[Resolved] Mac Compatibility

Discussion in 'Help' started by DaPizzaMan, Apr 24, 2010.

Moderators: E.T., Zoroark
  1. Airblast

    Airblast Guest

    It gives me in make:

    Code (text):
    1. g++ -headerpad_max_install_names -arch i386 -o ../../bin/Pokemon-Online.app/Contents/MacOS/Pokemon-Online main.o teambuilder.o advanced.o menu.o mainwindow.o pokemoninfo.o pokemonstructs.o otherwidgets.o network.o dockinterface.o client.o analyze.o serverchoice.o battlestructs.o networkstructs.o challenge.o battlewindow.o functions.o md5.o pmwindow.o controlpanel.o basebattlewindow.o movesetchecker.o box.o ranking.o pokedex.o moc_teambuilder.o moc_advanced.o moc_menu.o moc_mainwindow.o moc_otherwidgets.o moc_network.o moc_dockinterface.o moc_client.o moc_analyze.o moc_serverchoice.o moc_challenge.o moc_battlewindow.o moc_pmwindow.o moc_controlpanel.o moc_basebattlewindow.o moc_box.o moc_ranking.o moc_pokedex.o   -F/Library/Frameworks -L/Library/Frameworks -L../../bin -lzip -framework phonon -framework QtDBus -framework QtXml -framework QtGui -framework QtNetwork -framework QtCore
    2. /usr/bin/ld: warning /usr/local/lib/libzip.dylib cputype (18, architecture ppc) does not match cputype (7) for specified -arch flag: i386 (file not loaded)
    3. /usr/bin/ld: /Library/Frameworks/phonon.framework/phonon load command 5 unknown cmd field
    4. /usr/bin/ld: /Library/Frameworks/QtDBus.framework/QtDBus load command 5 unknown cmd field
    5. /usr/bin/ld: /Library/Frameworks/QtXml.framework/QtXml load command 5 unknown cmd field
    6. /usr/bin/ld: /Library/Frameworks/QtGui.framework/QtGui load command 6 unknown cmd field
    7. /usr/bin/ld: /Library/Frameworks/QtNetwork.framework/QtNetwork load command 5 unknown cmd field
    8. /usr/bin/ld: /Library/Frameworks/QtCore.framework/QtCore load command 5 unknown cmd field
    9. /usr/bin/ld: warning fat file: /usr/lib/gcc/i686-apple-darwin8/4.0.0/libstdc++.dylib does not contain an architecture that matches the specified -arch flag: i386 (file ignored)
    10. /usr/bin/ld: warning /usr/lib/gcc/i686-apple-darwin8/4.0.0/libgcc_s.dylib cputype (18, architecture ppc) does not match cputype (7) for specified -arch flag: i386 (file not loaded)
    11. /usr/bin/ld: warning fat file: /usr/lib/gcc/i686-apple-darwin8/4.0.0/../../../libmx.dylib does not contain an architecture that matches the specified -arch flag: i386 (file ignored)
    12. /usr/bin/ld: warning fat file: /usr/lib/gcc/i686-apple-darwin8/4.0.0/../../../libSystem.dylib does not contain an architecture that matches the specified -arch flag: i386 (file ignored)
    13. collect2: ld returned 1 exit status
    14. make: *** [../../bin/Pokemon-Online.app/Contents/MacOS/Pokemon-Online] Error 1
    15.  
    Someone knows what the hell is going on?

    PD: I guess it's because of my PPC processor, but if someone thinks different...
     
  2. Laurel

    Laurel Well-Known Member

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    Question

    Hey, obviously I'm new here, but yeah. I was wondering why I keep getting a message saying unable to create team and them some crap after that.
     
  3. Lamperi

    Lamperi I see what you did there

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    You are trying to compile i386-version, but all the libs you have are ppc. Try modify Makefile or Teambuilder.xcodeproject so that you set processor target to ppc and not i386
     
  4. Airblast

    Airblast Guest

    Where must I edit to fix this?
    Code (text):
    1. g++ -headerpad_max_install_names -arch ppc -o ../../bin/Pokemon-Online.app/Contents/MacOS/Pokemon-Online main.o teambuilder.o advanced.o menu.o mainwindow.o pokemoninfo.o pokemonstructs.o otherwidgets.o network.o dockinterface.o client.o analyze.o serverchoice.o battlestructs.o networkstructs.o challenge.o battlewindow.o functions.o md5.o pmwindow.o controlpanel.o basebattlewindow.o movesetchecker.o box.o ranking.o pokedex.o moc_teambuilder.o moc_advanced.o moc_menu.o moc_mainwindow.o moc_otherwidgets.o moc_network.o moc_dockinterface.o moc_client.o moc_analyze.o moc_serverchoice.o moc_challenge.o moc_battlewindow.o moc_pmwindow.o moc_controlpanel.o moc_basebattlewindow.o moc_box.o moc_ranking.o moc_pokedex.o   -F/Library/Frameworks -L/Library/Frameworks -L../../bin -lzip -framework phonon -framework QtDBus -framework QtXml -framework QtGui -framework QtNetwork -framework QtCore
    2. /usr/bin/ld: warning main.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    3. /usr/bin/ld: warning teambuilder.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    4. /usr/bin/ld: warning advanced.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    5. /usr/bin/ld: warning menu.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    6. /usr/bin/ld: warning mainwindow.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    7. /usr/bin/ld: warning pokemoninfo.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    8. /usr/bin/ld: warning pokemonstructs.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    9. /usr/bin/ld: warning otherwidgets.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    10. /usr/bin/ld: warning network.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    11. /usr/bin/ld: warning dockinterface.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    12. /usr/bin/ld: warning client.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    13. /usr/bin/ld: warning analyze.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    14. /usr/bin/ld: warning serverchoice.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    15. /usr/bin/ld: warning battlestructs.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    16. /usr/bin/ld: warning networkstructs.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    17. /usr/bin/ld: warning challenge.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    18. /usr/bin/ld: warning battlewindow.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    19. /usr/bin/ld: warning functions.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    20. /usr/bin/ld: warning md5.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    21. /usr/bin/ld: warning pmwindow.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    22. /usr/bin/ld: warning controlpanel.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    23. /usr/bin/ld: warning basebattlewindow.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    24. /usr/bin/ld: warning movesetchecker.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    25. /usr/bin/ld: warning box.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    26. /usr/bin/ld: warning ranking.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    27. /usr/bin/ld: warning pokedex.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    28. /usr/bin/ld: warning moc_teambuilder.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    29. /usr/bin/ld: warning moc_advanced.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    30. /usr/bin/ld: warning moc_menu.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    31. /usr/bin/ld: warning moc_mainwindow.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    32. /usr/bin/ld: warning moc_otherwidgets.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    33. /usr/bin/ld: warning moc_network.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    34. /usr/bin/ld: warning moc_dockinterface.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    35. /usr/bin/ld: warning moc_client.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    36. /usr/bin/ld: warning moc_analyze.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    37. /usr/bin/ld: warning moc_serverchoice.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    38. /usr/bin/ld: warning moc_challenge.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    39. /usr/bin/ld: warning moc_battlewindow.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    40. /usr/bin/ld: warning moc_pmwindow.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    41. /usr/bin/ld: warning moc_controlpanel.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    42. /usr/bin/ld: warning moc_basebattlewindow.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    43. /usr/bin/ld: warning moc_box.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    44. /usr/bin/ld: warning moc_ranking.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    45. /usr/bin/ld: warning moc_pokedex.o cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (file not loaded)
    46. /usr/bin/ld: /Library/Frameworks/phonon.framework/phonon load command 4 unknown cmd field
    47. /usr/bin/ld: /Library/Frameworks/QtDBus.framework/QtDBus load command 4 unknown cmd field
    48. /usr/bin/ld: /Library/Frameworks/QtXml.framework/QtXml load command 4 unknown cmd field
    49. /usr/bin/ld: /Library/Frameworks/QtGui.framework/QtGui load command 5 unknown cmd field
    50. /usr/bin/ld: /Library/Frameworks/QtNetwork.framework/QtNetwork load command 4 unknown cmd field
    51. /usr/bin/ld: /Library/Frameworks/QtCore.framework/QtCore load command 4 unknown cmd field
    52. collect2: ld returned 1 exit status
    53.  
     
  5. Lamperi

    Lamperi I see what you did there

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    Try clean old object files, either make clean or xcodebuild clean... depends on what you are using.
     
  6. Airblast

    Airblast Guest

    It worked, but...
    Code (text):
    1. /usr/bin/ld: /Library/Frameworks/phonon.framework/phonon load command 4 unknown cmd field
    2. /usr/bin/ld: /Library/Frameworks/QtDBus.framework/QtDBus load command 4 unknown cmd field
    3. /usr/bin/ld: /Library/Frameworks/QtXml.framework/QtXml load command 4 unknown cmd field
    4. /usr/bin/ld: /Library/Frameworks/QtGui.framework/QtGui load command 5 unknown cmd field
    5. /usr/bin/ld: /Library/Frameworks/QtNetwork.framework/QtNetwork load command 4 unknown cmd field
    6. /usr/bin/ld: /Library/Frameworks/QtCore.framework/QtCore load command 4 unknown cmd field
    7. collect2: ld returned 1 exit status
    8. make: *** [../../bin/Pokemon-Online.app/Contents/MacOS/Pokemon-Online] Error 1
    9.  
    Anyway thanks, you're a genius...
     
  7. Dash_Merc

    Dash_Merc New Member

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    Ok, so I'm running Leopard (not Snow Leopard...yet). I've got the Leopard-compatible binary, and I've updated it with the new libzip. Afaik, I'm up-to-date (if I'm not, please correct me and help me get up-to-date). I have built a trainer and team, and I'm ready to try out actually battling, but when I click "Go Online," it just sits there at the server selection screen for a minute or two, then in the Server Description box it says "Disconnected from the registry: Connection refused."

    What am I doing wrong?

    I'm updating to Snow Leopard in a couple of weeks to a month (once I can afford a new HD and new RAM to update my aging MacBook Pro -- $200 for an upgrade is much cheaper than $2000 for a new computer), but I'd still like to get started checking out this battle simulator now, if possible. I'm working on getting my own server set up...but I'm having a tough time of it, hence why I'd just like to be able to connect to a normal server.

    Please assist if you can. Thank you. :)
     
  8. Lamperi

    Lamperi I see what you did there

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    You have some old binary which used different (hard coded) address for master server. You should try to compile your own client or use wine with windows client because I haven't still figured out how to compile Leopard-compactible build (and no way to test it)
     
  9. Dash_Merc

    Dash_Merc New Member

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    Funny thing, trying to get wine to work on my computer is a pain in the arse because I'm apparently missing some obscure bit of data that was found in the unix tools on my 10.5 install disk (which I can't find, of course)...so I can't get wine to work.

    Man, this is just not my year for being able to do anything remotely cool with anything remotely related to Unix. I can't install wine on my mac and get it running properly, and I can't get the Pokemon-Online server to work, because I can't install apt on CentOS, and I don't have an Ubuntu server.

    I need to hurry up and upgrade to 10.6.

    I downloaded the source code for pogeymon-online from Sourceforge, but there's no makefile, no configure file...and I'm not that savvy with XCode, since most of my development experience involves PHP/MySQL. Apparently, with my luck, if it doesn't come prepackaged, it's a safe bet I won't be able to use it. I feel like such a regular user. :'(
     
  10. Steve

    Steve Active Member Administrator Server Owner Administrator Server Owner

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    You'll need to install Qt and build it through that.
     
  11. Dash_Merc

    Dash_Merc New Member

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    Yeah, I get that it relies on the Qt framework, but what I don't get is how to build the code without makefiles or configure files. I'm not very skilled with XCode or anything, so I don't know what needs to be done to actually compile the code into a workable native OS X application.

    I'm running with knowledge of the outdated source I found on Sourceforge. I'll try again with the new SVN link you gave me and see what I can get out of the new source.

    Thanks. :)
     
  12. Akusu

    Akusu Guest

    I marvel at the novelty that is needing to compile all the programs you use just to use them. Hehe.
     
  13. Lamperi

    Lamperi I see what you did there

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    I compiled it from command line. After checkoutting svn-tree, navigate into src/Teambuilder, and compile client:
    $ cd /path/to/pogeymon-online/src/Teambuilder
    $ qmake -makefile -spec macx-g++
    $ make
    $ cd ../../bin
    $ open Pokemon-Online.app

    You must installl libzip ( http://nih.at/libzip/ ) and Qt prior that. That's was all I needed to get it work
     
  14. Dash_Merc

    Dash_Merc New Member

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    Oh snap, it worked! Thank you so much! That was really all I needed. Now I can give the binary to my wife and we can battle each other. :P She's been bugging me all week to make it so we could battle, she's desperate to prove she can beat me as a battle strategist. We'll see about that. :P

    I applied the same build instructions to the server, and I got a stable binary that runs...but not perfectly.

    This is what the server binary tells me when I run it:

    And no matter how long I let it sit there, nothing changes. Might you have any clever ideas? I'm kind of an idiot when it comes to things like this. I can follow the steps and talk about it somewhat knowledgeably, but I can't really do it independently. :P

    I'm going to get my Linux+ certification, and get trained for it beforehand, so maybe I'll actually know how to do all these things on my own in the future and return your kindness in the form of passing down my knowledge to future newbies like myself. :)

    [EDIT]
    I just got lamperi's link in the other thread. I'll give his precompiled server a run-through before I complain any more. :P

    Thank you all for your patience and helpfulness. :D
    [/EDIT]
    [EDIT2]
    lamperi's server binary does the same thing as the one I compiled.

    I'm going to leave all future discussion relating to the server in the other thread, unless you guys want it to show up here.
    [/EDIT2]
    [EDIT3]
    Shoot, I should have waited to report. I got the server list to load, however, upon trying to enter a server, the program crashes.

    I bet if I just upgraded to 10.6 most of my problems would go away (most of my problems seem to be due to irresponsible system modification, since other people I know with 10.5 don't have the same problems I have...).
    [/EDIT3]
    [EDIT4]
    I tried the windows version, too. No dice. Same result. I'd like to set up a private server to play with before committing to running a public server...how do I make this work, and what might I be doing wrong? I'll try the Windows version one last time at work tomorrow, both on Windows 7 and on XP (I have VMs running XP hosting apps within my Windows 7 environment).
    [/EDIT4]
     
    Last edited: Jun 8, 2010
  15. Dash_Merc

    Dash_Merc New Member

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    So I tried running the server in WinXP, did not work (something with the router here at work) but I ran it from Win7 just fine. I get a little Options menu at the top of the window (which is not present on the OS X build) that enables me to set the server name and stuff...and so I have a server in the registry now (hellotest).

    I tried compiling other folders just for the halibut, and I ended up getting Registry to compile nicely, and it runs as a background app on OS X...but I don't think there's any good purpose to be running that, so I killed it.

    I need to figure out where to set the server options on the OS X build, either by getting that menu to show up, or by editing some file someplace.

    I wonder if the menu shows up on 10.6. I'll try building the application under 10.6 on my wife's machine tonight and see if it shows the Options menu. If not, then all chances of me running an OS X server are dead for the mean-time. :'(

    Well that's weird. Now I can connect just fine to any server. I won't complain! That's progress, even if it makes no sense :P

    Nevermind, now it's back to crashing whenever I try to connect to a server. Why do computers hate me?

    Ok, so update: I've got everything working. Thank you all for your fantastic help. The solution to my crashing issue was just to use lamperi's snow leopard client, rather than the one I built myself.
     
    Last edited: Jun 9, 2010
  16. Dash_Merc

    Dash_Merc New Member

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    http://drop.io/dashmerc to download Leopard-compatible builds of the Pokemon-Online Server and the Teambuilder client. Thank you everyone (especially lamperi) for all your help.
     
  17. Airblast

    Airblast Guest

    I quote myself, could anyone help?
     
  18. Lamperi

    Lamperi I see what you did there

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    I don't know those errors, but I suggest that Qt-Framework was compiled with different version of compiler than you are trying to compile Pokemon-Online.
    But I'm really not sure. Try to download newest Xcode for Tiger (I think XCode 2.5) or compile Qt yourself
     
  19. Laurel

    Laurel Well-Known Member

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    Can someone please answer my question on what I need to do to save my team, whenever I try I get an error saying I can't...
     
  20. Lamperi

    Lamperi I see what you did there

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    Default team-saving place is inside the app bundle (I was just lazy :P), if you are trying to run Pokemon-Online.app from inside .dmg obviously that doesn't work
     
  21. Zydake

    Zydake New Member

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    Hell, how I hate Chrome sometimes. It just ate my well-crafted text. Sheesh. (sorry) So this time around, it'll be shorter.

    1) You did a great job in bringing this to the Mac; ... well and all of you, did a fantastic job in producing a usable piece of software! I really had troubles with Shoddy... but well, probably that's just a matter of taste.

    2) I'd like to use PO with English text; but there is no built-in way to switch it (afaik). I could change my Mac environment/system language, but I'd rather not do that. (outdated)

    3) A lot of the Umlauts and special characters in the German language version are missing (~not showing up), like Überreste -> berreste (Leftovers). I don't know what the problem exactly is, since my programming skills in multi-language projects is long lost ;) ... maybe it's in the Encoding? Alternatively, if you can't switch, you could use "Ue" instead of "Ü", "oe" instead of "ö" and "sz" instead of "ß". This is a sort of last resorts thingy, but if everything else fails... you know.

    Take care!

    EDIT: It could well be that I am (plainly) missing something; like a trick to switch languages for singular programs one at a time. But I think that only works for keyboard input, and not for user interface text..

    EDIT2: Lost my edit again; damn WLAN! It always breaks on me. So; back on track. I did some basic google-stuff-research and came up with a few hints about toggling off languages in the application information. It looks like PO doesn't provide said section, so this isn't an option. Now I think that implementing this (whatever needs to be done) is probably too much of a hassle; but if still someone knows a way to do it.. just gimme a working hint ^_^ thanks!

    (I will remember to Copy my text.. I will remember to Copy my text.. ...) *mantra of a data loser*

    EDIT3: Maaan... I'm such a blind guy. Found the menu just now, while restarting. Although it's "Deutsch" not "Deütsch" ^_^ (sounds funny anyway)
     
    Last edited: Jun 14, 2010
  22. Airblast

    Airblast Guest

    Has anyone a Xcode 2.4.1 installer? It's not in Apple's website anymore.
     
  23. Zydake

    Zydake New Member

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    Maybe we should open up a new thread with all information in one posting that's required to get the client to run properly. The first version would let me create teams, but not do any battles (it crashed).. and Dash_Merc's two dmgs don't start. Of course I am sure to have missed something. (I'm on a Mac with 10.5.8)
     
  24. Laurel

    Laurel Well-Known Member

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    Can you try and explain to me what I have to do in stupid person terms... lol. All my friends have PO and I'm stuck with being top 50 on shoddy. 3:<

    Edit: Wait I got it to work but now I have this problem... http://s929.photobucket.com/albums/ad134/Pkftmfw/Picture5-5.png
     
    Last edited: Jul 3, 2010
  25. Steve

    Steve Active Member Administrator Server Owner Administrator Server Owner

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    It's because you have an older version. Get the latest.
     
  26. Laurel

    Laurel Well-Known Member

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    Can you please link me to the latest I can't find any newer then what was linked here
     
  27. Steve

    Steve Active Member Administrator Server Owner Administrator Server Owner

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    What version of Mac are you using?
     
  28. Laurel

    Laurel Well-Known Member

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    Im pretty sure I'm on leopard. My computer was made in 07 so definitely not snow leopard, and I don't think tiger... And if that's not what you meant, a macbook. D:<
     
  29. Steve

    Steve Active Member Administrator Server Owner Administrator Server Owner

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  30. Laurel

    Laurel Well-Known Member

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    Thanks alot dude I ended up just downloading the one from the last comment on page 1. The only problem I have now is that I can only save one team. Like when ever I try and switch teams, it doesn't let me open the file... probably because I can't find any teams folder. So I have to quickly open up shoddy, and copy over a team from that, and delete the OU team or w.e that is currently in use.
     
  31. Lamperi

    Lamperi I see what you did there

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    save teams with extension .tp
     
  32. Laurel

    Laurel Well-Known Member

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    omgomgomgogmogmgogmgomgogmomgomgogmgomgogmg im so happy right now words cant describe my happiness i love youuuuuuuuuuuuuuuuuuuuuuuuuu
     
  33. Laurel

    Laurel Well-Known Member

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    I'm pretty sure this isn't a mac problem, but recently it started rejecting my password, and it's not allowing me on the Beta Server, is their any chance to get rid of my password, because PO is still working, just for everything that's not the Beta Server.
     
  34. Lamperi

    Lamperi I see what you did there

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    Ask server mods to remove your password. Or change your name before connecting to beta server.
     
  35. Meap

    Meap New Member

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    I've downloaded the client that was on post #40.... but every time I log on it says the server has a more updated version than me, but I can't seem to find another version. And for some reason all my teams are gone and it won't let me create a new team... Help?
     
  36. SamusL

    SamusL New Member

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    I tried on a macbook pro with snow leopard and i got the same problem that Ump had.

    Can you help me with this?????
    And if can get it to work on a G5 PPC processor with the normal leopard, you will make me
    a great favor.


    EDIT: No, it's not the problem of the password, it's the other one.
     
  37. Lamperi

    Lamperi I see what you did there

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    Save teams with .tp extensions, don't save them inside application bundles, or dmg-disks.

    Playing on PPC-Leopard would be tricky, as someone had to compile it for PPC, and Qt >= 4.5 doesn't support developing on PPC, so I guess some Leopard owner should build universal build.
     
  38. SamusL

    SamusL New Member

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    I did it. I saved the team with a .tp extension and it works.
    The problem was that the servers didn't appear in that moment.
    When i restarted the application all the server appeared, but i did it 30 minutes later.

    I think i could make it work on a PPC but i don't have the resources to do that.
     
  39. Sukid

    Sukid New Member

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    I may as well post it here.
    Every time I try to compile now I get this:
    ld: library not found for -lpokemonlib

    ... how is a library unique to PO not even distributed with it. The only mention of it that I can find is in pokemoninfo.pro and it doesn't tell me anything helpful.
     
  40. coyotte508

    coyotte508 Well-Known Member Administrator Server Owner Administrator Server Owner

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    Teehee. Read the updated Howtobuild.txt

    Open Utilities/Utilities.pro, compile it.
    Open PokemonInfo/PokemonInfo.pro, compile it.

    Then compile the Client/Server.
     
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