http://pastebin.com/raw.php?i=UQ8YUPbM I guess that you all understood that this theme is about the famous manga ONE PIECE by Eichiro Oda which has more then 750 chapters published right now. What you don't know is what type of gameplay I wanna give to the theme and I am here to explain it and ask some suggestions about it. As I said before the plot of this story is really large and has hundreds of characters, which makes it difficult to add even all the characters, especially the enemies of the protagonists. This is why I decided to take advantage of the random spawn pack feature and make randomly spawn entire mafia teams. Instead the village more or less will spawm always the same roles apart some exceptions like Vivi which is a miller that obviously spawn only when a precise mafia team Spawn, this way i hope that the players will be less confused and have less difficulty to understand the village's strategy. Another peculiarity is that 90% of the inspectors will inspect only the sides instead then the role of their target, making easier for good and bad millers to lie. Teams Spoiler The Village - Straw Hat Crew: Spoiler: The Village Islanders: The Classic Villager, if every Power Role dies: they can try to join the Navy team as recruit with a 30% chance of success. Nami:The inspector.Can inspect their target's side. Usopp: The Claimer. Has 30% chance to hax Franky (The Bomb), during the day he can decide to reveal himself to everyone or make it look like someone else it's usopp, for exemple Franky (The Bomb). Franky: The Bomb. Will kill everyone that tries to night-kill him. One per night he can use a dummy command called /super which gives to Usopp a chance to hax him. Luffy: The vigilante. Can use a slow priority night-kill once per night or a really fast unblockable night-kill which always kills the target even if immune to kills or protected but as a side effect this fast attack will make Luffy unable to kill again for the next 3 turns. This theme has a good number of kill evaders to make this fast kill more useful. Sanji: The Bodyguard. Can protect someone during the night. Zoro: The Samurai. Can daykill once per day with a chance to be revealed. Chopper: The Jack of all trades/Medic . Can cure someone from poison or once per game can safeguard or inspect a role or distract or protect. Nico Robin: The Pretty lady. Can distract a target. It always spawn apart when the Baroque Works team appear. Brook: The Stalker/exposer. Can stalk someone during the night and every 2 days can expose someone's role. The next village roles will only spawn when certain mafia teams spawn. Vivi: The Miller. Knows to be a miller and will always be inspected as sided with Baroque Works which can be a double edged ability because the Baroque Works doesn't know all their teammates. Has a chance to hax some of the Baroque Works actions. Spawns only when the Baroque Works team appear. Kureah: The Safeguarder. Can safeguard once per night. Laura: If they target Luffy (the Vigilante), once per game Luffy will be empowered as Nightmare Luffy for one or more turns. Laura spawns only when the Thriller Barks team spawns. Nightmare Luffy: The empowered vigilante. It appear for one turn when Laura aim at luffy. Can night kill, bypasses immunities and protections, evades day-kills, has +10000 vote power. Then next night will return to be Luffy (Standard version). It will show up only when Laura spawns. Trafalgar Law: Can Poison or Safeguard a player every 2 days. It spawns when the Caesar Clown's organizationteam spawns. Princess Shirayoshi: Mayor with +3 vote power. It spawns when the New Fishmen team spawns. Jinbei: Can Protect or Distract a player every 2 days. Probably It will spawn when the New Fishmen team spawns. Iceburg: If his target is part of the village team they will be protected by daykill but he doesn't know if his protection worked or not. Probably It will spawn when the Cp9 team spawns. THE NAVY This team will pretty much always spawn, probably they are the team with more distractors of this theme, some of their roles will spawn depending by what other mafia teams are spawning. Theyl know all their team. Spoiler: Mafia team 1 ]Recruit: The basic mafia. Knows teammates, can night-kill (Shared with all his team). ▓▓▓ Smoker: First distractor. Can distract a target, at the end of the night everyone will know who was distracted by smoker. Can night-kill (Shared with all his team). ▓ Hina: The Jailerkeeper/ Second Distractor. Her target will be both protected and distracted. Can night-kill (Shared with all her team). ▓ Tashigi: The Protector. Can protect a target. Can kill (Shared with all her team). ▓ Garp: Daykiller. Can daykill. ▓ Coby: Watcher. Can Watch. Can night-kill (Shared with all his team). ▓ Helmeppo: Stalker. Can Stalk. Can night-kill (Shared with all his team).▓ Kuzan Aokiji: Third distractor/poisoner. His target will be both distracted and poisoned. Can night-kill (Shared with all his team).▓ The navy roles that shares one of this colors ▓ ▓ ▓ probably will spawn inside the same spawn pack. BAROQUE WORKS This team has a great amount of kills but it's not fully connected and risks some friend fire from teammates. Apart Mr. 2 which is alone: every Mr. role will be connected with only a Miss. role. Every Mr. + Miss group will have some way to discover their other partners, most of them with a side inspection. Spoiler: Mafia 2 GROUP 0 Mr. 0: Team Leader. Knows Miss Sunday, can poisons 3 targets which will die after 2 nights/3 days, evades 50% of night-kills and 50% of day-kills. Miss Sunday: The Inspector/Distractor. Knows Mr.0. Can inspect or distract a target. Cannot night-kill. If all her teammates are dead, she will join the village as Nico Robin (The Pretty Lady). GROUP 1 Mr. 1: The bomb evader. Knows Miss. DoubleFinger. It's immune to bombs. Can inspect and night-kill a target (Both shared with Miss DoubleFinger). Miss DoubleFinger: The Protection Piercer. Knows Mr. 1. Ignores protections and safeguards. Can inspect and night-kill a target (Both shared with Mr. 1). GROUP 2 Mr. 2: The bad miller. Knows no one. When side-inspected he will look like sided with the inspector's team. Has a chance to hax some of his teammates actions. Can night-kill (not shared). GROUP 3 Mr. 3: The evil mayor. Knows Miss Golden Week. His vote power is equal to 2. If he tries to vote a team-mate or Vivi (the village miller) he will receive a prevent.teamvote message which says that his target is part of his team. Can night-kill a target (shared with Miss. Golden Week). Miss. Golden Week: The savior of the lyncheds. Knows Mr. 3. Her vote power is equal to 0. Anyone voted by her will only take half of the votes they would receive. If she tries to vote an unknown teammate or Vivi (village miller) she will receive a message that says that they tried to vote a partner. Can night-kill a target (shared with Mr. 3). GROUP 5 Mr. 5: The werewolf. Knows Miss Valentine. Everyone that tries to distract him will die. Can night-kill (Shared with Miss. Valentine). Miss Valentine: The identifier. Knows Mr. 5. Everyone that tries to inspect, stalk or watch her will be identified. Can night-kill (Shared with Mr. 5). Every role that shares a group knows the other roles of that group and probably shares a night-kill with all the group. THRILLER BARKS They Know Their teammates, their leader can convert other players into zombies like a mix between a cupid and nergal of fire emblem theme. Spoiler: Mafia 3 Gekko Moriah: The Leader/Converter. Can convert his target in a type of zombie (It depends by what role got targetted by him).If there is a zombie already: he cannot convert another player into a zombie until the previous one is dead. If Gekko Moriah Dies the zombies will die too. Night-Kill shared with team. Perona: The Distractor. Can distract her target. Night-Kill shared with team. Absalom: Night/Day kill protector. Every 2 days he protects a teammates from night and daykills. Night-Kill shared with team. Dr. Hogback: The Safeguarder. Can Safeguard a partner. Night-Kill shared with team. †Zombie Oars †: Kefka Killer. Appear when Gekko converts Luffy. Night-Kill shared with team. Every 3 day has another not-shared night-kill able to surpass protections and immunities. If Gekko Dies he Dies. †Penguin Zombie †: Protector. Appear when Gekko converts some sort of bodyguard. Can protect his target. Cannot kill.If Gekko Dies he Dies. †General Zombie †: Daykiller. Can day-kill his target. Cannot night-kill with his team. If Gekko Dies he dies. †Surprise Zombie †: Miller. As Mr. 2 they inspects as sided with the inspector's team. Can night-kill with his team. If Gekko Dies he dies. †Wild Zombie †: Inspector. Can inspectl his target's role. Can night-kill with his team. If Gekko Dies he dies.† The roles with † are Gekko Moriah's zombies and they will die when he will be gone. BUGGY and ALVIDA's Alliance 2 Players team. They Know Their teammates. Each of them has some sort of immunity and some sorte of vote power. Spoiler: Mafia 4 Buggy: Immune to day-kills. Has +3 as vote power. Night-Kill shared with team. Alvida: Immune to nightkills.-2 voteshield. Night-Kill shared with team ENEL Single player team. Spoiler: Mafia 5 Enel: Can daykill. During the night he can choose to protect himself or to gain +999 vote power for that day. CP9 Big team with totally not connected partners but immune to their teammates attacks. Most of them has a daykill but it has a huge level of recharge or initial recharge. Spoiler: Mafia 6 Chief Spandam: Can day-kill every day but he will be revealed. +2 vote power. Doesn't know his partners. Assassin Rob Lucci: Every 2 days can day-kill with a 30% chance to be haxed by his partners. Doesn't know his partners. Assassin Kaku: Can inspect sides, every 2 days can day-kill. Doesn't know his partners. Assassin Kalifa: Can poison, starting from the third day she can day-kill. Doesn't know her partners. Doesn't know his partners Assassin Jabra:Every 2 nights can protect himself or kill another player. Doesn't know his partners. Assassin Blueno:Can stalk, can day-kill every 2 days starting from the second day. Doesn't know his partners. Assassin Kumadori:Can distract, can day-kill every 2 days starting from the second day. Doesn't know his partners. Assassin Fukuro: Can Identify whoever distracts or inspects him. If someone Night-kill him he will reveal the name of the culprite. After night 4 he can start daykilling every day. Doesn't know his partner New Fishmen Pirates 2 players team. Hody Jones is an high risk high reward role that if decide to activate his power he become very powerful for 2 turns but after that he will become pretty weak. Spoiler: Mafia 7 Hody Jones: Can kill, can use steroids and become Doped Hody Jones. Knows teammate. Doped Hody Jones: Can kill (bypasses protections and immunities), is immune to poisons, night-kills and day-kills. Whoever he votes will get 50% more votes during the vote phase. Becomes Old Hody Jones after 3 nights. Knows teammate. Old Hody Jones: Can kill during the night but will fail 50% of the time. 0 vote power. Knows teammate. Vander Deken IX: Can Poison and bypasses safeguard, every 2 days can day-kill. Knows teammate. Caesar Clown's organisation Pretty balanced team between attack and defense. They have poisoners and nightkillers. Spoiler: Mafia 8 Caesar Clown: Can night-kill(shared with team), can poison another player.. Knows teammate. Vergo: Can night-kill(shared with team), can inspect his target's role. Knows teammate. Monet: Can night-kill(shared with team), can protect another player every night. Knows teammate. Smiley: Can poison every night, if someone night-kill, inspects or distracts it: then smiley will poison it. Immune to poison. Knows teammate. Interesting features : Spoiler 1): Random mafia teams spawn. 2) High risk High Reward roles like Hody Jones. 3) Mafia teams with each of them with a precise sinergy, like CP9 full of daykillers or Baroque Works different abilities for connection and inspection. 4) Side inspectors and better and more useful millers. 5) Village roles made exactly to counter precise teams, like Vivi, Laura and Iceburg. Interesting roles : Spoiler Usopp + Franky + Brook): Usopp the claimer could trick the mafia that Franky is the real Usopp and make them target the bomb. Mr. 2) Bad miller that will always be inspected as sided with the inspector's team. Hody Jones and Luffy) High Risk Big reward roles. Jinbe and Trafalgar Law) Double choice roles. Absalom and Iceburg) Daykill protectors. Possible problems: Spoiler 1)Such a huge amount of roles are difficult to remember. 2)Because there are more spawn lists it will be harder to check if they are balanced. 3)The teams are more or less balanced with some of them more offensive and other more defensive, but the one more offensive could make the game too fast because of too much killing abilities and probably needs some deterrent. 4)I have the bad habit to make my themes too much complicate so I would like to know if I should make it simplier and how.
So I may not be the best person to critique this, but hey the experience helps so here I go... 1) I think this concept is very original using the random spawn pack. I think you should use the random spawn pack but try to even out the mafia more. For example if the Cp9's connect with hax then they are pretty hard to beat even with a recharge timer on the daykill. I think having the hax chance lower would help with that and maybe reduce their votes. When you start coding this I would pay a lot of attention to the priorities because mafia sides like Caesar Clown's organization, Buggy and Alvida's alliance, Thriller barks, and The Navy can all be easily pl stalled since only a fraction of these mafia will spawn. 2) I don't think this is over complicated. I think this theme is a good change with the use of uncommon feature(s) like the random spawn pack. If it passes review in the end I think this will be a very fuuuuun theme. 3) Sorry never watched One Piece. :X 4) (See 1) 5) I like this theme and I look forward to seeing it go into review and then into the active channel. I hope this helped at least a little but and I am sorry if I sound over-confident or arrogant in this review. Good luck with this theme!!!
Ok I have more or less ended the code, I only need to write the Help and Info messages, insert the spawn lists and modify a little the priorities. http://pastebin.com/raw.php?i=UQ8YUPbM
This version of the theme means that every time Luffy kills someone, it comes up with a message that Luffy has been killed.
Oh thanks, i should have used "Target" and "TargetRole" for luffy's kill msg instead then "Player" and "Role", derp :confused:
Can you guys move this on review please? I know that we have already enough themes to review so I have no rush about having this theme reviewed, but I would like some suggestions or know at least what people think about this theme Features.
Not familiar with the flavor of the theme or anime/manga in general so bear with me. But here's an idea: instead of Luffy not being able to kill for 3 nights after he uses his piercing (bypassing) kill, why not make it 1 night with a suicide chance? I don't know too many themes that use suicidechance besides Body (rip), but it would be cool to see it used in a healthy way. Also, if you're going to add the theme to Review (or request to have it done), put the link somewhere in the thread. I almost flipped out when I didn't see the link in the third post. But definitely add the link to the theme in your main thread ;)
Oh thanks, I forgot that the original Opening Post was without theme link because I posted it before to code the theme XD. About Luffy's attack: That ability is made that way for flavor sake as reference to his Gear_Third ability, where Luffy after the use of such ability becomes small and weak.