Come up with Mega Evolutions for a Pokemon - but completely change how they function from a competitive standpoint. The further away from the original Pokemon the better. I wanna see really unique and strange builds that still befit a Mega Evo. And I'd rather not see lazy builds where you just give a special attacker huge power or whatever. Standard rules for how to build a mega evo: Total increase of 100 BST Stats can be decreased or increased HP stat always stays the same The primary type of the Pokemon does not change The secondary type of the Pokemon can change The movepool of the Pokemon stays the same - but some slight adjustments may be made (e.g. how Heracross got multi-hit moves as Start moves to fit the Skill Link ability it got) No custom abilities or moves - just work with what already exists in the game Example: Mega Pelipper Water/Flying Ability: Drizzle HP: 60 Atk: 50 Def: 95 SAtk: 145 SDef: 75 Spe: 105 Moveset Idea: Pelipper @ Pelipperite Trait: Keen Eye (Drizzle) EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Hurricane - Hydro Pump - U-turn - Defog / Roost
Hmm, how can I obviously do something like this... Ah! Mega Raichu Fighting/Electric Ability: No Guard HP: 75 ATK: 130 DEF: 90 SPATK: 90 SPDEF: 90 SPEE: 110 TOTAL: 585 Moveset Idea: Raichu @Raichuite Trait: No Guard (Static) EV's: 252 ATK / 252 Speed/ 4 HP Jolly Nature (+SPEE -SPATT) - Dynamic Punch - Iron Tail - Body Slam - Thunder Punch
Mega Politoed Water/Grass Ability: Hydration HP: 90 Atk: 75 Def: 110 SAtk: 110 SDef: 130 Spe: 70 Moveset Idea: Politoed @ Politoedite Trait: Drizzle (Hydration) EVs: 252 HP / 252 Def / 4 SpD Bold Nature (+Def, -Atk) - Rest - Toxic - Scald - Ice Beam
Mega Shuckle Bug/Rock Ability: Sturdy HP: 20 Atk: 10 -> 230 Def: 230 -> 10 SAtk: 10 -> 230 SDef: 230 -> 10 Spe: 5 ->105 Moveset Idea: Shuckle @ Shucklite Trait: Sturdy (Sturdy) EVs: 252 Atk/ 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Protect - Stone Edge - Earthquake - Knock Off/ Encore If you're feeling gutsy, you can use Shell Smash. Just keep in mind that virtually any attack will kill it.
Mega Durant Bug / Steel Ability: Huge Power HP: 58 Atk: 109 -> 124 Def: 112 -> 127 SAtk: 48 SDef: 48 -> 98 Spd: 109 -> 129 Moveset Idea: Durant (M) @Duranite Trait: Hustle (Huge Power) EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Iron Head - X-Scissor - Superpower - Rock Slide Mega Clawitzer Water / Fire Ability: Swift Swim / Chlorophyll HP: 71 Atk: 73 -> 83 Def: 88 -> 103 SAtk: 120 -> 138 SDef: 89 -> 104 Spd: 59 -> 101 Moveset Idea: Clawitzer (M) @ Clawitzite Trait: Mega Launcher (Swift Swim) EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) / Timid Nature (+Spd, -Atk) - Rain Dance - Surf - Aura Sphere - Ice Beam Would make a Chloro set if it learned something like Fire Blast or Flamethrower (like Octillery), but rip
mega archeops rock/flying ability: solid rock hp: 75 attack: 140 -> 100 defense: 65 -> 190 special attack: 112 -> 80 special defense: 65 -> 155 speed: 110 -> 60 moveset idea: archeops @ archeopite trait: defeatist (solid rock) evs: 248 hp / 216 def / 44 spd bold nature (+def, -atk) - roost - heat wave - defog / toxic / stealth rock / rock slide - defog / toxic / stealth rock / rock slide this is so fat holy shit
Was gonna do Mega Stunfisk but literally the only possibilities are a bad Hippowdon and a Swampert clone :[ (or some generic-ass special attacker with a bad movepool) Mega Weavile Dark/Fairy Trait: Pressure -> Simple HP: 70 Attack: 120 -> 90 (-30) Def: 65 -> 115 (+50) SpAtk: 45 -> 115 (+70) SpDef: 85 -> 95 (+10) Spe: 125 -> 125 Weavile @ God Rock (Cro EVs, Bold) - Calm Mind - Dark Pulse - Rest - Sleep Talk or Weavile @ God Rock (252/252 Timid) - Nasty Plot - Dark Pulse - Moonblast - Surf/Some shit idk that Dual Stab is 2good anyway.
I'm bad at making actual sets and stuff, but let's make Clefable more annoying. Mega Clefable Type: Fairy/Fighting Ability: No Guard HP: 95 Attack: 70 -> 130 Defense: 73 -> 103 Special Attack: 95 -> 75 Special Defense: 90 -> 100 Speed: 60 -> 80 Clefable @ Clefablite Trait: Unaware/Magic Guard (No Guard) EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Dynamic Punch - Play Rough - Soft-boiled / Wish - METEOR MASH / Knock Off Just pretend Dynamic Punch and Play Rough are now level up moves and the last two moves are whatever. Maybe a more defensive spread could work but eh. Also Meteor Mash with full accuracy.
MEGA DRUDDIGON Dragon/Flying HP: 77 Atk: 120 -> 60 (-60) Def: 90 -> 80 (-10) SAtk: 60 -> 161 (+101) SDef: 90 -> 100 (+10) Spd: 48 -> 107 (+59) Druddigon @ Druddigonite Trait: Rough Skin (Sheer Force) EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Draco Meteor / Dragon Pulse - Flamethrower - Focus Blast - Sludge Bomb Sheer Force isn't seen very often on Druddigon, but Mega Druddigon puts the ability to good use with its massive increases in Speed and Special Attack. Druddigon transforms from a tank into a fearsome wallbreaker/special sweeper and challenges Landorus-I for the title of OU's premier Sheer Force abuser.
Let's see...what if Mega Flygon was made more like a bigger, bulkier Trapinch? I'm not sure what Flygon actually does, so I'm just guessing :P Mega Flygon Ground/Dragon Ability: Arena Trap HP: 80 Atk: 100 -> 167 (+67) Def: 80 -> 145 (+65) SAtk: 80 -> 91 (+11) SDef: 80 -> 105 (+25) Spd: 100 -> 32 (-68) + Smack Down Flygon @ Flygonite Trait: Levitate (Arena Trap) EVs: 252 HP / 252 Atk / 4 SDef Brave Nature (+Atk, -Spd) - Earthquake - Outrage - Smack Down - Fire Blast It does stuff in Trick Room
Mega Mewtwo Z Psychic Ability: Pressure -> Regenerator HP: 106 Atk: 110 -> 10 (-100) Def: 90 -> 180 (+90) SpA: 154 -> 176 (+22) SpD: 90 -> 180 (+90) Spe: 130 -> 128 (-2) Set: Mewtwo @ Mewtonite Z Trait: Pressure (Regenerator) EVs: 248 HP / 252 Spe / 8 SpA Timid Nature (+Spe, - Atk) - Will-O-Wisp - Taunt - Recover - Psystrike An entirely new take on StallTwo. It can do a wonderful CM set too, if you prefer... wait. Mewtwo already does all these!
Hmmm interesting. Transforming Tropius from a mediocre SubSeeder into an awesome sweeper. Tropius - Mega Tropius New type: Grass / Dragon New ability: Drought New moves: Power Whip, Dragon Claw, Weather Ball, Dragon Pulse Base Stats: HP: 99 - 99 Attack: 68 < 118 (+50) Defence: 83 > 53 (-30) Special Attack: 72 < 112 (+50) Special Defence: 87 > 47 (-40) Speed: 51 < 121 (+70) I was hoping Mew would get a mega - after all, Mewtwo got 2. So now I'm going to give Mew 2. Mew X Type: Psychic / Fairy Ability: Filter Stats: HP: 100 - 100 Attack: 100 - 80 (-20) Defence: 100 - 180 (+80) Special Attack: 100 - 80 (-20) Special Defence: 100 - 180 (+80) Speed: 100 - 80 (-20) Forget Skarmory, forget Gliscor - this is the wall to end all walls! Mew Y Type: Psychic Ability: Protean Stats: HP: 100 - 100 Attack: 100 - 140 (+40) Defence: 100 - 85 (-15) Special Attack: 100 - 140 (+40) Special Defence: 100 - 85 (-15) Speed: 100 - 150 (+50) Now an awesome sweeper!
Suicune > Mega Suicune New type: Water / Ice New ability: Regenerator Base Stats: HP: 100 Attack: 75 Defence: 115 Special Attack: 90 < 150 (+60) Special Defence: 115 Speed:85 < 125 (+40) Moveset Idea Suicune @ Suicunite Trait: Pressure (Regenerator) EVs: 4 HP / 252 SAtk / 252 Spe Timid Nature (+Spe, - Atk) / Modest Nature (+SAtk, -Atk) - Hydro Pump / Surf - Ice Beam - Shadow Ball / Hidden Power Ground - Extrasensory Dusknoir > Mega Dusknoir New Type: Ghost / Dark New Ability: Iron Fist Base Stats: HP: 45 Attack: 100 < 150 (+50) Defense: 135 > 110 (-25) Special Attack: 65 Special Defence: 135 > 115 (-20) Speed: 45 < 140 (+95) Moveset Idea. Dusknoir @ Dusknoirite Trait: Pressure (Iron Fist) EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature (+Atk, -SAtk) - Shadow Punch - Sucker Punch (This is not affected by Iron fist, but whatever, dusk gets STAB) - Thunder Punch - Ice Punch SubPunch Variant. Dusknoir @ Dusknoirite Trait: Pressure (Iron Fist) EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature (+Atk, -SAtk) - Shadow Punch - Sucker Punch (This is not affected by Iron fist, but whatever, dusk gets STAB) - Substitute - Focus Punch
Mega Donphan Ground/Fairy Ability: Pixilate HP: 90 Atk: 120 -> 60 (-60) Def: 120 -> 130 (+10) SAtk: 60 -> 140 (+80) SDef: 50 -> 80 (+30) Spe: 50 -> 90 (+40) Moveset Idea: Donphan @ Donphanite Trait: Sturdy (Pixilate) EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spe, -Atk) - Hyper Voice - Earth Power - Hidden Power [Rock] / Ancient Power - Rock Polish Fairy Armadillos exist!!!!!!!! Mega Swoobat Psychic/Dragon Ability: Fur Coat HP: 67 Atk: 57 -> 67 (+10) Def: 55 -> 155 (+100) SAtk: 77 -> 107 (+30) SDef: 55 -> 95 (+40) Spe: 114 -> 34 (-80) Moveset Idea: Swoobat @ Swoobatite Trait: Unaware (Fur Coat) EVs: 248 HP / 252 Def / 8 SDef Bold Nature (+Spe, -Atk) - Roost - Thunder Wave - Dragon Pulse (new) - Psychic / Psyshock / Future Sight / Charm or something idk lol Hello OU. Gotta have Swoobat's floof envelop its whole body
>meh kyogre Mega Keldeo Water/Fighting Drizzle HP : 91 Attack :62 ( -10) Defense : 105 (+15) Sp. Attack : 189 (+60) Sp.Defense : 105 (+15) Speed : 128 (+20) Keldeo @ Keldite Trait: Drizzle EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Scald - Secret Sword - Ice Beam - Water Spout
Mega Kabutops Type: Water / Bug Ability: Sheer Force Stats: HP: 60 Atk: 115 -> 42 (-73) Def: 105 -> 110 (+5) SpA: 65 -> 165 (+100) SpDef: 70 -> 90 (+20) Speed: 80 -> 128 (+48) Now gets Bug Buzz. Kabutops @ Kabutite Trait: Weak Armor -> Sheer Force EVs: 4 HP / 252 SpAtk / 252 Speed -Scald -Bug Buzz -Ice Beam -Earth Power weee
Mega Mantine Type: Water / Flying Ability: Storm Drain Stats: HP: 65 Atk: 40 Def: 70 -> 130 (+60) SpA: 80 -> 130 (+50) SpDef: 140 -> 150 (+10) Speed: 70 -> 50 (-20) Now gets roost Mantine @ Mantite Trait: Water Absorb -> Storm Drain EVs: 4 HP / 252 SpAtk / 252 Speed -Scald -Roost -Ice Beam -Air Slash Bulky af destroyer of worlds, works under sticky web or something
Mega Slowking Type: Water / Psychic Ability: Sheer Force Stats: HP: 95 Atk: 60 (-15) Def: 80 SpA: 147 (+47) SpDef: 80 (-30) Speed: 128 (+98) Slowking (F) @ (Slowkingite) Trait: Regenerator EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Blizzard - Psychic - Shadow Ball - Fire Blast Needs more speed.
Mega Seviper Type: Poison/Ground Ability: Marvel Scale Stats: HP: 73 Atk: 120 (+20) Def: 120 (+60) SpA: 100 (+0) SpDef: 100 (+40) Speed: 45 (-20) Seviper @ Seviperite Trait: Shed Skin (Marvel Scale) EVs: 252 HP / 252 Def / 4 SDef Relaxed Nature (+Def, -Spd) - Sleep Talk - Rest - Sludge Bomb / Poison Tail - Earthquake Mega Mew Type: Psychic Ability: Protean Stats: HP: 100 Atk: 140 (+40) Def: 90 (-10) SpA: 140 (+40) SpDef: 90 (-10) Speed: 140 (+40) Mew @ Mewite Trait: Synchronize (Protean) EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+SDef, -SAtk) (or Naive if U-turn i guess) - U-Turn / Flamethrower / Sludge Wave - Thunderbolt - Ice Beam - Earth Power There's like 5000 possible sets for that but yeah
Mega Noctowl Type: Normal/Flying Ability: Bad Dreams HP: 100 Attack: 50 Defense: 112 (+62) Special Attack: 80 (+4) Special Defense: 130 (+34) Speed: 70 Noctowl @ Noctowlite Trait: Insomnia (Bad Dreams) EVs: 252 HP / 196 Def / 60 SDef Bold Nature (+Def, -Atk) (DISCLAIMER: I don't know how to EV/Nature) - Rest - Sleep Talk - Psycho Shift - Night Shade / Chatter / Whirlwind Noctowl is hard to work with, so it got Chatter to be more annoying, and I wanted to make a super gimmicky set. Hypnosis/Chatter/Roost/Heat Wave or something probably works better, but that's no fun.
Mega Dragonite Dragon/Flying Gale Wings HP: 91 Atk: 134 -> 80 Def: 95 -> 115 SAtk: 100 -> 178 SDef: 100 -> 120 Spe: 80 -> 116 Dragonite@Dragoniteite Gale Wings (Multiscale) Modest (+SAtk, -Atk) 248 HP / 252 SAtk / 4 Def / 4 Spe -Hurricane -Thunder -Substitute -Roost and you thought brave bird was bad...
Mega Cresselia Psychic Prankster HP: 120 Atk: 75 -> 75 (+0) Def: 120 -> 150 (+30) SpA: 75 -> 175 (+100?) SpD: 130 -> 160 (+30) Spe: 85 -> 25 (-60) Cresselia (F) @ Cressilite Trait: Levitate (Prankster) EVs: 252 HP / 252 SAtk Quiet Nature (+SAtk, -Spd) - Trick Room - Ice Beam - Moonblast - Moonlight Just a basic Trick Room sweeper. Nothing special or anything.
GogogogogogogoGogoat Type Grass / Ground Ability: Thick Fat HP: 123 Atk: 100 -> 170 (+70) Def: 62 -> 90 (+18) SpA: 97 -> 40 (-57) SpDef: 81 -> 100 (+19) Spe: 68 -> 118 (+50) Also Gogoat gets Swords Dance now, because it's like one of 3 grass types that doesn't get it for some shitty reason. Also gets Stealth Rock. Gogoat Sap Sipper -> Thick Fat EVs: 252 Atk / 4 SpDef / 252 Spe Jolly (+Spe, -SpA) Swords Dance Horn Leech / Leaf Blade Earthquake Milk Drink / Return A pretty good amount of bulk, power, and speed all at once. Also EVs: 252 Hp / 4Def / 252 SpDef / Stealth Rock Milk Drink Earthquake Horn Leech / Leech Seed lot's of bulk thanks to great HP, sets up rocks, decent typing with some bulk and power behind it. Also, @Fuzzysqurl you not giving cresselia fairy typing is a travesty.
Mega Articuno Type: Ice/Steel Ability: Analytic HP: 90 Atk: 85 -> 60 (-25) Def: 100 -> 150 (+50) SAtk: 95 -> 170 (+75) SpDef: 125 -> 150 (+25) Spe: 85 -> 60 (-25) Gets Flash Cannon now. Articuno @ Articunite Trait: Pressure (Analytic) EVs: 252 HP/ 4 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Freeze-Dry / Toxic / Roar - Roost - Ice Beam - Flash Cannon
Mega Mismagius Type: Ghost / Fairy Ability: Analytic HP: 60 Atk: 60 (+0) Def: 85 (+25) SAtk: 130 (+25) SDef: 130 (+25) Spd: 130 (+25) Mismagius @ Mismagite Trait: Levitate (Analytic) EVs: 252 SAtk /4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Shadow Ball - Moonblast - Thunderbolt - Focus Blast ------- Mega Heatmor Type: Fire / Steel Ability: Sheer Force HP: 85 Atk: 87 (-10) Def: 76 (+10) SAtk: 165 (+60) SDef: 76 (+10) Spd: 95 (+30) Heatmor @ Heatmorite Trait: Flash Fire (Sheer Force) EVs: 64 HP / 252 SAtk / 4 SDef / 188 Spd Timid Nature (+Spd, -Atk) - Flamethrower / Fire Blast - Flash Cannon / Earth Power / Solarbeam - Hidden Power [Ice] / Solarbeam / Focus Blast - Overheat / Protect / Focus Blast EVs allow Heatmor to outspeed Positive-natured Base 85's as well as Neutral-natured Base 100's by 1 point. Max SAtk for as much power as possible to maximize Heatmor's powerful attack options. The rest is used for HP, apart from 4 is used in Special Defense so that Heatmor's HP isn't divisible by 4 and Porygons obtain a physical boost instead of a special boost. This set is best used in the Sunlight, works great with Mega Charizard Y - nothing can switch into it. Calcs: Spoiler 252 SpA Sheer Force Heatmor Earth Power vs. 248 HP / 220+ SpD Heatran: 432-512 (112.2 - 132.9%) -- guaranteed OHKO 252 SpA Heatmor Solar Beam vs. 252 HP / 0 SpD Rotom-W: 294-348 (96.7 - 114.4%) -- 81.3% chance to OHKO 252 SpA Heatmor Solar Beam vs. 228 HP / 0 SpD Azumarill: 376-444 (94.4 - 111.5%) -- 68.8% chance to OHKO 252 SpA Heatmor Hidden Power Ice vs. 252 HP / 0 SpD Landorus-T: 380-448 (99.4 - 117.2%) -- 93.8% chance to OHKO 252 SpA Sheer Force Heatmor Fire Blast vs. 0 HP / 0 SpD Gyarados in Sun: 210-247 (63.4 - 74.6%) -- guaranteed 2HKO 252 SpA Sheer Force Heatmor Fire Blast vs. 4 HP / 0 SpD Latios in Sun: 193-228 (63.9 - 75.4%) -- guaranteed 2HKO 252 SpA Sheer Force Heatmor Fire Blast vs. 4 HP / 252 SpD Eviolite Chansey in Sun: 214-253 (33.3 - 39.4%) -- guaranteed 3HKO 252 SpA Sheer Force Heatmor Fire Blast vs. 4 HP / 252 SpD Blissey in Sun: 268-316 (41.1 - 48.4%) -- guaranteed 3HKO after Leftovers recovery 252 SpA Sheer Force Heatmor Fire Blast vs. 248 HP / 252+ SpD Togekiss in Sun: 274-324 (73.4 - 86.8%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Sheer Force Heatmor Flash Cannon vs. 248 HP / 252+ SpD Togekiss: 266-314 (71.3 - 84.1%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Sheer Force Heatmor Fire Blast vs. 248 HP / 108 SpD Mandibuzz in Sun: 390-460 (92.1 - 108.7%) -- 56.3% chance to OHKO
Smeargle Type: Normal Ability: Huge Power Stats: HP: 55 - 55 Attack: 20 < 90 +70 Defence: 35 - 35 Special Attack: 20 - 20 Special Defence: 45 - 45 Speed: 75 < 105 + 30 While normal Smeargle is a support mon, Mega Smeargle is the ultimate high risk high reward Pokémon. Sets Belly Drum Smeargle @ Smearglite Trait: Own Tempo (Huge Power EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature Belly Drum Extreme Speed Close Combat Sucker Punch / Knock Off Revenge Killer Smeargle @ Smearglite Trait: Own Tempo (Huge Power) EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature Fake Out Extreme Speed Close Combat Sucker Punch
comin outta left field with this one Mega Cresselia Type: Psychic / Grass Ability: Chlorophyll HP: 120 Atk: 140 (+70) Def: 80 (-40) SAtk: 185 (+115) SDef: 80 (-50) Spd: 90 (+5) Cresselia @ Cresselite Trait: Levitate (Chlorophyll) EVs: 32 HP / 252 SAtk / 224 Spd Modest Nature (+Spd, -Atk) - Psychic / Psyshock - Solar Beam / Giga Drain - Hidden Power [Fire] - Ice Beam / Moonlight
Mega Cacturne Grass/Ghost HP: 70 Atk: 115 -> 140 (+25) Def: 60 -> 130 (+70) SAtk: 115 -> 85 (-30) SDef: 60 -> 95 (+35) Spd: 55 Cacturne @ Cacturnite Trait: Water Absorb (Prankster) EVs: 248 HP / 252 Def / 8 Spd Impish Nature (+Def, -SAtk) - Spikes - Synthesis - Will-O-Wisp - Knock Off / Power Whip With its new Ghost typing, support moves, and buffed Defense, Cacturne changes from a frail offensive spiker to a durable defensive spiker and general annoying mon. Mega Cacturne combines the strengths of of Sableye and Chesnaught, being able to spread burns and set up Spikes while keeping itself healthy and still packing a punch.
Mega Zebstrika Electric/Ground HP 75 Attack 140 Defense 70 Sp.attack 12o Sp.defense 60 Speed 120 Zebstrika @ Zebstrite Trait: Lightningrod (Levitate) EVs: 252 speed, 252 attack, 4 sp.attack Hasty Nature (+ Speed, -Def) - Wild Charge - Flame Charge - Return - Signal Beam
r.i.p Swanna Lady :[ Bug/Dark Hp: 60 Atk: 160 (+70) Def: 120 (+40) SpA: 5 (-55) SDef: 50 (-30) Spe: 122 (+92) Parasect @ Parasectite Trait: Dry Skin (Dark Void) Ev's: 252 Atk / 4 Def / 252 Spe Jolly Nature - Spore - Swords Dance - X-Scissor - Knock Off :o
Mega Claydol Ground / Fairy Ability: Simple HP: 60 = 60 Atk: 70 (-20) = 50 Def: 105 (+40) = 145 SAtk: 70 (+50) = 120 SDef: 120 (-20) = 100 Spe: 75 (+50) = 125 Moveset Idea: Claydol @ Claydolite Trait: Levitate (Simple) EVs: 4 HP/ 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Earth Power - Moonblast (realistic it have only dazzling gleam, but moonblast could be better imo) - HP Fire / Psychic - Calm Mind The problem for fairy type sweepers are steel, poison and fire mons, but Mega Claydol don't have this problem, Earth Power smash them all! Already being a bulky mon in its normal form, with good defenses, immunity to Thunder Wave and dont caring about hazards, in its mega form Claydol speed ties with Weavile and its spe. attack + Calm Mind + Simple ability makes it a fearsome sweeper. Calm Mind to boost, Moonblast and Earth Power are obv Stabs and the last slot is for what you need: HP fire for Ferrothorn, Skarmory and friends or Psychic to take on EP resistant poison mons *cough megasaur cough*
Too much minmaxing... >_> Minmaxing is the coward's way out >:| Some fun thoughts I had while I was dozing off, a couple regarding changes to existing Megas. For example, I thought it was a bit of a travesty what they made Medgeot into, since it could've been so much better if it hadn't tried to directly compete with about every other offensive burd ever. IMO, it would've been much better as a defensive bird--but a defensive bird with priority. Gale Wings would give Pidgeot immense defensive utility, with Roost, Defog, and Featherdance all benefiting from priority. In a pinch, it could even strike down weakened enemies with a priority Brave Bird. Ability: Keen Eye/Big Pecks/Tangled Feet>Gale Wings HP: 83 ATK: 80>100 +20 DEF: 75>115 +40 Sp. ATK: 70>65 -5 Sp. DEF: 70>115 +45 Speed: 101>101 +0 Type: Normal/Flying>Normal/Flying Spoiler Pidgeot @ Stone Ability: Big Pecks>Gale Wings 252 HP/256 defensive stats Careful/Impish Roost Defog/Featherdance U-Turn Brave Bird This one ties in with my next one, but IMO it's a bit of a waste that they gave Salamence Aerilate. Sure, Aerilated Returns, Double-Edges, and Thrashes are great for obliterating stuff, but it doesn't really do much that a half-dozen other Pokemon couldn't if you gave them Aerilate. There are 2 approaches I'd take instead; I'll go with the latter conception, of Guts. It would come with the benefit of being both not as reliable as Aerilate yet also making it somehow even more broken by turning status into an ineffective response, and it would make the Mega mindgames even more interesting--is it Mega or not? Do I Will-o-Wisp or not? Should I Mega this turn, or keep that Intimidate for a while longer? Ability: Intimidate/Moxie>Guts HP: 95 ATK: 135>145 +10 DEF: 80>130 +50 Sp. ATK: 110>110 +0 Sp. DEF: 80>100 +20 Speed: 100>120 +20 Type: Dragon/Flying>Dragon/Flying Spoiler Salamence @ Stone Ability: Intimidate>Guts 252 ATK/252 Speed/4 dump Jolly (252 ATK/252 Speed/4 dump Naive for Fire Blast) Dragon Dance Outrage Earthquake Fire Fang/Fire Blast Ability: Intimidate>Guts 252 ATK/252 Speed/4 dump Jolly Roost Dragon Dance Outrage Earthquake/Fire Fang Ability: Intimidate>Guts 252 HP/252 Speed or defensive stats/4 dump Jolly, Careful, or Impish Rest Sleep Talk Outrage/Aerial Ace Earthquake/Fire Fang/Dragon Dance The other 2 sets are admittedly more of the same, but this is where the real fun would be. A simple change from offensive Mence to defensive Mence in a Mega would be pretty boring IMO and require more minmaxing than I'd be cool with, but with this change (and barely any stat changes) you could legitimately run a Resttalk Mence. Don't want to wait for your Guts boost? Activate it yourself, and fully heal yourself in the process. As I mentioned in the theorymon thread, the Dragon/Flying pseuber that ACTUALLY should have gotten Aerilate is definitely Dragonite, for one reason and one reason only: Aerilate Extremespeed. Not only can you use your Multiscale to setup initially, but once you Mega Evolve out of it you are near impossible to revenge kill, and your priority move functions as a strong coverage and STAB move in its own right! Admittedly, this doesn't change its playstyle at all, it's basically just wish fulfillment on my part. :P Ability: HP: 91 ATK: 134>154 +20 DEF: 95>120 +25 Sp. ATK: 100>115 +15 Sp. DEF: 100>115 +15 Speed: 80>105 +25 Type: Dragon/Flying>Dragon/Flying Spoiler Dragonite @ Stone Ability: Multiscale>Aerilate 252 ATK/252 Speed/4 dump Jolly Dragon Dance Extreme Speed Outrage Earthquake Dragonite @ Stone 252 Speed/256 offensive stats Naive Draco Meteor Extremespeed Earthquake Special coverage/Elemental punch
Mega Ledian Bug/Fighting Atk-120 def-70 sp.atk-80 sp.def-70 speed-130 Mega Ledian Jolly 252 atk/252 speed/4 def No Guard Dynamic Punch U turn Knock Off Ice Punch
Mega Staraptor (KACAW!) Ability: Gale Wings Type: Normal/Flying HP: 85 Atk: 120>160 (+40) Def: 70>90 (+20) SpA: 50>30 (-20) SpD: 50>70 (+20) Speed: 100>140 (+40) Goodbye Talonflame ^.^ Example moveset: Mega Staraptor @ Staraptite Nature: Adamant/Jolly EVs: 252Atk/252Spd/4HP -Close Combat -Brave Bird -Return -U-turn
Mega Gourgeist-XL Ability: Flash Fire Type: Grass/Fire HP: 85 Atk: 100 > 110 (10) Def: 122>132 (10) SAtk: 58>118 (60) SDef: 75>125 (50) Spe: 54>24 (-30) From being used for pretty much nothing other than TRplosion, to a Nice Tank :] Gourgeist-XL @ Gourgite Trait: Flash Fire Nature: Quiet (+SAtk, -Spe) - Sunny Day - Flamethrower / Fire Blast - Solar Beam - Hidden Power [Ice] / Hidden Power [Ground/Rock] / Focus Blast HP Ice or Rock or Ground depending on whether you want to hit dragons or fire types, but fire types will get destroyed by Flash Fire Fire Blast in the sun.
but shit it was 99 cents Mega Azumarill Water/Fairy HP: 100 Atk: 50 -> 70 (+20) Def: 80 -> 100 (+20) SAtk: 60 -> 90 (+30) SDef: 80 -> 110 (+30) Spd: 50 Azumarill @ Azumarinite Trait: Sap Sipper (Fur Coat) EVs: 248 HP / 124 Def / 136 SDef Calm Nature (+SDef, -Atk) - Scald - Dazzling Gleam - Rest / Knock Off - Sleep Talk / Toxic Azumarill loses its double Attack but gains double Defense with Fur Coat, becoming a physically defensive behemoth. The EVs can be tailored to better handle physical or special threats depending on your team. It's got a pretty shallow movepool but with amazing typing and godly defenses it's well worth a team slot.
Mega Electrode Electric Hp: 60 Atk: 50 -> 110 (+ 60) Def: 70 -> 100 (+ 30) SpAtk: 80 -> 120 (+ 40) SpDef: 80 -> 105 (+ 25) Speed: 140 -> 150 (+10) Electrode@Electrodite Trait : Static (Speed boost) EVs: 120 Atk / 138 SpAtk / 252 Speed Naughty Nature (+ Atk - SpDef) - Protect - Gyro Ball/ Electro Ball - Sucker Punch /Explosion - Toxic/ Taunt Well,Electrode is known as useless pokemon before but with this mega evolution this pokemon is becoming pretty much useful, with 150 speed + speed boost this pokemon is really fast pokemon, with standard move poll for speed boost which is protect it can give taunt and toxic to the foe faster sucker punch + 110 Atk is strong enough to finish foe ( with low Hp) and can weaken full Hp pokemon ( except pokemon that have massive Defense and resist dark), gyro ball and electro ball is quite useful (because both move affected by user speed) and explosion is a choice for kamikazes.
Mega Raichu Typing: Electric/Dark Ability: Hustle HP: 60 Attack: 135 (+45) Defense: 70 (+15) Special Attack: 100 (+10) Special Defense: 80 (+-0) Speed: 140 (+30) Raichu @ Rachutite Trait: Lightning Rod (Hustle) Nature: Adamant (+Atk -SAtk) - Volt Tackle - Knock Off - Protect/Substitute/Extreme Speed/Fake Out - Brick Break/Focus Punch/HP Fire/HP Ice/Encore/Volt Switch Physical Raichu, with Hustle and speed, and a whole new typing to boot. Volt Tackle is the primary STAB, with high damage. Just watch for recoil. Knock Off is known by everyone and is also a secondary STAB. The third attack is basically something to help you mega evolve. Extreme Speed helps beat random revenge killers. Brick Break "beats" like, Steelix or Excadrill, or even Ferrothorn I guess. It's there if you want. Focus Punch is a much stronger variant. HP Fire works with its still decent Special Attack to beat Ferrothorn, whilst Ice helps beat stuff like Landorus and Gliscor. Encore works well with such high speed. Use Volt Switch to help gain momentum. Just have fun missing, because Raichu has no moves to increase accuracy, despite such an impressive movepool outside of it.
Mega Infernape (Huzzah!) Fire/Fighting Ability: Scrappy Stats: HP 76 Atk. 130 Def. 90 Sp.Atk. 130 Sp.Def.90 Speed. 112 The Physical Wrecker Infernape @Infernite Trait. Iron Fist Adamant/Jolly Speedy Sweeper Spread -Drain Punch -Flare Blitz -Thunder Punch -Knock Off/Taunt Infernape goes gorilla with its new found bulk.. Normal Increase in all stats make it into a competent player who can survive.. Drain Punch gives it a chance to survive plus it KOs Sableye and Spiritomb and Yeah Froslass. Thunder Punch in for the additional coverage while Knock Off knocks outs Lati@s and many other mons with low defenses and items on... It needs support for T-Flame and the occasional Scarf Drill.