UI Suggestion

Discussion in 'Simulator Suggestions' started by R4M3N, May 19, 2010.

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  1. R4M3N

    R4M3N Member

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    I think that the buttons for choosing attacks/targets should be made to indicate selections more clearly. I think they should highlight when clicked once, then depress when clicked again, then all other buttons should be disabled (grayed out) for about half a second, to indicate the move was selected and confirmed. This would be helpful for situations in which moves cannot be selected, for example when under imprison. I have sat in a match when the opponent didn't realize protect was imprisoned on their second pokemon, and they thought they were waiting on me...
     
  2. Lutra

    Lutra All Gen Battler/Scripter

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    Yeah, I agree with this. I find I have to concentrate so much harder on PO than on NB because there just isn't enough visual indications. It will be interesting to see if this will make it a lot easier. It'd be great also if you could choose the delay like in NB.
     
  3. coyotte508

    coyotte508 Well-Known Member Administrator Server Owner Administrator Server Owner

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    Though the buttons should be disabled, maybe you're not using the right style (plastic style ftw?)
     
  4. R4M3N

    R4M3N Member

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    I actually I think I am... Either way, this should be pan-style. :)
     
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