost the outcome/shorten the time
    implement active pokemon abilities

     
    Last edited: Nov 4, 2015
  13. Cheezeburgar

    Cheezeburgar dankest john

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    also now that rocks actually do something, make them less common? bc they are so annoying
     
  14. Duster

    Duster dodgerswin 2018

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    i will agree that there is a problem with rocks right now, and i don't see how you can really change them to work

    having an item like rock where you can negatively affect another user is literally asking for trouble with targeting, supposed trolling, and all kinds of shit. it's pretty much impossible to enforce, and there is no way you can definitively know if a user is targeting with everything that goes on in the channel.

    also, the concept behind the current strategy is just bad too. before, when there wasn't a delay for wilds, rocks were just for fun, and the occasional lucky hit right before a random wild showed up.
    now, if i'm understanding it, hitting out a user increases your chances of actually getting to throw a ball. this is awful, it doesn't increase your chance by much, and just creates drama and shit with whoever you threw the rock at. you could just have something that boosts your chances, but doesn't specifically target someone.

    safari should be a fun channel, and it's not right now based on some users that have been pming me about getting randomly rocked during contests etc.
    the best thing to do is either change rock to something that doesn't target a specific user, or just remove it altogether

    or you could remove the catch delay like it was before, and not let users spam catch when there's no pokemon !! !! snipe party!!!
     
    Last edited: Nov 4, 2015
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  15. Strudels

    Strudels ・◡・ Super Moderator Server Administrator Super Moderator Server Administrator

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    Don't know about you guys but removing targetting and just making it so that lobbing a rock before each /catch increases your odds(which seems like the logical next step for this situation) is really one dimensional :v

    You can change rocks to do something else like mark a species(??) idk. Throw a rock at a Caterpie and other Caterpie get mad and are more likely to engage you, drastically increasing your catch rate for Caterpie in the future. Rock another species to change the marked species. For balance purposes the catch rate boost can be decreased for legendaries etc, or restrict how many times the boost works before it wears off.

    Just throwing out ideas because personally it's better to retool this feature than to erase it or make it so static. /catch with an additional strategical element that provides a significant but situational benefit > just /rock /catch on everything if rocks just simply make everything better.
     
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  16. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    I just want to note that RiceKirby had intended on going to sleep when you started up in the chat (which you coincidentally left out how trollish you were acting in the chat (that's why you got kicked btw, not for rocking me once. That'd be dumb) of your grandiose post, Cheezeburgar). To recap what he said numerous times, the problem has already been noted and a fix will be put in soon, but he's not going to be doing that when he's going to bed, which he tried to relay a few times to you but you wouldn't listen.

    At the moment, the current strategy is to, as Duster noted, peg the person who brought in the Pokemon to up your odds at the start. As far as drama goes, though, there really isn't any outside of a one-line "god damn it so and so, I want trying to _______". Also, as far as rocks during contests go, the current strategy with that is to peg the person winning so you have a better shot of catching up. I liken it to Red Shells in Mario Kart, and given that analogy the current system isn't that bad at all in the contest field; it's rather good, actually.

    As far as new ideas go, I was thinking something along the lines of what @Strudels said, my main issue with it (simply thought-process wise) is that I have no clue if that'd be able to save for every time you log off and on. I like the marking idea because it creates a game of "I want to hunt this Pokemon" for the individual player, but at the same time, I don't know how it'd be done. And I agree, rocking then throwing a ball is very one-dimensional.

    That's my piece on this for now, besides that progress is coming along as expected.
     
  17. Water

    Water Well Respected and Exceptionally Handsome User Forum Moderator Channel Leader Forum Moderator Channel Leader

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    We have actions that negatively affect other users in mafia (most of them actually!) so I feel like with the right balance you can still have a successful game that includes that element. However at the moment the game (and rock in particular) is not balanced at all.

    Personally having the rocks act as "Red Shells" in contests makes playing contests feel rather jarring. I say this mostly because the game feels like it's all about winning (catching that legendary, saving up for 10 gacha tickets so you can get 1 free, you pretty much always win a prize in gacha) and having 10 people gunning for you because you caught the first Pokemon in the contest just seems counterproductive to the general atmosphere of the game. For those reasons I wouldn't mind much if rocks were removed altogether. "How you feel when playing the game" is mostly a design thing however and is therefore really up to the people building the game which is decidedly not me.

    The 2 most obvious complaints about /rock and quick possible solutions I thought of are:

    1. When someone uses bait/gets a pokemon through gacha they have first priority. This is good because they spent the money on the bait/ticket and they should have more benefit from doing so then everyone else. However because there is a short delay that person whose name is displayed gets pelted with rocks which mean that he can't catch anything for 5 seconds. Its not uncommon to get hit with 2/3 rocks at which point you have no chance at getting the pokemon you made appear.

    The most simple solution I thought of to this was to just remove the person's name who lured them meaning that person will be far less likely to get pelted in the couple seconds during the pause at the beginning.

    2. As I stated above rocks get thrown far more often in contests and often at the perceived leader. With sometimes 3 pokemon appearing in roughly 30 seconds and contests lasting for ~5 minutes with ~15 people playing it can be rather difficult to keep an eye on who's actually ahead. This means if you catch one of the first couple pokemon you tend to get bombarded for the rest of the contest. This makes it exceptionally difficult to win.

    I'm less sure of this idea working but having a cooldown on rocks being thrown at one person (I was thinking no more than 1 rock thrown at a person in 45 seconds) would sufficiently nerf them but still make them situationally valuable.
     
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  18. coyotte508

    coyotte508 Well-Known Member Administrator Server Owner Administrator Server Owner

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    I don't understand why rocks cost $50? Do you need to buy a license / pay a fee to the safari administration for each rock?
     
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  19. Weavile

    Weavile Phoenix

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    So most of this would seem to be solved by a "this person has been rocked recently, don't be mean, try again in 40 seconds" or something.

    As for calling out Rice and Joey.
    A bunch of contextless chat logs don't constitute calling someone out effectively unless they really are damming. These are not.
     
  20. IceKirby

    IceKirby A.K.A. RiceKirby

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    @Cheezeburgar If you have a problem with me, bring it to PM. This thread is not the place to bring personal discussions or create drama, so I'd like to request some moderator to edit his post since it's mostly flaming against me (should keep the issue brought though).

    Before anything, I'd like to make clear my position: Rocks was one of the features not created by me that I liked the most. Not especifically the actual effect of knocking other people off, but simply because how funny the interaction is. Simply removing rocks would be a really lame way to solve anything, and it would also require changes to lots of parts in the code, so I'd rather look for a different solution. Let's also remember the channel is still in Beta phase, so the moment to try different stuff is now.

    So, let's list some possibilities (even some bad ones) for the sake of discussion, including some already suggested here. Reminder that those ideas not mutually exclusive, and I'm focusing on ideas that keep the "throwing on another player" aspect (changing to throwing at pokémon is a valid idea, but I want to explore this one first):
    -Increase rock's user cooldown: If you throw once, you get a way longer cooldown before you can throw it again (this one is mostly to not hinder people's progress during contests).
    -Bait/Gacha user's immunity to rock: this way these items' advantage would not be lost.
    -Increasing bounce back chance: So if you try to rock someone to prevent them from throwing a ball, you have a high chance of getting that thrown back at you.
    -Changing price: Increasing the price or even removing from /buy so it's harder to obtain.
    -Immunity after being hit once: If you are hit by a rock, you evade any other attempt for the next 1~2 minutes.
    -Disable it during the preparation phase: So during the time players are preparing their balls (which is probably the moment with more /catches used), rock would be disabled, and then enabled back when the free throwing phase starts.
    -Blocking a different action: Instead of blocking /catch, it could block temporarily some less essential command (like /bait or /gacha or some less valuable command).
    -Adding more effects: Stuff like "PlayerA thrown a rock a PlayerB, but missed the target and hit Player C instead!" or "PlayerA thrown a rock at PlayerB, broke their house's window and now has to pay $15!". Different effects so knocking out would only occur occasionally.

    tl;dr: First let's try to make it work well. If not possible, we change to something else. If nothing works, then we remove. No need to jump straight to the last step.
     
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  21. Duster

    Duster dodgerswin 2018

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    its actually crack

    also @IceKirby, the reason i felt like it couldn't be fixed is because it makes safari more competitive by nature like water mentioned. you mention you liked it because the interaction is funny, and i agree, which is why removing the strategy seems like a good idea. even if you change the cooldown, or some of the other fixes you mentioned, it doesn't change the fact that it still remains a game where players can be out to get each other.

    the only solution you posted that i see working is removing rocks from the delay phase, which i mentioned in my post earlier. it takes away the 'strategy' and becomes more of a fun item that can occasionally nab someone for shits and giggles

    edit - the reason this works in stuff like mario kart and mafia like some ppl mentioned is that you're competing against others in those games, unlike safari
     
    Last edited: Nov 4, 2015
  22. Jethalal

    Jethalal (~o.o)~ So Spooky ~(o.o~)

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    Idek if this is the right thread to make this post but
    As we can see Safari is affecting the other side channels a lot, So how about giving special mons or items for winning on other side channels or maybe on getting in the leaderboard as Hangman Tours Trivia has it.
     
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  23. Cheezeburgar

    Cheezeburgar dankest john

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    Rocks are not like red shells at all, considering Mario kart is a real time game and safari is somewhat turn based.
    Red shells in mario kart knock the person down for like 2 seconds, after which they can instantly accelerate, and sometimes they don't even lose their position.
    Whoever uses /bait or /gacha has priority in /catch, but then practically becomes target of every rock in safari, and thus /bait and /gacha become useless.
    Which would be great if
    And to solve a lot of the spam
    is actually a pretty decent idea.

    And what if you were to remove rocks from the store but still keep them obtainable buy gacha?

    Or adding a certain item like shields or have active means abilities implemented? Like magic bounce could deflect rocks (both ideas which I have pitched before... shield mainly as a joke since /rock and /stick did nothing at the time).

    Or even add a new perk item that could deflect a rock every X amount of time

    Or a different perk item that added a % dodge chance to rocks
     
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  24. Windblown

    Windblown sable knight

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    hello I submitted this to google docs form suggestion but I think a longer post might be better because I actually saw some potential in this that isn't limited ot just a one-line suggestion

    Fishing Rods / Fishing Holes:

    Types of rods: Old Rod is probably really useless, I don't even think it's worth it to make multiple rods, so just one rod with the effective rank of Super should be fine. It will be available in the store for a certain amount of cash.
    Casting your net will have a cooldown like bait, with a reduced time if you don't land anything on the line
    If you land something on your hook it is available for everyone to catch but the person who fishes for it in the first place has the higher chance

    To create incentive for using a different type of method of spawning Pokemon which only spawns a certain type you could hold Fishing Contests (even make it a theme that happens during contests) where winners get prizes for catching the biggest fish. (For example you could have a Magikarp spawn and show its length (0.9m). Might need to alter the scaling slightly for some stuff like Wailord but yeah bigger Pokemon have longer lengths

    List of pokemon available to be caught using fishing rod:

    psyduck, golduck
    poliwag, poiwhirl, poliwrath
    tentacool, tentacruel
    slowpoke, slowbro
    magikarp, gyarados
    krabby, kingler
    horsea, seadra
    goldeen, seaking
    shellder, cloyster
    staryu, starmie
    dratini, dragonair

    chinchou, lanturn
    politoed
    slowking
    qwilfish
    corsola
    remoraid, octillery
    mantine

    carvanha, sharpedo
    wailmer, wailord
    corphish, crawdaunt
    feebas, milotic
    luvdisc
    relicanth

    finneon, lumineon
    mantyke

    tympole, palpitoad, seismitoad
    basculin

    binacle, barbaracle
    skrelp, dragalge

    I don't remember the exact lists I just went off of memory, I couldn't find specific lists on any website. Spawn rates can be set to your own discretion

    edit: it may or may not be worth it to add in other water types that aren't normally caught by rods idk how believable a Floatzel would be to come from a fishing rod
     
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  25. Professor Oak

    Professor Oak same Forum Administrator Server Owner Social Media Rep Forum Administrator Server Owner Social Media Rep

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    I've had a report of Mega Evolutions not displaying properly in the box on Android. I am currently testing to confirm this.

    EDIT:
    Shinies do not have the background designation, nor do Mega Evolutions display. Instead of Mega Evolutions, the Missingno.? is displayed.

    The order of Pokemon listed are Squirtle, Shiny Heracross, Mega Mewtwo X and Shiny Mega Gardevoir. Gifted them to myself for the bug test.

    Image was really large for me, so it's in the spoiler tag.
    [​IMG]

    EDIT2: Something I just noticed looking at the image is an extension of the bug: Unown-N didn't appear either. I assume this means all alternate formes are not displaying, but I cannot be arsed testing this.

    This is probably an Android limitation as opposed to the safari game though.
     
    Last edited: Nov 8, 2015
  26. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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  27. MidwayMarshall

    MidwayMarshall woof Forum Moderator Developer Forum Moderator Developer

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    the assets have been there for awhile actually
     
  28. IceKirby

    IceKirby A.K.A. RiceKirby

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    Yes, except for the lack of background for Shiny Pokémon, which is not there because I couldn't figure how to do that (barely tried though). I will probably need to recode /box specifically for Android and fix it then.
     
  29. MidwayMarshall

    MidwayMarshall woof Forum Moderator Developer Forum Moderator Developer

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    It's not really something may ever get implemented but this exists for shinies http://i.imgur.com/SMlULmc.png

    Also on android a backgroundcolorspan will not affect an imagespan. And I don't think there is a easy way to do it
     
  30. Professor Oak

    Professor Oak same Forum Administrator Server Owner Social Media Rep Forum Administrator Server Owner Social Media Rep

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    I've mentioned how difficult it is to see how to play due to how fast the game and chat can move at times, as the only notification given is right at the start of opening the channel.

    I've had a couple of users join the channel, ask how to play in the middle of a Safari Contest, and then bail cos they can't get a hang of it because it's chaotic.

    We need to simplify the early learning part of the game and ease people into the mad rush of the Safari game. Without this, we're not going to attract too many new users to it.

    Similarly, we definitely need to work on the balance of the game. Everyone that has got a shiny Primal Groudon or other similar Pokemon are blocking newbies from getting any other new Pokemon, and this is driving newer players away. Hell, I gifted myself the Mega Heracross just so I could compete!

    This is something I have brought up before, but have been told that balancing will happen later, including via a total wipe upon leaving beta. However, if we alienate the newer players whilst the game is still new, we will lose the appeal of it being a "new" channel, and this will affect the channel overall. We need to think of ways to let newer players get a chance and fast.
     
  31. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    Safari Wipe countdown: http://goo.gl/viC1qk

    Also, whoever writes the best newbie guide will win a wonderful prize. Take all the experience you gained while playing the beta and share it with your fellow players. There can be multiple winners.
    To submit, just send me a forum PM with your guide by like Saturday night.
     
  32. fitzy

    fitzy Heart of the cards Forum Moderator Forum Moderator

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    HTML link to each ball command to pop up under the Pokemon when they appear please.

    Typing /catch whatever is effort.
     
  33. Professor Oak

    Professor Oak same Forum Administrator Server Owner Social Media Rep Forum Administrator Server Owner Social Media Rep

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    Any chance of the /party command being simpified at all? it's a bit of a complicated command, that could be replaced with "add x" "remove x" and "active x".

    If not replaced, then have them at the same time.

    Would make it easier for all players, including newbies.

    btw those with the best pokes and most pokes still catching everything. js.
     
  34. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    On PC its simple because you have links to remove/active a pokemon.
     
  35. Professor Oak

    Professor Oak same Forum Administrator Server Owner Social Media Rep Forum Administrator Server Owner Social Media Rep

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    2 more suggestions, already spoke to Fuzzy about them.

    1. With the new links you can click to throw your balls, is there a chance of it being redisplayed when your cooldown is over? This would probably be a pain to code, especially if it has to reupdate with everyone's current ball types, but it'd be a nice thing to avoid typing or scrolling all the time.
    2. When you run out of Safari Balls and you type /catch, it displays that you have run out of Safari Balls, and does not throw anything. Could it then go onto the next highest level of ball? Ordering it by general catch rate chances would be best imo, so Safari -> Great -> Ultra -> the various other balls (idk the order, but probably Quick, Spy, Premier, Luxury, Heavy, Clone, Myth) -> Master might be best.
      Explaining the order, in reverse: I put Master last cos guaranteed, obv. Myth 2nd last cos shinies are super rare. Clone is super OP if it works. Heavy works better on stronger pokemon. Luxury has a better catch rate overall to normal balls. Premier gets boosted by normal types so its slightly better than the other two. Spy... idk if it has a changed catch rate. Quick just seems to get better priority and no extra catch rate. But these all go after the Ultra ball because they are so much rarer.
     
  36. fitzy

    fitzy Heart of the cards Forum Moderator Forum Moderator

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    Spy ball suggestion:

    you can type like /catch spy:Player and have it appear as if that player caught the pokemon
     
  37. xburnout

    xburnout Its not me, its my sister please dont ask

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    I just had another suggestion for the game that might make it more attracting to new players.
    You could give your initial starter a higher catch rate so that they wont be dominated from moment 1 by players who have played a lot longer and have way better pokemons.
     
    Yttrium and Joeypals!! like this.
  38. fitzy

    fitzy Heart of the cards Forum Moderator Forum Moderator

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    I have an Unown-L. In /mydata it shows the Unown-K sprite.
     
  39. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    Check the part of the Indigo topic I think you put in. Also this.
     
  40. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    Additionally, if anyone finds a message that is grammatically incorrect, has typos, improper spacing, etc. please leave a note in http://goo.gl/forms/kn7aqyBkV9
     
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