This is a Mario theme I made, and I have spent a long time trying to get all the roles working. My theme is on Mario theme - Pastebin.com. Please look through and tell me what you find/can help with Here are a list of the roles; Princess Peach's Kingdom: Mario: Can convert into other forms of Mario (see coding, there's 21 different roles) Luigi: Can protect Princess Peach: Has a vote of 2. Can distract Toad: Can vote Yoshi: Can inspect at night Daisy: Can expose in the day without being revealed. Has a vote of 2 Donkey Kong: Can either distract or daykill (experimental) Baby Toad: Has a low chance of finding out what action is happening. Converts back in 3 days. Has a vote of 0. Appears as Toad. Baby Luigi: Cannot protect. Appears as Luigi. Converts back in 2 days. Baby Peach: Cannot distract, but keeps her vote of 2. Appears as Princess Peach. Converts back in 2 days Baby Yoshi: Can inspect still, but has a chance of failing. Appears as Yoshi. Converts back in 2 days Clones (Knows team): Wario: Can kill and has a vote of 2. Knows Waluigi Waluigi: Can distract and dayinspect but has a vote of 0. Knows Wario Enraged Waluigi: Can kill through protection. Has a vote of one, keeps his old actions otherwise. Only appears when Wario dies Evil Kingdom (Knows team): Bowser: Daykiller. Bowser Jr: Can daykill, but is revealed. King Boo: Can distract, and has a vote of 2. Goomba: Can poison Monty Mole: Can inspect, has a voteshield of -1 Traitors (Knows team): Dark Koopa: Nightkiller. Has a vote of -1 Para Trooper: Can kill once and distract. Koopa Trooper: Can stalk, and turns into Koopa Shell if lynched Shy Guy: Can avoid kills, 50% chance, revealed as Toad Koopa shell: Can kill Bomb-Om: Kills inspectors, killers and poisoners Magikoopa Squad (Knows team): Kamik: Can convert the opponent into a Baby, if they are sided with Princess Peach's kingdom Magikoopa K: Can kill, shared Magikoopa P: Can poison, shared Magikoopa apprentice: Can convert into either Magikoopa K or Magikoopa P randomly, 50% chance of failure, can kill with a 50% chance of failure.
So far the problems I've encountered are; Racoon Mario's batback means he gets killed Star Mario's Changetarget does not hit protectors Spring Mario always kills instead of killing 50% of the time and inspecting 50% of the time Copy Mario converts his opponent rather than him Blue shell Mario's withdraw should also inspect his target, but it doesn't Frog Mario's pull acts as a pseudo-inspect I can't balance Any help with these? Thanks
Bomb-om not died after each Boom?, maybe addicting some percent chance for die after the explosion, or add a /kill comand per 3 round with chance for suicidal kill. But i need to read more the remain role...
I'm still interested in making this theme happen, but I did do this a while ago, so I don't remember everything I did here - are there any glaring issues I need to sort?
Hi Natsu - right now, there is currently a Mario theme on the server (and it's fairly decent in terms of balance/roles/etc.) About a year ago I submitted my own Mario theme to Mafia review and it wasn't denied (to say the least). Miki Sayaka has been wanting a Mario theme on the server for a while now (I think, since she was pushing for me to update my theme for a few months until she eventually just added her own changes, lol), so I'm not sure how the server would do with two Mario themes. I like the roles and ideas you have here though and I think you could try incorporating these concepts into perhaps a different concept for a theme (or you could just finish this and then put it up for review as well, but again I don't know how that would work with the Mario theme currently on the server).
It's true there is one currently; I was working on this since before it was up though. There are other areas with two themes, just with a 2 on the end, but you are right that two themes of the same kind often don't go well together. I thought about changing it up, but it's pretty difficult to just change it like that; especially the Mario (If you look at the coding, it's pretty complex). I'm thinking maybe I could call this 'Super Mario' or something.
The thing about having a '2' theme (ex. Kirby2 and Link2) is that they are all almost based off of the original themes. I spoke with Miki about it yesterday, and theoretically it is possible to have 2 Mario themes, but I'm not sure how it would work to have two completely different themes based off of the same idea (it would be like having two Zelda themes or two Kirby themes). I'm not sure if Super Mario would make them an different either.
Well, DNR and DN are two different themes based on the same thing; I'm sure it could work. Honestly, at the time, I'm was more looking into balancing and fixing the coding if I can, but I guess this is important to consider too.
Natsu, I'm not trying to tell you to give up on this theme, but this is what I think. The theme you have here and the one on the server are too similar in terms of roles, actions, teams, and overall theme concept. DNR and DN are completely different in how they are played and overall concepts. If you make another Mario theme, it should be something that is not similar to the Mario theme on the server. In my opinion, both of these themes will play out too similarly and it would be pointless to have both themes on the server at the same time.