So i have no idea how to put the gifs in or how im suposed to do this but this is my team. Any constructive criticism is appreciated. Bisharp (M) @ Focus Sash Trait: Defiant EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature - Iron Head - Knock Off - Sucker Punch - Swords Dance Standard set bisharp. If it can set up swords dance it can take out half of the team. Speed evs help it outspeed standard sylveon sets. Manaphy @ Salac Berry Trait: Hydration EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Energy Ball - Psychic - Scald - Tail Glow After a tail glow manaphy can ohko or 2hko almost anything and can take a hit. I use it to counter scizor alot. Aerodactyl (M) @ Aerodactylite Trait: Unnerve EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature - Aerial Ace - Earthquake - Ice Fang - Rock Slide Aerodactyl is more of a late game cleaner. It can take out a lando even with -1 attack. Usually lando comes in on rockslide and can be ohko with ice fang. Staraptor (M) @ Choice Scarf Trait: Reckless EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature - Brave Bird - Close Combat - Double-Edge - U-turn Staraptor can take out any pokemon that tries to setup dragon dance. It outspeeds them after one dance. Its easy to predict a rotom w switch in and use double edge Serperior (M) @ Lum Berry Trait: Contrary EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Dragon Pulse - Hidden Power [Fire] - Leaf Storm - Glare Since it is completely walled by heatran a predicted switch is easy and you can switch over to manaphy and setup. Cloyster (M) @ King's Rock Trait: Skill Link EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature - Ice Shard - Icicle Spear - Rock Blast - shell smash After a shell smash it can sweep teams. Kings rock is a pain to stop and can help take out physical walls with flinch This is my first postpo
You don't really need the gifs friend.Any regular picture would do.And add an importable and extend your info on each mon to a line extra maybe.3 lines is the requirement..Unless my droid on portrait view lol,then you're good to go. As for your team,I see you're aiming for unstopped sweeping potential.As such the berries you've added could take some replacing to get you down the right path. For one,replace the salac berry on your Manaphy to a Wacan berry.What this does is it allows Manaphy to live most electric type hits that would ko it otherwise and let's it sweep without having to switch out and lose your boosts against electric types such as Thundurus.Also I see you've used Max speed on your Manaphy,but Jolly excadrill is pretty much the last significant thing you may want to outspeed and as such I'd recommend giving it 160 speed ev's with your current nature intact. Feel free to dump the extra EV's gained into HP.This allows you to outspeed Jolly Excadrill as well as neutral natured base 100 mons. Secondly,you carry a lum berry on Serperior,and this is probably coz you wanna avoid paralysis.Tho the only way I see this happening is through a non attacking move or an electric type attack such as discharge / thunder.Furthermore the most efficient (And common ) switchins to Serperior are Heatran,Talonflame and other bulky steel and fire types that wall it to a huge extent!Though most of these not very hard for your team to handle even without paralysis as most your mons are solid answers to them.Glare is simply not in the best of interests here and I'd highly recommend on running substitute instead with either leftovers or miracle seed as the item as thunderwave doesn't go past substitute and most electric moves don't break it either.Bear in mind tho, miracle seed doesn't help Serperior with recovery.But that's not very different from what you have now. You may choose to go with lefties in order to gain some HP back after a sub but you will be missing out on the boost to leaf storm that way.Running a Lum berry doesn't give you any recovery either so I don't see the scenario being all that different even with miracle seed. Lastly, and this is something most ppl have a habit of doing.Idk how or where they pick this up from but it's plain unnecessary and serves no purpose.Setting every mon's HP to an unneccesary 248 EV's or an odd number.You seem to have not done this and gratz on that :D. You don't need to set every mon's HP to an odd number all the time,and neither is it necessary.Tho the basis on what you should be setting a mon's HP is whether it is divisible by the fraction of health it loses upon switching into Sr. A mon neutral to rock type damage would lose 1/8 of it's HP on switching into sr,a Mon 2x weak to sr 1/4 of it's Max HP and a mon 4x weak to Sr 1/2.A Mon that's got 2x resistance to rock would only lose 1/16 of its total healthon switching into Sr likewise and the same method is applicable to a mon with 4x rock resistance.Which would lose 1/32 of its total health. Having a mons HP not divisible by it's Sr number guarantees an extra switch into Sr compared to when it is.Applying that,your Staraptor loses 1/4 of its health on a single switch into Sr as it's HP is perfectly divisible by 4 atm.And hence it can only switch into Sr 3 times this way without dying.Tho if you had to move the 4 HP EV's someplace else,your Staraptor would gain a total HP that's not divisible by 4 and would hence be able to come into sr 4 times (The extra hp gets rounded off giving you 1 hp extra on each switchin or something like that.Bleh,Math ain't my strongest subject) successfully. You can apply the above basis to all your mons and gain them an extra switch in without dying,and is pretty much one of the basic steps in building. That said,welcome on the forums friend.And gl on your journey here :]
Haha thank you. You made alot of great points and i will be changing them on my team. Also thank you for telling me the rule thing i had no idea. cx Anyways thank you for taking time to help me