Make a Mega - But Opposite

Discussion in 'Pokémon Chat' started by Aurist, Sep 2, 2014.

  1. mibuchiha

    mibuchiha Was yea ra chs ieeya.

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    mibuchiha
    As opposite as it gets.

    Mega Blissey
    Normal
    Natural Cure
    HP 255
    Atk 10
    Def 105 (+95)
    SpA 125 (+50)
    SpD 135
    Spe 10 (-45)

    Something like this set mayhap?

    Blissey @ Blissite
    Natural Cure
    Quiet Max SpA the rest on bulk
    - Softboiled
    - Ice Beam
    - Thunderbolt
    - Flamethrower

    One hell of a tank.
     
  2. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    Mega Stunfisk
    Typing: Ground/Electric
    Ability: Serene Grace
    HP: 109
    Attack: 96 (+30)
    Defense: 89 (+5)
    Special Attack: 111 (+30)
    Special Defense: 104 (+5)
    Speed: 62 (+30)

    Stunfisk @ Stunfiskite
    Trait: Static (Serene Grace)
    EVs: 4 Atk / 252 SAtk / 252 Spe
    Nature: Naive (+Spe -SDef)
    - Discharge
    - Scald
    - Rock Slide
    - Earth Power

    fuk a dunsparce
     
  3. Dr. Doom

    Dr. Doom Long time hater of stall

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    Lugia
    Type: Psychic / Flying
    Trait: Magic Guard
    Stats
    HP: 106 - 106
    Attack: 90 - 90
    Defence: 130 < 160
    Special Attack: 90 < 140
    Special Defence: 154 < 174
    Speed: 110 - 110

    Lugia @ Lugiite
    Trait: Multiscale (Magic Guard)
    EVs: 248 HP / 252 Def / 8 Spd
    Bold Nature
    Calm Mind
    Aeroblast
    Earth Power
    Roost

    Say hello to the best stallbreaker ever.
     
  4. JinLong88

    JinLong88 Golden Dragon

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    [​IMG]

    (picture credit: http://facelesscow.deviantart.com/art/Mythking-Dunsparce-evolution-426745308)

    Mega Dunsparce
    Typing: Normal / Dragon
    Ability: Technician
    HP: 100
    Attack: 55 (-15)
    Defense: 115 (+45)
    Special Attack: 100 (+35)
    Special Defense: 90 (+25)
    Speed: 55 (+10)

    Dunsparce @ Dunsparcite
    Trait: Rattled --> Technician
    EVs: 252 HP / 252 SAtk / 4 SDef
    Nature: Modest (+SAtk -Atk)
    - Echoed Voice* (40BP --> 60BP)
    - Dragon Breath* (60BP --> 90BP)
    - Calm Mind / Charge Beam** (40BP --> 60BP)
    - Roost / Incinerate (60BP --> 90BP)

    *Dunsparce gets new starting moves Dragon Breath and Echoed Voice.
    **Charge Beam's BP goes down from 50 to 40, but the chance of raising special attack is now 100%.

    A slow, lower-tier Mega that trolls with accurate move effects, good power, and decent bulk.
    Potentially get a speed boost by switching regular Dunsparce into a Ghost move (also Bug & Dark).
    And/or bring it in against a electric-weak poke, and get a +1 SAtk boost after taking it out with a 75BP Charge Beam.

    At +1, Duns can cause further hurt with a 90BP Incinerate that removes berries and gems,
    a 90BP STAB Dragon Breath with a 30% chance of causing paralysis,
    and a starting 60BP STAB Echoed Voice.
    Each turn after, Echoed Voice will have powers of 80BP, 120BP, 160BP, and 200BP, while ignoring subs.

    Offensively, very effective in Inverse Battle, and especially with Trick Room support!

    dun Dun DUNNNN
     
    Last edited: Nov 14, 2014
  5. La.Neptune

    La.Neptune Active Member

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    Bork, Lord Neptune
    images.jpg


    Mega Ferrothorn
    Grass/Steel
    Ability:Iron Barbs,Anticipation>Sheer Force

    Stats:
    HP-74
    Attack-94>100[+6]
    Defense-131>60[-71]
    Sp.Att-54>180[+126]
    Sp.Def-116>60[-56]
    Speed-20>115[+95]

    New moves:Leaf Storm,Flamethrower,Psych Up

    ATTACK OR DEFENSE
    Ferrothorn@Ferrotite
    Trait:Iron Barbs>Sheer Force
    Timid Special Attacker
    Flash Cannon
    Leaf Storm
    Flamethrower/Thunderbolt
    Psych Up
     
  6. GerMoj

    GerMoj Victory Is Ours Clan Leader

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    GerMoj / Appa
    Mega Zapdos
    Type: Electric/Flying
    Ability: Tropical Storm

    Stats:

    HP 90
    Atk 100 (+10)
    Def 100 (+15)
    Sp Atk 150 (+25)
    Sp Def 110 (+20)
    Speed 130 (+30)

    Tropical Storm is a new weather. It's characteristics are:

    -Flying and Electric type moves are boosted 50%
    -Non Flying / Levitate Pokémon Speed is reduced to -1
    -All non-Flying and Electric-type Pokémon and Pokémon without the ability Magic Guard, Air Lock, or Sand Veil take 1/16 damage at the end of every turn.
    -SolarBeam's Base Power is reduced from 120 to 60
    -Synthesis, Moonlight, and Morning Sun only recover 25% of the user's HP, as opposed to 50%.
    -Weather Ball's Base Power is doubled to 100, and becomes a dual Electric / Flying-type move. (just as Flying Press does)
    -This weather can be overriden by opposing weather or defog
    -Hurricane and Thunder accuraccy becomes 100%
    -It lasts five turns

    The Eye of The Storm
    Zapdos @Zapdosinite
    Trait. Tropical Storm
    Modest (+Sp Atk, - Atk)

    -Thunder
    -Hurricane / Weather Ball
    -Heat Wave
    -Roost

    With it's new ability, Zapdos becomes a great special attacker and supportive mon. Thunder and Hurricane form a great dual stab combo, weather ball is a niche option, but bulky ground types will wall zapdos all day. Roost keeps Zapdos healthy through the match. Modest is the preferred nature as Tropical Storm will reduce speed in the opposing mons. Heat wave is to have a reliable answer to the likes of Ferrothorn/Metagross once Tropical Storm fades out. Zapdos realy likes trapper support such as Gothitelle to remove Blissey and Chansey that otherwise wall the set (though they can be haxed with parafusion hax). Rapid Spin or Defog support is aprreciated to keep Zapdos bulk intact
     
  7. Cirno

    Cirno Romantic

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    [​IMG]
    Mega Mantine
    Type: Water/Flying
    Ability: Skill Link

    HP: 65
    Attack: 40 -> 140 (+100)
    Defense: 70 -> 100 (+30)
    Special Attack: 80 -> 60 (-20)
    Special Defense: 140 -> 150 (+10)
    Speed: 70 -> 50 (-20)

    Had to do some cuts, whoops. Now gets Water Shuriken, Icicle Spear, Pin Missile and Rock Blast. Four moves because why not.

    Mantine @ Mantinite
    Trait: Water Absorb (Skill Link)
    Nature: Adamant (+Atk ,-SAtk)
    EVs: 248 HP / 252 Atk / 8 Def
    - Water Shuriken
    - Bullet Seed / Icicle Spear / Pin Missile
    - Rock Blast / Earthquake / Gunk Shot
    - Defog / Tailwind / Some support move

    Okay maybe four new moves was too much but Mantine has such a good physical movepool already, and has a decent support movepool. Pretty much throw on whatever of these moves and have fun; there's nothing more to this than that.
     
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  8. Ascarotte

    Ascarotte Well-Known Member Forum Moderator Channel Leader Forum Moderator Channel Leader

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    Mega Meloetta

    Aria Form:
    Normal/Psychic
    Ability: Soundproof
    HP: 100
    Atk: 77 -> 77 (+0)
    Def: 77 -> 100 (+23)
    SAtk: 128 -> 150 (+22)
    SDef: 128 -> 170 (+42)
    Spd: 90 -> 103 (+13)

    Pirouette Form:
    Normal/Fighting
    Ability: Scrappy
    HP: 100
    Atk: 128 -> 150 (+22)
    Def: 90 -> 132 (+42)
    SAtk: 77 -> 77 (+0)
    SDef: 77 -> 100 (+23)
    Spd: 128 -> 141 (+13)

    Meloetta @ Meloettite
    Trait: Serene Grace (Soundproof)
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spe)
    - Perish Song
    - Relic Song
    - Psychic
    - Focus Punch

    Because we clearly need something with Soundproof and Perish Song. This is almost definitely not an ideal set, but it's an idea.
     
  9. Weavile

    Weavile Phoenix

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    Mega Carnivine:
    [​IMG]
    Grass -> Grass/Dark
    Levitate -> Prankster
    HP: 72 -> 72
    Attack: 100 -> 80
    Defense: 72 -> 102
    Special Attack: 90 -> 150
    Special Defense: 72 -> 102
    Speed: 46

    - Sleep Powder
    - Giga Drain
    - Dark Pulse
    - Synthesis

    Never promised it was good. Carnivine is hard work.
     
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  10. User Name

    User Name Life is a maze

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    Some fun thoughts, regarding Pokemon who honestly aren't really all that hard to change.
    Mega Slaking
    Normal
    Truant>Anger Point
    HP: 150
    ATK: 160>159 -1
    DEF: 100>120 +20
    Sp. ATK: 95>130 +35
    Sp. DEF: 65 >110 +45
    Speed: 100>101 +1

    The ability isn't really all that useful, but that doesn't matter because Slaking's stats and movepool are good enough for it to do basically anything it really wants. Want a Special Attacker? You could probably pick a better Mega for it, since 130 isn't too impressive for a Mega without a damage boosting ability, but on the other hand you have virtually every coverage move under the sun. Want a wall? You got it, can wall both sides and do damage at the same time, and it has reliable recovery. And, of course, you can always go the straightforward beater route. The ATK redistribution to Speed isn't really necessary, but it would be funny, so I put it in.

    Mega Regigigas
    Normal>Fighting
    Slow Start>Clear Body
    HP: 110
    ATK: 160>160 +0
    DEF: 110>150 +40
    Sp. ATK: 80>100 +20
    Sp. DEF: 110>150 +40
    Speed: 100>100 +0

    Basically the same premise as Mega Slaking, with a couple of additions and a few small but crucial stat differences. For one, despite Regigigas's similar movepool, he cannot use special attacks nearly as effectively as Mega Slaking with his much smaller Sp. ATK boost, and his "walling" capabilities are greatly reduced by the lack of any reliable recovery, even Rest (Drain Punch is his best and only option). Also, the lack of that 1 point redistribution to Speed means that Regigigas may have it rough in Speed Wars. Nevertheless, with a type change to Fighting he gains STAB on Drain Punch and Power-Up Punch, and with Knock Off and massive bulk can either set up on or kill opponents fairly easily. He can be worn down eventually, especially with the many new Pokemon who edge out 100 nowadays, but he can easily take out a few opponents before he does.

    Incidentally, I dunno which one would be bulkier. Both now have insane bulk, which is mainly what I was going for--their ATK stats are probably about average for the offensively inclined Megas, and unlike many of those they don't have power boosting abilities along with it, so they'll depend a lot more on their bulk than before. Still, 160 (or 159) ATK is really damn high, so they don't have to leave everything to tanking.

    And one more, just for fun:
    Mega Probopass
    Rock/Steel>Electric/Rock
    Sturdy/Magnet Pull/Sand Force>Parental Bond
    HP: 60
    ATK: 55>85 +30
    DEF: 145>140 -5
    Sp. ATK: 75>115 +40
    Sp. DEF: 150>145 -5
    Speed: 40>80 +40

    When Probopass Mega Evolves, its nose becomes so powerful it becomes a sentient being.

    As can be seen, even with Parental Bond, Mega Probopass still won't be hitting that hard. But that's not why it has it. The damage boost is real nice, but the real goal is increasing the probabilities of secondary effects. The main benefactor is Discharge, which now has a 51% paralyze rate on top of its boosted damage; and Ancientpower, which goes from a terrible 10% chance of ridiculous omniboosts to a just-crazy-enough-to-work 19%. However, its ATK did get a boost too; you can take advantage of Bulldoze or Rock Tomb for a guaranteed halving Speed, Iron Head/Headbutt/Rock Slide for a 51% flinch rate, and a Parental Bond Explosion, which will still leave a dent even off that ATK. Volt Switch can then get some damage and switch in a Pokemon that's basically now guaranteed to outspeed the opponent. As far as damage goes, Mega Probopass won't be too terrible, but it certainly won't be overwhelming, and it'll certainly be amusing. As for the typing, Mega Probopass's defensive prospects are even shittier, so honestly I probably should be minmaxing this more. BUT I WILL RESIST THE TEMPTATION
    Incidentally, I have no idea how Parental Bond interacts with Rollout, but if Rollout doubles even further on the extra hit, that would be hilarious.

    On a totally random note, I never knew Probopass got Taunt O_o
     
  11. Beyoncé

    Beyoncé (ू•ᴗ•) u r silly

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    Beyoncé, Barbie
    Mega Vespiquen
    Bug/Flying→Bug/Fairy
    Pressure/Unnerve→Parental Bond
    70
    80→105(+25)
    102→102
    80→105(+25)
    102→102
    40→90(+50)

    After Mega Evolution, Mega Vespiquen rules over her subjects an with iron will. Some special male Combee also become "Hive Gaurdians" who Mega Vespiquen can telepathically control through the crystals on their heads.

    Vespiquen@Vespiquenite
    Ability: Pressure → Parental Bond
    EVs: 252 Atk, 252 Spe, 4 HP
    Nature: Jolly
    Attack Order
    Play Rough
    U-turn
    Heal Order

    One of the biggest drawings to Mega Vespiquen is not only Parental Bond, but the fact it can run either Physical, Special, or a Mixed attacking set. Bug/Fairy is a solid offensive typing and defensively affords it 5 weaknesses, 5 resistances, and 1 immunity. Mega Vespiquen also has natural bulk that while wasn't increased through evolution is solid and allows it to come in on a resist without having to take major damage.

    Anyway, the main focus of this set is to take full advantage of Mega Vespiquen's signature movepool. Attack Order is the best physical bug move in the game and has increased critical hit ratio. Which comes in handy with Parental Bond. Play Rough is secondary stab that gives Mega Vespiquen a high chance to lower the opponent's attack stat. U-turn stands out here, Parental Bond U-turn is an insane momentum grabber, crippling or atleast highly damaging the opponent allowing your partner to clean up is amazing. Heal Order is another one of Vespiquen's signature moves. It's a great recovery move since Vespiquen only has to level up to learn it rather than use a TM like for Roost.

    This is only scratching the surface of Mega Vespiquen's movepool

    Bug Buzz
    Air Slash
    Dazzling Gleam
    Power Gem
    Hidden Power
    Substitute
    Hone Claws
    Fell Stinger

    ((In retrospect a special set would probably be better lol.))
     

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    Last edited: Jan 25, 2015
  12. [OG] Sub-Zero

    [OG] Sub-Zero [OG]

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    [OG] Sub-Zero
    Mega Typhlosion
    Typing: Fire/Dark
    Ability: Sheer Force
    HP: 78
    Atk: 54
    Def: 78
    Sp.Atk: 160
    Sp.Def: 109
    Speed: 125

    Typhlosion @Typhlosionite
    Trait: Blaze/Flash Fire
    Nature: Modest/Timid
    -Fire Blast
    -Focus Blast
    -Hidden Power (Grass)
    -Flamethrower/Eruption

    Mega Feraligatr
    Typing: Water
    Ability: Tough Claws
    HP: 85
    Atk: 155
    Def: 100
    Sp Atk: 79
    Sp Def: 83
    Speed: 128

    Feraligatr @Feraligatrite
    Trait: Torrent/Sheer Force
    Nature: Jolly
    -Aqua Jet
    -Swords Dance
    -Ice Fang/Crunch
    -Waterfall

    Mega Maganium
    Typing: Grass/Fairy
    Ability: Magic Bounce
    HP: 80
    Atk: 82
    Def: 140
    Sp Atk: 83
    Sp Def: 140
    Speed: 103

    Meganium @Meganiumite
    Trait: Overgrow/Leaf Guard
    Nature: Calm/Sassy
    -Aromatherapy
    -Giga Drain
    -Earthquake
    -Leaf Storm
     
    Last edited: Jan 21, 2015
  13. User Name

    User Name Life is a maze

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    @Sub-Zero
    I know I haven't been the best about this either...but the Megas should ideally somehow change what the Pokemon does, at least in the original thread conception :P
    I mean, those Mega starters are literally the exact same as their non-Megas but stronger.

    @Beyoncé
    Megas only get +100 BST total, whereas the Megaquen currently has 120 from what I can tell. Cool idea though :D

    In retrospect, the previous Probopass probably should've come in 2 flavors; not gonna go through the whole format again, but something like...
    Parental Bond for both
    X: Rock/Ground type, 60/125/145/55/150/90
    Y: Rock/Electric type, 60/55/145/125/150/90
    Minmaxed for the X, if only a little, but owell. Makes them lovely mirror images of each other.
     
  14. Beyoncé

    Beyoncé (ू•ᴗ•) u r silly

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    Beyoncé, Barbie
    Mega Bellossom
    Grass
    Chlorophyll/Healer→Fairy Aura
    75→75
    80→60(-20)
    95→100(+5)
    85→139(+54)
    100→100
    50→111(+61)

    After Mega Evolving Bellossom gets huge boosts to power & speed. She retains single grass typing but gains Fairy Aura as an ability which gives her pseudo STAB on all fairy attacks she can learn.

    Bellossom@Bellossomite
    Ability: Chlorophyll/Healer→Fairy Aura
    EVs: 252 Sp.A, 252 Spe, 4 HP
    Nature: Timid
    Giga Drain/Energy Ball/Petal Dance/Leaf Storm
    Moonblast
    Nature Power/Sleep Powder/Hidden Power
    Sleep Power/Moonlight

    This set fluxuates betweens all of the options Bellossom has for doing what she's supposed to do. Which is poke holes in the enemies team. All of the Grass STABs have their advantages & disadvantages. Moonblast is key here because it's the attack benefiting from Fairy Aura. Nature Power is essentially just Tri Attack but is immune to Sucker Punch. Sleep Powder & Hidden Power are self explanatory. Moonlight let's Bellossom not get worn down.
     
  15. Cirno

    Cirno Romantic

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    Alice
    [​IMG]

    MEGA SWALOT
    Type: Poison
    Ability: Prankster
    HP: 100 -> 100
    Attack: 73 -> 73
    Defense: 83 -> 133 (+50)
    Special Attack: 73 -> 73
    Special Defense: 83 -> 133 (+50)
    Speed: 55

    Swalot @ Swalotite
    Trait: Liquid Ooze (Prankster)
    EVs: 252 HP, 252 Def, 4SDef (or some variation thereof)
    Nature: Bold or something
    - Block
    - Encore
    - Disable
    - Sludge Bomb/Rest/A Move

    No I'm not sorry.
     
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  16. Cirno

    Cirno Romantic

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    I was looking at the Pokken fighting game thingy and noticed half the Pokémon had megas, so decided Suicune should get one.
    [​IMG]
    Mega Suicune
    Type:
    Water/Flying
    Ability: Magic Guard
    HP: 100
    Attack: 75
    Defense: 100
    Special Attack: 170
    Special Defense: 100
    Speed: 135

    New moves: Hurricane, Aeroblast, Glaciate

    Suicune @ Suicunite
    Trait: Pressure (Magic Guard)
    Nature: Timid
    EVs: 252 SAtk / 4 SDef / 252 Spd
    - Calm Mind / Tailwind
    - Hydro Pump / Scald
    - Ice Beam / Glaciate
    - Aeroblast / Hurricane

    Offensive Suicune since Suicune is normally defensive, let's go
     
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  17. pokemonnerd

    pokemonnerd Only uso listens to pnerd. Devo too. Article Contributor Article Contributor

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    [​IMG]

    Mega Snorlax
    Typing: Normal
    Ability: Guts
    HP: 160
    Attack: 170 (+60)
    Defense: 80 (+15)
    Special Attack: 90 (+25)
    Special Defense: 70 (-40)
    Speed: 70 (+40)

    Moves gained: Slack off

    Snorlax @Snorlite
    Trait: Thick Fat (Guts)
    Adamant (+Atk -SpA)
    -Superpower / Earthquake / Crunch
    - Return / Facade
    -Crunch / Sleep Talk / Fire Punch
    - Rest / Slack Off / Sleep Talk

    Snorlax goes from being the special tank/wall we all know to a wall breaking status absorber. Tried to balance out the stat distribution where it wouldn't be too bulky or way too fast with that kind of power to throw around, since obviously Guts with 170 Attack shatters much of OU's walls. Giving it too much special attack enables it to draw on its special move pool to kill everything that can't be dealt with by its choice of physical moves. Sleep Talk sets outlast many a stall team while Slack Off allows it to keep going a bit longer against offense. Plus Sleep Talk without Rest makes it specifically a sleep absorber.
     
    Last edited: Jul 12, 2015
  18. The Dude

    The Dude The Mannis

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    Mega Slaking
    Type: Normal
    Ability: Filter

    HP: 150
    Atk: 95 (-65)
    Def: 160 (+60)
    SAtk: 95 (0)
    SDef: 160 (+65)
    Spd: 110 (+10)

    670 -> 770

    Wall:

    Slaking @ Slakinite
    Trait: Traunt (Filter)
    Nature: Impish / Careful
    EVs: 252 HP / 252 Def / 4 SDef or 252 HP / 4 Def / 252 SDef
    - Body Slam / Return
    - Slack Off
    - Toxic
    - Earthquake

    StallBreaker:

    Slaking @ Slakinite
    Trait: Traunt (Filter)
    Nature: Jolly
    EVs: 252 HP / 4 Def / 252 Spd
    - Taunt
    - Slack Off
    - Encore
    - Body Slam / Pursuit / Seismic Toss
     
  19. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Not sure if this one's been done before, but I had this idea at work:

    Mega Empoleon
    Water/Flying
    Ability: Contrary

    HP: 84
    Atk: 86 -> 126
    Def: 88
    SAtk: 111
    SDef: 101 -> 111
    Spe: 60 -> 110

    Movepool additions: Brave Bird, Roost, Superpower (stretching a bit, but all are at least feasible)

    Moveset Idea:

    Empoleon @ Empolenite
    Trait: Defiant -> Contrary
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)

    - Superpower
    - Brave Bird
    - Aqua Jet
    - Roost / Knock Off

    Just imagine how deadly this thing would be? Not only would it create mind games galore with the typing change, but the power boost from activating Defiant (think Defog users. Lots of those available), and mega evolving at the right moment to gain Contrary boosts from Superpower. Combine that with 350 Speed, and you've got a fucking monster.

    Water/Steel and Water/Flying synergise very well too, because Steel's Ground and Fighting weaknesses are ruined by mega evolving and resisting, while holding off on Mega Evolution can let him sponge Rock moves too. Electric and Freeze-Dry are about the only worries, if played well.

    (If I've added too many new 'accommodation' moves, please let me know)
     
  20. Cirno

    Cirno Romantic

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    [​IMG]

    Mega Milotic
    Type:
    Water/Dragon
    Ability: Serene Grace
    HP: 95
    Attack: 60 -> 60 (+0)
    Defense: 79 -> 99 (+20)
    Special Attack: 100 -> 140 (+40)
    Special Defense: 125 -> 145 (+20)
    Speed: 81 -> 101 (+20)

    Milotic @ Miloticite
    Trait: Competitive (Serene Grace)
    Nature: Timid
    EVs: 252 SAtk / 4 Def / 252 Spd
    - Hydro Pump / Recover
    - Ice Beam
    - Dragon Pulse / Recover
    - Scald

    Something like that.
     
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  21. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    [​IMG]

    Mega Noctowl

    Standard:

    Noctowl @ Leftovers
    Trait: Insomnia
    EVs: 248 HP / 8 Def / 252 SDef
    Calm nature (+SDef, -Atk)
    - Roost
    - Air Slash / Night Shade
    - Whirlwind / Night Shade
    - Toxic / Reflect / Magic Coat

    Mega stone changes:

    HP: 100
    Atk: 50 - 30
    Def: 50 - 100
    SAtk: 76 - 86
    SDef: 96 - 136
    Spd: 70 - 90

    New ability: Paradox

    Paradox removes all priority from all moves, with a few exceptions (i.e. Focus Punch still needs to charge, and thus still goes last). Ability can be overriden by other abilities that affect priority, such as Gale Wings, Prankster etc.

    With a new ability and new stat spread, Mega Noctowl suddenly has a shitload more viability. Examples:

    Noctowl @ Noctowlite
    Trait: Insomnia -> Paradox
    EVs: 252 HP / 4 SDef / 252 Spd
    Timid nature (+Spd, -Atk)

    - Air Slash
    - Roost
    - Whirlwind
    - Substitute / Toxic / filler

    With Paradox as its ability, and 306 Speed under its belt, it can also phaze things more or less instantly with Whirlwind. Faster opponents can still hit it, so it's not completely broken. The ability ruins priority attacks too, because anything slower than Mega Noctowl using a priority move will still go after it, and Sucker Punch will be basically useless while this little guy's on the field.

    It'd cause a lot of mayhem, potentially even breaking Noctowl due to how much mayhem will be caused. It's a relatively suiting ability too, with Noctowl basically being a clock. Dialga would be another 'mon fitting for this trait.

    (sorry if creating random abilities is a no-go. I just really wanted to do this. :3)
     
  22. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    [​IMG]
    Ooh boy here we go...

    Mega Flygon
    Type:
    Ground/Flying
    Ability: Aerilate
    HP: 80
    Attack: 100 -> 100
    Defense: 80 -> 70
    Special Attack: 80 -> 180
    Special Defense: 80 -> 70
    Speed: 100 -> 120

    Flygon (F) @ Flygonite
    Trait: Levitate (Aerilate)
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Earth Power
    - Boomburst
    - U-turn
    - Flamethrower

    Turned into more of a glass cannon with a pure special attack focus. Flygon is such a jack of all trades that it was hard to figure out something new to do with it, so I thought I'd try making it something that can really only choose to do one thing, be an offensive powerhouse. What better way to do that than give it Boomburst with Aerilate? Might be broken, especially with that coverage, but it's awesome and totally fits that picture :+]
     
    Draciel likes this.
  23. Uaifu

    Uaifu ★LT8Y Asuya: I'm German dude

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    PO Trainer Name:
    [TR]DareDevil
    [​IMG]

    MEGA KELDEO
    TYPE
    :Fight/Water
    ABILITY:Hard Horn*
    HP:91
    Attack:72>32
    Defense:90>100
    Special Attack:129>180
    Special Defense:
    90>137
    Speed:108>139

    Hard Horn*=Remove the Resistent Type of fighting from the opponent Pokemon/s.If both type is Fighting Resistent the Pokemon become Normal.
    Example:Talonflame(Fire/Flying) >HARD HORN EFFECT:Talonflame(Fire)
    Gengar (Ghost/Poison) >Gengar(Normal)

    Keldeo @ Keldeite
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Secret Sword
    - Calm Mind
    - Hydro Pump
    - Focus Blast

    Keldeo @ Keldeite
    Ability: Justified
    EVs: 188 Def / 96 SpD / 224 Spe
    Bold Nature
    - Rest
    - Sleep Talk
    - Scald
    - Calm Mind

    Can Stall,Sweep and Revenge Kill.With Hard Horn kill Talonflame.
     
  24. PitchEnder

    PitchEnder Pokemon Master

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    PO Trainer Name:
    Brandon
    You guys obviously don't know the best mega evolution idea ever.

    [​IMG]

    Mega Magikarp
    Water
    Ability: Swift Swim

    HP: 75
    Atk: 75
    Def: 105
    SAtk: 115
    SDef: 95
    Spe: 150

    Moveset Idea:
    Magikarp @ Magikarpite
    Trait:(Swift Swim)
    Bold Nature (+Def, -Atk)
    - Rain Dance
    - Hydro Pump
    - Splash
    - Surf
     
  25. Velvet Blood

    Velvet Blood Well-Known Member

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    [​IMG]

    Mega Eevee
    Type: Normal
    Ability: Magic Guard
    HP: 50
    Attack: 55 -> 55 (+0)
    Defense: 50 -> 60 (+10)
    Sp. Attack: 45 -> 120 (+85)
    Sp. Defense: 65 -> 95 (+40)
    Speed: 55 -> 110 (+60)

    Eevee (F) @ Eeveeite
    Trait: Adaptability (Magic Guard)
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    -Calm Mind
    -Hyper Voice
    -HP Fire
    -Shadow Ball

    Yeah I know what you are probably thinking right now. Why want Eevee to have a mega evolution? Well, I always liked Eevee ever since I first saw it come out on TV. The years went by and many other eeveelutions came to the picture and people forgot all about lonely Eevee. I am here to present Mega Eevee! :]
    Wanted it to be a SpA mon, I had the idea of making it have moonblast over hyper voice but w/e. I built it to be another one of those late cm sweepers in the game.

    [​IMG]
    Mega Sawsbuck
    Type: Grass/Fairy (Can change to Ice/Fairy when in Winter and stay at Grass/Fairy type when its Spring/Summer/Autumn)
    Ability: Pixilate
    HP: 80
    Attack: 100 -> 180 (+80)
    Defense: 70 -> 80 (+10)
    Sp. Attack: 60 -> 60 (+0)
    Sp. Defense: 70 -> 70 (+0)
    Speed: 95 -> 120 (+25)

    Sawbuck (M) @Sawsite
    Trait: Sap Sipper (Pixilate)
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    -Double Edge
    -Horn Leech / Seed Bomb
    -Swords Dance
    -Wild Charge

    Imagine Sawsbuck with pixilate?! What a monster it will be. This is a pokemon I also love using in battles and it comes in various forms which always caught my attention. I wanted it to be an unstoppable reindeer that hits hard. I wanted its type to change and ofc its appearance when the seasons hit, but then I thought that if spring is grass/fairy then would summer be fire/fairy? No it will just be a retarded way of showing off Sawsbuck in that way. Anyway hope u enjoyed my 2 fav megas.
     
    Last edited: Mar 2, 2016
  26. Mavh 21

    Mavh 21 New Member

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    Mega Zapdos
    Type: Electric/Flying
    Ability: No Guard

    Stats
    HP 90
    Atk 80 (-10)
    Def 105 (+20)
    SpA 170 (+45)
    SpD 110 (+20)
    Speed 125 (+25)

    New moves
    Necessary: Hurricane, Focus Blast.
    Optional: Electro Ball, Flash Cannon, Brave Bird, Acrobatics, Quiver Dance, Weather Ball, Sludge Wave, Calm Mind, Icy Wind.

    Zap-power
    Zapdos @Zapdosinite
    Trait: Pressure/Static → No Guard
    EVs: 4 HP / 252 SpA / 252 Spe
    Nature: Modest (+SpA, -Atk)

    Moveset:
    - Zap Cannon
    - Hurricane
    - Hidden Power (Ice) / Focus Blast / Heat Wave
    - Roost

    Hi everyone, I could not find a Mega-Zapdos good image, but I think this is a great idea for him. Zapdos is my favorite pokemon ever, since I was 10 and I would appreciate Nintendo does Mega-Zapdos some like I did in this post. Thank you for watching, I hope you like my idea. I apologize if I have any error 'cause I'm not a native english speaker, I'm just learning the language now.
     
    Last edited: Feb 26, 2016
  27. Mavh 21

    Mavh 21 New Member

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    [​IMG][​IMG]
    Mega Dragonite
    Type: Dragon/Flying
    Ability: Aerilate

    Stats
    HP 91
    Atk 164(+30)
    Def 115 (+20)
    SpA 100
    SpD 120 (+20)
    Speed 110 (+30)

    New moves
    Necessary: Poison Jab, Meteor Mash, U-turn.
    Optional: Head Charge, Dragon Ascent, Horn Leech, Megahorn, Zen Headbutt, Fake Out.

    Extreme Dragon
    Dragonite @Dragonitite
    Trait: Inner Focus/Multiscale → Aerilate
    EVs: 100 Atk / 100 Def / 56 SpD / 252 Spe
    Nature: Adamant (+Atk, -SpA)

    Moveset:
    - Outrage
    - Earthquake / Meteor Mash
    - Roost / Dragon Dance
    - Extreme Speed

    Thanks for Watching. Have a nice day :)
     
  28. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    i love how people literally don't even read the title, let alone the OP.
     
    Spoovo The Pirate and Roku like this.