Pyramid Viability Rankings

Discussion in 'Safari' started by Whereabouts Unknown, Feb 20, 2016.

  1. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    Hello Safari, and welcome to the first Pyramid Viability Rankings!

    "What is the point of Viability Ranking?"
    To decide which groups of Pokémon you can use to make you most justified in raging when you lose to RNG.
    "How do I post here?"
    You can contribute by suggesting changes in ranks for various Pokémon. Be sure to back this up with evidence, such as: "One time Kakuna found 100 candy dust in an Empty room, so it should be S tier."
    "That sounds complicated. How else can I help?"
    Just use this thread to talk about Pyramid in general.

    Ranking Council:
    i pmed some ppl on the server

    S Rank:
    Reserved for Pokemon who are extremely helpful and impact the metagame in a major way. These Pokemon can either fulfill a variety of roles or are superlative in performing one task on a team.

    Mega Altaria[​IMG] Swampert [​IMG] Blaziken [​IMG]

    A Rank:
    Pokemon generally perform very well in the tier, but have some minor flaws that prevent them from fulfilling their roles consistently. Although helpful, they usually require a bit more team support than S-Rank Mons.

    A+
    Aegislash[​IMG] Aurorus [​IMG] Venusaur [​IMG] Zapdos [​IMG]

    A
    Drifblim [​IMG] Greninja [​IMG] Keldeo [​IMG] Hydreigon [​IMG] Scizor [​IMG] Togekiss [​IMG] Thundurus [​IMG]

    A-
    Articuno [​IMG] Dragonite [​IMG] Gourgeist [​IMG] Froslass [​IMG] Poliwrath [​IMG] Shiftry [​IMG] Skarmory[​IMG] Empoleon [​IMG] Klefki [​IMG]

    B Rank:
    Pokemon usually have some sort of major flaw that prevents them from being a more common presence in the Pyramid. However, they still are able to perform their roles very well with proper team support.

    B+
    Bisharp [​IMG]Charizard [​IMG] Chesnaught [​IMG] Masquerain [​IMG] Moltres [​IMG] Noivern [​IMG] Salamence [​IMG] Smeargle [​IMG] Torterra [​IMG]Virizion [​IMG] Weavile [​IMG]

    B
    Chandelure [​IMG] Cobalion [​IMG]Emolga [​IMG] Lanturn [​IMG] Magnezone [​IMG] Garchomp [​IMG] Raikou [​IMG] Rotom [​IMG]

    B-
    Archeops [​IMG] Azumarill [​IMG] Galvantula [​IMG] Kingdra [​IMG] Lucario [​IMG] Steelix [​IMG] Talonflame [​IMG]

    C Rank:
    Pokemon have notable niches in the metagame, but usually require significant support. These Pokemon face competition for their roles from the higher ranked Pokemon, but can find still find use.

    Abomasnow [​IMG] Xatu [​IMG]Ferrothorn [​IMG] Gardevoir [​IMG] Gliscor [​IMG] Gyarados [​IMG] Tyranitar [​IMG]


    Blacklist: A special place for the Pokémon which while seeming viable, don't actually have a practical use due to inferiority complexes or just being bad.
    • Infernape [​IMG]
    inb4 sued for plagiarism
     
    Last edited: Jun 11, 2018
  2. Yttrium

    Yttrium Well-Known Member Developer Developer

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    Mega Altaria is too big o.O
    Also, why is Infernape so bad?
     
  3. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    What device are you on? I got Mega Altaria from a different site, but it appears the same size 32x32 for me.

    For Infernape, Blaziken is just superior because it can do hazards. Blaziken is in S tier due to its vast versatility, with two 4x effective hits (Ice and Steel) for Statues, excellent synergy with other top tier mons who need Steel and Dark types removed (as in Hydreagisken) for both Hordes and Mystery Mons, and an impressive repertoire of 5 Hazard moves. Although Infernape can do most of these roles, Blaziken can clear Plants, Flamethrowers, Boulders, Ice Pillars, and Darkness, while Infernape can only clear Flamethrowers and Ice Pillars. If Blaziken didn't exist Infernape could be A or A-, but it's too outclassed to be viable if you have the choice. I /guess/ you could justify running Infernape if you already have the other 3 Hazards covered, but the extra 4 BST isn't worth the effort.
     
  4. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    Add placings for these, in their Mega forms they become far more viable in Pyramid than their original form.

    Mega Gyarados (much stronger Greninja, less hazard moves)
    Mega Ampharos (3fluffy5me)
    Mega Sableye
     
  5. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    TIL: People still don't use our image database.
     
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  6. xburnout

    xburnout Its not me, its my sister please dont ask

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    I saw Gourgeist listing B on this list

    IMO its a pokemon that deserves to be in the higher tier pokemons. The ghost type works really well with random attacks and grass is a good fill since the metagame lacks some good grasstypes. Right now they have overlaps with other S rank typings, (fighting and ground which are covered by blaziken and swampert) Ghost does also overlap, but if you are not using Aegislash, Gourgeist can give you some good coverage over that and bring a good grass to the table
     
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  7. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    Two words: Fucking Disable.
     
  8. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    Where should these rank?

    Afaict Mega Gyarados is only missing Echoed Voice compared with Greninja. The BST difference is significant, but this doesn't matter during Statues and Mystery Mons, which is when I think you'd use a Dark/Water most. I could see justifying A- for Mega Gyara though, 1 HM for 110 BST is about even.

    Mega Ampharos definitely gets a spot for being a good Electric (there are so few). Dragon is a pretty bad type vs Statues, and it only gets 1 HM, but it will be useful vs Mystery Mons and Hordes. It deserves a spot above Raikou, but it's not exceptional in anything. B+ maybe?

    Mega Sableye seems outclassed by Spiritomb by 5 BST. Neither of them get any HMs, but two 4x hits (Psychic/Ghost) can't be overlooked.

    I'll also add Dedenne to B+. Fairies and Electrics are both pretty scarce, and it can add a lot of coverage to Dark/Water/Flying Mystery Mons.

    Gourgeist does stand out as a decent Grass in a meta where Grass is pretty bad. The reason I didn't list it higher is that it's outclassed in almost every aspect, and only useful as a very specific role-player. For HMs, it gets only Disable, and while Fences are probably the hardest to clear, Chesnaught can also clear them with Mud Shot. I disagree that Gourgeist is good for Defense Rooms: it gets 6 resistances and 5 weaknesses. This is rather mediocre, and as far as Ghosts in that tier, Rotom gets 7 resistances and 3 weaknesses, and in Grasses, Ferrothorn has 9 - 2. Gourgeist is probably best with Statues and Mystery Mons, but Shiftry has slightly better coverage. Overall Gourgeist does have a niche though, so I'll consider bumping it up to B+.
     
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  9. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    Well, first off, I'd bump Greninja up to A+. It's got a shitload of hazard moves and as you said, Water/Dark is fantastic for hiddens/statues. As Mega Gyara's about even, I'd put it in A+ as well, very top notch considering the parallels. (why doesn't BST matter?)

    B+ sounds fine for Mega Amphy, and by extension Dedenne. Rather rare typing, but it's helpful for when the situation arises.

    As for Sableye, you're right.

    I'd add these few as well in some capacity, after this I'll leave ya alone aha.

    Mega Charizard X
    Mega Pinsir
    Mega Sceptile
    (Mega) Metagross
     
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  10. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    I don't understand the hype over Greninja. It gets 3 hazard moves, which isn't bad, but it's certainly not top tier because of that. Water/Dark I wouldn't say is fantastic for statues. It has 5 SE and 6 NVE and none of those are 4x effective. I can only think of a few Mystery Mons that are weak to Water/Dark also, and those often have better options to hit them with. Overall I don't see a reason to put it in A+ when it's at best above average at a few tasks.

    Edit: It gets 4 HMs, oops. Maybe A.

    Have you ever used any of these? I'm sure these have niches, but it's hard to go on just theory for unique pairings like Charizard X (same reason I don't have Dialga in S). Is there anything that distinguishes Mega Pinsir from other Bug/Flying?
     
    Last edited: Feb 23, 2016
  11. xburnout

    xburnout Its not me, its my sister please dont ask

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    Bumping this for the re-entry of Pyramid
     
    Last edited: Apr 28, 2016
  12. Zoroark

    Zoroark Stay Firm Forum Moderator Server Moderator Forum Moderator Server Moderator

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    Slaking works pretty well in inverted challenges so it should be placed here aswell, dunno what rank tho lol.
     
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  13. Yttrium

    Yttrium Well-Known Member Developer Developer

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    Do you have prototypical sets of Pokemon you would recommend people to bring?
     
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  14. fitzy

    fitzy Heart of the cards Forum Moderator Forum Moderator

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    From my pastebin quick guide. I'm sure this team can be improved but it is a good starting point for people new to pyramid. If you don't have articuno then replace it with another flying type.

    Articuno Torterra Aegislash
    Klefki Swampert Hydreigon
    Blaziken Aegislash Togekiss

    Stuff:

    Floor 3 or higher use steels for hiddens
    Highest hp does loot rooms - use a pokemon that doesn't share types with the show pokemon
    Hydreigon + Aegislash is ideal for hordes. If either is available then bring it.
    Wait a turn to use second clue unless very vague clues. Often times it can be plugged into veekun after the first 3 hints.
    Bring steels for defence rounds.


    Plants: Razor Wind, Slash
    Water: Powder Snow, Surf
    Boulder: Superpower, Telekinesis
    Toxic: Defog, Mist
    Pit: Fly, Vine Whip
    Ice: Heat Wave, Chip Away
    Flame: Hydro Pump, Vacuum Wave
    Electric: Disable, Mud Sport
    Dark: Flash Cannon, Echoed Voice
     
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  15. beforedawn

    beforedawn Active Member

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    This thread has been dead for a month now, so I dunno how ok it is for me to bump this, but it's still relevant, so...

    I got to 5060 points and 7-4 with the following team:
    -Swampert, Blaziken, Aegislash
    -Klefki, Articuno, Chesnaught
    -Aegislash, Hydreigon, Torterra

    I actually disagree with this set up, because Team 1 is helpless against attacking Water opponents, and Team 2 is helpless combating Fire.

    Also, in old Pyramid, I've heard that Aegi-Hydrei-Blazi was universally one of the best, if not THE best to take out hordes. But I don't know how much of that is still true nowadays. Whenever I try that combination out, it seems to get perfect clearance a lot less. That's not even considering the type bans hordes sometimes put.
     
  16. beforedawn

    beforedawn Active Member

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    (04:24:33) fitzy: plants - poison powder
    (04:24:33) fitzy: water - misty terrain?
    (04:24:33) fitzy: boulder - Drill run
    (04:24:33) fitzy: toxic - twister
    (04:24:33) fitzy: pit - string shot
    (04:24:33) fitzy: ice - scald
    (04:24:33) fitzy: flame - gust
    (04:24:33) fitzy: electric - discharge
    (04:24:33) fitzy: dark - shadow sneak
     
  17. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    Updated the tier list to reflect updates. Venusaur wasn't even ranked before lol.

    Posting a bit of reasoning for the more important changes.

    Mega Altaria A+ -> S
    - Irreplaceably strong in hidden and defense rooms. Also pretty good in hordes and hazard rooms.

    Hydreigon A+ -> A
    Dragon not as dominant anymore in horde rooms, and horde rooms are really the only thing Hydreigon is exceptionally good at. 4x Fairy weakness makes it risky to use in hidden rooms. In defensive rooms, it has to deal with a lot of random Bug and Fighting moves (lots of stuff gets random Fury Cutter or Brick Break). And it has ZERO 4x attack types, meaning it's actually pretty bad for statue attacking.

    Blaziken S -> A+
    Okay, Blaziken is clearly one of the best mons. It get 2 4x attack types for statues/hiddens (Ice and Steel) and is even surprisingly good in Defensive rooms. Not to mention a plethora of hazard rooms. I just don't think it has the same absurd usefulness of Swampert and Mega Alt. I think Swamp and Alt should be on every team is possible, whereas Blaziken is, while by all means useful, not irreplaceable.

    Aurorus A -> A+
    Aurorus is about as good as Blaziken, maybe a little less. It gets a 4x attack type, and is insanely good at smashing statues. In hidden rooms, defense is a bit of an issue, with lots of Steels and Fighting types to look out for, but if you read a Flying type it will die. Dragon is also very common. But even better is Aurorus' hazard move pool, which has a unique combination of Discharge and Powder Snow. These HMs are pretty uncommon (see: viable Elecs and Ice) so they don't overlap much. Aurorus is also a champ at Inverted battles.

    Aegislash S -> A+
    Aegislash is a one trick pony. It has awful HMs. It has beyond horrific offensive potential, especially on statues. In defensive rooms, it isn't even the best option imo (Skarmory is better), but it sees a lot of use anyway. I would drop Aegislash to A but people would freak out too much. The one thing it is really good at is turtling in Hidden / Strong rooms. Unless you can't read a Primal Groudon or Mega Camerupt you're pretty much safe from disaster, while resisting all the Psychics/Flyings/Dragons/Fightings in the legendary pool.

    Scizor B -> A
    Great HMs, it's useful to be able to hit Plants twice. Only 1 weakness, which means it's great to use in the endgame where at 2x hit will kill you anyway (because who cares if it's a 4x hit at that point). Also pretty good in Hidden / Strong room.

    Venusaur ??? -> A
    Amazing HM pool. It can clear 2 Pits without even using up your slot for Fly. Poison Powder and Grassy Terrain are also fantastic, because they're so freaking rare they never overlap. I could buy an argument for A+. Not to mention being able to hit Fairies in a Horde where Steel is nerfed is very useful.

    ---

    I am also wondering where to rank the Nidos. They seem like they should be B+/A- with the ability to smash open Boulders, but they don't have much else going for them.
     
  18. La.Neptune

    La.Neptune Active Member

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    Er some Suggestions..

    Mantine : ??? -> B-

    Learns a good amount of HM's though the typing is not excellent.Needs more Testing though.

    Skarmory : A- -> B+

    Learns a fair amount of HM's but its typing causes many problems.Get hits by neutral moves most of the time while in defense compared to Aegislash.

    Venusaur : A -> A+

    Unique combination of HM's (String Shot/Poison Powder/Grassy Terrian/Vine Whip) and does good work in Hazard Control Teams most of the time.
     
  19. Yttrium

    Yttrium Well-Known Member Developer Developer

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    Do we have a list of what moves clear what hazards?

    Also do you have a suggested team for people who never Pyramid and don't know what teams to bring?
     
  20. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    @Joeypals!! 's team should work http://pokemon-online.eu/threads/34890/#post-481743
    No megas or legends required.

    Most of my teams nowadays use Mega Alt so they aren't ideal for beginners unless you have a stash of mega stones.

    Mantine for B+. It's at least as good as Masquerain.

    Skarmory is better in defense room than Aegislash.

    Skarmory: 6 neutral, 2 weakness, 10 resist/immune
    Aegislash: 2 neutral, 4 weakness, 12 resist/immune

    While Aegislash has overall more resistances, Skarmory is less than half as likely to take a super-effective hit. Two of the weaknesses Aegislash gains, Ground and Dark, tend to be on a lot of random attackers through Mud Slap and Knock Off/Fling. Electric, Ice, and Fire tend to be on elemental attackers which are easily read (if it's elemental punches for instance you can use something like else).

    Skarmory also is part of a Skarm/Swamp/Mega Altaria horde combo which beats literally everything except pure Ghost. Only downside is Skarmory's horrible BST which makes it lose matches it should win, like Espurr and Tauros. Hydreasishpert is maybe a bit better overall (it loses to Dark and Gliscor but has higher BST overall)

    Venu should probably be A+ but I'm not sure yet.

    I should also add Drifblim (forgot about it) to A or A- I think for its hazard moves. It's decent in defense rooms as well.
     
    Last edited: Nov 2, 2016
  21. La.Neptune

    La.Neptune Active Member

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    Plants-Razor Wind/slash/Poison Powder

    Water Stream- Powder Snow/ Surf/Grassy Terrain

    Boulder-Superpower/ Telekinesis/Drill Run

    Toxic Gas-Defog/ Mist/Twister

    Pit-Fly/Vine Whip/String Shot

    Ice Pillar- Heat Wave/Chip Away/Scald

    FlameThrower- Hydro Pump/ Vacuum Wave/Gust

    Electric Fence- Disable/ Mud Sport/Discharge

    Darkness- Flash Cannon/ Echoed Voice/Shadow Sneak
     
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  22. MUMU

    MUMU DNR KILLED IT

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    I think Blaziken is safe to put back on S

    It does enough stuff to qualify as it is(For one Plant and Flame being hardest hazards to deal with reliably), but it's overall p good multi-purpose anyway , and steel statues are threatening to the point where they alone would make it S even if it didn't have so many others roles and/or Mega Access.

    Sableye All To Blacklist since Spiritomb has higher bst than even mega Sableye and has same HMs I think (Shadow Sneak and Telekinesis)
     
  23. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    Articuno B+ -> A-
    Blaziken A+ -> S
    Greninja A- -> A
    Keldeo A- -> A
    Klefki B -> A-
    Venusaur A -> A+
    Zapdos A -> A+



    Dragonite A -> A-
    Empoleon A -> A-
    Torterra A- -> B+

    Drifblim to A
     
  24. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    I will update this soon, because a lot of mons got buffed in the update. The changes are posted here for... reasons.

    There are three main changes you should know about:
    Hazard rooms:
    On the surface hazard rooms' difficulty has been increased. They deal more set damage if not cleared, and can have a higher rate of hidden at lower levels.
    Also, abilities can clear hazards.​
    Additionally, a new hazard, Barrier has been added. The list of hazards and what can clear them now reads:​
    Code (text):
    1.  
    2. 0. Plants - Slash Poison Powder Razor Wind + Tough Claws
    3. 1. Stream - Surf Grassy Terrain Powder Snow + Swift Swim
    4. 2. Boulders - Superpower Telekinesis Drill Run + Telepathy
    5. 3. Gas - Twister Defog Mist + Snow Cloak
    6. 4. Pit - Fly Vine Whip String Shot + Levitate
    7. 5. Chip Away Scald Heat Wave + Flame Body
    8. 6. Flames - Gust Hydro Pump Vacuum Wave + Flash Fire
    9. 7. Fence - Discharge Disable Mud Sport + Sand Force
    10. 8. Dark - Flash Cannon Echoed Voice Shadow Sneak + Illuminate
    11. 9. Barrier - Iron Head Bulldoze Teleport + Infiltrator
    12.  
    Lastly, you can only encounter 9 of these hazards per run. The hazard you do not encounter is determined by the last digit of the number of the last Pokémon in the leader's party. For instance, the leader bringing Venusaur in the third slot (#3) prevents you from encountering Gas. Use this to expand versatility amongst teams.​

    Statue rooms:
    These deal less damage, but take longer to clear. They also deal less damage to each player after sustaining heavy damage.​
    Also, the third type will not be revealed until it is broken, so be ready to use your math skills to figure them out.​

    Flower Girl:
    Use this costume to make single-type Pokémon perform better. It buffs them in most rooms.​

    Overall changes:
    Tweaks to damage in rooms. Notably Puzzle rooms can deal a lot of hurt now. Trainer rooms also deal damage at a higher rate without a perfect score.​
    Also, earlier floors deal higher damage, so it's important to stay focused from the beginning.​
    You are less likely to encounter the same room twice in a row.​

    That's all for now, let me know if you have any questions in the thread!
     
    Last edited: Dec 5, 2018
  25. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    Wow, this got outdated. So we had a conversation on the server and came up with this kind of update to the rankings given some new stuff.

    Top tier (ordered)
    S++: Swamp
    S+: Mega Altaria Blaziken
    S: Magearna Skarmory Zapdos Venusaur

    High tiers (not ordered)
    A+: Hydreigon/Togekiss/Aurorus/Empoleon/Articuno/Drifblim/Tapu Koko
    A: Aegislash/Greninja/Scizor/Charizard/Poliwrath/Chandelure
    A- Masquerain/Rotom-N/Dragonite/Salamence/Mantine/Froslass/Mega Metagross/Mega Garchomp

    Mid tiers:
    B+ Arcanine/Tyranitar

    Tapu Koko and Magearna are fairly untested and mainly theoretical, but they are somewhat common now so worth a shot.

    Top TiersRankTotalHazardDefenseHorde/TrainerStrongStatue
    Mega SwampertS++461179610
    SwampertS++441078610
    Mega AltariaS+425109108
    BlazikenS+421077711
    YveltalS40881086
    MagearnaS392111196
    ZapdosS3999777
    Giratina-OS401091074
    DrifblimS-3898498
    WhimsicottS-3888886
    Rotom-FanS-3889777
    Tapu KokoS-38598106
    High TiersRankTotalHazardDefenseHorde/TrainerStrongStatue
    SkarmoryA+37610975
    VenusaurA+37107767
    ArticunoA+37104599
    Tapu FiniA+37910954
    HydreigonA+36671085
    TogekissA+3658887
    ChandelureA+36107766
    TyranitarA+36551088
    ShiftryA+3676887
    GolurkA+3667887
    Mega AerodactylA3595768
    GreninjaA3577876
    FlygonA3596686
    FlorgesA3558886
    MimikyuA3538897
    EmpoleonA3469887
    LugiaA34105766
    ScizorA3498674
    Rotom-WashA3497765
    Rotom-NA3486677
    FroslassA3496586
    CrobatA3498566
    Mega GarchompA3466886
    WeavileA3444998
    VolcaronaA3496766
    JellicentA3459866
    Primal GroudonA34469510
    DialgaA34510982
    Alolan SandslashA3384777
    AegislashA3349974
    LatiasA3387963
    PoliwrathA3398547
    AurorusA33815910
    MantineA3397656
    DragoniteA3367965
    Mega Charizard XA33871053
    CharizardA-3266668
    Rotom-CA-3285577
    Rotom-HA-3284677
    Rotom-FrostA-3283489
    Mega MetagrossA-3268954
    GourgeistA-3237877
    AbsolA-3296575
    KyuremA-3246688
    GalvantulaA-3296377
    Mega SteelixA-3298933
    RibombeeA-32 8798
    DrilburA-3296366
    MamoswineA-3275677
    HeatranA-32561064
            
    MasquerainB+3196466
    SpiritombB+3157487
    CameruptB+31367510
    KrookodileB+3126887
    GolduckB+30107643
    KingdraB+30107643
    GliscorB+3077754
    Alolan NinetalesB+3063489
    Alolan GolemB+3036489
    ZekromB+3048954
    ShedinjaB+3077385
    HaxorusB+3078762
    TyrantrumB+3026886
    KabutopsB+3095466
    DiancieB+29 21098
    HoundoomB+2936776
    StunfiskB+2967556
    TornadusB+2967754
    BearticB28101377
    TropiusB2895464
    ArcanineB2856764
    SlowbroB2896643
    VenomothB2796354
    ClaydolB2776446
    NidoXB2776356
    RaichuB2746377
    MismagiusB2756565
    ArmaldoB2794455
    KartanaB2739933
    BisharpB2737764
    SurskitB2798244
    Alolan ExeggutorB2775663
    Farfetch'dB2796543
    Kommo-oB27171045
    ParasectB-2674474
    QwilfishB-2668543
    HariyamaB-2675545
    JynxB-2643576
    GengarB-2656564
    GardevoirB-2673376
    TorterraB-2664565
    LudicoloB-2666356
    MagnezoneB-2646844
            
    MewC+25125233
    Mega AggronC+2548823
    ExeggutorC+2575563
    DragalgeC+2548742
    Kommo-oC+251410  
    Alolan RaichuC+2546375
    PinsirC+2474554
    VolcanionC+2455644
    VictiniC+2436654
    LucarioC+2437752
    SerperiorC+2455653
    MarshadowC+2417754
    RhyperiorC+2463456
    NincadaC+2445465
    ChesnaughtC2345653
    CradilyC2344555
    DewgongC2365354
    BuzzwoleC2326555
    MagcargoC2332567
    NosepassC2354356
    NihilegoC2312677
    CrabominableC2333557
    SmeargleC22153 4 
    GalladeC2274542
    DrapionC2237552
    WigglytuffC-2136552
    ProbopassC-2153544
    TerrakionC-2124645
            
    PangoroD2055532
    HawluchaD2037523
    HelioptileD2046253
    SalazzleD1834335
    MalamarD1855242
    AbomasnowD1734334
    LunalaD1614443
    TrubbishD1626323
    GirafarigD1556121
    ToxicroakD1435411
     
    Last edited: Nov 9, 2019
  26. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

    Joined:
    Aug 17, 2010
    Messages:
    1,008
    Likes Received:
    538
    PO Trainer Name:
    Miki Sayaka
    We just finished ranking 74 Pokémon on their viability, now it's time to make it all outdated!

    Updates (12/16/2019):
    Anagram Rooms: Types must be revealed - at least one of the two "bad type" Pokémon must be dual type. Hopefully this doesn't crash!
    Strong Rooms: Now have 3 difficulty levels - basic, megas or formes, and all-inclusive. That means at higher levels Alolan/Galarian formes can appear, and megas won't appear on floor 1. It will tell you what subset can appear, so keep that in mind!
    Hazard Rooms:
    Code (text):
    1. fence -> mechas: lose sand force, mud sport. gain telepathy, signal beam
    2. boulders: lose telepathy, gain sand force
    3. barrier: lose bulldoz, gain minimize
    4. ice: lose flame body, gain thick fat
    5. pit: lose vine whip, gain power whip
    6. dark: lose flash cannon, gain moonblast
    The hazard room anthology now looks like this:
    Code (text):
    1. 0. Plants - Slash Poison Powder Razor Wind + Tough Claws
    2. 1. Stream - Surf Grassy Terrain Powder Snow + Swift Swim
    3. 2. Boulders - Superpower Telekinesis Drill Run + Sand Force
    4. 3. Gas - Twister Defog Mist + Snow Cloak
    5. 4. Pit - Fly Power Whip String Shot + Levitate
    6. 5. Ice - Chip Away Scald Heat Wave + Thick Fat
    7. 6. Flames - Gust Hydro Pump Vacuum Wave + Flash Fire
    8. 7. Mechas - Discharge Disable Signal Beam + Telepathy
    9. 8. Dark - Moonblast Echoed Voice Shadow Sneak + Illuminate
    10. 9. Barrier - Iron Head Minimize Teleport + Infiltrator

    Horde Rooms: Banned types changed to Trap types, they deal damage to the user (equal to 10 x the floor) instead of nerfing the mon. Also some tweaks to ban frequencies.
     
    Fate Testarossa and Hearth like this.