I recently started a mod-server and everything seemed to be going well. Ability, stat and movepool changes all implement properly, but when I try to change a pokemon's type, although the type is listed as being changed, the battle calculations aren't done properly and seem to go off of the pokemons original typing. For example, I made Furret Ground/Fairy and he's still immune to ghost type moves. I made Bergmite Ice/Bug and he still only takes 25% from Stealth Rocks. Is there a known fix for this?
I have already had this issue and not yet been informed of a solution by the staff. It seems to be a problem with BattleServer.exe.