[ORAS OU] The Avengers In Trick Room

Discussion in 'Rate My Team' started by Draco Meteor, Jun 23, 2015.

Moderators: Edna, fsk
  1. Draco Meteor

    Draco Meteor New Member

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    Now let's discuss about my TR team :3 and, my English is not good, so if my word is wrong, can you fix it for me :D

    Diance (M) @ Focus Sash (Mental Herb)
    EVs: 252 HP / 252 Def / 4 Atk
    IVs: 0 speed
    Impish Nature
    - Trick Room
    - Diamond Storm
    - Stealth Rock
    - Explosion

    ~> With 438 Def and 304HP, she is a super tank to set up TR and SR , It's hard to stop her to set up TR for sure. Focus Sash let her can set up TR or SR when the opponent's first pokemon has some Steel moves, and Mental Herb let her set although taunt....


    Crawdaunt (M) @ Life Orb
    EVs: 252 HP / 4 Def / 252 Atk
    IVs: 0 speed
    Ability: Adaptability
    Adamant Nature
    - Crabhammer
    - Knock Off
    - Swords Dance
    - Aqua Jet

    ~> Yeah, He is the boss. Adaptability doubles power of his STAB moves. So, Craw can easily sweep the opponent's team. Or 2HKO Azumaril, Rotom-W, Ferrothorn..... But, you should let him switch out when he faces Amoonguss
    @@~ Specially, Aqua Jet moves first in TR and can OHKO Talonflame after SR (80-100% when there's no SR) so don't be scared...

    Conkeldurr (M) @ Life Orb
    EVs: 252 HP / 4 Def / 252 Atk
    IVs: 0 speed
    Ability: Iron First
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Ice Punch
    - Thunder Punch

    ~> Iron First boots punching move to 1.3x. With 377 Hp, 416 Atk Drain Punch is most important STAB not only powerful but also help him to regain health. Ice Punch for Dragon, Ground pkm such as Latios, Latias, Garchomp, Dragonite... And Thunder Punch for water, flying pkm... Mach Punch is a priority move to use.

    Cresselia (F) @ Mental Herb
    EVs: 252 HP / 52 Def / 204 S.Def
    IVs: 0 speed
    Sassy Nature
    - Trick Room
    - Lunar Dance
    - Psychic
    - Ice Beam

    ~> Yes. She CAN'T be OHKO by any pokemon. I'm sure for that. Metal Herb let her set TR although Taunt. Lunar Dance gives the other teamate a new life and a free turn. Psychic is STAB move, weak but also give the opponent some dmg. Ice beam lets Gliscor, Garchomp, Landorus faint ...


    Mega-Scizor (M)
    EVs: 252 HP / 248 Def / 16 Atk
    IVs: 31 speed
    Ability: Technican
    Impish Nature
    - Bullet Punch
    - Bug Bite
    - Roost
    - Swords Dance

    ~> Physical wall but he can hit so hard, too. Swords Dance then Roost + Bullet Punch is his combo. Make sure the opponent doesn't have some fire moves...



    Victini @ Life Orb
    EVs: 252 HP / 4 Def / 252 Atk
    IVs: 0 speed
    Adamant Nature
    - Trick Room
    - V-Create
    - Bolt Strike
    - Brick Break

    ~> V-Create with 180 base power and Victini's speed fell one stage after V-Create . With TR Victini is our last sweeper and a final gift for them. Beside it, his speed isn't terrible so he can easily switch in and set up TR safely. Brick Break can 2hko Heatran after SR....


     

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  2. Edna

    Edna Chasing the Dragon Forum Moderator Forum Moderator

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    PO Trainer Name:
    Edna
    Hey, teams look nice :)
    Just don't forget to add an importable
     
Moderators: Edna, fsk