https://raw.githubusercontent.com/Roild/Derka/master/Circus Wheeeeee. The Circus is in town. This closed setup theme revolves around spawn packs changing who the mafia is. Revealing one's role (and therefore ability) will not vindicate said person from being mafia. Alignment is separate and finding information harder as a result. Inspectors check sides, but even inspectors may be mafia in this! So Village loses one powerful ability in connecting. Can not do it safely. The flavor of the theme is set to different kinds of poetry. Set info to assist in case too much. The reason Circus has >32k lines of code is because of the Spawn Packs. The spawn packs are using to create different possibilities of roles spawning per game amount. For example, in 5p, the "main5" spawnPack is used to simulate 20% of each role happening. The first five roles are Strongman, Bearded Lady, Musician, Puppet, Ventriloquist so 20% of mafia being one of them. The numbers per amount are... (+1 is conspirator Technician. Counts towards mafia at the end.) 4v1, 5v1+1, 6v1v1+1, 8v2v1+1, 10v2v1+1, 11v2v2+1, ...+roles.., 16v3v2+1, 18v3v3+1, 25v4v4+1 (1 of each mafia is 100% sided with team). up to 37p. Spawn goes up slowly, but the reason is that 2 maf roles will be able to cause a lot of chaos depending which roles they take up. Roles have their own unique ability. Alignment will assign a factional kill if mafia (in the help2). The roles spawn in the same order and just accommodate for a couple things per spawn list. Spoiler: Roles and spawn order! As they spawn, Strongman - Bodyguard Bearded Lady - Distract Musician - Villy (nothing) Puppet - Known by Ventriloquist (Not alignment) Ventriloquist - Knows Puppet (Not alignment) --- This is where the game starts. 5p. Two-headed man - Inspects Technician - Exposes one role during the day. Lion - NK Bird - Inspect --- This is where second mafia side spawns. Ring - 4 votes Hairy Baby - Innocent Child. Town role. Also remember that Innocent Child can not connect. Motor - Ignore 1 NK --- Second mafia of side 1 spawns. bear - NK bomb Illusion - Miller (Evil if village; Good if maf) Acrobat - JOAT (1x pl, 1x bg, 1x insp) ---- this role could get another action. idk what. left it simple for now. Daredevil - Daykill ---- second mafia of side 2 spawns Contortionist - Ignores 1 NK Trapeze - NK with 20% suicide Sword Swallower - Votebomb (last voter) Mermaid - Jailkeeper (pl/bg) Elephant - Bodyguard Knife - NK ---- Third mafia of side 1 spawns Siamese Twin 1 and 2 - Know each other. Dies if the other dies. (Can be diff sides) Pinhead - Always town. Neighbor. Sea Lion - Distracts ---- Third mafia of side 2 spawns Fire Breather - poison. Tightrope Walker - Stalker Mime - Kills and takes one person's role. Alignment and all. Midget - 33% NK ignore, 0.5 votes Gurner - Villy Snake Charmer - Watch Equine Avenger - Always maf2. (Shared NK) Fourth mafia 1 Circus Lawyer - Always maf1. (Shared NK) Fourth mafia 2 v-----v these guys aren't in the game YET. Animal Tamer - Not affected by most animals' actions. Jockey - Has to visit (dummy) someone every 1-2 night or he dies. Priority is organized 1-4 for distracts. 5 protect. Sui kill is faster than mafia's. One mafia outspeeds the other, but the slower one appears first when new mafias spawn. The other two kills are after Mafia. All other actions happen near the same time with stalk/watch being last.
Fatal errors found in your script: Invalid role "ele12" found in theme.spawnPacks.main29.roles.18. Invalid role "ele12" found in theme.spawnPacks.main30.roles.18. Invalid role "ele12" found in theme.spawnPacks.main31.roles.18. Invalid role "ele12" found in theme.spawnPacks.main32.roles.18. Minor errors found in your script: No minor errors found. Good job. Also, I will repeat 2 things I asked you when you told me about the theme: -Why not use variables for the spawnPack.chance? You could easily have a variable "chance1": [1, 1, 1, ... 1] and replace the other instances where you have that same number of lists. -Most important: Why not use simple random spawn? You know, the { role1: 0.2, role2: 0.8 } thing. At a first glance, I didn't see anything that justify having it as a SpawnPack. Nevermind, I think I figured this one -New 2nd question: Do you really need so many packs? Couldn't some of those simply re-use the previous pack?
Phew. Thanks. Each instance for number of lists is different. I used excel to make them which simplified it all. Would still be cool for a fully chanced thing per all packs without the need of [1,1,1..1]. Simple random spawn doesn't do what is supposed to be done. While it would randomize which role is mafia, everything would be generally set in stone. With that, the "role" would be assured mafia (or chance to be mafia?) but the total numbers per side would be random. If I did that per mafia spot, most other roles would be 100% village at that point. As I have it, there is always going to be the same number of mafia per amount, there is no way to know which set you're playing as so all roles have a chance to be mafia. Also, more fun changing up who's mafia in what size. What does village lose (or keep)!?!
I randomly picked one of your spawnPacks, copied the "chances": [] part and did a Ctrl + F search. There was 15 copies of that one :x Also, the link to your code disappeared. Since you have a code even larger than Rulers, you should explain some of the mechanics with more detail in the thread. For example, how closed is the setup? Completely closed, or like School, where you can at least know how many of each side is in the game? What's the village:mafia spawn ratio?
I was updating. Doing some testing. I can't edit the github link. Have to delete/re-add. Just timing. The same link will work when it's done (in like... now) I'm confused what there were 15 copies of.
Ok, first of I like the flavour of this theme. I like it how there is an Alignment system in the game, however this theme can get a bit complicated any confusing right now it seems ok. Ring having 4 votes is not really that balanced imo, I know it's supposed to be a mayor but I think it's vote count should be lowered to 3 or maybe 2. I like how you put the Illusion inspects as bad if its village and good if it's bad. For Acrobat maybe you can add a watch or stalk in? Is there a reason why Sword Swallower kills the last person who votes them if they are lynched? Seems a bit odd, normally it would be the first person who's killed. Got one question for you what is a closed setup? Sorry if it's an obvious question to answer, I never heard of one before.
4 votes is strong for village and super strong for mafia. I expect any role that even has a hint of power to be a threat and killed early on. Assuming Ring Leader hides because of this, he'd be powerful late game. That said, he is the mayor. He doesn't change in larger games. Semi controlling votes makes him a target next night if another killer is in. Sword Swallower is classic Supersaint. Lynches last voter, usually the person who hammers. Server is used to first voter dying and stuff. The theme is closed setup in that people do not know who the mafia are, or amounts (to a lesser extent). No current team for village.
Since you replied right before I edited my previous post and you may have missed, I'm quoting this: BTW, you could try to have 'onlist' for themes as they are, but have Village roles with 'onteam' showing a generic name so they at least know how many players they still have on their side (the only downside is the possibility of people trying the "Hey PlayerX, how many village roles are alive?" tactic).
Okay. I'll explain more in the OP. I sort of intentionally left the ratio out. I'll explain it though. In this way, even blocking onteam is okay. I know it's tougher, but I changed the spawn to suit village weakness. I haven't used closedSetup.true before, I'm hoping it'll work well to gameplay.
SWORDSPLOSION!!! Okay, so you've kept me updated on this for a while. While my computer can't handle scrolling through the spawnpacks, I know how you did them (cuz i helped on one) & I know everything is in order. I also know the poetic flavor is excellent. You put many, many hours into this and you did a really good job. I'm glad you finished!
I did for some. I'll explain why I re-use and then add on to. 5p games are: Strongman, Bearded Lady, Musician, Puppet, Ventriloquist. So the way it'll play out is that one of those 5 is mafia. Now 6p. The way 6p works is that any of the previous five can still be mafia, but now the 6th role can be mafia as well. I cannot strictly use the previous roles list because it wouldn't account for the new 6th member. And it also ignores 7+ as the previous ignored 6+. So 5p has 5 lines and 6p has 6 lines of code. When the new mafia comes in, I edited all previous packs with a +1 variation of stuff and then added the new current ones. Around 15p, I sorta just left adding random and deleted things as I went along. I mostly deleted randomly old things while making +80 new ones to try and balance the chance to get stuff.
Test [1] There's no other way to figure out if this thing is balanced, but the concept is super fun. I already told you on server that you need other ways of figuring out people's alignments but you can look at that after the first few rounds of testing. Additionally, things like Contortionist Fire Breather Tightrope Walker Motor Midget don't really help in the theme (4 of them are related to nightkill evasion, which is difficult to interpret when you have PLs around to stop nightkills as a source of secondary information to find mafia, not to mention there are already people with separate kills to throw things off further). Poison just seems unnecessary and Fire Breather's role could go to someone with a more role-divining capability.
This theme is one of the closed themes that needs to be seen on the server to see, it is hard to judge on paper. The flavour looks good so I will give this thene a Test [3]
Going to replace one 1x bulletproof into a pl+insp identifier. BG too? Stalk/Watch? Idk, maybe full identifier for all non-kill roles. Or should I be limiting this? I'll start it with insp/pl, but adding other things should be easy. Changing the other 1x bulletproof into a perm bulletproof. Midget is fine atm I think. Poison is somewhat limited by every other night. It bypasses everything, but I don't think that is inherently bad. Allows one night to do things. And if I did change it, what would be better?
Some logs for you: 25 players: https://www.dropbox.com/s/kew5induax1bl7d/Circus_2014.07.10_01.51.txt 16 players: https://www.dropbox.com/s/bvg5umjbpyewjqf/Circus_2014.07.10_02.46.txt
Made it full identifier in the end. Fixed a puppet/twin oversight. just realized second oversight: Have to add startupmsg to them (no big though. Just a message solidifying their mafia-ness.). Added ticks. puppet and twin now expose themselves upon death (which will make their roles flip properly). I may leave mafia amounts in tips or something. Or a general count of when they spawn? Could help village, but village is pretty ok without it because of possible xfire and general happenings. Their weakness is confusion. Definitely. Since hairy baby is hardly a threat (because can't properly connect), it does a pretty good job just being a +1 safe role. Technician hasn't done anything yet. idk why.
Heres a log of a small game. Spoiler (14:02:44) *************************************************************************************** (14:02:44) Times Up! : (14:02:44) The Roles have been Decided! : (14:02:44) ±Game: You are the Strongman. (14:02:44) ±Game: The fiercest man from your old town; You were vicious, but not too smart; Your aim was to protect the crown; Now you have gotten soft at heart; Yet still, you /protect your comrades; From nightly strikes of close combat. (14:02:44) ±Game: You are sided with the Circus Folk. Use your strengths to eliminate threats to the Circus! (14:02:44) ±Game: Inside the cage of the Hairy Baby is: (14:02:44) ±Current Roles: Bearded Lady, Musician, Puppet, Strongman, Technician, Ventriloquist. (14:02:44) ±Current Players: Dreadpool, Nitrogen, OtherRandom, Sky Sentinel, emperor eyes, i have 2 beards. (14:02:44) ±Time: Night 1 (14:02:44) Make your moves, you only have 40 seconds! : (14:02:44) *************************************************************************************** (14:03:01) +Nitrogen: not gonna approve something so early yet when you havent even seen it on server (14:03:10) *** *********************************************************************** *** (14:03:10) ±Side: The Calamity's Haven consists of: Anyone not listed as part of the Circus can be part of this mafia, Equine Avenger. (14:03:10) ±Side: The Circus Folk (Village) consists of: Hairy Baby, Pinhead. (14:03:10) ±Side: The The Greedy consists of: Anyone not listed as part of the Circus can be part of this mafia, Circus Lawyer. (14:03:10) ±Side: The The Unprovoked consists of: Clown, Mime, Technician. (14:03:10) *** *********************************************************************** *** (14:03:11) +Sky Sentinel: rip the hair baby (14:03:20) *** *********************************************************************** *** (14:03:20) ±Role: Strongman (14:03:20) ±Ability: Can protect once per night. (14:03:20) ±Players: 30-34 Players (14:03:21) *** *********************************************************************** *** (14:03:24) *************************************************************************************** (14:03:24) Times Up! : (14:03:24) ±Game: The Bearded Lady came to you last night! You were too busy being distracted! (14:03:24) ±Kill: Sky Sentinel (Ventriloquist) died! (14:03:24) *************************************************************************************** (14:03:24) ±Current Roles: Bearded Lady, Musician, Puppet, Strongman, Technician. (14:03:24) ±Current Players: Dreadpool, Nitrogen, OtherRandom, emperor eyes, i have 2 beards. (14:03:24) ±Time: Day 1 (Standby) (14:03:24) You have 35 seconds to debate who are the bad guys! : (14:03:24) *************************************************************************************** (14:03:33) *************************************************************************************** (14:03:33) ±Game: 'I'd like to present Nitrogen! He is here today as a(n) Strongman to provide his own brand of entertainment!' (14:03:33) *************************************************************************************** (14:03:33) *** *********************************************************************** *** (14:03:33) ±Role: Bear (14:03:33) ±Ability: Kills whoever killed him during the night. (14:03:33) ±Players: 10-34 Players (14:03:33) *** *********************************************************************** *** (14:03:33) ±Role: Bearded Lady (14:03:33) ±Ability: Can distract once per night. (14:03:33) ±Players: 1-34 Players (14:03:33) *** *********************************************************************** *** (14:03:42) +i have 2 beards: is that good? (14:03:48) +Nitrogen: theres no actual side (14:03:49) *** *********************************************************************** *** (14:03:49) ±Side: The Calamity's Haven consists of: Anyone not listed as part of the Circus can be part of this mafia, Equine Avenger. (14:03:49) ±Side: The Circus Folk (Village) consists of: Hairy Baby, Pinhead. (14:03:49) ±Side: The The Greedy consists of: Anyone not listed as part of the Circus can be part of this mafia, Circus Lawyer. (14:03:49) ±Side: The The Unprovoked consists of: Clown, Mime, Technician. (14:03:49) *** *********************************************************************** *** (14:03:52) ±Murkrow: Sky Sentinel added the theme Narcotics. (14:03:57) +OtherRandom: how to win? (14:03:59) *************************************************************************************** (14:03:59) ±Current Roles: Bearded Lady, Musician, Puppet, Strongman, Technician. (14:03:59) ±Current Players: Dreadpool, Nitrogen, OtherRandom, emperor eyes, i have 2 beards. (14:03:59) ±Time: Day 1 (Voting) (14:03:59) It's time to vote someone off, type /Vote [name], you only have 30 seconds! : (14:03:59) *************************************************************************************** (14:04:00) +i have 2 beards: idk (14:04:07) RockyHead left the channel. (14:04:10) +Nitrogen: theres like an allignment (14:04:25) Fade left the channel. (14:04:29) *************************************************************************************** (14:04:29) Times Up! : (14:04:29) No one was voted off!: (14:04:29) *************************************************************************************** (14:04:29) ±Current Roles: Bearded Lady, Musician, Puppet, Strongman, Technician. (14:04:29) ±Current Players: Dreadpool, Nitrogen, OtherRandom, emperor eyes, i have 2 beards. (14:04:29) ±Time: Night 2 (14:04:29) Make your moves, you only have 35 seconds! : (14:04:29) *************************************************************************************** (14:04:31) +Nitrogen: and like you cant tell if your bad or good (14:04:32) Tyrunt. changed names and is now known as Bk. (14:04:32) ±Game: You are the Strongman. (14:04:32) ±Game: The fiercest man from your old town; You were vicious, but not too smart; Your aim was to protect the crown; Now you have gotten soft at heart; Yet still, you /protect your comrades; From nightly strikes of close combat. (14:04:32) ±Game: You are sided with the Circus Folk. Use your strengths to eliminate threats to the Circus! (14:04:32) ±Game: Inside the cage of the Hairy Baby is: (14:04:44) +i have 2 beards: totally makes sense (14:04:46) +OtherRandom: is there even a mafia? (14:05:00) *** Tips for Circus *** (14:05:00) Everyone: Most roles may be mafia. This means inspectors, bodyguards, and vigilantes may pretend to be good. (14:05:00) Mafia Killers: Natural killers get their kill plus shared factional kill. If distracted, lose both. (14:05:00) Killers: Even if you have a kill, there are bombs around. Take care. (14:05:00) Inspectors: Take heed to hide even if you find a mafia role. Bodyguards may not be sided with you. (14:05:00) Illusionist: Remember, this role inspects as the opposite of his/her alignment. (14:05:04) *************************************************************************************** (14:05:04) Times Up! : (14:05:04) ±Game: You were killed during the night! (14:05:04) ±Kill: Nitrogen (Strongman) died! (14:05:04) ±Game: Dreadpool and emperor eyes say: 'It is just not true what people say; money buys happiness everyday!' (14:05:04) ±Game: The Circus Folk (OtherRandom and i have 2 beards) lose! (14:05:04) *************************************************************************************** Everyone was a bit confused of how the theme works but yeah village lost. Seems like the game can go fast a bit so maybe you should change the spawn around a bit for these small games.
There's only 1 maf, but technician counts toward them. Even with the spawn befitting village, they haven't won yet.
A bit too long IMO. The pure flavour text is more than twice the important information. And after that, players still have 2 other important lines to read. Should either make the red part shorter or find a way to highlight the blue part so players can quickly find their abilities.
Heres another log, village won. Spoiler (00:01:19) *************************************************************************************** (00:01:19) Times Up! : (00:01:19) The Roles have been Decided! : (00:01:19) ±Game: You are the Musician. You have a long help message with no extra abilities. (00:01:19) ±Game: 'They ask me who I am, I say 'I'm just me.'; They ask me what I do, I say 'I just be.'; They ask me to do work, I say 'Eh, I gotta pee.'; Because who can ignite the light of insight inside of me who doesn't know my plight forthright; Can they call me a blight if they don't know my fright or might; Can they rewrite my sprite of life outright to feel delight, to make me be benight and uptight, despite the false indict; I don't need to feel contrite or be polite tonight to know that I am quite alright with being me. All I need is my power to vote and to recite upright that 'I am me.'' (00:01:19) ±Game: You are sided with the Circus Folk. Use your strengths to eliminate threats to the Circus! (00:01:19) ±Game: Inside the cage of the Hairy Baby is: (00:01:19) ±Current Roles: Bearded Lady, Bird, Lion, Musician, Puppet, Ringmaster, Strongman, Technician, Two-Headed Man, Ventriloquist. (00:01:19) ±Current Players: BlackStar44, Calamity, Fiery Espeon, Jack3010, Lord Vizier, Ninja Kirby, Nitrogen, Pangaea, Rem, Yourdream. (00:01:19) ±Time: Night 1 (00:01:19) Make your moves, you only have 40 seconds! : (00:01:19) *************************************************************************************** (00:01:19) +Nitrogen: people read first before you complain and get confused about circus (00:01:36) *** *********************************************************************** *** (00:01:36) ±Role: Musician (00:01:36) ±Ability: No extra actions. (00:01:36) ±Players: 2-34 Players (00:01:36) *** *********************************************************************** *** (00:01:44) +Fiery Espeon: Technician (00:01:45) +Fiery Espeon: here (00:01:47) +Fiery Espeon: i am conspirator (00:01:52) +Nitrogen: vote conspirator off imo (00:01:54) +BlackStar44: protect the baby (00:01:57) +Rem: no hairy baby (00:01:58) *************************************************************************************** (00:01:58) Times Up! : (00:01:58) ±Kill: Calamity (Calamitous Two-headed Man) died! (00:01:58) *************************************************************************************** (00:01:58) ±Current Roles: Bearded Lady, Bird, Lion, Musician, Puppet, Ringmaster, Strongman, Technician, Ventriloquist. (00:01:58) ±Current Players: BlackStar44, Fiery Espeon, Jack3010, Lord Vizier, Ninja Kirby, Nitrogen, Pangaea, Rem, Yourdream. (00:01:58) ±Time: Day 1 (Standby) (00:01:58) You have 35 seconds to debate who are the bad guys! : (00:01:58) *************************************************************************************** (00:02:02) +Fiery Espeon: rip (00:02:02) +Pangaea: pro (00:02:05) *** *********************************************************************** *** (00:02:05) ±Role: Technician (00:02:05) ±Ability: Wins with all groups. Can expose someone's role during the day (Not alignment though). (00:02:05) ±Players: 6-34 Players (00:02:05) *** *********************************************************************** *** (00:02:05) *************************************************************************************** (00:02:05) ±Game: 'I'd like to present Nitrogen! He is here today as a(n) Musician to provide his own brand of entertainment!' (00:02:05) *************************************************************************************** (00:02:11) +Rem: could be bad (00:02:15) Big Bill left the channel. (00:02:16) +Fiery Espeon: i dont reveal alignment (00:02:17) +Nitrogen: im going to vote techinician because i am (00:02:17) +Rem: anything could (00:02:23) +Fiery Espeon: no (00:02:28) +Nitrogen: if you have a problem with it well done its not mine (00:02:33) *************************************************************************************** (00:02:33) ±Current Roles: Bearded Lady, Bird, Lion, Musician, Puppet, Ringmaster, Strongman, Technician, Ventriloquist. (00:02:33) ±Current Players: BlackStar44, Fiery Espeon, Jack3010, Lord Vizier, Ninja Kirby, Nitrogen, Pangaea, Rem, Yourdream. (00:02:33) ±Time: Day 1 (Voting) (00:02:33) It's time to vote someone off, type /Vote [name], you only have 30 seconds! : (00:02:33) *************************************************************************************** (00:02:34) ±Game: Nitrogen threw peanuts at Fiery Espeon! (00:02:35) ±Game: Fiery Espeon threw peanuts at Nitrogen! (00:02:36) ±Game: Rem threw peanuts at Nitrogen! (00:02:37) +Yourdream: im so confused (00:02:41) +Fiery Espeon: i win with all (00:02:41) +Nitrogen: i cant do anything anyway so no point of voting me (00:02:43) *** *********************************************************************** *** (00:02:43) ±Role: Musician (00:02:43) ±Ability: No extra actions. (00:02:43) ±Players: 2-34 Players (00:02:43) *** *********************************************************************** *** (00:02:52) ±Game: Yourdream threw peanuts at Fiery Espeon! (00:02:54) +Nitrogen: even if im bad no point (00:03:03) +Fiery Espeon: voting conspirators yay (00:03:03) *************************************************************************************** (00:03:03) Times Up! : (00:03:03) ±MC: Fiery Espeon (Technician) was booed out of the Big Top! (00:03:03) *************************************************************************************** (00:03:03) ±Current Roles: Bearded Lady, Bird, Lion, Musician, Puppet, Ringmaster, Strongman, Ventriloquist. (00:03:03) ±Current Players: BlackStar44, Jack3010, Lord Vizier, Ninja Kirby, Nitrogen, Pangaea, Rem, Yourdream. (00:03:03) ±Time: Night 2 (00:03:03) Make your moves, you only have 35 seconds! : (00:03:03) *************************************************************************************** (00:03:07) +Nitrogen: ty (00:03:09) *** *********************************************************************** *** (00:03:09) ±Game: No such role in this theme! (00:03:09) *** *********************************************************************** *** (00:03:13) *** *********************************************************************** *** (00:03:13) ±Role: Ringmaster (00:03:13) ±Ability: Has 4 votes. (00:03:13) ±Players: 8-34 Players (00:03:13) *** *********************************************************************** *** (00:03:15) +BlackStar44: so Yourdream is ring? (00:03:17) +Nitrogen: ringmaster you are my master (00:03:24) +Yourdream: No:/ (00:03:26) +Rem: obv (00:03:32) +Yourdream: im a idiot. (00:03:34) RandomGuyNat left the channel. Friend left • RandomGuyNat logged out. (00:03:38) *************************************************************************************** (00:03:38) Times Up! : (00:03:38) ±Kill: Yourdream (Ringmaster) died! (00:03:38) *************************************************************************************** (00:03:38) ±Current Roles: Bearded Lady, Bird, Lion, Musician, Puppet, Strongman, Ventriloquist. (00:03:38) ±Current Players: BlackStar44, Jack3010, Lord Vizier, Ninja Kirby, Nitrogen, Pangaea, Rem. (00:03:38) ±Time: Day 2 (Standby) (00:03:38) You have 35 seconds to debate who are the bad guys! : (00:03:38) *************************************************************************************** (00:03:51) +Ninja Kirby: whats a Ventriloquist? (00:03:54) *** *********************************************************************** *** (00:03:54) ±Role: Equine Avenger (00:03:54) ±Ability: Always sided with the Calamitous. (00:03:54) ±Players: 33-34 Players (00:03:54) *** *********************************************************************** *** (00:03:54) ±Role: Ventriloquist (00:03:54) ±Ability: Knows the Puppet. No extra actions. (00:03:54) ±Players: 4-34 Players (00:03:54) *** *********************************************************************** *** (00:04:01) +Nitrogen: basically a mason (00:04:03) +Rem: gets inspected as bad if good (00:04:04) Mikee22 joined the channel. (00:04:08) +Rem: and good if bad (00:04:13) *************************************************************************************** (00:04:13) ±Current Roles: Bearded Lady, Bird, Lion, Musician, Puppet, Strongman, Ventriloquist. (00:04:13) ±Current Players: BlackStar44, Jack3010, Lord Vizier, Ninja Kirby, Nitrogen, Pangaea, Rem. (00:04:13) ±Time: Day 2 (Voting) (00:04:13) It's time to vote someone off, type /Vote [name], you only have 30 seconds! : (00:04:13) *************************************************************************************** (00:04:15) +Nitrogen: thats illussion??? (00:04:17) *** *********************************************************************** *** (00:04:17) ±Role: Illusionist (00:04:17) ±Ability: Always inspects as the opposite alignment (If he's good, will inspect as bad. If bad, will inspect as good.) (00:04:17) ±Players: Players (00:04:17) *** *********************************************************************** *** (00:04:19) +Rem: nvm (00:04:21) +Rem: mason (00:04:25) +Rem: with puppet (00:04:27) +Ninja Kirby: no i mean irl lol Friend joined • Vongola Decimo logged in. (00:04:29) Vongola Decimo joined the channel. (00:04:36) Fiery Espeon logged out. (00:04:38) +Ninja Kirby: i can use ./roles in game lol (00:04:43) *************************************************************************************** (00:04:43) Times Up! : (00:04:43) No one was voted off!: (00:04:43) *************************************************************************************** (00:04:43) ±Current Roles: Bearded Lady, Bird, Lion, Musician, Puppet, Strongman, Ventriloquist. (00:04:43) ±Current Players: BlackStar44, Jack3010, Lord Vizier, Ninja Kirby, Nitrogen, Pangaea, Rem. (00:04:43) ±Time: Night 3 (00:04:43) Make your moves, you only have 35 seconds! : (00:04:43) *************************************************************************************** (00:04:47) +Nitrogen: glad you are smart (00:05:18) *************************************************************************************** (00:05:18) Times Up! : (00:05:18) ±Game: The Bearded Lady came to you last night! You were too busy being distracted! (00:05:18) ±Kill: Pangaea (Ventriloquist) died! (00:05:18) ±Kill: Ninja Kirby (Greedy Strongman) died! (00:05:18) ±Game: Rem, Nitrogen, Lord Vizier, Jack3010 and BlackStar44 sing: 'The Circus has won out today; We kept all those baddies at bay!; We broke through the shroud; of those disavowed; and now we laugh at their dismay! (00:05:18) *************************************************************************************** The bit that I've made in bold is the message for Musician's role, it is also a bit too long. I don't think it should be that long especially for a role that is basically a villager but can be on the good or bad side. Most help message for the roles in this theme are a bit too long and useless really so I suggest making it smaller.
-Instead of putting their function, you should put the roles' names, since the theme already has a gazzilion different characters, so being specific there would help. -It's kind of obvious that a role 100% town can't be mafia :x Log: https://www.dropbox.com/s/icqmamswdna5i6q/Circus_2014.07.12_22.41.txt I didn't like how a Conspirator is inspected as sided with village. It's already hard enough to connect on this theme, having Technichian making things even more confusing doesn't help either (especially since neutral conspirators tend to make things easier for Mafia than Village). BTW, I noticed you split the Flavour and the roles abilities text into 2 lines, but since you already have that, you could as well move the alignment test to the same lines as the actions and save one more line (something like "You can /inspect [name]. You work for the Circus" in the same line).
Okay. I would hope it to be obvious, but doesn't hurt to reiterate. Right. I'll change Tech's inspect. Just left it as default side message. I know Tech helps maf but I calculated for that by making less mafia than normal at different amounts. Instead of 2 maf, 1 and a technician (so mafia wins a bit earlier assuming survived). Remove help2 now? I guess that works. startupmsg does it better. Found that after I started theme. okay. Will add the village side to startupmsg too.
(20:10:32) ±Murkrow: Sky Sentinel disabled theme Circus. Testing over. I think this might be too complicated for server mafia.
Elaborate? The concept is simple: Mafia randomly spawns. Any role can be mafia. The only reason it seems complicated is because players make it complicated. Honestly I like the theme itself and I only see it confusing newer players. However, I would really like emphasis on the fact that any role can be mafia, because it seems like players aren't reading that part. If they did, we wouldn't have so many people saying it's complicated. In the help message, it mentions "alignment." Many mafia players know what this is, but someone who is very new to mafia won't understand what alignment means in mafia. Something like this would be better imo: "ANY ROLE (with the exception of [insert confirmed village roles here] CAN BE MAFIA. The mafia roles are different in every game. Even the inspector, bodyguard, and exposer CAN BE MAFIA." (Or something like that) You should really emphasize on the fact that any role can be mafia. I know you already have that in the summary, but obviously people aren't reading it, or don't understand what that means. Maybe even adding "Any role can be mafia" in every role's help message would help (with the exception of the mafia help messages.)
Hooray, we're figured out that anyone can be mafia. Now how do we go about figuring out WHO the mafia is out of any group of people? It's difficult enough for most themes to clean enough people to secure lynches on mafia, but you make the lynching step infinitely harder by taking away the possibility of cleaning in the theme. I'm pretty sure that's not what Sky is referring to when he says that. EDIT: should probably add that I'd decline [1] for this :[
There just needs to be an easier way to find the mafia. If strongman or two headed man is a mafia, there's very little chance
If you want a not-so-objective but simple opinion, I could say that I played a this theme only a few times (5 maybe?), but in none of them I was able to have fun playing it. The random factor makes it too hard to elaborate any game plan, so if you don't have any reliable information, you are likely to just stand around waiting for something to happen even if you have abilities yourself. Having only played it a few times, I can't offer a proper feedback pinpoint specific issues based on logical arguments, so this is all a highly personal opinion, but I think the core concept of this theme is something unlikely to work well in Mafia, but not because it's a bad concept or because it's impossible to learn, but because this is not the kind of game people are looking for when joining Mafia.
This theme might have a good flavour and original but the random mafia roles spawning and the 'anyone can be mafia' can be a bit confusing and less fun to play. It might seem very complicated at some points but can be simple at some points as well. It's one of the themes where you can't really figure out the balance as it's set by the players not the roles. You should just put the word alingment to side as it's basically what it means and is more easier to understand. Village has a small way of connecting so mafia should as well? Mafia is quite hard to find so you need to put one role which inspects the side. Right now I'm not sure if this theme should be on the server or not, as I said it's very original and the flavour is nice but on the other hand it can be a bit complicated so judging this theme is very much of people's opnion.
I think this theme needs slightly more definite village roles such as the two headed man, just to reduce the amount of confusion the random mafia roles bring. Because right now this theme is too complicated for the server. Edit: Because of it being pretty complicated for server mafia I'll have to Decline[2] although it does have potential :v
Here's a nice update for you: spawnPack.chance is now optional, so if you remove it from all of your spawnPacks, their lists will automatically have the equal chances of being picked. Feature coded specially for this theme, so you better use it :x
It doesn't seem that Roild is active for the past few days/weeks to make any changes so I will have to Decline [3]. Even though the flavour of the theme is nice, it can get very complicated and also as I said the mafia's are very hard to find.