[ORAS Monotype] RMT Fairy team.

Discussion in 'Rate My Team' started by DragonicOvrlord, May 15, 2015.

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  1. DragonicOvrlord

    DragonicOvrlord New Member

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    Gardevoir (M) @ Gardevoirite
    [​IMG]
    Shiny: Yes

    Trait: Trace

    EVs: 4 HP / 252 SAtk / 252 Spd

    Modest Nature (+SAtk, -Atk)

    - Calm Mind

    - Energy Ball

    - Psyshock

    - Hyper Voice

    This is my last resort sweeper when most of my team is dead. I put in Psyshock,Calm Mind, and Hyper Voice there for very high Sp. Attack burst. I plan to replace Energy Ball but I have no replacements

    Togekiss (F) @ Life Orb
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    Trait: Super Luck

    EVs: 4 HP / 252 SAtk / 252 Spd

    IVs: 30 SAtk / 30 SDef

    Timid Nature (+Spd, -Atk)

    - Air Slash

    - Aura Sphere

    - Extrasensory

    - Hidden Power [Ground]

    This is my early sweeper. I put in Aura Sphere for Steel types, Extrasensory for Poison types and Air Slash for high damage. I don't know if it was worth it putting Hidden Power ground.

    Azumarill (M) @ Leftovers
    [​IMG]
    Trait: Huge Power

    EVs: 252 HP / 252 Atk / 4 Spd

    Adamant Nature (+Atk, -SAtk)

    - Bulldoze

    - Waterfall

    - Ice Punch

    - Brick Break

    This is my Bulky Attacker. I put in Brick Break for Steel Types, Bulldoze for poison types, Ice Punch for the Grass Types and Waterfall for great Stab

    Sylveon (M) @ Choice Scarf
    [​IMG]
    Shiny: Yes

    Trait: Pixilate

    EVs: 4 HP / 252 SAtk / 252 Spd

    IVs: 30 HP / 30 Atk / 30 SAtk / 30 SDef / 30 Spd

    Timid Nature (+Spd, -Atk)

    - Hidden Power [Fighting]

    - Shadow Ball

    - Psyshock

    - Hyper Voice

    Sylveon is for taking out dangerous opponents fast so that's why I put in the Choice Scarf. I really think there is no need for Hidden Power but I have no other substitutes.

    Klefki (M) @ Leftovers
    [​IMG]
    Trait: Prankster

    EVs: 252 HP / 252 Def / 4 SDef

    Careful Nature (+SDef, -SAtk)

    - Spikes

    - Thunder Wave

    - Play Rough

    - Toxic

    Klefki is my starter. Putting down as much Spikes as possible then using Toxic and Thunder Wave on their Mega's. Play Rough is there so I don't get severly affected by Taunt.

    Clefable (F) @ Leftovers
    [​IMG]
    Trait: Magic Guard

    EVs: 252 HP / 252 Def / 4 SAtk

    Bold Nature (+Def, -Atk)

    - Moonblast

    - Soft-Boiled

    - Heal Bell

    - Cosmic Power
    Clefable is my wall. Cosmic Power for more defense, Soft-boiled for sustain, Heal Bell for removing the Status Effect on my team and Moonblast for some damage
     
  2. gengar17

    gengar17 someone turn this nothing into gengar

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    hey, cool team u got there, since i faced it a while ago i'll just go ahead and give u some tips:
    -Gardevoir: first of all, i'd remove energy ball for focus blast, which i think u had when we battled, and maybe give it shadowball over calm mind as long as aegislash exists, which does a lot of work vs ur team.
    -Togekiss: so togekiss gets psychic, which is a better alternative than extrasensory, i would recommend fire blast over hp ground since u have aura sphere for trans, other than that hp ground isnt doing much. Also i recommend you change its ability to serene grace over super luck, because you miss out on .. some luck abuse.
    -Azumarril: Now this one is pretty disappointing, first of all i would give it Choice Band to hit hard, or Assault vest if u dont wanna be locked into one move, lefties is a bad idea kinda. Or u can go bellydrum sitrus berry set. BrickBreak isnt doing shit to steel as u saw vs me, so if u want a fighting move i recommend Superpower, and bulldoze isnt hitting anything that waterfall/superpower isnt hitting. ice punch is cool but i recommend aqua jet or play rough, aqua would be for priority since ur team is kinda slow, or play rough which hits grass types almost as good as ice punch while giving u another stab.
    -Sylveon is pretty cool, i suggest it to have hp ground over fighting because it attracts heatrans, and ground is better vs steel in general. Usually i like specs if sylveon is choiced, but scarf is alright too.
    -finally clefable: if you want it bulky, i recommend hp/def with calm mind, which would act as a back up win condition, magic guard with heal bell is redundant, so u can give it flamethrower moonblast calm mind softboiled for steel coverage. Only azu is really annoyed by status, other than that u dont need heal bell.

    side suggestion : Light clay screens klefki with reflect/light screen, coupled with bellydrum azu and/or slurpuff for extra win conditions.
    hope i helped and good luck with your team
     
    Dominique-XLR likes this.
  3. fitzy

    fitzy Heart of the cards Forum Moderator Forum Moderator

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    You need an importable, descriptions and to fix the spacing. PM the changes if you want this unlocked
     
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