Dem timings much stalling..

Discussion in 'Simulator Suggestions' started by Haze Victory, Mar 30, 2015.

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  1. Haze Victory

    Haze Victory Dem slumps..~

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    Merely coz the ladders are dead.And timestalling slow down progress by minutes!
    A smaller timer please :P.Probably one that's 2 minute long could do the trick,with the current mechanics,where you gain some time for every move would be great.
    Again merely coz the ladders are dead,it takes long enough to find a battle,and even longer to complete them most players -_-..Making it even longer to find the next battle.
    Thanks ^_^
     
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  2. Rabidragon

    Rabidragon Sakura's pet in Liga America

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    Thats something i fully support, 5 minutes are simply too much, if your opponent doesnt move in the first minute is probably because he had an internet problem or something like that, 2 minutes sound like a fair timer

    Why not a "shared" timer like those used in chess (im not sure of the exact name) in which the time you take to make your move is added to the timer of the opponent, for example, both players start the game with a timer of 2 minutes and 30 seconds, if you take 20 seconds to make your move then you end with a timer of 2 minutes 10 seconds to make your next move, but since you used 20 seconds your opponent now has 2 minutes 50 seconds to make his next move, in the turn of the opponent you also gain the seconds your opponent used for your own timer, im not sure if im explaining the idea correctly...
     
  3. Haze Victory

    Haze Victory Dem slumps..~

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    Lol I didn't really grasp the chess timers.Explain again?Didn't really understand the whole concept.
     
  4. Rabidragon

    Rabidragon Sakura's pet in Liga America

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    Hmmm as i said i dont remember the exact name of those timers...

    Ok lets put as this...

    We both start with one minute in our timer, if BOTH players dont choose their moves then BOTH timers dont change, but once a player chooses his move the timer of the other player starts to decrease and the timer of the player that selected his move increases in the same quantity....

    For example if we both start with 1 minute and i select my move and you take 20 seconds to choose your move after i selected mine then at the next turn my timer is set to 1 minute with 20 seconds and yours is set at only 40 seconds, if once again i select my move first and i wait for you another 20 seconds for example then at the next turn my timer is set at 1 minute 40 seconds and yours is set at only 20 seconds, i dont know if i explained better this time, basically for each second that you wait 1 second is reduced from the timer of your opponent and 1 second is added to your own timer, this rewards players that select their moves quickly giving them more time and penalizes players that do time stalls giving less time to them in their next turns, even forcing them to do ultra quick decisions if they reduce their timers to a few seconds...just imagine, we can have a new strategy in which you select your moves ultra quick to reduce the timer of your opponent and put pressure on him, or simply to gain precious seconds to think later in a critical situation....
     
  5. Haze Victory

    Haze Victory Dem slumps..~

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    Lol then the faster person wins if I grasp it correctly.
     
  6. Rabidragon

    Rabidragon Sakura's pet in Liga America

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    ^Yeah and not, the objective is not really to force a win by the timer, is simply to balance timestall, maybe im bad at explaining things, im sorry for that, English is not my first language and sometimes is really hard for me to explain detailed things, lets try a third time....

    Our current timer system is as follows: Both players start with 5 minutes and once a player selects his move the timer of the other player starts to decrease, this timer stops when that player makes their move, in the next turn both players get additional seconds to make their move but you cant have more than the 5 minutes you initially start so even if you are really fast you can only have your 5 minutes as a maximum....i think we dont have problems explaining until this part right??

    But with my idea players dont get additional seconds at the start of each turn, instead the player that selects his move first gets the seconds that his opponent uses to select his move, so if you start at 5 minutes and your opponent uses an entire minute to select his move your increase your timer to 6 minutes and your opponent only has 4 minutes to select his next move, the players dont get free seconds each turn, if the player that wasted 1 minute wants to have more seconds his only option is to select a move first in a turn to gain the seconds that his opponent wastes, if he keeps selecting his moves after his opponent then his timer will inevitably fall until he is forced to make ultra quick decisions or simply lose by the timer reaching 0, in this idea the players are not going to start with 5 minutes because thats too much, 2 minutes sounds ok for me, even if you choose your moves 2 or 3 seconds after your oppoennt you are not going to lose for that, you have enough time to think

    As i said the objective is not to force wins by the timer is simply to force players to use only the necessary seconds to move each time, whats the necessary time to move you ask??? well remember that the timers dont move unless a player selects his move, so if your opponents selects his move in 5 seconds why you cant choose your own move in around the same time??? why you need an entire minute if your oppoenet selects his move in a few seconds?? im not sure if you now see what im proposing...
     
  7. Edna

    Edna Chasing the Dragon Forum Moderator Forum Moderator

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  8. Rabidragon

    Rabidragon Sakura's pet in Liga America

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  9. Haze Victory

    Haze Victory Dem slumps..~

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    Well,they acknowledge they're gonna change it at least.My works done ^_^.
    (Even though this thread did nothing :/..Lel)
     
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