This OU team is my main team. I sky rocketed up the pointing system thanks to this, so it deserved a showcase. The Pokémon: Ok so, since this is my first one and I am not good at the whole image thing, I'm going to type out the team members. Nidoking, Scizor, Slowbro, Clefable, Tyranitar, Sableye. The "Logic": My thought process for this team was to base everything around one very insolent pokemon, Tyranitar. The sand stream thing was a huge deal, given that if Ttar was the only benefitting pokemon, the rest of the team would cripple. So, it's a mutualistic team. Nidoking is to scope out, practically a suicide scout. Don't judge, this thing can sweep from round 1 to 100, but it's more expendable than the rest. Scizor is hard hitting, I didn't use azumarill solely for the priority, ability, and the access to restoration/defog. Slowbro is a bulky special attacker, to cushion fighting attacks. Clefable is a stealth rock set up, which I honestly only have for middle of game. It has heal bell, and I chose it over landorus T because it can catch a few pokemon of guard. I usually kill the opposing defogger to set up later, also looks matter. Tyranitar is a bulky physical attacker, relying on a dragon dance set up or speed difference to win. Basically, if something goes wrong, the baby will die. Sableye, it is a crippler. Whenever I see lopunny, I use a prank willowisp and leave the rest up to clef or nido. Then it's taunting and foul play make it perfect to destroy utility/support. The statistics: Jabberwocky (Nidoking) (m) level 100 Life orb, Sheer force Timid, 248 speed 252 SpA 8 hp Sludge Wave | Flamethrower Ice Beam | Earth power Jabberwocky, not always the lead but most of the time. Sludge wave for fairies, grass, and anything the other moves affect normally on. Ice beam has rekt many gliscors and landorus's for me. Flamethrower for those pesky ice types. Earth power against still and for stab bonus on top of basic damage, it's practically a must. Mad Hatter (Scizor) (f) level 100 Leftovers, Technician Adamant, 252 hp 252 att 4 def Bullet Punch | Bug Bite Roost | Defog Mad hatter is my defogger and main man when it comes to fairies like sylveon and clefable. Bullet takes out fairy threats, like azumarill. Bug bit handles the lati's, starmie, and opposing slowbro. Roost is essential for recovery, kind of an important pokemon. And do I really have to explain the purpose of defog? March Hare (Slowbro) (m) level 100 Rocky Helmet, Regenerator Bold, 244 hp 248 def 16 SpA Grass Knot | Psychic Scald | Fire Blast This guy is the lug. He is slow and durable, so whenever we are in a tight situation, we switch to him. Rocky helmet inflicts damage on pokemon who have made contact moves, which is nearly always given that psychic, moonblast, and focus blast are the only threatening special attacks. He uses grass knot on hippowdon and other bros, while psychic and scald are mandatory stab. But they have their uses. Fire blast handles scizor and other bugs, unexpected and very~ useful. White Rabbit (Clefable) (f) level 100 Note: The nicknames of slowbro and clefable were switched, I blame strudels :^) Leftovers, Unaware Calm, 252 hp, 4 def, 252 SpD Stealth Rock | Heal Bell Toxic | Moonblast This little lady is one of those pokemon with many possible moves, and useful abilities, that can be used in any combination. I use stealth rock for lack of any better, due to tyranitar being strictly offense. Toxic is to cripple, Heal bell to cure burns and things, and moonblast to knock out anything we can. Cheshire (Sableye) (m) level 100 Leftovers, Prankster Bold, 252 hp 252 def 4 speed Will-O-Wisp | Recover Taunt | Foul Play Annoying. That's all you ever hear from users...who don't use sableye. A sableye user knows when to cripple, when to predict, and overall, knows foul play would be more useful than knock off when facing OU trash like talonflame. Will-o is used to destroy any physical attacker, excluding conkeldurr. Taunt to make chanseys beg for mercy, and recover for substantial use, because, like scizor, this thing is important. Bandersnatch (Tyranitar) (f) level 100 Tyranitar, Sandstream Jolly, 252 att 4 def 252 speed Dragon Dance | Earthquake Stone Edge | Ice Punch Massive bulk combined with a deadly move set can be a great addition to some teams. Free assault vest for five turns, and 3 moves that can obliterate most threats and pests...when set up. Timed wrong, this thing has little use. Luckily, since speed isn't normally invested into lando-T or gliscor, an ice punch or even a set up with DD could be enough. But DD is vital, and 1 DD can't get higher than most scarves and megas. That's why she has teammates. Earthquake is for steel, and when powered up, gardevoir stops being a hoe. For once. Star of the team, about half of the team would be afflicted, which can easily regenerate. Threat List: Going to make this a list, not an essay. Mega Lopunny Mega Beedrill Azumarill Lando-T Tyranitar Scizor Talonflame Clefable Slowbro/king Chansey Mega Venusaur Gengar Conkeldurr Breloom Lucario (LOL as if this thing'd be in OU) Just know, that all of them are countered by at least one member. #ThinkingWorks If you have any recommendations or ideas, go to the comments. You can even help me out if you want :^))