Co-op battles

Discussion in 'Simulator Suggestions' started by The Twilight Storm, Apr 27, 2010.

Thread Status:
Not open for further replies.
  1. Kalashnikov

    Kalashnikov Despite the code quality

    Joined:
    Apr 4, 2011
    Messages:
    434
    Likes Received:
    0
    Sounds kinda similiar to Battle Factory, except this is not possible with current script engine (it requires couple of additional functions).
     
  2. Blitzamirin

    Blitzamirin Waluigi! Number one!

    Joined:
    Nov 25, 2011
    Messages:
    1,806
    Likes Received:
    276
    PO Trainer Name:
    Blitz
    Oh yes, it is similar to the swap in the factory.

    However, I'm not getting any comments. I'd like to see this as a tier, but if it's not possible, then I can understand ^^
     
  3. RPGFan4

    RPGFan4 Wifi trainer

    Joined:
    Nov 15, 2011
    Messages:
    22
    Likes Received:
    0
    If I remember correctly, this was also in gen. 3
    I've never been able to have a mix battle myself so I hope this gets implemented.
     
  4. Plumbum

    Plumbum The Ultimate n00b

    Joined:
    Nov 17, 2011
    Messages:
    40
    Likes Received:
    0
    Multiplayer Doubles/Triples

    It was in Stadium (The N64 game), so could we do it here?

    Basically, multiple Trainers in a Double/Triple team battle. Just wondering if it could happen.
     
  5. Mystra

    Mystra Active Member

    Joined:
    Jul 12, 2010
    Messages:
    1,389
    Likes Received:
    4
  6. Majentasty

    Majentasty New Member

    Joined:
    May 14, 2012
    Messages:
    1
    Likes Received:
    0
    Revolution of PO

    Wouldn't it be cool if there were Multi Battles? Like, double battles, but with more people. Like, 2v2 or 1v2. I personally think this would be epic. Thoughts?
     
  7. Xenolize

    Xenolize Revengeance

    Joined:
    Oct 4, 2011
    Messages:
    395
    Likes Received:
    18
    PO Trainer Name:
    Omega Hawk
  8. Xinc

    Xinc Time for Oras?

    Joined:
    Aug 1, 2011
    Messages:
    1,569
    Likes Received:
    14
    Sorry, but I think the reason why it's rejected is because it's a hassle to code. Correct me if I'm wrong.
     
Thread Status:
Not open for further replies.