Maybe there is a game so interesting (or aggravating) that I want to talk about, but I am not in the game or the game ends and I have no access to Dead Chat. Then I can go to #Mafia Social and join with Mafia enthusiasts! This thread is all about making #Mafia Social popular and actually making it more active! We need more Hype For The Theme Creation Competition!!!! So list all your ideas on how to make #Mafia Social popular and a fun place!
Perhaps you could help by expanding upon your ideas first to give us discussion points on this matter.
In agreement, you place a discussion without giving your opinion on how to fix the issue at hand, which yes I will agree that dead Mafia Social Is something that should be fixed. It just makes it start nowhere, nothing to agree with/dispute, and essentially makes for less of a discussion. Anyway, as of late, the ultimate way of reviving Mafia Social was through advertising in Mafia, mind you the only place possible without being muted. Frankly, the main issue I notice is that very few people actually know the channel exists, much less actually joining and participating in the channel and discussions it brings forward. Simply just talking about the channel in Mafia, and making the channel active through discussions on games and themes would atleast employ some kind of activity to Mafia Social.
As i've suggested before, i think that giving everyone the opportunity to use /readlog here could be beneficial in giving people more to discuss.
I actually like Hopkirk's idea as it would make #Mafia Social where you could discuss the readlog. My own idea would be to make the Theme Creation Competition more popular and tell people what's it about. Also, there is the point of advertising the fact that if you have theme ideas and want to learn how to code, you can go to #Mafia Social and act people. The Dead Chat really hurt #Mafia Social and to show people that #Mafia Social is a place where people can discuss the games that they weren't in and discuss about possible themes and coding. A way to make Social more popular is advertising what they can do there.
Giving readlog public access world most likely encourage targeting. Say I am a normal user who didn't like Windblown, thought he was a terrible Mafia player and that he smells. One day, he said something stupid and so I was really pissed off at him. I'm playing Mafia and I looked at the readlog and notice he had killed me. With emotions flared, I would get back at him by killing him repeatedly, not letting him live just as he did to me. Moral of the story is that emotions get flared over stupid shit, and if you have access to records which track actions, that gives you the ability to direct your emotions on a direct person, rather than just being pissed off in general, because you don't always know who killed you in normal circumstances. As much as it would be an interesting discussion topic within the Mafia community, making it public has too many negatives which outway the few positives, whereas you should be able to freely discuss your motive for your actions within Mafia Social without needing access to readlog.
Adding to what Withoutatrace said, I'd like to point that giving public access to readlog would also hurt players that try to change their playstyle often. For example, I sometimes play silent, which make me change how I choose my targets, but if readlog is available then other players will be able to find out how I play on those occasions. Another example is when you are an important role like BG and your side wins the game. Mafia would often want to know who was the BG, but players may not want to reveal that even after the game so other players will not be able to read them in future games. Regarding Mafia Social, the reason that I left it (when it was still Project Mafia) was because it was becoming a place where even joking around was forbidden. I once got banned from there simply for joking about using /rainbow, and ever since I lost interest in the place since it had stopped being a place where I was able to relax between games. Rants aside, one thing that used to make Project Mafia active was the lack of Mafia Review. At that time, you would need way more effort to get your theme perceived by the players, so we were always discussing how to improve our themes there. Of course, I'm not saying "take down Mafia Review", but that currently the channel has almost nothing to offer. If you want to make the channel active, how about creating some kind of channel-exclusive content? Some kind of activity that will not only bring people to the channel, but keep them there doing something (and no, merely discussing the game is not enough). (P.S: Take down Mafia Review >:D )
@Wind: "Giving read log public access world most likely encourage targeting." Which is countered by it being easier for someone to tell if they're being targeted and who by. This discourages targeting as it's easier to spot it hence people are less likely to get away with it. We also have rules banning targeting. We shouldn't dismiss helpful features simply because some people may break the rules.
I am now sTA, Espeon, ur fired Anyway, in comparison, targeting is a very serious offense within Mafia. Yet compared to equally serious crimes within the real world, such as murder, they still occur in plain sight. Targeting would still occur even if readlog was public, because when emotions are high, no one cares. I also agree with Rice's view on this as well, it does affect how a playstyle in a theme would go, or just as a general role. I'm not going to go indepth because Rice already did, but you can see the point in regards to that.
"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety." Also it makes it easier to tell when the "murder" is happening and makes it easier for the killer to be caught. Rice's view i disagree with. The whole playstyle thing is a load of wifom (and you're arguing here against helping people improve which is a pretty selfish stance to take). The second part of rice's is kind of against the whole community spirit- people should be able to tell what's going on. And this point is what's killing the discussion. In mafia (the original) you will find out the setup afterwards and there's no real reason to change from that. Advantages: Easier to tell when targeting is happening thus stop it. Helps new players learn how to play/imporve. Helps people learn new themes/mechanics they don't understand- how a theme works. Promotes discussion. Can tell people thing's they're curious of but have no way to find (eg dethy roles).
People don't really get in trouble in mafia social. If for some reason i am in it and you break a major rule or insult someone sure you will probably get kicked from the channel or muted but that is about it. You would have to do something server ban worthy to get banned from the channel and at that point it would be the whole server. I never got into Mafia Social either. It is a novelty idea to me. It just doesn't work.
It did at one point. For what it's worth, I was drawn into Mafia (and stayed, mind you) largely because of how active, helpful, and friendly Mafia Social was. If you recall, I spent quite a bit of my time as an MA working to revive it by (almost) spamming advertisements for it. One that would be immensely helpful, I feel is if you and Fuzzy showed up there more often. If the two people responsible for leading Mafia show up it, it's gotta be a cool place, right? Communication, familiarity, and bonding are backbones of a community. Mafia has no place to communicate except here where more than half the players never come. I might still be around if Mafia Social hadn't died. I left because I no longer felt connected to the community, that my efforts were being wasted on the uncaring masses. Mafia Social is the place to turn the uncaring masses into friends and mentors and fellow themers. Anywho, never give the public access to /readlog. My god, no. No.