Traits

Discussion in 'Theme Development' started by Keima Katsuragi, Sep 9, 2014.

  1. Keima Katsuragi

    Keima Katsuragi New Member

    Joined:
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    Hello everyone, here is my theme, i did this with the help of DanyBv.
    I already finished the theme, i think need more options but need to know your opinions

    Sides and Roles
    Human:
    The Human - have 2 votes voteshield of -1 and win with all except with violence
    Indifference Traits:
    Apathy - poisoner and one time distractor
    Boredom - nightkiller cant be haxed, revenge distracts
    Hypocrisy- daykiller , cant be nightkilled
    Ignorance - nightkiller outspeed protects, revenge distracts
    Insensitivity - bodyguard , -2 votes
    Sins:
    Arrogance - nigtkiller and distractor
    Assassination - nightkiller (shared)
    Dishonor - inspector shared kill and revege daykills
    Envy - poisoner
    Intolerance - poisoner 2 targets (dont know his team)
    Lust - converter 1 or 2 targets, nightkiller (shared)
    Temptation - converted role BG with 50% chance of suceeding. Selfprotect with 100% chance of succeding only once per game
    Violence:
    Hatred - stalker, coverts to Hatred1 if Sacrifice or Human are stalked
    Hatred1 - nightkiller 2 targets and only one time daykill
    Sadism daykiller , have second daykill but is revealed
    Virtues(village):
    Confidence - mayor 2 votes
    Courage - daykiller, cant be daykilled
    Diligence - vigilante
    Empathy - spy
    Fidelity - stalker, inspect as assassination or sadism
    Hope - exoser
    Knowledge - inspector
    Guessser - inspector only the 10% is true, sees itself as Knowledge, inspect as Ignorance or Intolerance when inspected.
    Mercy - bodyguard
    Perseverance - distractor
    Sacrifice - revenge nigtkills and lynchs
    Virtue - village can convert into pr

    Theme
    {
    "name": "Traits",
    "author": [
    "DanyBv",
    "Keima K"
    ],
    "summary": "God decided to make the Virtues but then the Devil created sins. The Human also wanted to create something but he didn't know what... So,he created this theme.",
    "minplayers": 3,
    "sides": [
    {
    "side": "village",
    "translation": "Virtues",
    "winmsg": "The virtues are leading the world ! Now the world is a better place with ~Players~ ."
    },
    {
    "side": "indifference",
    "translation": "Indifference Traits",
    "winmsg": "Now, The Indifference Traits (~Players~) had taken the control of the world, but who cares?"
    },
    {
    "side": "sins",
    "translation": "Sins",
    "winmsg": "No one could stop the corruption of The Sins (~Players~) . Now the world is just a big lie."
    },
    {
    "side": "human",
    "translation": "Human",
    "winmsg": "The Human, ~Players~, rebuilt the world in his own way, but now he is alone :( !"
    },
    {
    "side": "violence",
    "translation": "Violence",
    "winmsg": "Now, The Violence (~Players~) killed to everyone, leaving only blood in its wake "
    }
    ],
    "roles": [
    {
    "role": "virtue",
    "translation": "Virtue",
    "side": "village",
    "info": "You can convert into new virtue as knowledge, mercy, empathy, hope, perseverance, courage, diligence or confidence . All commands are likely to fail. Sided with the Virtues.",
    "help": "You are a Virtue, but you are weak ... Dont worry you can change your virtue into /knowledge (insp), /mercy (bg), /empathy (spy), /hope (exposer), /perseverance (pl), /courage (samurai) , /diligence (vigilante) or /confidence (mayor) [your name] to try to become more stronger. Unfortunately you can fail so dont surrender, Vote on the day for remove people!",
    "actions": {
    "night": {
    "knowledge": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "mercy",
    "empathy",
    "hope",
    "confidence",
    "perseverance",
    "diligence",
    "courage"
    ],
    "newRole": {
    "knowledge": [
    "virtue"
    ]
    },
    "failChance": 0.6
    },
    "mercy": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "empathy",
    "hope",
    "confidence",
    "perseverance",
    "diligence",
    "courage"
    ],
    "newRole": {
    "mercy": [
    "virtue"
    ]
    },
    "failChance": 0.6
    },
    "empathy": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "mercy",
    "hope",
    "confidence",
    "perseverance",
    "diligence",
    "courage"
    ],
    "newRole": {
    "empathy": [
    "virtue"
    ]
    },
    "failChance": 0.2
    },
    "hope": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "empathy",
    "hope",
    "confidence",
    "perseverance",
    "diligence",
    "courage"
    ],
    "newRole": {
    "hope": [
    "virtue"
    ]
    },
    "failChance": 0.8
    },
    "confidence": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "mercy",
    "empathy",
    "hope",
    "perseverance",
    "diligence",
    "courage"
    ],
    "newRole": {
    "confidence": [
    "virtue"
    ]
    },
    "failChance": 0.4
    },
    "perseverance": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "mercy",
    "empathy",
    "hope",
    "confidence",
    "diligence",
    "courage"
    ],
    "newRole": {
    "perseverance": [
    "virtue"
    ]
    },
    "failChance": 0.4
    },
    "courage": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "mercy",
    "empathy",
    "hope",
    "confidence",
    "diligence",
    "perseverance"
    ],
    "newRole": {
    "courage": [
    "virtue"
    ]
    },
    "failChance": 0.9
    },
    "diligence": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "mercy",
    "empathy",
    "hope",
    "confidence",
    "perseverance",
    "courage"
    ],
    "newRole": {
    "diligence": [
    "virtue"
    ]
    },
    "failChance": 0.6
    }
    }
    }
    },
    {
    "role": "virtueS",
    "translation": "Virtue",
    "side": "village",
    "info": "Can convert into knowledge, mercy, empathy, hope, perseverance or confidence . All commands are likely to fail. Sided with the Virtues.",
    "help": "You are a Virtue, but you are weak ... Dont worry you can change your virtue into /knowledge (insp), /mercy (bg), /empathy (spy), /hope (exposer), /perseverance (pl), /courage (samurai) or /confidence (mayor) [your name] to try to become more stronger. Unfortunately you can fail so dont surrender, Vote on the day for remove people!",
    "actions": {
    "night": {
    "knowledge": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "mercy",
    "empathy",
    "hope",
    "confidence",
    "perseverance",
    "courage"
    ],
    "newRole": {
    "knowledge": [
    "virtueS"
    ]
    },
    "failChance": 0.5
    },
    "mercy": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "empathy",
    "hope",
    "confidence",
    "perseverance",
    "courage"
    ],
    "newRole": {
    "mercy": [
    "virtueS"
    ]
    },
    "failChance": 0.5
    },
    "empathy": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "mercy",
    "hope",
    "confidence",
    "perseverance",
    "courage"
    ],
    "newRole": {
    "empathy": [
    "virtueS"
    ]
    },
    "failChance": 0.1
    },
    "hope": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "empathy",
    "hope",
    "confidence",
    "perseverance",
    "courage"
    ],
    "newRole": {
    "hope": [
    "virtueS"
    ]
    },
    "failChance": 0.7
    },
    "confidence": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "mercy",
    "empathy",
    "hope",
    "perseverance",
    "courage"
    ],
    "newRole": {
    "confidence": [
    "virtueS"
    ]
    },
    "failChance": 0.2
    },
    "perseverance": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "mercy",
    "empathy",
    "hope",
    "confidence",
    "courage"
    ],
    "newRole": {
    "perseverance": [
    "virtueS"
    ]
    },
    "failChance": 0.4
    },
    "courage": {
    "command": "convert",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 0,
    "cancel": [
    "knowledge",
    "mercy",
    "empathy",
    "hope",
    "confidence",
    "perseverance"
    ],
    "newRole": {
    "courage": [
    "virtueS"
    ]
    },
    "failChance": 0.9
    }
    }
    }
    },
    {
    "role": "knowledge",
    "translation": "Knowledge",
    "side": "village",
    "help": "You have to know everything about everybody. So you cant type /learn [name] to find out someone's role!",
    "info": "Can inspect one person during the night. Sided with Virtues.",
    "actions": {
    "night": {
    "learn": {
    "command": "inspect",
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 30
    }
    }
    }
    },
    {
    "role": "knowledgeL",
    "translation": "Knowledge",
    "side": "village",
    "help": "You have to know everything about everybody. So you cant type /learn [name] to find out someone's role!. But wait, you can be guesser, as he thinks he is Knowledge, but sees 90% of his inspects are scum ",
    "info": "Can inspect one person during the night. Sided with Virtues.",
    "actions": {
    "night": {
    "learn": {
    "command": "inspect",
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 30
    }
    }
    }
    },
    {
    "role": "guesser",
    "translation": "Knowledge",
    "side": "village",
    "help": "You have to know everything about everybody. So you cant type /learn [name] to find out someone's role!. But wait, you can be guesser, as he thinks he is Knowledge, but sees 90% of his inspects are scum ",
    "info": "Can inspect one person during the night (90% chance for fake inspect). Sees itself as Knowledge. Reveals as Ignorance or Intolerance when inspected. Sided with Virtues.",
    "actions": {
    "night": {
    "learn": {
    "command": "inspect",
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 30,
    "Sight": {
    "true": 0.1,
    "ignorance": 0.5,
    "intolerance": 0.4
    }
    }
    },
    "inspect": {
    "revealAs": ["ignorance", "intolerance"]
    }
    }
    },
    {
    "role": "mercy",
    "translation": "Mercy",
    "side": "village",
    "help": "You cant let your allies die Use your virtue for Protect someone using /protect[name]. Vote to remove people in the day!",
    "info": "Can protect one person during the night. Sided with Virtues.",
    "actions": {
    "night": {
    "protect": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 5,
    "broadcast": "role"
    }
    },
    "startup": "role-reveal"
    }
    },
    {
    "role": "empathy",
    "translation": "Empathy",
    "side": "village",
    "help": "You know how others feel, so You can find out who may be getting killed next(no command for this ability) !Vote to remove people in the day!",
    "info": "Get hax on kill. Sided with Virtues.",
    "actions": {
    "hax": {
    "kill": {
    "revealTeam": 0.25,
    "revealPlayer": 0.06
    }
    }
    }
    },
    {
    "role": "hope",
    "translation": "Hope",
    "side": "village",
    "help": "During the standby you can tell the traits that you never die and to make them believe you, you can expose a trait using /expose [name].",
    "info": "Can expose one person during the standby. Sided with Virtues.",
    "actions": {
    "standby": {
    "expose": {
    "target": "AnyButSelf",
    "msg": "You can type /expose [name] to reveal someone's role!",
    "exposemsg": "The Hope wants you to know that it never dies and that ~Target~ is the ~Role~!"
    }
    }
    }
    },
    {
    "role": "assassination",
    "translation": "Assassination",
    "side": "sins",
    "help": "Use your abilities to kill anyone who is virtous! Not leave win that bastards!! Type /kill [name] to kill someone! You share this action with your team.",
    "info": "Can kill one person during the Night, shared kill with partners. Sided with Sins",
    "actions": {
    "teamTalk": true,
    "night": {
    "kill": {
    "target": "AnyButTeam",
    "common": "Role",
    "priority": 11,
    "broadcast": "team"
    }
    },
    "startup": "team-reveal"
    }
    },
    {
    "role": "assassinationS",
    "translation": "Assassination",
    "side": "sins",
    "help": "Use your abilities to kill anyone who is virtous! Not leave win that bastards!! Type /kill [name] to kill someone! You cant kill N1",
    "info": "Can kill one person during the Night, cant kill N1 Sided with Sins",
    "actions": {
    "teamTalk": true,
    "night": {
    "kill": {
    "target": "AnyButTeam",
    "common": "Role",
    "priority": 11,
    "initialrecharge": 2,
    "broadcast": "team"
    }
    },
    "startup": "team-reveal"
    }
    },
    {
    "role": "envy",
    "translation": "Envy",
    "side": "sins",
    "help": "Because you dont have any virtue you envious all traits you can type /poison [name] to poison a trait.",
    "info": "Can poison during the Night . Sided with Sins. ",
    "actions": {
    "teamTalk": true,
    "startup": "team-reveal",
    "night": {
    "poison": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 31,
    "count": 2
    }
    }
    }
    },
    {
    "role": "lust",
    "translation": "Lust",
    "side": "sins",
    "help": "You can kill a trait using /kill [name] . Once per game you can use /attract [name] to attract someone into the sins because you are tempting :3 .",
    "info": "Can kill during the night, can convert one person per game. Sided with Sins. ",
    "actions": {
    "night": {
    "attract": {
    "command": "convert",
    "target": "AnyButTeam",
    "common": "Role",
    "priority": 3,
    "newRole": "temptation",
    "silent": false,
    "charges": 1,
    "convertmsg": "~Old~ was attracted into the sin and now he is ~New~ .",
    "broadcast": "team"
    },
    "kill": {
    "target": "AnyButTeam",
    "common": "Self",
    "priority": 19
    }
    },
    "convert": {
    "mode": "ignore"
    }
    }
    },
    {
    "role": "lustM",
    "translation": "Lust",
    "side": "sins",
    "help": "You can kill a trait using /kill [name] . Also You can use /attract [name] (only two times) to attract someone into the sins because you are tempting :3 .",
    "info": "Can kill during the night, can convert two persons per game. Sided with Sins. ",
    "actions": {
    "night": {
    "attract": {
    "command": "convert",
    "target": "AnyButTeam",
    "common": "Role",
    "priority": 3,
    "newRole": "temptation",
    "silent": false,
    "charges": 2,
    "convertmsg": "~Old~ was attracted into the sin and now he is ~New~ .",
    "broadcast": "team"
    },
    "kill": {
    "target": "AnyButTeam",
    "common": "Self",
    "priority": 19
    }
    },
    "convert": {
    "mode": "ignore"
    }
    }
    },
    {
    "role": "temptation",
    "translation": "Temptation",
    "side": "sins",
    "help": " Now you are Tempation ?!! type /protect [name] to protect someone but you only have 50% chance of succeeding. Once per game, you can use /selfprotect to self-protect with 100% chance of succeeding (you will be protected from poison too) . Also your vote counts as 0.5 .",
    "info": "He is a converted role have protect with 50% chance of suceeding. Selfprotect with 100% chance of succeding only once per game. Have .5 votes. Sided with Sins. ",
    "actions": {
    "vote": 0.5,
    "night": {
    "protect": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 5,
    "failChance": 0.5
    },
    "selfprotect": {
    "command": "safeguard",
    "target": "OnlySelf",
    "common": "Self",
    "priority": 5,
    "charges": 1
    }
    }
    }
    },
    {
    "role": "boredom",
    "translation": "Boredom",
    "side": "indifference",
    "help": "You can type /bore [name] to bore someone to death! You share this action with your team. Also, your kill can't be haxed and you revenge distracts. Dont forget, dont bore your team -_- ",
    "info": "Nightkiller cant be haxed and revenge distracts. Sided with Indifference. ",
    "actions": {
    "teamTalk": true,
    "startup": "team-reveal",
    "night": {
    "bore": {
    "command": "kill",
    "target": "AnyButSelf",
    "common": "Team",
    "priority": 10
    }
    },
    "distract": {
    "mode": "ChangeTarget",
    "hookermsg": "You tried to distract the Boredom, but it bored you to death!",
    "msg": "The ~Distracter~ came to you last night! You bored it to death!"
    },
    "avoidHax": [
    "bore"
    ]
    }
    },
    {
    "role": "boredomS",
    "translation": "Boredom",
    "side": "indifference",
    "help": "You can type /bore [name] to bore someone to death!. Also, your kill can't be haxed and you cant kill N1",
    "info": "Nightkiller cant be haxed . Sided with Indifference. ",
    "actions": {
    "night": {
    "bore": {
    "command": "kill",
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 10,
    "initialrecharge": 2
    }
    },
    "avoidHax": [
    "bore"
    ]
    }
    },
    {
    "role": "apathy",
    "translation": "Apathy",
    "side": "indifference",
    "help": "You can type /poison [name] to poison a trait. You also can use /distract [name] once per game to distract someone.",
    "info": "Can Poison and only once time distract . Sided with Indifference. ",
    "actions": {
    "teamTalk": true,
    "startup": "team-reveal",
    "night": {
    "poison": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 31,
    "broadcast": "team",
    "count": 2
    },
    "distract": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 2,
    "broadcast": "team",
    "charges": 1
    }
    }
    }
    },
    {
    "role": "perseverance",
    "translation": "Perseverance",
    "side": "village",
    "help": "You can type /distract [name] to distract someone! Vote to remove people in the day!, and dont forget persevere and earn ",
    "info": "Can distract one person by night . Sided with Virtues. ",
    "actions": {
    "night": {
    "distract": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 2
    }
    }
    }
    },
    {
    "role": "sacrifice",
    "translation": "Sacrifice",
    "side": "village",
    "help": "You give everything in order yo help. You revenge all nightkills and lynches!",
    "info": "Revenges nightkills and lynches. Sided with Virtues. ",
    "actions": {
    "kill": {
    "mode": "killattacker"
    },
    "lynch": {
    "killVoters": {
    "first": 1,
    "last": 0,
    "message": "He tried to lynch the Sacrifice, but ~Self~ made one last effort to be carried ~Target~ both dies."
    }
    }
    }
    },
    {
    "role": "courage",
    "translation": "Courage",
    "side": "village",
    "help": "You can use /kill [name] during the day phase to remove a trait! You will be revealed when you remove, so make wise choices!. Also you cant be daykilled",
    "info": "Can daykill all days but he will be reveled . Sided with Virtues. ",
    "actions": {
    "daykill": "evade",
    "standby": {
    "kill": {
    "target": "AnyButSelf",
    "msg": "You can remove now a trait using /kill [name] :",
    "killmsg": "God gives some power to ~Self~ and he use it to remove ~Target~ from the world!"
    }
    }
    }
    },
    {
    "role": "diligence",
    "translation": "Diligence",
    "side": "village",
    "help": "You can type /Kill [name] to kill someone! Try not to kill the good people!",
    "info": "Can nightkill all nights cant be haxed . Sided with Virtues. ",
    "actions": {
    "avoidHax": [
    "kill"
    ],
    "night": {
    "kill": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 19
    }
    }
    }
    },
    {
    "role": "human",
    "translation": "The Human",
    "side": "human",
    "winningSides": ["village", "indifference", "sins"],
    "help": "You are only a human... but you win with everyone !, well except with violence. Your vote counts as 2 and you have voteshield of -1.",
    "info": "Alone Human wins with all, have 2 votes and voteshield of -1 . Sided with Human. ",
    "actions": {
    "vote": 2,
    "voteshield": -1
    }
    },
    {
    "role": "confidence",
    "translation": "Confidence",
    "side": "village",
    "help": "Because all trust on you you have 2 votes, helps traits to win.",
    "info": "Mayor with 2 votes . Sided with Virtues. ",
    "actions": {
    "vote": 2
    }
    },
    {
    "role": "insensitivity",
    "translation": "Insensitivity",
    "side": "indifference",
    "help": " Because you cant feel anything you can type /protect [name] to protect. Also, you have 2 votes. ",
    "info": "Can protect and have 2 votes. Sided with Indifference. ",
    "actions": {
    "vote": -2,
    "teamTalk": true,
    "startup": "team-reveal",
    "night": {
    "protect": {
    "target": "AnyButTeam",
    "common": "Self",
    "priority": 5
    }
    }
    }
    },
    {
    "role": "ignorance",
    "translation": "Ignorance",
    "side": "indifference",
    "help": " Because you ignore all, you cant be haxed and you outspeed the protects use /kill [name] to kill. Also if someone try distract you .. well you know what happen ",
    "info": "Nightkiller can outspeed the protects and cant be haxed, and kill the distractors. Sided with Indifference. ",
    "actions": {
    "teamTalk": true,
    "startup": "team-reveal",
    "night": {
    "kill": {
    "target": "AnyButTeam",
    "common": "Self",
    "priority": 4
    }
    },
    "distract": {
    "mode": "ChangeTarget",
    "hookermsg": "You tried to distract Ignorance , but you was killed by his Ignorance !",
    "msg": "The ~Distracter~ came to you last night! You ignored him but your ignorance killed her instead !"
    },
    "avoidHax": [
    "kill"
    ]
    }
    },
    {
    "role": "fidelity",
    "translation": "Fidelity",
    "side": "village",
    "help": " Because you faithful, you need know if your mates are faithful too so use /stalk [name]. But i have bad news, all think you are bad cause you always is following someone . ",
    "info": "Can stalk on person but reveal as assasination or sadism. Sided with Village. ",
    "actions": {
    "night": {
    "stalk": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 41
    }
    },
    "inspect": {
    "revealAs": ["assassination", "sadism"]
    }
    }
    },
    {
    "role": "dishonor",
    "translation": "Dishonor",
    "side": "sins",
    "help": " You can inspect with /inspect [name]. and you can kill /[name] (shared with team). All think you are dishonor.. Show them that is not it because you can revenge daykills.",
    "info": "Can inspect, have shared kill and revenge daykills. Sided with Sins. ",
    "actions": {
    "teamTalk": true,
    "startup": "team-reveal",
    "night": {
    "kill": {
    "target": "AnyButTeam",
    "common": "Team",
    "priority": 14,
    "broadcast": "team"
    },
    "inspect": {
    "target": "AnyButTeam",
    "common": "Self",
    "priority": 30
    }
    },
    "daykill": "bomb",
    "daykillrevengemsg": "~Target~ tried to kill Dishonor, but ~Self~ uses his secret weapon 'Dishonor on You' and both dies... with his cow !"
    }
    },
    {
    "role": "arrogance",
    "translation": "Arrogance",
    "side": "sins",
    "help": " Because you have more privileges you can distract with /distract [name]. and you can kill /[name] (shared with team). ",
    "info": "Can Distract and have Shared kill. Sided with Sins. ",
    "actions": {
    "teamTalk": true,
    "startup": "team-reveal",
    "night": {
    "distract": {
    "target": "AnyButTeam",
    "common": "Self",
    "priority": 1
    },
    "kill": {
    "target": "AnyButTeam",
    "common": "Team",
    "priority": 20,
    "broadcast": "team"
    }
    }
    }
    },
    {
    "role": "hypocrisy",
    "translation": "Hypocrisy",
    "side": "indifference",
    "help": "Nobody knows who you are. so make your presence felt with /kill [name] on the day and you cant be nightkilled ",
    "info": "Can daykill everyday and cant be nightkilled. Sided with Indiference.",
    "actions": {
    "teamTalk": true,
    "startup": "team-reveal",
    "standby": {
    "kill": {
    "target": "AnyButTeam",
    "msg": "Use /kill [name] to kill your opponents!,",
    "killmsg": "The Hipocrisy attack to ~Target~ and he dies. THAT WAS FOR TO TELL ME HYPOCRITE"
    }
    },
    "kill": {
    "mode": "ignore"
    }
    }
    },
    {
    "role": "intolerance",
    "translation": "Intolerance",
    "side": "sins",
    "help": "You dont tolerate that virtues use /poison [name] for poison 2 targets, but you dont know your team.",
    "info": "Can poison 2 persons by night. Dont know his team. Sided with Sins. ",
    "actions": {
    "night": {
    "poison": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 25,
    "count": 2
    }
    }
    }
    },
    {
    "role": "sadism",
    "translation": "Sadism",
    "side": "violence",
    "help": "You hate all, you only want see die all in the most cruel way. You can use /kill [name] on the day and you have a second kill /sadism [name] but this attack exposes his identity, use /tt [message] to talk to your teammates.",
    "info": "Can daykill all days and have a second kill revealed. Sided with Violence. ",
    "actions": {
    "teamTalk": true,
    "standby": {
    "kill": {
    "target": "AnyButTeam",
    "msg": "Get ready, use /kill [name] to kill your opponents! (You won't be revealed).",
    "killmsg": "The sadism chose his target and ~Target~ dies in a slaughter, but among the cries overhears You're Next"
    },
    "sadism": {
    "command": "kill",
    "target": "AnyButTeam",
    "limit": 2,
    "msg": "You can also use /sadism [name] to kill a second target, but that will reveal you!",
    "killmsg": "~Self~ makes its appearance and using their hands kills ~Target~. All have been paralyzed from fear"
    }
    },
    "startup": "team-reveal"
    }
    },
    {
    "role": "hatred",
    "translation": "Hatred",
    "side": "violence",
    "help": "You're the source of all hate, but you can't kill... you to need make a sacrifice! Hunt for your victim using /find, and devour their soul to gain more power!",
    "info": "Can stalk one person during the night. Coverts to Hatred if Sacrifice or Human are stalked. Sided with Violence.",
    "actions": {
    "teamTalk": true,
    "night": {
    "find": {
    "command": "stalk",
    "target": "AnyButTeam",
    "common": "Self",
    "priority": 35,
    "command": [
    "copy",
    "stalk"
    ],
    "copyAs": {
    "hatred1": [
    "human",
    "sacrifice"
    ]
    },
    "copymsg": "Hatred has consumed their victim, empowering them!"
    }
    },
    "startup": "team-reveal"
    }
    },
    {
    "role": "hatred1",
    "translation": "Hatred",
    "side": "violence",
    "startupmsg": "You are the ~Role~!",
    "help": "You're the source of all hate, now you can kill 2 persons per night with /kill and you can daykill one time with /hate (not revealed) ",
    "info": "Can kill 2 people during the night, and can daykill one person. Sided with Violence.",
    "actions": {
    "teamTalk": true,
    "night": {
    "kill": {
    "target": "AnyButTeam",
    "common": "Self",
    "priority": 10,
    "limit": 2
    }
    },
    "standby": {
    "hate": {
    "command": "kill",
    "target": "AnyButTeam",
    "limit": 1,
    "recharge": 99,
    "msg": "Congrats now you can use /hate [name] to kill your opponents!,",
    "killmsg": "No one can stop my hate, The Hatred takes his doll voodoo and ~Target~ dies strangely."
    }
    },
    "startup": "team-reveal"
    }
    }
    ],
    "delayedConversionMsg": true,
    "votemsg": "~Player~ wants ~Target~ out of the Traits!",
    "lynchmsg": "±God: ~Player~ (~Role~) has been lynched from the Traits!",
    "killmsg": "±God: ~Player~ (~Role~) was removed from the Traits!",
    "killusermsg": "You were removed from the Traits!",
    "roles1": [
    "assassinationS",
    "virtueS",
    "boredomS",
    "virtueS",
    "virtueS"
    ],
    "roles2": [
    "knowledge",
    "assassination",
    "mercy",
    "assassination",
    "perseverance",
    "apathy",
    "virtue",
    "virtue"
    ],
    "roles3": [
    "mercy",
    "assassination",
    "knowledge",
    "boredom",
    "perseverance",
    "courage",
    "virtue",
    "assassination",
    "apathy",
    "human",
    "confidence",
    "virtue"
    ],
    "roles4": [
    "mercy",
    "perseverance",
    "assassination",
    "knowledge",
    "virtue",
    "confidence",
    "virtue",
    "courage",
    "lust",
    "hope",
    "sadism",
    "ignorance",
    "diligence",
    "envy",
    "hypocrisy",
    "sacrifice",
    "apathy",
    "empathy",
    "virtue",
    "virtue"
    ],
    "roles5": [
    "mercy",
    "perseverance",
    "assassination",
    "knowledgeL",
    "assassination",
    "confidence",
    "virtue",
    "empathy",
    "guesser",
    "courage",
    "insensitivity",
    "hope",
    "human",
    "sadism",
    "ignorance",
    "diligence",
    "envy",
    "boredom",
    "sacrifice",
    "fidelity",
    "lust",
    "hatred",
    "empathy",
    "virtue",
    "virtue"
    ],
    "roles6": [
    "mercy",
    "perseverance",
    "assassination",
    "knowledgeL",
    "assassination",
    "confidence",
    "virtue",
    "empathy",
    "fidelity",
    "courage",
    "guesser",
    "virtue",
    "human",
    "sadism",
    "insensitivity",
    "ignorance",
    "diligence",
    "envy",
    "hypocrisy",
    "sacrifice",
    "apathy",
    "lustM",
    "hatred",
    "hope",
    "arrogance",
    "virtue",
    "empathy",
    "dishonor",
    "apathy",
    "mercy"
    ],
    "roles7": [
    "mercy",
    "perseverance",
    "assassination",
    "knowledgeL",
    "assassination",
    "confidence",
    "virtue",
    "empathy",
    "fidelity",
    "courage",
    "guesser",
    "virtue",
    "human",
    "boredom",
    "virtue",
    "sadism",
    "insensitivity",
    "ignorance",
    "diligence",
    "virtue",
    "envy",
    "hypocrisy",
    "virtue",
    "sacrifice",
    "intolerance",
    "lustM",
    "boredom",
    "hatred",
    "hope",
    "arrogance",
    "envy",
    "virtue",
    "empathy",
    "dishonor",
    "apathy",
    "mercy",
    "empathy",
    "boredom",
    "fidelity",
    "virtue",
    "virtue"
    ],
    "villageCantLoseRoles": [
    "courage",
    "confidence",
    "diligence"
    ],
    "changelog": {
    "June 6, 2014": "Theme created."
    }
    }
     
    Last edited: Sep 12, 2014
  2. Shazan

    Shazan Obey to Kyubey

    Joined:
    Jan 21, 2013
    Messages:
    591
    Likes Received:
    14
    PO Trainer Name:
    Obey to Kyubey
    I still have to analyze the roles for now I give only some technical suggestions:
    1) I suggest to use "cancel" instead to "restrict" if you want people to choose a single option, otherwise they will be unable to change idea when they already chosen what virtue they want to become.
    2) As it is now every peak theme needs to be able to support at least 40 players, so I suggest you to add 10 roles inside your Spawning List.
    3) Remove Sacrifice from your "villageCantLoseRoles" otherwise it will be nearly impossible for mafia to win, especially on your small games.
    4) Your first spawn list is not good, because on that 3 players games all depends by who will be killed by the assassin.
    5) Your second spawn list is too much similar to vanilla it would be better to spice it a little.
    6) Maybe you should edit your opening post with a description of your theme and its roles. This way we can understand better what is different inside this theme from the other one. After all this is something that you will have to do it anyway when you will post this theme on review.
     
  3. Keima Katsuragi

    Keima Katsuragi New Member

    Joined:
    May 22, 2014
    Messages:
    9
    Likes Received:
    0
    ok so now i added 5 new roles (fidelity, dishonor, arrogance, hypocrisy, guesser, intolerance ) and edited someones roles and etc.
    Now i changed all restricts for cancel.
    No more games for 3 players and edited all spawn list (now can play 41 players) .
    Sacrifice is removed of VCLR.
    Im thinking on other options, later i post it and appreciate your opinions