[ORAS] ORAS UU CORES

Discussion in 'Past Gens Discussion' started by NananaBatman, Oct 28, 2015.

  1. NananaBatman

    NananaBatman Well-Known Member

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    [​IMG]
    It's a core xd


    Hi hello everyone, welcome to ORAS UU CORES!

    The goal of this thread is for users to post some pokemon combinations that work well in the UU metagame.

    A core is a group of pokemon (2-3) that usually work well together, be it by checking a wide range of threats or by completing each others offensively. All kinds of cores are welcomed, as long as you have tested them and know that they work. Do not post stuff that you "think would work". Users should also post a small description of the core; how it plays and how the mons in it synergise well with each other.

    [​IMG]
    Blastoise (F) @ Blastoisinite
    Trait: Torrent
    EVs: 144 HP / 252 SAtk / 112 Spd
    Modest Nature (+SAtk, -Atk)
    - Scald
    - Aura Sphere
    - Dark Pulse
    - Rapid Spin
    +
    [​IMG]
    Nidoqueen (F) @ Life Orb
    Trait: Sheer Force
    EVs: 176 HP / 252 SAtk / 80 Spd
    Modest Nature (+SAtk, -Atk)
    - Earth Power
    - Stealth Rock
    - Sludge Wave
    - Ice Beam

    Bulky offense core that includes rocks, tspikes absorption and spin. Nidoqueen breaks through Florges whereas Blastoise is capable of defeating Umbreon, Snorlax, Cresselia and Porygon2, meaning that most balanced teams (sans Blissey) struggle to completely stop this core. The speed on Blastoise outspeeds -1 cb Victini, and the speed on queen outspeeds uninvested suicune and gligar (base 85s). You could give Blastoise Ice Beam over Aura Sphere, but then you will not be able to threaten Umbreon which kinda defeats the purpose of this core. Playing with this should be fairly straight forward; get your rocks up and whack at stuff.
     
    Last edited: Oct 28, 2015
    Mikaelson, Edna, bugzinator and 2 others like this.
  2. NananaBatman

    NananaBatman Well-Known Member

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    Reserving this post, I'll be posting all the cores in it.

    OFFENSIVE CORES

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    Blastoise (F) @ Blastoisinite
    Trait: Torrent
    EVs: 144 HP / 252 SAtk / 112 Spd
    Modest Nature (+SAtk, -Atk)
    - Scald
    - Aura Sphere
    - Dark Pulse
    - Rapid Spin
    +
    [​IMG]
    Nidoqueen (F) @ Life Orb
    Trait: Sheer Force
    EVs: 176 HP / 252 SAtk / 80 Spd
    Modest Nature (+SAtk, -Atk)
    - Earth Power
    - Stealth Rock
    - Sludge Wave
    - Ice Beam

    Bulky offense core that includes rocks, tspikes absorption and spin. Nidoqueen breaks through Florges whereas Blastoise is capable of defeating Umbreon, Snorlax, Cresselia and Porygon2, meaning that most balanced teams (sans Blissey) struggle to completely stop this core. The speed on Blastoise outspeeds -1 cb Victini, and the speed on queen outspeeds uninvested suicune and gligar (base 85s). You could give Blastoise Ice Beam over Aura Sphere, but then you will not be able to threaten Umbreon which kinda defeats the purpose of this core. Playing with this should be fairly straight forward; get your rocks up and whack at stuff.
    [​IMG]
    Beedrill (M) @ Beedrillite
    Trait: Sniper
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Drill Run/Knock Off
    - U-turn
    - Poison Jab
    - Protect

    +
    [​IMG]
    Rotom-Mow @ Choice Specs
    Trait: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Volt Switch
    - Leaf Storm
    - Thunderbolt/Hidden Power Ice
    - Trick

    Pretty simple Voltturn core. Mega Beedrill is capable of pressuring most special walls, and rotom-c threatens the steel/poison types that beat Mega Beedrill. Rotom is used because it can threathen the ground types that would try and block Volt Switch. Hidden power Ice can be used to hit dragons (like Hydreigon), who resists rotom's stabs. Mega Beedrill can use knock off, but drill run is very valuable as it helps deal with pesky steel types. A modest nature can be used on rotom if you feel you really need the extra power, but you risk being outsped by Nidoking, Heracross and Chandelure, which all threathen to OHKO.
    This Core needs something for Mega Aerodactyl, as it can OHKO bee and damage rotom quite a bit with stone edge. Hazard control is also necessary, otherwise Beedrill will basically kill itself.
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    Victini @ Expert Belt
    Trait: Victory Star
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Bolt Strike
    - Grass Knot
    - Glaciate/Dazzling Gleam
    - V-create
    +
    [​IMG]
    Tyrantrum (F) @ Life Orb
    Trait: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Rock Polish
    - Head Smash
    - Outrage/Dragon Claw
    Expert Belt Victini is an amazing mon with very few checks (Rotom-h and Arcanine come to mind). Tyrantrum can smack these and allow Victini to tear the opposing team apart. Victini, on the other hand, lures in waters/fat grounds, which can be defeated by Grass Knot/Bolt Strike, giving Tyrantrum a chance to sweep. The key to playing this properly is to bluff a scarf on Victini; don't straight grass knot that pert if you just V-create'd it, because you'll ruin everything if your opponent scouts with another mon/protects. Instead, make your opponent think he's safe and get a surprise KO mid-game, which can drastically change your opponent's plans. This is why a Life Orb on tini is not recommended, as it cannot lure/bluff as effectively. Glaciate vs Dazzling Gleam is pretty much Salamence vs Hydreigon, although Glaciate's speed drop can come in handy at times. Tyrantrum can run Dragon Claw if you really don't like locking yourself into Outrage, but do note that even with a Life Orb, it isn't rly that strong. Donot run an Adamant nature because you won't be able to outspeed scarf base 100 mons at +2 (even Hydreigon will outspeed you).
    Victini really appreciates a spinner. Mega Blastoise gets a special mention because it doesn't ruin offensive momentum and can pressure Snorlax/Cresselia/P2, things Victini can struggle with.
    [​IMG]

    Chandelure (M) @ Choice Scarf
    Trait: Flash Fire
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Shadow Ball
    - Flamethrower
    - Memento
    - Trick

    +

    [​IMG]

    Slurpuff (M) @ Sitrus Berry
    Trait: Unburden
    EVs: 52 HP / 200 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Belly Drum
    - Play Rough
    - Aromatherapy/Return
    - Drain Punch

    This is an offensive core based on Memento Chandelure. Chandelure is a good switch in overall for Steel moves, can take care of foretress and cripple some pokemon such as blastoise to prepare a sweep with Slurpuff. Trick can cripple pokemon such as blissey and florges, and memento reduces by 2 stages both atk and spe atk of the opponent pokemon. I prefer a Jolly nature to outspeed most scarfers such as Mienshao and base 100 speed. Belly Drum Slurpuff is like one of the best cleaner with its good movepool. I prefer aromatherapy to set up on rotom-h and bulky spreader who can't hit hard enough to take down slurpuff. Return is another option you could opt for if your team doesn't need Aromatherapy support
    [​IMG]
    Sharpedo @ Sharpedonite
    Ability: Speed Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Waterfall
    - Crunch
    - Ice Fang
    - Protect
    +
    [​IMG]
    Shaymin @ Life Orb
    Ability Natural Cure
    EVs: 4 Hp / 252 SpA / 252 Spe
    Timid Nature
    - Seed Flare
    - Dazzling Gleam / Hidden Power Ice
    - Earth Power
    - Synthesis / Rest

    Hy I'll be posting some of my favorite cores. I'll start with an offensive orientated core. It's purpouse is breaking bulky waters w/ Shaymin so Sharpedo can clean.
    The set on Sharpedo is p standard doesn't need much explanation.
    Shaymin's set is obligatory Seed Flare then Dazzling Gleam where Hidden Power Ice can be used, too. Dazzling Gleam ohkos Hydreigon and deals with fighting types. Hidden Power Ice is mainly to ohko Salamence in trade of ohkoing Hydreigon and still can hit Crobat which otherwise walls this set.
    Earth Power is needed for Fire Types and Steel Types.
    Synthesis is for longativity but Rest can be used too if ur scared of status.
    Conclusion:
    Shaymin beats waters with seed flare while still having the coverage to deal heavy dmg to other things
    and Sharpedo takes huge advantage of it.
    [​IMG]
    Aerodactyl (F) @ Aerodactylite
    Trait: Rock Head
    EVs: 40 HP / 252 Atk / 216 Spd
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Roost
    - Pursuit
    - Stone Edge

    +
    [​IMG]
    Infernape (M) @ Expert Belt
    Trait: Blaze
    EVs: 76 Atk / 180 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Close Combat
    - Grass Knot
    - Nasty Plot
    - Fire Blast

    This Infernape set is pretty much a stallbreaker and it can lure fat water types effectively (+2 grass knot wrecks suicune). However, it cannot touch Chandelure to save its life. This is where pursuit Mega Aerodactyl comes in, as it outspeeds Chandelure (thus forcing the switch) and as such can pursuit it for the KO. Pursuit also helps Aero revenging Victini, which is also annoying for Infernape. On the other hand, Infernape beating fat waters means Aerodactyl can have an easier time mopping stuff up. You can run Focus Blast on Infernape and drop GK for Vacuum Wave if you feel you're not gonna miss anything, since Focus Blast is powerful enough to muscle through fat waters at +2. Do note that missing can cost Infernape's life, so use Focus Blast at your own risks.
    Victini @ Expert Belt
    Trait: Victory Star
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - V-create
    - Bolt Strike
    - Glaciate
    - Grass Knot

    Magneton @ Choice Specs
    Trait: Magnet Pull
    EVs: 116 HP / 252 SAtk / 140 Spd
    IVs: 30 HP / 30 SAtk
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Volt Switch
    - Flash Cannon
    - Hidden Power [Grass]


    Beedrill (F) @ Beedrillite
    Trait: Swarm
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - U-turn
    - Poison Jab
    - Swords Dance/Knock Off/Pursuit/Drill Run
    - Protect

    Magneton traps steels for Bee and Victini lures stuff like hippo/swampert/salamence to help bee do massive work and making it able to clean up late game. This core struggles with mega aero so make sure to have other teammates to accommodate for that weakness.
    Suicune @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 236 Def / 20 Spd
    Bold Nature (+Def, -Atk)
    - Scald
    - Calm Mind
    - Rest
    - Sleep Talk

    Dugtrio (F) @ Life Orb
    Trait: Arena Trap
    EVs: 224 Atk / 32 Def / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Earthquake
    - Rock Tomb
    - Sludge Wave
    - Stealth Rock

    This core works really, really well vs offense. Dugrtio traps electrics like raikou, heliolisk, whimsicott, toxicroak, all offense's common answer to cune. 32 defense evs to survive adamant LO sucker from croak everytime and sludge wave ohkos offensive whims.

    DEFENSIVE CORES

    [​IMG] +[​IMG] +[​IMG]
    Suicune @ Leftovers
    Trait: Pressure
    EVs: 240 HP / 252 Def / 16 Spd
    IVs: 0 Atk
    Bold Nature (+Def, -Atk)
    - Sleep Talk
    - Rest
    - Scald
    - Calm Mind/Roar
    +
    Crobat (F) @ Black Sludge
    Trait: Infiltrator
    EVs: 240 HP / 52 Def / 216 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brave Bird
    - Defog
    - Roost
    - U-turn
    +
    Florges (F) @ Leftovers
    Trait: Flower Veil
    EVs: 248 HP / 236 Def / 24 SDef
    IVs: 0 Atk
    Calm Nature (+SDef, -Atk)
    - Protect
    - Wish
    - Moonblast
    - Aromatherapy

    Balanced core that features hazard control which is always cool. These 3 mons work pretty well together (just look at typings/resistances and you'll see). Suicune's set can be changed if you so wish (roar cune makes for a core that is even harder to take down). Nidos threaten this core a lot so make sure you're packing something for them on the rest of your team.
    [​IMG] +[​IMG]

    Empoleon @ Shuca Berry
    Ability: Torrent
    EVs: 212 HP / 252 SpA / 44 Spd
    Modest Nature
    - Defog
    - Scald/Hydro Pump
    - Ice Beam
    - Grass Knot/Roar
    +
    Gligar (F) @ Eviolite
    Trait: Immunity
    EVs: 240 HP / 16 Def / 252 SDef
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Stealth Rock
    - U-turn/Toxic
    - Roost

    Hazard core that has really good typing synergy. You can make Empoleon specially defensive and give Gligar more defense if you so wish, but even without too much investment the latter can take on most fightning types. You can switch up Defog and Sr between the two, but you will need to give up Immunity on Gligar. Get something for fire types if you plan on using this.
    [​IMG] +[​IMG]
    Tentacruel (F) @ Black Sludge
    Trait: Clear Body
    EVs: 232 HP / 252 Def / 24 Spd
    Bold Nature (+Def, -Atk)
    - Toxic Spikes
    - Rapid Spin
    - Knock Off/Acid Spray
    - Scald
    +
    Bronzong @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 8 Def / 252 SDef
    IVs: 0 Spd
    Sassy Nature (+SDef, -Spd)
    - Earthquake
    - Stealth Rock
    - Toxic
    - Gyro Ball

    Again, hazards core with very good defensive synergy (you even get toxic spikes!). Acid Spray is useful on Tentacruel if you want to annoy the shit out of Suicune, but otherwise Knock Off is just better in most cases. The evs are pretty much set on this 1, I would advise against switching them up (if you make Tentacruel SP def you will lose to fire/fightning types, whereas making Zong defensive ensures you lose to all electric types). Hydreigon is a massive threat to this core, so consider patching that weakness up when building.
    BALANCED CORES

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    Suicune @ Leftovers
    Ability: Pressure
    EVs: 240 HP / 252 Def / 16 Spe
    Bold Nature
    - Scald
    - Roar
    - Rest
    - Sleep Talk
    +
    [​IMG]
    Chesnaught @ Leftovers
    Ability: Bulletproof
    EVs: 248 HP / 252 Def / 8 SpD
    Impish Nature
    - Drain Punch
    - Spikes
    - Leech Seed
    - Spiky Shield
    +
    [​IMG]
    Aerodactyl-Mega @ Aerodactylite
    Ability: Pressure
    EVs: 200 HP / 92 SpD / 216 Spe
    Jolly Nature
    - Taunt
    - Stone Edge
    - Earthquake
    - Roost

    Heres a more defensiv core i build. It's based on Spiking up with chesnaught prevents defogs with aero and phaze around with roar cune.
    Suicune is the key of the team as it phazes out the opponent letting him take heavy dmg if all spikes are up which chesnaught sets up, aero prevents them from defogging the hazards away. Movesets:
    Basic rest talk cune sets with roar over cm to phaze around a be a check to setup sweepers.
    Basic phy def chesnaught set with the recovery combination of leech seed spiky shield and drain punch.
    The aero set is more exquisite i made the evs myself they are very useful and i can just recommended them. It's very bulky so it can taunt these defoggers easily, it's hp and spdef evs are based on that it lives a torrent scald from empoleon at full so it can beat it 1v1 w/o a scald burn. Eq 2hkos which is also why i choose this moves it also 2hkos cobalion and is a good option anyway combined with stone edge.
    Roost is for longativity and taunt to prevent defog ofc. The evs also prevent a 3hko from scarf chandies shadow ball or sceptiles giga drain, which cuz the speed evs are based so that it can outspeed scared base 80's and mega bee + mega sceptile. Use this core it works so decent against balance/fat builds. A good team option would be forretress cuz it can setup rocks which would help the phazing and rapid spin them away for your own control.

    [​IMG]
    Krookodile @ Dread Plate
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Knock Off
    - Pursuit
    - Earthquake
    - Stealth Rock
    +
    [​IMG]
    Snorlax @ Leftovers
    Ability: Thick Fat
    Happiness: 0
    EVs: 144 HP / 184 Def / 180 SpD
    Careful Nature
    - Curse
    - Frustration / Body Slam
    - Rest
    - Sleep Talk

    One of my favorite Balance build cores. It's based on Pursuit trapping ghosts with Krookodile so Snorlax can setup curses and win. Not much to say.
    Krookodile is choosed cuz it has a great matchup versus most of the ghosts. The moveset is as offensive as possible. Dread Plate is used so your pursuit and knock off ar powered. Eq is another powerful set which helps krook and dual stab is always good. Stealth rocks are there because they're useful and fit good on krookodile.
    Snorlax is mostly the wincon after the ghost is dead. The spread is the standard one which makes it live an hjk from Mienshao after +1 and still has a lot special evs so it can setup on special attacking mons and serve as check to them aswell.
    Curse is the main setup move and rest is there cuz it doesn thave any better recovery so we go with the combination of rest talk. I personally prefer frustration cuz i like the power when im not at +1 and also the more pp i sway better if it comes down to a pp stall. Body Slam is nice for spreading para but thats own preference. for team options a fighting counter/check is appreciated ^_^.

    [​IMG] +[​IMG]+ [​IMG]
    Salamence (M) @ Life Orb/Dragon Fang
    Trait: Intimidate
    EVs: 252 SAtk / 4 SDef / 252 Spd
    IVs: 0 Atk
    Timid Nature (+Spd, -Atk)
    - Defog
    - Draco Meteor
    - Fire Blast
    - Roost
    +
    Whimsicott (M) @ Leftovers/Pixie Plate
    Trait: Prankster
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Moonblast
    - Encore
    - U-turn
    +
    Cobalion @ Shuca Berry
    Trait: Justified
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Iron Head
    - Stealth Rock
    - Swords Dance

    Balanced core featuring rocks+hazard control. Fits better on offensive teams, gives you a nice steel/dragon/fairy core that is capable of dishing out some damage which is always nice. You could give Salamence a little more hp if you think it isn't tanking enough, but since this should be used on offensive teams, you don't need super walling abilities. Same goes for whimsicott.



    ARCHIVED CORES
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    Staraptor (M) @ Choice Band
    Trait: Reckless
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brave Bird
    - Close Combat
    - Double-Edge
    - U-turn

    +
    [​IMG]

    Aerodactyl (M) @ Aerodactylite
    Trait: Rock Head
    EVs: 40 HP / 252 Atk / 216 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Aerial Ace
    - Roost/Hone Claws
    - Stone Edge

    Birdspam in UU. Fairly easy to use: Use Staraptor to wallbreak (Staraptor 2hkos pretty much evrything that isnt a resist, even max def cress is a 2hko after rocks) and use Aero to clean the mess. Aero can use Hone Claws if you're using a very offensive team, but roost is useful on more balanced teams as Aero likes the improved longevity, allowing it to reliably check stuff like Mega Beedrill. Aqua Tail is an option if you're extremely paranoid about gligar and hippo, but Staraptor can get through them anyway and Earthquake is really useful to smack Doublade on the switch.
    It should come to no surprise that hazard control is mandatory for this core. Something for fat steel types (aggron and doublade) is also heavily recommended. A mon with healing wish is also a nice thing to have, as it can give Staraptor a second shot at wallbreaking.
     
    Last edited: May 30, 2016
    Draciel and ASH_CHAMPION like this.
  3. NananaBatman

    NananaBatman Well-Known Member

    Joined:
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    I guess I'll start (lol who else will)

    [​IMG]
    Beedrill (M) @ Beedrillite
    Trait: Sniper
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Drill Run/Knock Off
    - U-turn
    - Poison Jab
    - Protect

    +
    [​IMG]
    Rotom-Mow @ Choice Specs
    Trait: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Volt Switch
    - Leaf Storm
    - Thunderbolt/Hidden Power Ice
    - Trick

    Pretty simple Voltturn core. Mega Beedrill is capable of pressuring most special walls, and rotom-c threatens the steel/poison types that beat Mega Beedrill. Rotom is used because it can threathen the ground types that would try and block Volt Switch. Hidden power Ice can be used to hit dragons (like Hydreigon), who resists rotom's stabs. Mega Beedrill can use knock off, but drill run is very valuable as it helps deal with pesky steel types. A modest nature can be used on rotom if you feel you really need the extra power, but you risk being outsped by Nidoking, Heracross and Chandelure, which all threathen to OHKO.
    This Core needs something for Mega Aerodactyl, as it can OHKO bee and damage rotom quite a bit with stone edge. Hazard control is also necessary, otherwise Beedrill will basically kill itself.

    [​IMG]
    Victini @ Expert Belt
    Trait: Victory Star
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Bolt Strike
    - Grass Knot
    - Glaciate/Dazzling Gleam
    - V-create
    +
    [​IMG]
    Tyrantrum (F) @ Life Orb
    Trait: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Rock Polish
    - Head Smash
    - Outrage/Dragon Claw
    Expert Belt Victini is an amazing mon with very few checks (Rotom-h and Arcanine come to mind). Tyrantrum can smack these and allow Victini to tear the opposing team apart. Victini, on the other hand, lures in waters/fat grounds, which can be defeated by Grass Knot/Bolt Strike, giving Tyrantrum a chance to sweep. The key to playing this properly is to bluff a scarf on Victini; don't straight grass knot that pert if you just V-create'd it, because you'll ruin everything if your opponent scouts with another mon/protects. Instead, make your opponent think he's safe and get a surprise KO mid-game, which can drastically change your opponent's plans. This is why a Life Orb on tini is not recommended, as it cannot lure/bluff as effectively. Glaciate vs Dazzling Gleam is pretty much Salamence vs Hydreigon, although Glaciate's speed drop can come in handy at times. Tyrantrum can run Dragon Claw if you really don't like locking yourself into Outrage, but do note that even with a Life Orb, it isn't rly that strong. Do not run an Adamant nature because you won't be able to outspeed scarf base 100 mons at +2 (even Hydreigon will outspeed you).
    Victini really appreciates a spinner. Mega Blastoise gets a special mention because it doesn't ruin offensive momentum and can pressure Snorlax/Cresselia/P2, things Victini can struggle with.

    [​IMG]
    Staraptor (M) @ Choice Band
    Trait: Reckless
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brave Bird
    - Close Combat
    - Double-Edge
    - U-turn

    +
    [​IMG]

    Aerodactyl (M) @ Aerodactylite
    Trait: Rock Head
    EVs: 40 HP / 252 Atk / 216 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Aerial Ace
    - Roost/Hone Claws
    - Stone Edge

    Birdspam in UU. Fairly easy to use: Use Staraptor to wallbreak (Staraptor 2hkos pretty much evrything that isnt a resist, even max def cress is a 2hko after rocks) and use Aero to clean the mess. Aero can use Hone Claws if you're using a very offensive team, but roost is useful on more balanced teams as Aero likes the improved longevity, allowing it to reliably check stuff like Mega Beedrill. Aqua Tail is an option if you're extremely paranoid about gligar and hippo, but Staraptor can get through them anyway and Earthquake is really useful to smack Doublade on the switch.
    It should come to no surprise that hazard control is mandatory for this core. Something for fat steel types (aggron and doublade) is also heavily recommended. A mon with healing wish is also a nice thing to have, as it can give Staraptor a second shot at wallbreaking.

     
    Edna likes this.
  4. Edna

    Edna Chasing the Dragon Forum Moderator Forum Moderator

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    Edna
    [​IMG]

    Chandelure (M) @ Choice Scarf

    Trait: Flash Fire

    EVs: 252 SAtk / 4 SDef / 252 Spd

    Timid Nature (+Spd, -Atk)

    - Shadow Ball

    - Flamethrower

    - Memento

    - Trick

    [​IMG]

    Slurpuff (M) @ Sitrus Berry

    Trait: Unburden

    EVs: 52 HP / 200 Atk / 252 Spd

    Jolly Nature (+Spd, -SAtk)

    - Belly Drum

    - Play Rough

    - Aromatherapy/Return

    - Drain Punch

    This is an offensive core based on Memento Chandelure. Chandelure is a good switch in overall for Steel moves, can take care of foretress and cripple some pokemon such as blastoise to prepare a sweep with Slurpuff. Trick can cripple pokemon such as blissey and florges, and memento reduces by 2 stages both atk and spe atk of the opponent pokemon. I prefer a Jolly nature to outspeed most scarfers such as Mienshao and base 100 speed. Belly Drum Slurpuff is like one of the best cleaner with its good movepool. I prefer aromatherapy to set up on rotom-h and bulky spreader who can't hit hard enough to take down slurpuff. Return is another option you could opt for if your team doesn't need Aromatherapy support
     
  5. Ice Tea

    Ice Tea :^#)

    Joined:
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    [​IMG]
    Sharpedo @ Sharpedonite
    Ability: Speed Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Waterfall
    - Crunch
    - Ice Fang
    - Protect
    +
    [​IMG]
    Shaymin @ Life Orb
    Ability Natural Cure
    EVs: 4 Hp / 252 SpA / 252 Spe
    Timid Nature
    - Seed Flare
    - Dazzling Gleam / Hidden Power Ice
    - Earth Power
    - Synthesis / Rest

    Hy I'll be posting some of my favorite cores. I'll start with an offensive orientated core. It's purpouse is breaking bulky waters w/ Shaymin so Sharpedo can clean.
    The set on Sharpedo is p standard doesn't need much explanation.
    Shaymin's set is obligatory Seed Flare then Dazzling Gleam where Hidden Power Ice can be used, too. Dazzling Gleam ohkos Hydreigon and deals with fighting types. Hidden Power Ice is mainly to ohko Salamence in trade of ohkoing Hydreigon and still can hit Crobat which otherwise walls this set.
    Earth Power is needed for Fire Types and Steel Types.
    Synthesis is for longativity but Rest can be used too if ur scared of status.
    Conclusion:
    Shaymin beats waters with seed flare while still having the coverage to deal heavy dmg to other things
    and Sharpedo takes huge advantage of it.

    [​IMG]
    Suicune @ Leftovers
    Ability: Pressure
    EVs: 240 HP / 252 Def / 16 Spe
    Bold Nature
    - Scald
    - Roar
    - Rest
    - Sleep Talk
    +
    [​IMG]
    Chesnaught @ Leftovers
    Ability: Bulletproof
    EVs: 248 HP / 252 Def / 8 SpD
    Impish Nature
    - Drain Punch
    - Spikes
    - Leech Seed
    - Spiky Shield
    +
    [​IMG]
    Aerodactyl-Mega @ Aerodactylite
    Ability: Pressure
    EVs: 200 HP / 92 SpD / 216 Spe
    Jolly Nature
    - Taunt
    - Stone Edge
    - Earthquake
    - Roost

    Heres a more defensiv core i build. It's based on Spiking up with chesnaught prevents defogs with aero and phaze around with roar cune.
    Suicune is the key of the team as it phazes out the opponent letting him take heavy dmg if all spikes are up which chesnaught sets up, aero prevents them from defogging the hazards away. Movesets:
    Basic rest talk cune sets with roar over cm to phaze around a be a check to setup sweepers.
    Basic phy def chesnaught set with the recovery combination of leech seed spiky shield and drain punch.
    The aero set is more exquisite i made the evs myself they are very useful and i can just recommended them. It's very bulky so it can taunt these defoggers easily, it's hp and spdef evs are based on that it lives a torrent scald from empoleon at full so it can beat it 1v1 w/o a scald burn. Eq 2hkos which is also why i choose this moves it also 2hkos cobalion and is a good option anyway combined with stone edge.
    Roost is for longativity and taunt to prevent defog ofc. The evs also prevent a 3hko from scarf chandies shadow ball or sceptiles giga drain, which cuz the speed evs are based so that it can outspeed scared base 80's and mega bee + mega sceptile. Use this core it works so decent against balance/fat builds. A good team option would be forretress cuz it can setup rocks which would help the phazing and rapid spin them away for your own control.

    [​IMG]
    Krookodile @ Dread Plate
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Knock Off
    - Pursuit
    - Earthquake
    - Stealth Rock
    +
    [​IMG]
    Snorlax @ Leftovers
    Ability: Thick Fat
    Happiness: 0
    EVs: 144 HP / 184 Def / 180 SpD
    Careful Nature
    - Curse
    - Frustration / Body Slam
    - Rest
    - Sleep Talk

    One of my favorite Balance build cores. It's based on Pursuit trapping ghosts with Krookodile so Snorlax can setup curses and win. Not much to say.
    Krookodile is choosed cuz it has a great matchup versus most of the ghosts. The moveset is as offensive as possible. Dread Plate is used so your pursuit and knock off ar powered. Eq is another powerful set which helps krook and dual stab is always good. Stealth rocks are there because they're useful and fit good on krookodile.
    Snorlax is mostly the wincon after the ghost is dead. The spread is the standard one which makes it live an hjk from Mienshao after +1 and still has a lot special evs so it can setup on special attacking mons and serve as check to them aswell.
    Curse is the main setup move and rest is there cuz it doesn thave any better recovery so we go with the combination of rest talk. I personally prefer frustration cuz i like the power when im not at +1 and also the more pp i sway better if it comes down to a pp stall. Body Slam is nice for spreading para but thats own preference. for team options a fighting counter/check is appreciated ^_^.
    I'm done hah gonna post more when I'm not so busy!
     
    Last edited by a moderator: Oct 28, 2015
    Draciel and NananaBatman like this.
  6. NananaBatman

    NananaBatman Well-Known Member

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    [​IMG]
    Aerodactyl (F) @ Aerodactylite
    Trait: Rock Head
    EVs: 40 HP / 252 Atk / 216 Spd
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Roost
    - Pursuit
    - Stone Edge

    +
    [​IMG]
    Infernape (M) @ Expert Belt
    Trait: Blaze
    EVs: 76 Atk / 180 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Close Combat
    - Grass Knot
    - Nasty Plot
    - Fire Blast

    This Infernape set is pretty much a stallbreaker and it can lure fat water types effectively (+2 grass knot wrecks suicune). However, it cannot touch Chandelure to save its life. This is where pursuit Mega Aerodactyl comes in, as it outspeeds Chandelure (thus forcing the switch) and as such can pursuit it for the KO. Pursuit also helps Aero revenging Victini, which is also annoying for Infernape. On the other hand, Infernape beating fat waters means Aerodactyl can have an easier time mopping stuff up. You can run Focus Blast on Infernape and drop GK for Vacuum Wave if you feel you're not gonna miss anything, since Focus Blast is powerful enough to muscle through fat waters at +2. Do note that missing can cost Infernape's life, so use Focus Blast at your own risks.
     
  7. NananaBatman

    NananaBatman Well-Known Member

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    B U M P

    Aight so heres a few common cores that for some reasons no1 mentionned yet.

    [​IMG] +[​IMG] +[​IMG]
    Suicune @ Leftovers
    Trait: Pressure
    EVs: 240 HP / 252 Def / 16 Spd
    IVs: 0 Atk
    Bold Nature (+Def, -Atk)
    - Sleep Talk
    - Rest
    - Scald
    - Calm Mind/Roar
    +
    Crobat (F) @ Black Sludge
    Trait: Infiltrator
    EVs: 240 HP / 52 Def / 216 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brave Bird
    - Defog
    - Roost
    - U-turn
    +
    Florges (F) @ Leftovers
    Trait: Flower Veil
    EVs: 248 HP / 236 Def / 24 SDef
    IVs: 0 Atk
    Calm Nature (+SDef, -Atk)
    - Protect
    - Wish
    - Moonblast
    - Aromatherapy

    Balanced core that features hazard control which is always cool. These 3 mons work pretty well together (just look at typings/resistances and you'll see). Suicune's set can be changed if you so wish (roar cune makes for a core that is even harder to take down). Nidos threaten this core a lot so make sure you're packing something for them on the rest of your team.

    [​IMG] +[​IMG]+ [​IMG]
    Salamence (M) @ Life Orb/Dragon Fang
    Trait: Intimidate
    EVs: 252 SAtk / 4 SDef / 252 Spd
    IVs: 0 Atk
    Timid Nature (+Spd, -Atk)
    - Defog
    - Draco Meteor
    - Fire Blast
    - Roost
    +
    Whimsicott (M) @ Leftovers/Pixie Plate
    Trait: Prankster
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Moonblast
    - Encore
    - U-turn
    +
    Cobalion @ Shuca Berry
    Trait: Justified
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Iron Head
    - Stealth Rock
    - Swords Dance

    Balanced core featuring rocks+hazard control. Fits better on offensive teams, gives you a nice steel/dragon/fairy core that is capable of dishing out some damage which is always nice. You could give Salamence a little more hp if you think it isn't tanking enough, but since this should be used on offensive teams, you don't need super walling abilities. Same goes for whimsicott.

    [​IMG] +[​IMG]

    Empoleon @ Shuca Berry
    Ability: Torrent
    EVs: 212 HP / 252 SpA / 44 Spd
    Modest Nature
    - Defog
    - Scald/Hydro Pump
    - Ice Beam
    - Grass Knot/Roar
    +
    Gligar (F) @ Eviolite
    Trait: Immunity
    EVs: 240 HP / 16 Def / 252 SDef
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Stealth Rock
    - U-turn/Toxic
    - Roost

    Hazard core that has really good typing synergy. You can make Empoleon specially defensive and give Gligar more defense if you so wish, but even without too much investment the latter can take on most fightning types. You can switch up Defog and Sr between the two, but you will need to give up Immunity on Gligar. Get something for fire types if you plan on using this.

    [​IMG] +[​IMG]
    Tentacruel (F) @ Black Sludge
    Trait: Clear Body
    EVs: 232 HP / 252 Def / 24 Spd
    Bold Nature (+Def, -Atk)
    - Toxic Spikes
    - Rapid Spin
    - Knock Off/Acid Spray
    - Scald
    +
    Bronzong @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 8 Def / 252 SDef
    IVs: 0 Spd
    Sassy Nature (+SDef, -Spd)
    - Earthquake
    - Stealth Rock
    - Toxic
    - Gyro Ball

    Again, hazards core with very good defensive synergy (you even get toxic spikes!). Acid Spray is useful on Tentacruel if you want to annoy the shit out of Suicune, but otherwise Knock Off is just better in most cases. The evs are pretty much set on this 1, I would advise against switching them up (if you make Tentacruel SP def you will lose to fire/fightning types, whereas making Zong defensive ensures you lose to all electric types). Hydreigon is a massive threat to this core, so consider patching that weakness up when building.
     
    Edna likes this.
  8. snaga

    snaga .

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    PO Trainer Name:
    snaga
    B U M P
    Victini @ Expert Belt

    Trait: Victory Star

    EVs: 252 Atk / 4 SAtk / 252 Spd

    Naive Nature (+Spd, -SDef)

    - V-create

    - Bolt Strike

    - Glaciate

    - Grass Knot



    Magneton @ Choice Specs

    Trait: Magnet Pull

    EVs: 116 HP / 252 SAtk / 140 Spd

    IVs: 30 HP / 30 SAtk

    Modest Nature (+SAtk, -Atk)

    - Thunderbolt

    - Volt Switch

    - Flash Cannon

    - Hidden Power [Grass]



    Beedrill (F) @ Beedrillite

    Trait: Swarm

    EVs: 252 Atk / 4 SDef / 252 Spd

    Jolly Nature (+Spd, -SAtk)

    - U-turn

    - Poison Jab

    - Swords Dance/Knock Off/Pursuit/Drill Run

    - Protect

    Magneton traps steels for Bee and Victini lures stuff like hippo/swampert/salamence to help bee do massive work and making it able to clean up late game. This core struggles with mega aero so make sure to have other teammates to accommodate for that weakness.
    Suicune @ Leftovers

    Trait: Pressure

    EVs: 252 HP / 236 Def / 20 Spd

    Bold Nature (+Def, -Atk)

    - Scald

    - Calm Mind

    - Rest

    - Sleep Talk



    Dugtrio (F) @ Life Orb

    Trait: Arena Trap

    EVs: 224 Atk / 32 Def / 252 Spd

    Naive Nature (+Spd, -SDef)

    - Earthquake

    - Rock Tomb

    - Sludge Wave

    - Stealth Rock

    This core works really, really well vs offense. Dugrtio traps electrics like raikou, heliolisk, whimsicott, toxicroak, all offense's common answer to cune. 32 defense evs to survive adamant LO sucker from croak everytime and sludge wave ohkos offensive whims.