TL;DRIssues with the new Journal Quest. Issue #1: First ninja is only player to get the reward. This is the most annoying issue, annoying enough to make me come here and write a novel about it all. Remember when, back in the days, we had a ninja issue with the command /catch? Now we have the same problem with the Journal Quests: if 2 or more people got the right picture simultaneously, the first one to type the /quest journal:number command is the first and only to get the reward and that is UNFAIR. There are many ways to fix this like giving the quest a delay instead of asking for a new photo instantly after the first successful /quest journal:number command. _________ Issue #2: Poor rewards. Getting photos requests a lot of investments: _ sacrificing catches _ sacrificing contests _ sacrificing baits _ ...etc And, on top of that, the photos are very luck-dependant with the big random chances of picture quality and Pokemon states. So, to achieve 1 request you need to sacrifice a lot of stuff and to hope you're lucky enough to hit the specific photo criteria. And, after ALL THAT you receive some worthless score points. _________ Issue #3: Things need more clarity. There is no help that clarifies some basic things: different commands, command /photo's cooldown, the restriction shared with command PokéBalls cooldown, tbe use of score points, how to get more Zoom Lenses, how much Zoom Lenses' number affects quality, ...etc. ______________ EDIT: Also, the spam of 20 photo requests makes things look more confusing since it's a bit hard to memorise all those different varied criteria that are listed completely randomly. Add to that that when you have no idea when a quest is finished and replaced by a new one... LOL. I suggest adding a broadcast message when a quest is replaced or find another solution. I also suggest finding a way to make things look more in order. Maybe you can reduce the number of requests into 3 categories: 4 Easy requests, 6 Medium requests, 8 Hard request. Easy quests could be renewed every day. Medium ones change every week. Hard ones change every month. Easy quests would be stuff like: A photo of Mareep. A photo of a Grass Pokemon eating. A photo of a Fire Pokémon with BST of 345 or above ...etc. Medium ones would be like: A photo of Charizard. A photo of a horde of Mareep. A photo of a White Pokemon eating in an Urban environment. ...etc Hard would be like: A photo of Hydreigon A photo of a horde of Pokemon wit 444 BST or above in a Cave environment. A photo of a Black Pokemon smiling in an Urban environment. ...etc. __________ Suggestion #2: Maybe the command /photo should have a very short cooldown, I even think its cooldown should be a bit lower than Safari Ball's. Suggestion #3: I bet you already have thought about it... this calls for a Photographer Costume.
To expand on what would be cool: Safari Ball catch rate and takes a photo. If the wild Pokemon is explicitly ask for by the Journal then increased catch rate by a factor of 4. Obtained: Relatively hard and rare. Either through the Journal quest itself or from alchemist with material that are obtained in journal quest.
I don't mind the current system tbh, only tweak I'd make atm is allow players 5 minutes to turn in a photo that matches the criteria after the first person does so. This way anyone who had a matching picture (especially those where it's just "take a picture of this pokemon in this contest" can also earn the reward RNG let them have.
Instead adding a delay to reduce photo submission sniping, I'd rather increase photo variation between players. An idea that I had and I may implement: Pokémon may change their action after some balls thrown/photos taken, like changing from 'eating' to 'running'. More suggestions to reduce identical photos would be appreciated.
Perhaps having a set of photo descriptions? And if all of them are displayed before the pokemon gets caught, this one runs away or explodes xdd. Like, running or eating can't be gotten twice, regardless if its the same person or diff users.
Just to change/add to this idea; what if we could get memory cards as perks exclusively for alchemist (1 Micro SD = +3 photos for a total of 50 photos max). For ingredients, The shards could be added to safari and could be found via different methods similarly to the apricorns (Ex. Red and blue shards could be found with finder and green and yellow with gacha). The alchemist recipe could be: 7 red shards, 7 blue shards, 7 green shards, 7 yellow shards, 1 Cell battery, 1 prima materia --> 1 Micro SD.
Another type of suggestion that would be appreciated: How can active Pokémon affect the photos taken. BTW, Better chance for higher quality is not an option for this.
Big Active Pokemon vs Small Wild Pokemon - Pokemon is snapped as Intimidated, Frightened or something on the likes of that. Legendary Active Pokemon could also have some effect like that, if we are taking the "wild pokemon have impressions"; maybe by imposing its respectful presence (?) on the field. Also, no idea on how to decide pokemon included on this, but we also could have wild pokemon to smile or look comforted by some active pokemon. That suggestions, ofc, considering the idea of "posing" pokemon (smiling, eating, etc) being a thing still, as the photo quality is the one who shouldn't be altered.
Same ability = better quality. Why not allow for a way to get better quality pics? Otherwise Mestre Nando's suggestion for big (or super-effective) Pokémon scaring the target off can make photo quality general lower.
(22:18:24) Bright Egg: A mysterious egg that gives birth to a Pokémon when hatched. Small chance that this Pokémon will be shiny or even legendary! Use with "/use bright". Obtained from Pyramid quest. Can we please make this a 100% chance at this point? Pyramid was added February 12th, with various tweak and modifications made along the way. However, despite that, in over seven months' time, there hasn't been a single team that's won. Thousands upon thousands of dollars invested for nothing. The elusivity of this item has become monstrous, even moreso than finding a Master Ball in Gachapon or finding a Devolution Spray in Pyramid. It's plain ridiculous, plus there's the fact that clearing Pyramid might not even guarantee a Bright Egg because it's reliant on points absolutely blows my mind. tl;dr If Pyramid is going to remain hard AF, make the goal item accessible as well as reliable for the Diamondslight of Pyramid.
Being the Diamondslight of something means that you'll be getting it anytime you want :s then the exclusivity of Bright Egg would disappear. Jokes aside, your suggestion is good.
If we want to make bright egg easier to get then I suggest the following: Lower horde stamina loss. Losing 16 each because you failed to stop 1 Pokemon from 15+ that have a huge power advantage is incredibly annoying. Maximum of 5 of a single hazard in a room.
Because apparently I want Pyramid shut down again, I have another suggestion/complaint about something Pyramid related. This time, it's hordes. The following is from a run we just did, room 5-1. (09:59:29) ±Tauros: Hurricane's Aurorus defeated Beartic (166 x 100), Roserade (352 x 225), Volcarona (284 x 217), Venomoth (184 x 127), Blissey (92 x 85) and Yanmega (824 x 107) | Martin Garrix's Mega Altaria defeated Monferno (137 x 46), Servine (140 x 132), Hawlucha (208 x 83) and Leavanny (163 x 77) | Miki Sayaka's Swampert defeated Gothorita (157 x 156), Durant (164 x 115), Golem (1128 x 151) and Piloswine (256 x 135) (09:59:29) ±Tauros: The Volcarona defeated by Hurricane dropped something! Hurricane found 1 Big Nugget! (09:59:29) ±Tauros: The following Wild Pokémon haven't been defeated and attacked the players: Bellossom, Gothitelle, Dusknoir and Mr. Mime! (09:59:29) ±Tauros: Points gained: 140 | Stamina lost: Hurricane -64, Miki Sayaka -73, Martin Garrix -73 (09:59:29) ±Tauros: Points: 2368 | Stamina: Hurricane (72), Miki Sayaka (66), Martin Garrix (44) This equates to us losing 16HP per Pokemon we couldn't defeat, plus extra for not hitting a certain quota for Miki and I (note the -73's vs the -64). 73 stamina works out to be just under 25% of the total starting HP. Now, let's put that into context. We're losing 25% of our total starting health in one room out of a total 49 for something we couldn't avoid. That on its own is ludicrous. I get it, Pyramid is supposed to have some RNG elements to them, and I'm not calling for you to take that down. What I am calling for is a balance to the horde rooms. First of all, less damage would be heavily appreciated. Not sure what the math is for horde rooms (I wanna say 4+3(x-1) per Poke, x representing floor number), but as you can see that climbs pretty quick per Pokemon. What I suggest is making a formula so that, when you hit Floor 7, you're taking 14 damage per Pokemon. As there's far more Pokemon on Floor 7 than the lower floors, this would make quite a bit of sense. 2x, where x again represents floor number, would work greatly. tl;dr GSC references aren't needed for Bright Egg and if you're gonna code it so that HydreSlash doesn't work often, at least compensate with the damage.
(16:41:12) ±Tauros: You took a photo of a tired Slowpoke smiling in a Cerulean environment during the evening (Quality: Terrible)! [Delete] Can we add some sort of "You can still take x more photos!" next to the message before the delete? Maybe this way we can have a real time counter instead of checking everytime to verify if our album is full, or to check how many pics we have/how many more we can take.
(20:23:01) ±Tauros: 12. A photo of any calm Pokémon (Score: 50) [You can fulfill this request] These messages telling us also which photos are eligible for submission.
In the album I mean. I don't remember all the pics I have, so something like ±Tauros: 12. A photo of any calm Pokémon (Score: 50) [You can fulfill this request: A, B, C] where A, B, C are clickable links that would pass the command to submit picture A, B, C from our albums for the quest would be extremely nice.
If /sort commands sort our box accordingly. Then /find duplicate should be arrange to that phase too. Example /sort bst arranges our pokemons acc. to bst then after that /find duplicate should be acc. to BST too rather than by pokedex number. This will also help us to remove low bst dupes easily.
For photo criteria: A photo of a Legendary Pokemon. Not as ridiculous as it might sound with Ditto/Zorua while still being tricky.
Well I guess that if farting Nidokings that turned to be a Pokédoll count for the photo thing, its much more logical if a Pokemon Using Illusion/Transform also counts, so yeah, sounds good for me.
Hey I've been thinking, why not adding a contest rule that slightly buffs certain balls or nerfs them? It could serve for contest that have specific kind of balls enforced ( like night or normal) by applying a slight boosted/nerfed modifier.
Journal requests should be listed in order of least to most difficult (which can be quantified in amount of points necessary). I just think it would be nice if they were arranged by difficulty.
(12:50:38) ±Tauros: Current Auctions: (12:50:38) ±Tauros: [A] 3 Star Pieces --- Deal ends in about 1 hour, 21 minutes (12:50:38) ±Tauros: [C] 15 Silver Coins --- Deal ends in about 13 hours, 22 minutes (12:50:38) ±Tauros: [D] 1 Event Form --- Deal ends in about 14 hours, 52 minutes (12:50:38) ±Tauros: [E] 15 Spy Balls --- Deal ends in about 18 hours, 52 minutes (12:50:38) ±Tauros: [F] 1 Helix Fossil --- Deal ends in about 19 hours, 22 minutes For the A, B C etc to contain HTML links to the /quest monger:A:YourBid etc commands. B removed due to BBCode stuff.
How about having a contestrule for color buffs and nerfs? Just for the sake of adding variety to this new feature.
Ok so after one day I used like 40 ampere gems cause wynaut, I found myself with the issue that when using one ampere you cant really tell how many are left unless you memorize/manually keep the count of how many you use or get, because there's no counter, its either that, or keep checking your bag constantly. So I suggest to add a counter for every item that uses the /use command for a better count tracking, this will mean that we won't have to type /bag everytime to check how many we have left when using or obtaining. Another suggestion: http://prntscr.com/cpj1fb just for the sake of aesthetics and better looking, it would be cool if it displayed the pokemon's type(s) below the sprite (if possible). Quick thought: Alchemist quest suggestion: 200 Candy Dusts = 1 rare candy (with whatever chance of failing you want to add)
I have a suggestion for adding another dimension to Safari. Currently, you can only improve your assets horizontally - you can get more Pokémon, or more of an item. I think it would be cool to incorporate ways of playing that are vertical improvements - which is to say, improving your quality instead of quantity. I hope it eventually is able to work in things like EVs and Natures, but it looks like that would be process intensive, and it's a long way out. So what I'm suggesting today is a lot more simple. I'll also suggest an(other) evolution overhaul but hear me out. Give each Pokémon in a player's party a Friendship stat. Maxing out a friendship stat for one Pokémon can have several benefits, while getting a full team of happy Pokémon could unlock some special features in certain Quests. In order to increase the friendship stat, you have to use it in events/contests/quests or by some other means interact with it (this could be a Quest by itself), neglecting your Pokémon in its box for too long makes its Friendship set back to 0. Ways to Affect Pokémon Friendship Stat: Spoiler - Have Pokémon as lead while baiting (+1) or catching a Pokémon (+3). - Have Pokémon as lead while failing to catch a Pokémon (-1). - Using Pokémon as a lead in a Contest (+25 in addition to all catches/throws). - Catching a Pokémon in a Friend Ball (+80 for newly caught Pokémon). - Catching a Pokémon in a Friend Ball (+5 for Pokémon used to bait/catch). - Feeding them treats (This should have a cooldown and also cap at only being able to raise a Pokémon's Friendship to 100, not above). - I have a few ideas for basic minigames that can be used to raise Friendship, so if you're interested in this idea I will follow through on them. - Leaving Pokémon in your box during a contest clears its Friendship stat --- This is probably easiest way to manage the storage restraints. By clearing everyone's boxed Pokémon right before a contest starts you can avoid possibly thousands of Pokémon per player with extra values attached to them. --- Alternatively, you could make it more complex and have it lower Friendship for each boxed Pokémon by a certain amount every time a contest starts (maybe around -50). This is less devastating in case someone makes a mistake, but still requires friendship to have constant maintenance. Other Factors that Affect Friendship Stat: Spoiler - Legendary status --- Twice as hard to befriend Legendaries. - Starter Pokémon --- Twice as easy to befriend Starter Pokémon (this can be a huge help for struggling new players). Effects of Friendship Stat Spoiler - Decreases price of Evolution --- And with this, increase the hell out of the standard price of evolution. I mean, it's currently fairly easy to get a Pseudo-Legend by evolving something you caught with a safari ball. It's just a matter of horizontal resources (having enough Rare Candies). Wouldn't it be cool if you had to earn that pseudo? Instead of 699 candy dusts for Dragonair to evolve into Dragonite, you could make that something ridiculous like 3,000. That way the only way to actually evolve Dragonair is by grinding its Friendship stat so that you can evolve it. With 255 Friendship, the final cost to evolve could be 500 candy dusts (a little cheaper than before, but requiring much more time investment). ----- A good formula of this is Math.max(Friendship - 100, 25)/25 as a multiplier for candy effectiveness. After 125 Friendship (about half of max) Candy Dust starts getting more effective. At 150, it doubles, then doubles again by 200, hitting around 6x by maxFriendship. This seems like a lot, but remember this is a huge payout for using a low BST mon for probably a good hour or two, if not more (remember that higher BST mons are harder to befriend!). Meanwhile, Pokémon that have low BST final evos can become friendly very quickly, meaning new players can actually evolve their new Pokémon. --- With that, I also propose changing the PokéBreeder costume. Instead of having it directly lower the cost of Evolution, meaning people can just change costumes seconds before evolving like 5 Pokémon, make PokéBreeder give a boost to Friendship stat. Something like a 1.25x modifier for most things which increase Happiness, and a minimum of 20 Happiness for each Pokémon in party. That way, PokéBreeder has to be used for a fair amount of time to get mileage in terms of lowering evolution cost. - Looking at how to calculate evolution cost and make it proportional to its BST value, I came up with something like this Spoiler B * Math.max(6 - Math.max((600 - B)/45), 0), 1) - b Where B = BST of the evolved Pokémon and b = BST of the pre-evolved Pokémon. So for [x] to evolve: Metapod: 366 Ivysaur: 1870 Shelgon: 3120 And can become: Metapod: 61 Ivysaur: 312 Shelgon: 520 If you max out Friendship on each Pokémon before evolving them. I think this balances out the value of pseudo-legends by making them impossibly hard to get, while making it worthwhile to evolve some low BST mons for a Contest or Quest or just for fun. Currently I would never consider evolving a Metapod for 332 candies when a Dragonite costs only twice as many candies from a Dragonair which is about equally easy to obtain. Ways to Use Friendship Stat Spoiler - PokéFan Quest: Requests Pokémon with certain limitations to play with, but requires them to be above certain Friendship stat. --- "Hi! I'd like to play with a Pokémon that has the ability Telepathy. I promise I'm not weird! It just needs to be happy with its trainer." ----- This Quest could reward based on their level of Friendship. If you broke the scale of [0, 255] into like 10 levels, it could reward differently scaling from minimum (small reward but easiest to obtain) to maximum (huge reward but very hard to obtain). --- The PokéFan quest could also have a separate command "/quest pokefan:evaluate:[pokemon]" to tell you how high your Happiness stat is. Spoiler 0 ~ 19: You and your ~Pokémon~ have a long way to go. It's not even looking at you! 20 ~ 49: Your ~Pokémon~ is warming up to you a little bit, but it's going to be a while before you can consider yourself companions. 50 ~ 99: Well, your ~Pokémon~ doesn't hate you, but it doesn't like you either. 100 ~ 124: You and your ~Pokémon~ get along nicely. 125 ~ 149: Your ~Pokémon~ is quite fond of you. It wants to grow to be stronger by you! [This is hint for Candy bonus] 150 ~ 199: Your ~Pokémon~ adores you! [First level of bonuses for Quest] 200 ~ 254: You and your ~Pokémon~ are in perfect sync! [Second level of bonuses for Quest] 255: WOW! I've never seen a ~Pokémon~ so happy to be with its trainer! [Final and largest bonus for Quest] --- Maybe also a bonus ribbon or special item something if you show the PokéFan a Pokémon with 255 Friendship. - Certain Quests or bonuses that are exclusive to happy Pokémon. --- Consider an Arena-like Quest where one of the battles you can only do if your entire team is over 100 Friendship. --- New contest rule: Friendship Pokémon buffed. --- The possibilities are limitless. You can always find a way to reward a player for using their favorite Pokémon. Complications Spoiler - Duplicate Pokémon will have to be treated as though they're the same Pokémon I think. Otherwise, it would require tons of extra commands to keep track of which Pokémon you want when you move them between your party and your box. --- If you evolve a Pokémon, what happens to the Friendship stat of the Pokémon that already existed? Say you had a Weedle with 200 Friendship and a Kakuna with 150 Friendship - what happens if you evolve Weedle? What if Weedle has less Friendship than Kakuna? Should it round up? --- Mega Evolution: Will it track over megas? Say you have two Beedrill and you Mega Evolve one, should they have separate Friendship stats? I think it would be better if they kept the same, but that might be complicated to code. This is a skeleton of a suggestion, and I think there's a lot more you can do once you add a Friendship stat. It adds meaning to games, and allows people to actually put time and effort into their favorite Pokémon. It also gives new players without resources something to do, and makes evolving weak, low BST mons to their final form more worthwhile. And for something a little related, but also entirely different: Pokéballs. Currently only Apricorns are Black and White right? And they can only be used to make Mono Balls? This could be expanded on a lot. Spoiler Here are some formulas for 20 of any ball. This should be its own sub-command in Alchemist to avoid clutter. Mono - 1o Black + 10 White Heavy - 20 Black Quick - 20 White Spy - 10 Black + 10 Yellow Clone - 10 White + 10 Blue Luxury - 10 Blue + 10 Yellow Myth - 10 Green + 10 Pink Friend - 20 Yellow Love* - 20 Pink Synch* - 20 Blue Net* - 20 Green Love - 3x catchrate if Pokémon in same Egg Group as lead. Synch - 3x catchrate if Pokémon shares a common ability with lead. Net - Normal catchrate, but 0 cooldown if the catch is successful. Otherwise higher cooldown (12 seconds). Friend - mentioned above, gives 80 friendship to caught mon and +5 friendship to lead. While I'm at it, might as well suggest a related change for finder: Spoiler Currently it includes: Code (text): luxury: 15, spy: 20, blkapricorn: 10 I suggest removing those and making it: Code (text): green: 15, pink: 12, yellow: 12, blue: 10 This would make collecting tons of pokeballs you don't know what to do with an active thing, rather than a passive one. It would allow people to try out different balls and see which ones they like, and even trade for them (currently almost no one trades pokeballs, but trading apricorns might be more appealing). Insofar as contests, I think Love and Synch will make people think more about what to bring to which contests, by considering details of Pokémon that commonly spawn there. Net is a mixup item that can deliver someone a huge comeback at the end of the contest. I didn't put black or white in the finder charges because I think Heavy and Quick balls should be harder to come by. Black/White apricorns should be only found in Gacha/Prize Pack/other rewards imo. Which reminds me, you could put apricorns instead of balls as Pyramid rewards etc if you make this change. And because Black and White are so rare, Mono could maybe use a buff :x Even with the 2x boost, it's barely better than Ultra Ball (10 sec CD vs 12 sec). I don't think 3x is too much for a ball that requires the same stuff used to make Heavy and Quick Balls. You could raise CD to 15 seconds and give it 3x and it would be fairly balanced imo - still very strong and consistent, but requiring long cooldown - and distinctly favorable to Ultra Ball. Otherwise, if it must have 2x effectiveness, safari equivalent cooldown is a must. One last suggestion: Spoiler Why not make Heavy Ball do what Heavy Ball actually does in game? You have the Pokémon's weight accessible via pokedex. Much like Love and Synch Balls, it would reward player knowledge. I would implement the catchrate based on the target's weight like this: Heavy Ball: 0.1 - 9.9 kg = 0.5x; 10.0 - 24.9 kg = 1x; 25.0 - 49.9 kg = 1.5x; 50.0 - 99.9 kg = 2x; 100.0 - 199.9 kg = 2.5x; 200.0 kg or more = 3x. Heavy Ball: Made with 20 Black still. Level Ball: Replaces old Heavy Ball. (Literally, overwrite the old Heavy Balls in our inventories with Level Ball). Level Ball: Still made with 20 Red Apricorns, but make Red and White the rare ones (keeping Black at around the same spawn rate as Blue). If you don't want to overwrite Heavy Ball, then you could still add a ball which catches heavy mons better and just call it something else... like "Weight ball." No idea.
Some ideas are pretty good but i hope the "friedship part" won't ever happen, a thing i enjoyed when i started was how that game was simple, a new buy a Tyranitar at 10k? That Tyranitar is as stronger as Tyranitar of someone that played like everytime, why ruin that simplcity giving another boost to who play more... The best thing of safari is escaping from normal game of evs, natures, items and stuff, don't make it a complicated copy when we clearly don't need it
(20:56:55) ±Tauros: Monger: To participate in the auction, just place your bid in the item that you want with /quest monger:Set:YourBid. Participants cannot see each other's bids, so offer a value that you think it will be enough to beat any other bid. If your bid is the highest valid offer at the deadline, you get the prize. (19:47:36) ±Tauros: [A] 1 Helix Fossil --- Deal ends in about 58 minutes (Your bid: 128 Shady Coins) (20:51:47) ±Tauros: Air Slash paid 52 Shady Coins and won the Monger Auction for 1 Helix Fossil! ???????????????????????????????????????????????????
From logs: {"offers":{"xxx":{"value":1,"time":1475545895850},"xxx":{"value":35,"time":1475570926007},"xxx":{"value":20,"time":1475595967276},"xxx":{"value":15,"time":1475600731362},"martin garrix":{"value":128,"time":1475628723192},"air slash":{"value":52,"time":1475628981477}},"reward":"@fossil","set":3,"rewardName":"1 Helix Fossil","deadline":1475632263892}
This is a richie problem, but if you win a Contest and cannot receive the prizes due to lack of space, it doesn't tell you. Can we get a notice for that (similar to whenever you get items from elsewhere), so I can see that I cannot collect my Gacha Tickets off Contest wins since I'm at perpetually 999 Gacha? --- Post updated --- Addition to this: Different bag sprites for Daily Finder and Extra Finder. The only way to be able to see this is to actually use the Finder.
Perks size increased to 15/20/EVEN MORE!! from 10. They just lie useless in our bag.Very rarely someone tries to buy them and even if they do,they buy for something like 500$ (Except Amulet ofc).Total Waste. Maybe you can lessen the rates and increase the capacity to 30 or something,i.e. 1 amulet=1% increase in NPC price.
Auction multiple items, and perhaps Pokemon too. People like to buy Myth Balls, so demand for it is competitive. But no one wants to buy a single Myth Ball, so I would like to auction off batches of them.
So you know how Mafia has records of win ratios per team per theme? Can we have something like that of which type most commonly wins each contest theme? Also, another thing, Photo Points are just borked. Not enough points for harder ones and too many points for easier ones. Let's just take a look right now: ±Tauros: 246. A photo of a Pansear singing (Score: 48 | Deadline: 21 hours, 25 minutes) ±Tauros: 319. A photo of any Pokémon jumping in an Urban environment during the afternoon (Score: 58 | Deadline: 2 days, 19 hours) ±Tauros: 321. A photo of a happy Spinda (Score: 98 | Deadline: 2 days, 22 hours) Happy Spinda awards the most points, but it's actually the easiest one. Out of any Spinda that spawns, photo it and hopefully RNG makes it happy. The Urban one is pretty hard. You have to fish for the Urban theme at a predestined time. The deadline is not actually 3 hours. It's more like 3 hour intervals open 21 hours apart. And if you do happen to get into an Urban theme at the time period, you have to hope RNG gives you a jumping picture. Pansage is actually the hardest of all. Simply baiting is not enough, because most baited mons are eating, especially for first thrower/baiter. The easiest way to do this is hope to encounter Pansage in Contest or Gacha spawn, both of which are unreliable AND on top of that hope that RNG gives you the correct action. So that said, point system needs to be adjusted. Specific Pokemon instead of Pokemon criteria should yield more points. Like, for example if the Journal asked for either Lucario or "Pokemon above 400 BST that can learn Aura Sphere," the second will probably yield more points even though it is more difficult. Stuff like that, etc. There's just so much more I can say.
You are slow. I literally did that yesterday (although journal requests from before the update will still use the old formula). As for a Theme Win Ratio, it's quite unlikely. With contest rules around, that data would hardly give any useful data.