What’s up PO it’s NananaBatman. I’m doing a RMT for the ORAS UU tier, let’s do this shit. (kudos if u got that reference). Hello I’m NananaBatman, been playing uu for a while now. Tbh I’m just a ladder player who’s had decent success laddering on a dead server (pretty much constant top 10 in uu). Decided to make a rmt because why the fuck not. Spoiler: Detailed Teambuilding Process TEAMBUILDING PROCESS Step 1: I wanted to build around belt tini. Step 2: There is no step 2. I ended up adding random mons that don’t rly support belt tini all that much. The team was made in 5 minutes (like evry team I ever build) so theres no detailed teambuilding process. The team isn’t all that good but it’s fun to use xd. Onto the goddamn team Victini @ Expert Belt Trait: Victory Star EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Bolt Strike - Glaciate - Grass Knot/Energy Ball - V-create The 1 mon I wanted to build around, but tini ended up getting 0 voltturn support rip. It’ll put in lots of work if u can pull all them doubles. Walled pretty hard by Arcanine and rotom-h, but belt tini will force his ass juice down the throat of everything else if you play it right. EVs are pretty straightforward, u can run hasty nature if u want. You could probably dump some evs in special attack but I wanted v-create to hit as hard as possible since expert belt doesn’t rly boost its power all that often. Not revealing that u aren’t choiced is key in using this thing. Aerodactyl (M) @ Aerodactylite Trait: Rock Head EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Aerial Ace - Aqua Tail/Earthquake - Hone Claws - Stone Edge When tini is done reking stuff, this thing was meant to pretty much finish the job. Super fast cleaner that can tear through HO, idk why this thing isn’t used that much (probably because stone edge misses and then it dies RIP). Aqua Tail vs Eq is pretty much steels vs rocks and gligar/hippo (gligar and hippowdon arent that popular so eq is probably the better option rn). Jolly becuz screw mega bee (and scarf chandy too). Machamp (F) @ Assault Vest Trait: No Guard EVs: 240 HP / 252 Atk / 16 Spd Adamant Nature (+Atk, -SAtk) - Dynamic Punch - Knock Off - Ice Punch/Stone Edge - Bullet Punch It’s UU, the land of Umbreon and curselax, you need a fightning type. Yes, that’s a fairly slow machamp but I wanted lots of bulk so yeah (tbh idk why the fuck its so slow and I don’t care). Stone edge vs Ice punch is pretty much your call, once again. Ice punch is neat vs nidos and mence, Stone edge reks bats harder and makes use of machamp’s cool ability. Salamence (M) @ Leftovers Trait: Intimidate EVs: 240 HP / 236 Def / 24 Spd Bold Nature (+Def, -Atk) - Defog - Roost - Dragon Pulse/Dragon Claw - Toxic/Flamethrower/Roar Fat mence becuz defog is needed and it checks a good deal of stuff. The speed EVs allow you to outspeed adamant honchkrow. I find dragon pulse to be pretty useful since mence often ends up getting burned (screw u Entei), but if you’re going to run dragon claw, use a impish nature. Last move ends up being toxic a majority of the time, but flamethrower and roar both have their merits. All this bulk doesn’t matter most times because Entei will end up critting stone edge and you will die. Milotic (F) @ Leftovers Trait: Competitive EVs: 248 HP / 8 Def / 252 SDef IVs: 0 Atk Calm Nature (+SDef, -Atk) - Haze - Scald - Toxic - Recover “LOL sp def milo is retarded”. It is not, this thing can wall tbolt nido so it’ll wall pretty much any special attacker lacking a SE stab move. Haze is there because crocune is a thing that exists. Toxic is Toxic. Competitive is just rly fun vs florges that thinks moonblast can eventually kill you. Hippowdon (M) @ Leftovers Trait: Sand Stream EVs: 248 HP / 148 / 112 SDef Impish Nature (+Def, -SAtk) - Earthquake - Ice Fang - Stealth Rock - Slack Off Standard hippo, the sp def bulk is to ensure mega manectric doesn’t 2hko with hidden power. Hippo is just my rocks setter, and it’s a reliable mon so yeah. You can also give Salamence (and aero to a lesser extent) a false sense of security, and when it thinks its safe, ice fang its bitchass. STUFF THAT WILL FUCK YOU UP Weavile: Might as well click X, machamp will live a hit if it’s full and Mega Aero can take an ice shard, but other than that you’re very screwed. Its alright tho, I suspected it h3h3. Entei: As I said earlier, it’ll burn and crit mence because it always fucking does. Don’t expect hippo to stand up to cb entei. Playing aggressively around it is your best bet, since most of the squad can hurt it kinda. Snorlax: Machamp doesn’t enjoy switching into body slam all that much, so you’ll have to pull doubles out of your asshole all day if you don’t want this fatass to sweep you. Grass special attackers (such as shaymin and roserade): Well aren’t you fucked, your only dedicated special wall is a water type. A well played shaymin can potentially screw up the whole team (tini doesn’t like earth power and dazzling gleam will rek mence). Tini will force it most, and so will mega aero. Try to keep machamp as healthy as possible as he might come in handy in a pinch. Arcanine: The most annoying thing to face, because he completely walls your “wallbreaker”. If you think you can afford it, take the will-o/toxic/wathever the hell they’re running with hippo and darude sandstorm up in this bitch, so u can limit doge’s recovery and waste morning sun pps. Electric types : Mega Manectric and raikou are somewhat manageable (do NOT let raikou CM). Mega amphy, on the other hand, is 1 annoying fuck: Its fat, powerful and fuck. Tini cannot hurt it that much, and nothing on the team can wall it. Click X and save yourself some trouble OR make some godly playce and have it face machamp everytime. Feraligatr: If you let it dance you are beyond screwed. Aero outspeeds +1 if its mega so theres your chance. Bluffing the scarf with tini can get you out of this mess, but I wouldn’t rely on it too much. There are probably a lot of other things that threaten the team a lot, but nothing u can’t handle if you don’t play like a retard. Final words: Well the team isn’t all that good but belt tini is tons of fun. Use at your own risk I guess (or you could make an actual team around belt tini). Also Cr1TiKaL is a lord. Spoiler: SHOUTOUTS! Lol nope Spoiler: Importable Victini @ Expert Belt Trait: Victory Star EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Bolt Strike - Glaciate - Grass Knot - V-create Aerodactyl (M) @ Aerodactylite Trait: Rock Head EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Aerial Ace - Aqua Tail - Hone Claws - Stone Edge Machamp (F) @ Assault Vest Trait: No Guard EVs: 240 HP / 252 Atk / 16 Spd Adamant Nature (+Atk, -SAtk) - Dynamic Punch - Knock Off - Ice Punch - Bullet Punch Salamence (M) @ Leftovers Trait: Intimidate EVs: 240 HP / 236 Def / 8 SDef / 24 Spd Bold Nature (+Def, -Atk) - Defog - Roost - Dragon Pulse - Toxic Milotic (F) @ Leftovers Trait: Competitive EVs: 248 HP / 8 Def / 252 SDef IVs: 0 Atk Calm Nature (+SDef, -Atk) - Haze - Scald - Toxic - Recover Hippowdon (M) @ Leftovers Trait: Sand Stream EVs: 248 HP / 148 Def / 112 SDef Impish Nature (+Def, -SAtk) - Earthquake - Ice Fang - Stealth Rock - Slack Off
glorious give mence rocky helmet imo, victini, beedril, etc take 16% for having the audacity to u-turn, helps wear them down and not gain momentum without consequences. also flamethrower is better than toxic to give forre and aggron a false sense of security cuz mence is the defogger of the team, havin it deal with a larger pool of stackers and defog on em without doin 3% with dpulse is always nyshe. the team has obv weaknesses as to be expected with ur maximum limit of 5 mins while building but its not to the point where you cant play around certain threats. 10/10 for my milotic inclusion and copious references to the son of the lords
Decent team, and the Cr1tikal reference is glorious indeed. As you have noticed already, this team gets destroyed by Weavile, especially the SD/LO set as you have nothing to take it on at +2. Your best play might be to feign a scarftini and force it to switch out, but that's risky. Not to mention if you have revealed Ebelt early game then you're dead. I can see LO Taunt/Roost Hydreigon being a pain to handle as well, considering Machamp takes like ~55% for a Draco Meteor and has no recovery, whereas Milotic is kinda Taunt bait. Roost on Mega Aerodactyl would be a good idea; maybe you could go with Aerial Ace/Stone Edge/Roost/ATail or Dual Attacks/Roost/Hone Claws. I like Mushroom's idea of having Rocky Helmet on mence as it hurts the mindless U-Turn spam, and +1 to Flamethrower suggestion. Good job!
hpump on mence donks entei and donphan, run that over dpulse. isnt weavile banned wheres the susie shoutout
Nice team fren :] mega Abomasnow looks like a huge threat but I'm not sure how to negate it. Maybe an iron head bronzong over hippo and you could make milo defensive since zong stops Nido in its tracks. But Yeah no lounge shout out. Sigh
RMT: 9/10 solid Team: 6.5/10 just 4 fun anyways Shout Outs: -10/0 i really expected my name or susie in the spoiler ..
First off, thx to evry1 who took some time to rate the team. ThatMushroom: Rocky helmet vs lefties is player's preference. Both work, but the reason I prefer lefties is mence tends to get burned in a lot of matches (man I hate Entei). A burning mence without lefties is forced to roost a lot, meaning u can lose some crucial turns/give ur opp momentum. Thanks for suggesting flamethrower, which was slashed on mence's moveset. Draciel: Thanks for telling me my team is weak to weavile, something I mentionned already. I could slash ice beam on milo to beat hyd, but other than that, there isn't much I can do without changing a team member. Roost on Mega Aero is a cool idea because the team isn't some batshit crazy HO, and thus giving aero some longevity could help. I'd probably go with HC+attacks becuz it's better at cleaning lategame. Sakuya Izayoi: Hydro pump is a bad option as my only attacking option. Dragon pulse deals with donphan just fine, and toxic will deal with entei unless it crits stone edge. Having 8 pps with a non-perfect accuracy as my only attacking move sounds pretty bad on a wall and might end up making mence huge set-up bait. Snaga: I very much appreciate hippo's recovery tbh, and having a ground type stops the mindless volt switch spam, which is essential if u don't want to str8 lose to mega manectric. For this reason, I'd much rather keep hippo. Also, making milo defensive means I'll lose to spex hydreigon. Playing aggresively/keeping rocks up is how I usually deal with mega snow. Just do It: bro do u even rate helo what is this.