[BW2 OU] Advent of the Dragon

Discussion in 'Rate My Team' started by Noog, Sep 7, 2014.

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  1. Noog

    Noog So much potential...

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    Advent of the Dragon

    I made this a while ago back in late 2012, in the early BW2 metagame. It originated as more of a 'fun' team than a serious one - I wanted to try and make a team consisting entirely of Dragons to commemorate the Year of the Dragon. I went through quite a few editions, testing the impacts of various Dragons in the metagame. However, it met unexpected success, and quickly became the main team I used in the tier.

    I started out with the new Dragon of BW2 OU: Kyurem-B. Its sheer power made it an attractive option to place on my team, as it would break the walls that would otherwise hinder this Dragon-focused team.
    [​IMG]
    I then went through the rest of the Dragons to find the other 5 members of the team. Naturally, I ruled out the LU/NU ones such as Altaria, Druddigon, etc. as they weren't exactly fit for OU. I wanted a good balance between Special and Physical, and at the same time didn't want the team to be too weak to Ice. I settled on a group of (psuedo)-legends throughout the generations:
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    However, having both Latis on the same team was a bit redundant. Ok, maybe more than a bit redundant. So I looked through the other special-oriented Dragons and found Hydreigon to replace Latias. Not only did it synergize well with the rest of my team type-wise, it was also a good partner with Kyurem-B to make a wallbreaking duo.
    [​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG]
    Unfortunately, I couldn't utilize Hydreigon to its full potential. It's more of a personal issue - it was a bit too slow for my tastes with a Life Orb, and a Choice Scarf would've really cut down on its wallbreaking potential. So I turned to my final choice for a special Dragon, one that could also counter weather by setting its own up: Kingdra.
    [​IMG] [​IMG] [​IMG][​IMG][​IMG][​IMG]
    And that's my final team. While it might not seem like it from this overview, this team changed pretty greatly from the first version to the last. With each change in that wildcard slot, I also changed the sets of the rest of the team: Latios went from Choice Specs to Choice Scarf, Dragonite from DD to Band, Garchomp from SD to ChainChomp to suicide lead (I wanted some way of getting Rocks up) to Scarf, and Kyurem-B cycled through each of its main sets.

    Toothless (Kyurem-B) @ Choice Band
    Trait: Teravolt
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Outrage
    - Dragon Claw
    - Freeze Shock
    - Fusion Bolt

    Thornado (Latios) (M) @ Choice Scarf
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Surf
    - Psyshock
    - Trick

    Hookfang (Garchomp) (M) @ Choice Scarf
    Trait: Rough Skin
    EVs: 4 HP / 252 Atk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Outrage
    - Earthquake
    - Aqua Tail
    - Fire Blast

    Meatlug (Dragonite) (M) @ Choice Band
    Trait: Multiscale
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Outrage
    - Earthquake
    - Fire Punch
    - Extreme Speed

    Scauldron (Kingdra) (M) @ Life Orb
    Trait: Swift Swim
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Rain Dance
    - Hydro Pump
    - Draco Meteor
    - Outrage

    Stormfly (Salamence) (F) @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Outrage
    - Dragon Claw
    - Earthquake
    - Fire Blast

    [​IMG]
    Kyurem-B @ Choice Band
    Trait: Teravolt
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Outrage
    - Dragon Claw
    - Freeze Shock
    - Fusion Bolt

    Hoo boy, is this thing strong. Most games I just spam Outrage, and it's strong enough to punch some serious holes into the enemy team. Fusion Bolt is only really used if there's a Heatran in the team preview - and Kyurem-B is strong enough to 2HKO most variants. Dragon Claw and Freeze Shock are pretty much filler, since Kyurem-B's physical movepool honestly sucks. However, Freeze Shock can OHKO specially defensive Ferrothorn (after a turn) if I can predict its switch and do significant damage to whatever switches in next. Usually I never use it though. I chose to use Choice Band to maximize Kyurem-B's power, and I usually don't even need to switch moves. EVs and nature do the same thing; Adamant is used because Jolly doesn't give it enough speed to make a difference.

    [​IMG]
    Latios (M) @ Choice Scarf
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Surf
    - Psyshock
    - Trick

    Yes, Choice Scarf Latios. This is my team's answer to fast set-up sweepers, weather sweepers and other Scarf 'mons. A Choice Scarf on a base 110 Pokémon is enough to outspeed most +1 sweepers and even certain Excadrill sets in sand and Venusaur sets in sun. Most of the time I'll spam Draco Meteor with this, but against the aforementioned threats I'll use the appropriate attack for the OHKO. Trick is mostly filler; if I'm up against a weather team with either of those 2 Pokémon, I'll never use it until they fall. It does royally screw over Chansey though, and the Eviolite can be Tricked to something else to hinder that as well.

    [​IMG]
    Garchomp (M) @ Choice Scarf
    Trait: Rough Skin
    EVs: 4 HP / 252 Atk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Outrage
    - Earthquake
    - Aqua Tail
    - Fire Blast

    Another Scarf. This time, it's for scarfed or +1 base 100 Speed threats. Outrage and Earthquake are the primary attacks, while Aqua Tail and Fire Blast provide coverage in Rain and Sun respectively. This is also my answer to Steel-types: Skarmory, Forretress and Ferrothorn are all toasted (pun intended) by Fire Blast, while the other Steels can't take an Earthquake. EVs are standard;Hasty is used to not compromise the power of Fire Blast while not allowing Download to give a Special Attack boost.

    [​IMG]
    Dragonite (M) @ Choice Band
    Trait: Multiscale
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Outrage
    - Earthquake
    - Fire Punch
    - Extreme Speed

    Another Band. This is my answer to threats that have boosted their Speed too much for the others to handle. This Dragonite works as both a wallbreaker with Outrage and a revenge killer with Extremespeed, allowing for it to be a pretty versatile pivot. With its +2 priority, Extremespeed will go before pretty much anything else. Outrage is the primary STAB, and Earthquake hits Heatran. Fire Punch is for the other Steel-type walls. Multiscale allows it take a moderately powerful hit and strike back with an Outrage or Earthquake, providing a nice alternative if Extremespeed can't KO. EVs and nature are standard.

    [​IMG]
    Kingdra (M) @ Life Orb
    Trait: Swift Swim
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Rain Dance
    - Hydro Pump
    - Draco Meteor
    - Outrage

    The only member on this team that doesn't have a Choice item. This is my answer to weather, at least after the setters are gone. Rain Dance will turn sun and sand to rain, hindering the enemy and allowing Kingdra ~4-5 turns to wreak havoc. Hydro Pump and Draco Meteor have almost perfect coverage, and hit their respective targets hard. Outrage is for Chansey and Blissey. The only thing that this set can't stand up to is Ferrothorn, so I need to eliminate it with the rest of my team before I can unleash Kingdra. And I guess Empoleon, but I haven't seen one in OU.

    [​IMG]
    Salamence (F) @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Outrage
    - Dragon Claw
    - Earthquake
    - Fire Blast

    And here's the star of the show. Despite having a Scarf, this acts like a set-up sweeper with Moxie. After the Steels have been broken by the wallbreakers, and faster threats have been eliminated by the other Scarfers, Salamence can just spam Outrage or Dragon Claw and end the game. The set itself is standard: Outrage for power, Dragon Claw for reliability, Earthquake and Fire Blast for coverage. EVs and nature maximize speed and damage; Naive is to take priority a bit better.

    Cookies to anyone that can recognize the nicknames in the importable.
     
  2. Alexander.

    Alexander. Well-Known Member

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    hello, nice monodragon here LOL

    also you may want to change something in order to make the team better overall. actually, with all these choice users you can't really beat stall because they usually run some protect user that will make your life really difficult. therefore, you should probably change kyurem-b's set in a life orb mixed. with the combination of fusion bolt, ice beam and earth power you can crush stall teams definitely more easily which is pretty easily. auto losing to stall is never good. also, every team needs a stealth rock setter and your team isn't a difference. therefore, you should change garchomp's set in a stealth rock one with sword dance, eq and outrage. you can use both focus sash or yache berry as item, they both can work so try both of them and see which is the better for your team. you have already 2 choice scarf users in your team (latios and salamence) so you don't need others, while stealth rock is just stealth rock and helps you to deal with threats like volcarona, tornadus, thundurus, dragonite etc. they're just too good to not be used in any kind of team in general.

    that's all I guess. Hope I helped, gl with your team :)
     
  3. Noog

    Noog So much potential...

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    Stall isn't too much of a problem since Kyurem-B just destroys walls indiscriminately with Outrage and Dragon Claw, and Heatran is 2HKO'd by Fusion Bolt (and Ferrothorn OHKO'd by Freeze Shock when it connects, which is almost never). In fact, balanced and offence are more difficult to deal with due to the fact that Kyurem-B is easily brought down before it can do real damage.

    Garchomp and Salamence serve different roles on this team despite them having the same item. I never send out Salamence until it's late in the game and the opponent's team is weakened enough, whereas Garchomp is a revenge killer and Steel lure. With how squishy this team is, I need some ways to combat early and mid-game sweepers and other Scarfers before they can really wreak havoc -- that's why the two fastest Pokémon on my team are Scarfed. I have tried Focus Sash Stealth Rock Garchomp, but ran into two problems: 1) I had no room for Fire Blast and thus had few answers to Steels, 2) I couldn't get Kyurem-B in very easily, and 3) Latios couldn't do all the offensive threat-killing on its own (Dragonite often didn't have enough power with Extremespeed unless the opponent was very low). I've also tried the special mixed Kyurem-B set, but I really prefer the sheer power of Choice Band.

    And no, not every team needs Stealth Rock. My team has enough sheer power to KO those threats without entry hazards; the only problem is the occasional sash.
     
  4. Alexander.

    Alexander. Well-Known Member

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    Ferrothorn can just protect on your Freeze Shock tbh lol so it isn't a reliable way to deal with it. Also, mixed kyurem is definitely better for stall than CB Kyurem because the latter is really limited by Protect. In stall teams there are usually some protect users that will just scout your Kyurem's move and switch accordingly and once they setup Stealth Rock you have almost lose your game if it's against a solid stall team. In general, a team with 5 choice users will never win against a solid stall team because as i already said protect is a thing.

    I also think that Stealth Rock are important for every team, the playstyle doesn't matter, HO, balanced, stall all want Stealth Rock because they allow to deal with lot of threats more easily while doing always useful passive damages. In addition to that, your team already have 2 choice scarf users (and which one of them Latios, is the fastest choice scarf you can have in BW so yeah you don't have problem at revenge-killing things, if you add that you have a CB Dnite as well) so I didn't see any problem at using SR Chomper, you can also use Fire Blast > Sword Dance with a Naive nature if you want to.
     
  5. ZoroDark

    ZoroDark i know everything

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    this looks an awful lot like this team http://pokemon-online.eu/threads/dragdrag-dragmag-peaked-7-at-1567.18545/ which had a ton of success as users @meeps , @Finchinator and @Versace Python Cased (fuck your name is autistic) can confirm.

    but yeah if you go the DragDrag way you should probably aim to straight up overwhelm the opponent's steel types with choice band/specs users with one or two (tops) choice scarf users to clean up the mess in the end game, compared to the 3 you have now. sr chomp would be pretty cool to try out as alexander pointed out, but it depends on your view on the team (michael refused to use it so ya).
     
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