[BW2 OU] Sunny Team ~

Discussion in 'Rate My Team' started by Platinum, Dec 12, 2010.

Moderators: Edna, fsk
  1. Platinum

    Platinum ~tilde~

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    Sun is always an underrated kind of weather, because Ninetales has bad type-matchup when vs Politoed or Ttar/Hippowdon. However, I believe if used properly, Sun teams can beat any kind of team, so today I want to introduce my sun team, which is better then my expectation when I built it :)

    (thanks to the chat about Sun team in main chat, I had inspiration to do this RMT ^^)

    This is my team:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    This team is exactly a weather team, which ABOOS Sun to boost the power of Pokemon in the team. I also use Foretress and Burungeru to fix the weaknesses that Sun teams often have.

    And in particular:

    [​IMG]

    Ninetales (F) @ Leftovers
    Trait: Drought
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Flamethrower
    - Will-O-Wisp
    - Protect
    - Energy Ball

    My weather starter <3 this Ninetales lasts sursprisingly long, despite the fact that other weather starters have advantages when facing Ninetales. I made this set with Politoed, Tyranitar, and Hippowdon in mind. With WoW and Protect, Ninetales can stall out a significant portion of HP from them (in case they are not Poisoned), and WoW also cuts the Attack of Ttar and Hipo by half, which limits their uses a lot. Energy Ball is chosen, simply because I need something to hit them super effectively. Solarbeam is a terrible choice for Ninetales, because if using Solarbeam, it may be locked in battle (due to charging) if other weather starters switch in, and Solarbeam cannot KO any of them in Rain/Sand, while they easily KO Ninetales with Surf, EQ, SE, ... Flamethrower is for STAB :3

    I use max speed and max Spatk, because Ninetales is faster than other weather starters anyway, so the beneficial in Speed may help it sometimes (especially when versus other Sun teams). Actually I need to maximize Spatk, because without any investment, Ninetales' spatk is so low that it hardly can hurt anything :(

    [​IMG]

    Heatran (F) @ Balloon
    Trait: Flash Fire
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Fire Blast
    - Earth Power
    - Substitute
    - Hidden Power [Ice]

    Balloon Heatran, it's a monster in Sun, whose Flash Fire+Sun+Fire Blast can 2HKO Blissey. It is my safest switch in to Fire- and Grass-types in Sun. It often gets a FF boost,then can force a switch and make a Subs. From there, it can fires powerful Fire Blast to sweep, with Earth Power and HP Ice as coverages moves. A FB from Heatran hits anything very hard, unless the target has immunity to Fire moves (a resisted hit still does a lot in Sun).

    It serves as my main Dragon-resistance, and provides a good switch in to Ground-moves, assuming it still has Balloon. I choose HP Ice because it deals sufficient damage to most Dragons, especially those with x4 Ice weaknesses, considering the fact that the only Dragons hit neutrally by HP Ice is Kingdra (unable to threaten me in Sun). Heatran is my only Fire-type abuser in Sun (Ninetales too, but w/e), and so far I find that I don't need more Fire Pokemon, because Heatran+Ninetales are enough to abusing STAB Fire, and I don't want to add more Ground/Rock/Water weaknesses to my team.

    [​IMG]

    Forretress (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Toxic Spikes
    - Rapid Spin
    - Gyro Ball

    Because Ninetales is weak to SR, I have to search for a spinner to remove the Rocks, or else Ninetales won't have many chances to switch in if I am in a weather war. Also, I need something that can setup TS, because all weather starters are Poison-able, so TS will take them down much faster, makes way for my Ninetales to setup Sun. Tentacruel and Forrestress are the two Pokemon that fits my requirement, but in the end I choose Forry. The reason is because my team is quite weak to Physical attacks, so adding Forry to the team will partly solve the problem.

    The ideal way to setup is 1 layer of TS first if I see the opposite team has two or more Pokemon weak to TS, then SR, then if I have more time, the 2nd layer of TS. If the opposite team has only 1 Pokemon, or none Pokemon weak to TS, or has something to absorb TS, of course SR will be first, and base on the scenario, I will decide to use TS or not. However if there is other weather changer(s), I often use TS as soon as possible to weaken that Pokemon.

    Gyro Ball is mainly for Randorosu, because I have nothing that can safely switch in its SD set, and luckily, there haven't been any Shadow Tag Shandera yet, so I can safely use Leftovers (Magnezone is rare :3 )

    [​IMG]

    Venusaur (F) @ Leftovers
    Trait: Chlorophyll
    EVs: 252 HP / 36 SDef / 220 Spd
    Calm Nature (+SDef, -Atk)
    - Leech Seed
    - Substitute
    - Sleep Powder
    - Hidden Power [Fire]

    More sun ABOOS!!! And my first Grass Pokemon ^^ I love Grass Pokemon <3 <3 <3

    I may be biased when it comes to Grass Pokemon, but tbh, this Venusaur is so pro in Sun. I run 220 speed so that it has 250 speed before Sun, and 500 speed in Sun, enough to faster than Scarf Jolly Chomp. Therefore, it can outspeed a lot of stuff, and it should find no problem setup Subseed. With 252HP and some Evs in Spdef, my Venusaur (almost) cannot be KOed by anything unboosted except Fire moves in Sun, thus it can switch in, take a hit, Sleep, and Subseed :3

    I use no STAB for Venusaur, because STAB Grass doesn't fit a Subseeder, and STAB Poison (Sludge Bomb) just hit as hard as HP Fire in Sun. Also, with Sludge Bomb, I am walled by stuff like Scizor and Nattorei :"(

    This Venusaur has made some 4 sth -1 become 1-0 for me, but I was really lucky, I guess :3

    And here is my 2nd Grass Pokemon, oh I love them <3

    [​IMG] - this picture is unintentionally made bigger :3 *naive face*

    Exeggutor (F) @ Life Orb
    Trait: Chlorophyll
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Sleep Powder
    - Hidden Power [Ground]
    - Psychic
    - SolarBeam

    My Grass sweeper ^^ with 125 base spatk and LO, Exeggutor can sweep a whole team in Sun, with Sleep Powder to neutralize it counter for 1-2 turns (more than enough to KO, unless Blissey or sth).

    One team doesn't have more than 2 Pokemon that can safely switch in to Exeggutor, so my lovely coconut tree often KO 2-3 Pokemon, and put sth to sleep (unless Venusaur did already) before it goes down. Psychic and SolarBeam are powerful STAB moves, and this time I use SolarBeam, because unlike Ninetales, SolarBeam from LO Modest Exeggutor hits the weather starters really hard (except Abomasnow *sadface*), plus Coconut is not my weather changer, so it is allowed to play risky and hit as hard as possible. HP Ground instead of HP Fire because most target of HP Fire is hit hard enough by STAB, and HP Ground can KO Heatran - a major threat in sun. I often save Exeggutor for late game, when I'm sure weather is by my side, and all Pokemon are weakened enough.

    This is old news: speed is enough to outspeed ScarfTran in Sun.

    [​IMG]

    Burungeru (M) @ Leftovers
    Trait: Water Absorb
    EVs: 252 HP / 220 Def / 36 SDef
    Bold Nature (+Def, -Atk)
    - Toxic
    - Surf
    - Recover
    - Shadow Ball

    Actually, I don't like Burungeru, but since it fits my team, I have to use it. Therefore, I made it male, and I will write a short description :3

    It is my only Water Pokemon, and together with others, they make the classic Water/Grass/Fire defensive combo. Besides, Burungeru is my second switch in to Heatran in case my Heatran no longer has Balloon. It is also my Spin Blocker, and Blaziken counter. In case I lose the weather war, Burungeru can stall a portion of Rain teams with Toxic+Recover, and finish a weakened foe with STAB Surf or Shadow Ball.

    The evs give it equal defense stats and max HP, so it can take hits from both side.

    This is the end of the team description, thanks for reading ~

    This team is made for Wifi, and it works best in Wifi, where you can see opposite teams. From my experiences with this team, if the other team has Politoed (a.k.a Rain team), it is best to lead with Venusaur, because Venusaur can Sleep Politoed, and can take unboosted Ice Beam without much problem. If the other team is a Sand/Hail team, it's best to lead with Forrestress, because Ttar and Hippowdon often are unable to hurt Forrestress, so I can setup at least a layer of TS, and can spin if they choose to setup Rock. I assume that when the opponents see Ninetales, they almost will lead with their weather starters (because Ninetales is the fastest weather starters, so I will always lose the first-turn weather war). In other cases, I just lead with Ninetales to abuse Sun asap :3

    And the importable form :3

    [secret]Forretress (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Toxic Spikes
    - Rapid Spin
    - Gyro Ball

    Venusaur (F) @ Leftovers
    Trait: Chlorophyll
    EVs: 252 HP / 36 SDef / 220 Spd
    Calm Nature (+SDef, -Atk)
    - Leech Seed
    - Substitute
    - Sleep Powder
    - Hidden Power [Fire]

    Exeggutor (F) @ Life Orb
    Trait: Chlorophyll
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Sleep Powder
    - Hidden Power [Ground]
    - Psychic
    - SolarBeam

    Ninetales (F) @ Leftovers
    Trait: Drought
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Flamethrower
    - Will-O-Wisp
    - Protect
    - Energy Ball

    Heatran (F) @ Balloon
    Trait: Flash Fire
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Fire Blast
    - Earth Power
    - Substitute
    - Hidden Power [Ice]

    Burungeru (M) @ Leftovers
    Trait: Water Absorb
    EVs: 252 HP / 220 Def / 36 SDef
    Bold Nature (+Def, -Atk)
    - Toxic
    - Surf
    - Recover
    - Shadow Ball[/secret]
     
    Last edited: Jan 4, 2011
  2. Umbrellacorp495

    Umbrellacorp495 Member

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    Hey Platinum, cool team you have here. I like to see Sun more than Rain teams since Rain is so overused and easier to use as well. So yeah, I like the nintails because it's so original, and I only have one or so little suggestions. I think you need some sort of Dragon counter since other than Heatran you are sorta dragon weak. and also your Burungeru has Surf which is only half as effective and I think Ice Beam might be better. Which solves both problems. Other than that it looks pretty cool and I hope you have fun with it.
     
  3. SSP

    SSP Member

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    Excellent team you have here, Platinum. The biggest weakness that I could see is Bulky Calm Mind Latias. It seems like she can be a major pain to this team, but I don't have any suggestions as far as your team goes without ruining its synergy or play style. My only advice is to play extremely carefully with Burungeru, as Toxic can, and will, force it to its defeat. If it has Refresh, then that could be extremely painful for you, but in return, will limit its attacking options. Great team, once again, and good luck in the future.
     
  4. Wxo

    Wxo Member

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    Seems like a great team! *I wonder how it would do against mine o.o''*
     
  5. Platinum

    Platinum ~tilde~

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    Forrestress can take a Dragon attack, and can survive anything at full health, and beside Kingdra (which is weakened in Sun), Gyro does a lot to most Dragon, so Dragon isn't a huge problem for me, even if Heatran is down.

    Surf is necessary. I understand that in Sun it is weakened, but it still hit Blaziken harder than anything else, and outside of Sun, Surf can be a major access to me.

    Tbh, bulky Latias with Refresh is not so dangerous, as it has to sacrifice its power for more defense, so I can Subseed it, and put it to sleep. Forrestress can Gyro Ball it if it is Seeded already. And Refresh Latias is extremely rare, not to mention Latias herself is overshadowed by Latios.

    Btw, if a Pokemon can't pass 500 speed, chance that it is beaten by Venusaur if I haven't put anything to sleep (and even after that).

    And thanks for your comments ~
     
  6. Umbrellacorp495

    Umbrellacorp495 Member

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    I would still sat yes, if Heatran is gone then a CM Latias would 2HKO your Forretress, and I'm sure that most Dragons keeps a Fire type move for such an occasion, but Latias wouldn't be much of a problem unless Heatran was gone.
    I really disagree, It would be as if every poke you hit with Surf already had x2 resistance to it. So I would definitely say use Ice Beam.
     
  7. Platinum

    Platinum ~tilde~

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    If Latias doesn't have LO, +1 DPulse can only does 41.5% - 49.2% to Forrestress, so no way it can 2HKO. And one more thing is that CM Latias can beat Heatran easily, so Heatran it not a counter for it, thus Latias problems cannot be solved by Heatran. If Latias has HP Fire, it means she doesn't have Refresh, and I can Toxic stall her with Burungeru and Forrestress and Substitute Venusaur and Ninetales. So non-refresh Latias is not a problem too.

    As I stated earlier, Surf is necessary for foes like Blaziken, Heatran (I stated in the RMT, Burungeru is my back up TranCounter), and Fire in general. Surf, with STAB and x2 damage, still does a number of damage even in Sun, don't let the Sun trick you. Also, because I can't guarantee I have Sun all of the time, so base a entire team on Sun without any back up solution is not a good strategy.

    However, can you tell me what Ice Beam can hit that are not covered by others in my team :3 I always want to learn from comments ^^
     
  8. Luck>Skill

    Luck>Skill Well-Known Member

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    PO Trainer Name:
    Luck>Skill
    Ninetales (F) @ Leftovers
    Trait: Flash Fire
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Flamethrower
    - Will-O-Wisp
    - Protect
    - Energy Ball

    Beside that, nice team I have to try it ^^

    EDIT: after some tests, I found that Blissey stalls you completely, you may want to try Shiftry over Exeggutor as a physical/mixed sweeper, he also gets priority with Sucker Punch
     
    Last edited: Dec 13, 2010
  9. The Master of Illusions

    The Master of Illusions Member

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    Venusaur isn't exactly the best Sub-Seede, I suggest making him a sweeper instead.

    Venusaur (F) @ Life Orb
    Trait: Chlorophyll
    EVs: 128 Atk / 128 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Earthquake
    - SolarBeam
    - Growth
    - Hidden Power [Fire]

    This set is from one of my earlier teams, obviously a sun team. Growth, in the sun, boosts Venusaur's offensive stats greatly.
    Also, your team kind of dies out if the opponent has a weather team and defeats Ninetales. Your Ninetales outspeeds pretty muchevery other weather pokemon, so if the opposing lead is a Hippowdon, Politoed, etc, you're in for some trouble. This is part of the reasonwhy my Politoed has 0 Speed EV's. Nice team though, I wonder if it'll beat mine?
     
  10. Platinum

    Platinum ~tilde~

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    My Venusaur works differently from the offensive version, so they can't be interchangable. SubSeed is the best way I can defeat Rain Team, while offensive version can't touch a Rain team in Rain. Venusaur is bulkier and faster than most other Subseeder, and it has more speed than them in Sun, plus it can absorb Toxic Spikes for me, so it fits my team. The main point is what fits your team, not what is the best Pokemon (if it ever exists).

    The key to win a weather war is to keep your weather changer alive, so I will try to keep my Ninetales healthy at all time. And I stated at my RMT, I have strategies against other weather teams, and I never send Ninetales to vs another weather changer first turn (this is Wifi, you don't have lead). I also have Spinner and some status to neutralize and cripple other weather Pokemon. So yeah, IF my Ninetales dies and the other weather changer is alive, I'm at disadvantage, but my opponent has to face the same problem.

    @Luck: you are right, I will try Shiftry, as Exeggutor's slot = a strong Grass sweeper in Sun, so it can be changed ^^ thanks a lot ~
     
  11. Burnin'Red

    Burnin'Red Official Cookie Stealer

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    PO Trainer Name:
    Burnin'Red.
    forretress is going to get killed in sunny day !
     
  12. DDwhiscash

    DDwhiscash Member

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    Your team is major pimp attract weak ....... and since you have toxic why not use Evil Eye it does more damage than Shadow Ball after u toxic w/e and goes nicely ... I'm not diggin the surf on the Water/Ghost Pringels mascot either as abserd as it sounds try HP fire :3 since most switch ins are Grass types anyway
     
  13. Zeffy

    Zeffy Member

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    Evil Eye isn't really that reliable. Not all Pokémon are susceptible to Poison, so Shadow Ball is still the best option.
     
  14. DDwhiscash

    DDwhiscash Member

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    The only Pokemon not susceptible to poison are Posion types and Steel types the latter won't be hit with Shadow Ball anyway and the earlier is bearly around another merit to Evil Eye is that it allows you to beat Suicune which is rare but deadly
     
  15. Platinum

    Platinum ~tilde~

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    The problem is I have to use Toxic then Evil Eye, which costs me a turn (I can't predict right all the time, i.e cannot Toxic all Pokemon when they switch in). Also, if they have Rest or anyway to remove Toxic, Evil Eye becomes less powerful, significantly. In conclusion, Evil Eye may be stronger sometimes, but Shadow Ball is more reliable.

    @BurningRed: Forrestress is KO by Fire moves most of the time anyway, and Sturdy may save it sometimes.
     
  16. sHÜçkLΣ

    sHÜçkLΣ Member

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    nice team but i think it works better in wifi than DW right? at first i thought that sun would be a hindrance to burungeru and forry but since there are so many weather teams running around i think it works out fine
     
  17. Platinum

    Platinum ~tilde~

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    =\

    And yes, good Sun team is not a team full of Sun abusers or Pokemon having adventages in Sun.
     
  18. Harry

    Harry Banned

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    KI don't honestly see a place for forre on this team. I'd rather see something anti meta like Doryuuzu so that you can counter a team that puts up sandstorm. Sad truth is most of the time when the other team has a TTar, sand will be up last.
     
  19. Platinum

    Platinum ~tilde~

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    When I meet Rain and Sand, actually I can manage to make Sun up last. I need to weaken TTar by WoW, or Toxic it via TS. I was surprise at first too, but unlike most people usually thinking (including me in the past), Sun vs other weather is not an instant lose for Sun. I don't say I can beat Sand easily, but if my opponent don't outplay me, I still have chances to beat other weathers.

    I though of using Doryuzuu before I chose Forrestress as a spinner, however Doryuzuu can't setup SR and TS, so I couldn't use it.

    Thanks ~
     
  20. DannyBW

    DannyBW New Member

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    I have an decent sunny day team, but not as good as yours

    Ninetales @ Salac Berry
    Ability: Drought
    Flamethrower
    Calm Mind
    Solarbeam
    Hypnosis

    Ulgamoth@Charti Berry (weakens rock attacks)
    Ability: Flame Body
    Heat Wave
    Bug Buzz
    Butterfly Dance
    Solarbeam or Hurricane

    Luxray@Balloon
    Ability: Intimidate
    Fire Fang
    Ice Fang
    Wild Bolt
    Crunch

    Venusaur @ Black Sludge
    Ability: Chlorophyll
    Solarbeam
    Toxic
    Lecch Seed
    Sludge bomb

    Garchomp @ Salac Berry or (Lum Berry)
    Ability: Rough Skin
    Sword Dance
    Earthquake
    Dragon Claw or (Outrage)
    Fire Fang

    Bronzong @ Leftovers
    Ability: Heavy Metal
    Light Screen
    Reflect
    Heavy Bomber
    Explosion
     
  21. Shawn Frost

    Shawn Frost Neko-sama

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    There's a mistake in your importable plat, it says Flash Fire on Ninetales when it should be drought D=
     
  22. Fallen_Angel

    Fallen_Angel New Member

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    Yeah, that got me first match too >__<

    Bliss really does wall this team hard, I'm going to try to find some ways around it.
     
  23. Es.Houdin

    Es.Houdin Member

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    Nah, Bliss falls to SubSeed and TS. Also, if Heatran gets Flash Fire in the sun, no Bliss is gonna stand Fire Blast.
     
  24. twofivefive

    twofivefive don't call it a comeback

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    Wow, this team looks really familiar... I recently 6-0ed a team like this, and I bet I could again. The worst thing here is: you don't run Taunt or any priority moves. You also don't run scarf, and even if you did, these pokemon aren't fast enough -with scarf or without- to outrun a 252 spd Timid Ninjask, which is my lead. The lack of taunt means that you can't stop ninjask from SDing and BPing and all those other stuffs, and you can't stop breloom from Sporing. And, after a few (2-3) speed plusses, Marowak will be pounding this team to death. My Marowak has a Super-Effective move against all these guys except Burungeru, and even then he could easily be OHKOed by STAB Earthquake. Breloom could also wreck the team, as you don't have any SleepTalkers, so after Spore, you are dead. Then, I also have DDance Dragonite. Nuff said. Fire Punch will murder you.
     
    Last edited: Jan 4, 2011
  25. SSP

    SSP Member

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    I'm sorry if I'm breaking any rules by saying this, but Platinum doesn't need your egotistical attitude. The whole tone of that post was extremely offensive and rude. Since your team is "obviously better" (I doubt it), then give an explanation on how to fix it.

    By the way, Ninjask leads don't threaten this team because of Ninetails. The most Ninjask can do is substitute and Protect to gain speed and pass it on to Marawak, who by the way isn't KOing Burunger or Heatran without any attack raises, which Ninjask won't get.
     
  26. Fallen_Angel

    Fallen_Angel New Member

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    Not really =/ Blissey used Venusaur as free wish-passing (and even in sun, HP [Fire] is really weak - it doesn't OHKO most of the Nattorei I've seen). And even assuming Bliss is running no Sp Def, a sun and Flash Fire boosted Fire Blast isn't a guaranteed 2HKO, not to mention it missing. Shiftry really does help, +2 STAB Seed Bomb and Sucker Punch punches pretty decent holes and pairs well with Heatran and Buru. I run Brick Break for Blissey and Ttar (at +0 it's usually a 2HKO on Bliss and always OHKOs even max HP Ttar.) Nattorei, however, almost always survives a +2 Brick Break, which kinda sucks, but it's a sun team - Nattorei isn't much of a problem.

    Iceydude, as SSP pointed out, Ninjask isn't passing any attack, so Heatran and Buru will easily take on your Marowak/Dragonite/Salamence/Garchomp/Ononokus. Believe me, I've done it.

    Mebukijika is gonna be tested next - it looks pretty nice. Any ideas for movesets? I guess Jump Kick and Swords Dance are a given, but idk what to run in the other two. Wood Horn and Return/Megahorn? How much speed is necessary?
     
    Last edited: Jan 4, 2011
  27. Platinum

    Platinum ~tilde~

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    I never had any problems with Blissey. tbh =\

    However, using Shiftry over Exeggutor is a good idea, as Luck pointed out, as they do similar jobs (sweeping under Sun), while Shiftry can be a back up plan for special walls like Blissey :]

    Also, I fixed the importable form, thanks ~
     
  28. twofivefive

    twofivefive don't call it a comeback

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    Ninjask has swords dance (forgot to mention), and Marowak is:
    Marowak (M) @Thick Club
    Ability: Rock Head
    Fire Punch
    Earthquake
    Double-edge
    Stone Edge

    As I said before, you don't have Taunt, which is my Ninjask's greatest fault. You also don't have Mischievous Heart or any priority moves. And, you also don't have scarf, and you don't have a speed-passer. Your team is based on sun, right? That means that Fire attacks (like the aforementioned fire punch that I have on Jirachi, Dragonite, and Marowak) will hit pretty hard, especially on Exeggutor, Venusaur, and Foretress. Solarbeam (not that I carry it) will also knock Burungeru really hard without charge. Instead of Nintales as your lead, have Cloyster take the place of Forretress, and give it:
    Cloyster @ Leftovers
    Ability: ? (make something up here)
    Toxic Spikes
    Spikes/Icicle Cannon (kills my Ninjask with good prediction and hurts all spinblockers except for Froslass)
    Rapid Spin
    Explosion/Something else

    Make your own EVs/Nature, but I suggest +252 Def, +252 SpDef, and +6 Atk.

    You need a ground resistance, because once Heatran's Balloon pops, your whole team will be incredibly vulnerable to Earthquake.

    Those are the most important corrections, Taunt and a priority move being the most important here. Otherwise, Ninjask will ruin your team.
     
  29. twofivefive

    twofivefive don't call it a comeback

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    @SPP: SDing probably isn't the proper abbreviation for Swords-Dancing, but Swords Dance was in there. Also, Ninjask has a Timid Nature if that clears up anything.
     
  30. Fallen_Angel

    Fallen_Angel New Member

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    Ninjask isn't going to get the chance to pass attack. Sun makes up for the lack of a scarf/priority (as Platinum stated, even Venusaur outruns ScarfChomp in the sun). Heatran is begging for you to Fire Punch it and Buru takes most of them anyway. Forry is needed as it's the team's best answer to Tyranitar. Cloyster really doesn't help the whole no-rock-resist thing and SR is more valuble than Toxic Spikes anyway. And whatever the sun sweeper is (Exeggutor/Shiftry/Mebukijika) resists EQ and hits back with a STAB Grass move. The only threatening Grounds are Mamoswine, which Forry and Ninetales can deal with, and Hippo, purely because of the sand. Thanks to Team Preview, other Grounds like Dory and Landlos can be prepared for by keeping Heatran's Balloon intact and Ninetales healthy.

    Oh, and Ninjask is #72 and Marowak is #155. There are better things to worry about.
     
  31. EonFriend

    EonFriend Member

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    Cool stuff Platinum! Seems like this team is rather reliable, and you said you have no problems against Blissey, so I won't mention that. One thing though, is the threat of Blaziken looming large. True that Burungeru stops him, but I have seen Tyranitar+Blaziken duos on wi-fi a bit, and if Tyranitar Pursuits/Crunches Burungeru, you are very open to a Blaziken sweep. If your Burunergu is down, I'd just try to get Balloon Blaziken in against Heatran not behind a Substitute and High Jump Kick first turn for some damage, and then Protect once your new Pokemon comes in. At +2, Blaziken outspeeds everything on your team and OHKOes Venusaur, Exeggutor and Forretress with Fire moves, Heatran with High Jump Kick and Ninetales with Stone edge (though I am pretty sure Ninetales will take quite a bit from High Jump Kick as well). There is also the Swords Dance boosted Shadow Claw which dents Burungeru hard if you think switching to Burungeru is better. Most scary threat out there is Swords Dance+dual STAB+shadow claw Blaziken who, if he gets the +2 boost when you switch to Burungeru, has a chance of sweeping you hard. SD Blaziken was a thought, of a threat, as I was browsing through your team.

    Team is good other than that, and very nice for a Sun team! I'll try to find any other notable threats that stop your team, and I'll see if I can find an acceptable modification to your team if Blaziken is too hard to take. Do you think you can stop him well?
     
  32. JellyBeanFactory

    JellyBeanFactory Member

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    blaziken rapes burungeru, if you run shadow claw ;D

    I would play a strong antilead, like specs latios, which OHKO'es Jippo with DM, so that you dont have to be afraid of other weather teams....
    against Blaziken, i would play Technitop, with Fake out and mach punch, this one stops ttar as well :D

    i would also changes ninetales moveset, to the bulky one :D
    I play sun myself and iots much easier to win when you know that you have killed the opponents weather introducer :D
    Bulky ninetales with double status is awesome :D

    good team :D
     
  33. Es.Houdin

    Es.Houdin Member

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    @JellyBeanFactory: ThunderPunch/Shadow Claw can only OHKO Burungeru with LO & +2 Atk, so, just don't let it setup (let Heatran stay in for example, aww) and it'll be OK. Not sure about Ninetales (guess Flamethrower will hurt a lot) and Forretress though. Well, Blaziken's a big threat, handled somewhat by Burungeru, but still a big threat.

    Hmm, without priorities it seems hard to cover all the threats around. For example something like a Mixed Venusaur from an opposing sun team can do quite some numbers against this team if Heatran lose its Balloon. I don't know :3

    Changing the sun sweeper (Exeggutor/Shiftry/etc) to something like a strong priority user may serve as a workaround...Losing a sweeper that can potentially sweep entire teams is a big deal though
     
  34. Mattstah

    Mattstah Emotional Sickness

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    Why not Jumpluff instead of Venasaur? It has Encore :3
     
  35. twofivefive

    twofivefive don't call it a comeback

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    Actually, Jirachi (running 129 spdef EVs) with +3 SpDef (easily achievable with cosmic power) can survive FBlast from Heatran and only take at most 25-39% I can easily Drain Punch Heatran and get all that health back. And kill heatran. And, Platinum doesn't run Taunt, so he/she can't stop me from boosting ANYONE. So in the end, you have to run Taunt to keep your team from being ruined by DDancing Dragonite, DDancing TTar, TWaving Blissey, anyone with Mischievous Heart, and anyone at all who will boost themselves to sweep or cripple your team with status.
     
    Last edited: Jan 7, 2011
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