Battle Scripting (Server)

Discussion in 'Simulator Suggestions' started by Camilo, Aug 3, 2014.

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  1. Camilo

    Camilo Member

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    would be good to make dynamic battles, scripting aspects each shift, changing climates, or making many changes during the battle, that would improve the experience, opening opportunities to new and interesting tiers
     
  2. SongSing

    SongSing KILLL

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  3. Camilo

    Camilo Member

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    thanks for comment, but there are some points I would like to clarify:

    1) These events only occur at the beginning of the battle, not during
    2) The Event "BattleSetup" not being executed, I checked using the following code:

    battleSetup: function (src, tar, id) {
    print ("Battle Setup:" + sys.name (src) + "," + sys.name (tar));
    },

    the event is never executed.

    3) the idea is to handle all aspects of the battle each turn if possible, not only to start the battle
     
  4. Crystal Moogle

    Crystal Moogle Ayaya~ Administrator Administrator

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  5. Camilo

    Camilo Member

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    :3 this is exactly my idea, make it possible
     
  6. SongSing

    SongSing KILLL

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    It's possible, as I said, you'd need to edit the source code for the BattleServer
    You can clone from github and edit and build from qt creator
     
  7. Camilo

    Camilo Member

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    Oh :o, i can edit all the Server? can you give me a tutorial or something?
     
  8. SongSing

    SongSing KILLL

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    i mean its just getting the repo and changing it
    you'd need to know git and c++, but i can't give you a tutorial on those because that would take like some time and im busy sleeping and things
     
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