Mario Theme

Discussion in 'Review' started by Natsu Dragniil, May 22, 2014.

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  1. Natsu Dragniil

    Natsu Dragniil Member

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    I have made a basic Mario theme I want to get in, on Mario theme - Pastebin.com. These are the roles;

    Princess Peach's Kingdom:
    Mario: Can convert into other forms of Mario (see coding, there's 21 different roles)
    Luigi: Can protect
    Princess Peach: Has a vote of 2. Can distract
    Toad: Can vote
    Yoshi: Can inspect at night
    Daisy: Can expose in the day without being revealed. Has a vote of 2
    Baby Toad: Has a low chance of finding out what action is happening. Converts back in 3 days. Has a vote of 0. Appears as Toad.
    Baby Luigi: Cannot protect. Appears as Luigi. Converts back in 2 days.
    Baby Peach: Cannot distract, but keeps her vote of 2. Appears as Princess Peach. Converts back in 2 days
    Baby Yoshi: Can inspect still, but has a chance of failing. Appears as Yoshi. Converts back in 2 days

    Clones (Knows team):
    Wario: Can kill and has a vote of 2. Knows Waluigi
    Waluigi: Can distract and dayinspect but has a vote of 0. Knows Wario
    Enraged Waluigi: Can kill through protection. Has a vote of one, keeps his old actions otherwise. Only appears when Wario dies

    Evil Kingdom (Knows team):
    Bowser: Daykiller.
    Bowser Jr: Can daykill, but is revealed.
    King Boo: Can distract, and has a vote of 2.
    Goomba: Can poison
    Monty Mole: Can inspect, has a voteshield of -1

    Traitors:
    Dark Koopa: Nightkiller. Has a vote of -1
    Para Trooper: Can kill once and distract.
    Koopa Trooper: Can stalk, and turns into Koopa Shell if lynched
    Shy Guy: Can avoid kills, 50% chance, revealed as Toad
    Koopa shell: Can kill

    Magikoopa Squad (Knows team):
    Kamik: Can convert the opponent into a Baby, if they are sided with Princess Peach's kingdom
    Magikoopa K: Can kill, shared
    Magikoopa P: Can poison, shared
    Magikoopa apprentice: Can convert into either Magikoopa K or Magikoopa P randomly, 50% chance of failure, can kill with a 50% chance of failure

    ******************************************************************************************************************************************************
    Please note the Mario role's coding is incomplete. For example, Frog Mario's targets all turn into the same role so far.
     
    Last edited: Jun 23, 2014
  2. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    As much promise as a mario-themed mafia has, these roles are so eccentric that this theme would be hard to balance.

    First of all, there's a Nightkiller with a bodyguard who knows him from the start... sided with village. That's insanely powerful. Not only does he have the vote on his side, he's basically immune to kills from everything except Bowser. Furthermore, there's a role with 2 nightkills in 6 player spawn. Half the players can die n1, and there's a daykiller on top of that.

    Given that setup, and that there isn't an inspector on the spawn list until 13 players (and Peach being a Distractor is basically pointless since she can only PL her team), this setup will lead to nothing but a kill fest.

    I would just recommend looking for Zelda and/or Death Note for ideas with regards to balancing.

    Having an Inspector and a Bodyguard in the early spawn is never a bad idea. You could rework Mario into an Inspector/Exposer/Samurai. Luigi being a bodyguard is good, but a -5 voteshield is unnecessary. Peach being a PL with extra votes can work (and has worked - Eraldo Coil), but 5 is excessive. Toads should spawn more, otherwise mass claiming will destroy any chances of the mafia winning.

    Rather than having a 2-nk mafia in the early spawn, why not introduce Kamek as a killer/demoter on its own side? A 6p setup could be Mario/Luigi/Toad/Toad/Kamek/Bowser. Or possibly Peach>Luigi.

    I realize I should've posted this when it was in TC&P, but here's my suggestions anyways, take them or not.
     
    Last edited: May 22, 2014
  3. Natsu Dragniil

    Natsu Dragniil Member

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    I edited it a bit, what about now?
     
  4. Trolls

    Trolls Active Member

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    Ok, first of starting with the village side is still a bit OP even though the change was made, you should make it that the night killer can kill during the night once during the game or remove it and add a miller or something similar. Mario should also not know any of their teammates and having an exposer and a inspector really isn't helpful, I suggest removing that and adding something else. Also luigi having a -5 voteshield really isn't helpful.

    Now onto the mafia sides, for the evil kingdom I suggest combining the night killer and distractor together, overall in the small games there would be loads of kills so I suggest lowering the amount of killers on mafia side? You should try to balance the theme more and add more roles in the theme.
     
  5. Natsu Dragniil

    Natsu Dragniil Member

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    I already have Shy Guy as a Miller. Bowser Jr's kill was a mistype, he can actually protect once. I made it so Mario can kill once only as well.
    I feel Luigi needs something to help him, which is what the voteshield is for.
    I'm considering making Wario and Waluigi their own side, and Luigi the bg and doesn't know Mario. Is that a good idea?
     
  6. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    I think these are all good ideas. Although, Luigi does not need the voteshield. If anything you could give him a positive voteshield to make the village less OP.

    Rather than demoting Mario to having only one action per game, why not give him one of every action once per game? Stolen idea, but thought I'd bring it up anyway. Having 1x distract, 1x kill, 1x protect, 1x expose (day), 1x watch/stalk could be useful, while not too overpowering.

    I'd also suggest making Bowser into a Ganon/Kefka/WW archetype. Nightkills are more suited for most mafia, with a few exceptions. I would suggest making Bowser kill distractors and evade nightkills while having a nightkill of his own.

    I would also press the idea of Kamek as a demoter; it's so accurate with the character. Furthermore, it would allow you to introduce more canon characters which would otherwise be paradoxical. I'm talking about Baby incarnations. You could have Kamek use /magic to convert the target to their Baby form. They would still have their basic commands, but for Baby Mario, Luigi, Peach etc, their vote would be halved. You could also experiment with having their actions require a one-turn recharge after being Baby'd. For Baby Bowser (or Bowser Jr?) you could simply have him not evade nightkills. Yoshi and Toad would probably be immune to demotion. This would be interesting because it would allow for both mafia sides to xfire each other in different ways. Kamek and Bowser have to race to find each other, while also evading the village's suspicion.

    If you put Yoshi into the 5-6 player spawn, this theme could be playable. Something like Mario/Luigi/Yoshi/Toad/Kamek/Bowser would be a fun, yet unique setup.
     
  7. Natsu Dragniil

    Natsu Dragniil Member

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    I made Kamik a converter, but I couldn't figure out how to convert everyone into different roles, so they all convert into 'Baby' for now. I followed up my idea to make Wario and Waluigi they're own team. Luigi is now a protecter instead of Wario, and I took away their knowledge of each other. I made the 6 player spawn include Yoshi like you suggested.
     
  8. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    The only issue that I have so far with this theme (besides that I wanted to do one too, but you didn't know) is that you have some Mafia roles unable to win on their own, such as Monty Mole and Waluigi. Besides that, without looking at the code yet, the roles look decent, but Mario is making me cringe.
     
  9. Natsu Dragniil

    Natsu Dragniil Member

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    I changed Mario up a bit. Monty Mole could win by voting and fakeclaiming Yoshi, and Waluigi I'm considering doing a deathconvert. Is that a good idea?
     
  10. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    Since you changed stuff, please reflect it in the OP. Anyway, explain what you mean with the deathconvert?
     
  11. Natsu Dragniil

    Natsu Dragniil Member

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    What do you mean reflect it in the OP? And I mean when Wario dies, Waluigi converts into Enraged Waluigi and gets a kill or something like that
     
  12. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    I like the Waluigi thing, should work. And I mean edit the OP to show the roles in their most updated form.
     
  13. Natsu Dragniil

    Natsu Dragniil Member

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    I've included Enraged Waluigi
     
  14. Natsu Dragniil

    Natsu Dragniil Member

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    I think they are in their most updated forms
     
  15. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    Well, you said Monty could win by fakeclaiming and voting, but you say its vote is 1. Just an example.
     
  16. Natsu Dragniil

    Natsu Dragniil Member

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    What should I do then?
     
  17. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    Have Bowser Jr. and such share a nightkill, that'd work for the best.
     
  18. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    Here's how you would code that:
    "actions": {
    "night": {
    "convert": {
    "newRole": {
    "babymario": ["mario"],
    "babyluigi": ["luigi"],
    "babypeach": ["peach"],
    "bowserjr": ["bowser"]
    },
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 40
    }
    }
    }
    You have other names for your roles so you'd have to adapt it accordingly.
    You could do whatever you want with the individual baby forms, but they should remain different characters. It would probably be best if they retained some of their actions, or reverted to their original form after a turn or two, except for Bowser Jr, which is already a role anyways.

    If you wanted to prevent it from being a pseudo-inspect, you could have converted roles appear on the role list as their original form.
     
  19. Natsu Dragniil

    Natsu Dragniil Member

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    Thanks! I've coded it in.
     
  20. Natsu Dragniil

    Natsu Dragniil Member

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    But they don't know each other
     
  21. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    Well then I don't know, figure out a way to make the Mafia that can't win solo win.
     
  22. Natsu Dragniil

    Natsu Dragniil Member

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    They can't
    I thought that was what you were sayng
     
  23. Suigetsu

    Suigetsu Active Member

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    Bowser Junior is rather infamous, so you should give him a range for his votes.

    "vote": [-2,
    -1,
    -0,
    1,
    2
    ]

    Would be a range from -2 to 2. This adds variation and edginess to the game, and a lot of people feel differently about him: cute, evil, funny etc so rather than giving him a fixed positive vote, I think this is more fitting.
     
  24. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    Boo and Koopa Troopa still can't win alone. Figure out how to without upsetting the balance please.
     
  25. Pangaea

    Pangaea resto en peaco

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    Boo and Koopa Troopa can't win alone. I suggest increasing their vote to a decimal vote, such as 1.5 or 2.5 so they aren't completely hopeless without their team, or even a voteshield.
     
  26. Natsu Dragniil

    Natsu Dragniil Member

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    Should I get rid of Koopa Trooper do you think? He seems a bit useless to be honest. Boo I might change to King Boo, and give him a vote of 2.
     
    Last edited: Jun 4, 2014
  27. Natsu Dragniil

    Natsu Dragniil Member

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    I put in King Boo, who has 2 or -100 votes, and added Bowser Jr.'s -2 to 2 votes
     
    Last edited: Jun 4, 2014
  28. MewtwoHidden

    MewtwoHidden My Hax Makes Me Famous

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    "author": "NatsuDragniil",

    pretty sure you need a space there.

    I'll make a full review later.
     
  29. Suigetsu

    Suigetsu Active Member

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    You're missing a stalker, maybe boo should be a stalker, and king boo a spy? (Low percentage ofc)

    If you've played the games, boos follow you and disappear when you look at them so yeah.
     
  30. Natsu Dragniil

    Natsu Dragniil Member

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    Good idea actually... I didn't think of that. I think I'll make Koopa trooper a stalker instead of Boo though
     
  31. Suigetsu

    Suigetsu Active Member

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    Koopa trooper are more likely to have a small nightkill evade chance, due to their shells.

    I just find it fitting for Boo to stalk, as you know they do follow you in the games.
     
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  32. Joeypals!!

    Joeypals!! Don't you worry 'bout a thing~

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    Have Koopa Trooper share a kill with its team.
     
  33. Natsu Dragniil

    Natsu Dragniil Member

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    I'm making him a lynchkiller instead. I think it fits the Mario theme better. Thanks for the idea though
     
  34. Natsu Dragniil

    Natsu Dragniil Member

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    There, it's done
     
  35. Natsu Dragniil

    Natsu Dragniil Member

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    Yea, but I also need to make Koopa Trooper do something, and Boo already has a good option. Plus, that makes just as much sense as inspecting, because they still won't see you.
     
  36. Trolls

    Trolls Active Member

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    I don't really understand the point of Bowser JR having randomly spawned votes.

    For the tratitors side, Dark Koopa should only be able to kill one person a night not two. You should remove Shy Guy's poison and replace it with one kill maybe that goes through protections? I think you should remove Koopa Shell and have Koopa Trooper a chance to expose someone before dying.

    There are lots of poisoners in this theme, maybe you should replace them with another role such as stalker.

    Everything else seems fine overall.
     
  37. Natsu Dragniil

    Natsu Dragniil Member

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    Good point about Dark koopa, I'll change that. There were complaints about Koopa trooper being unable to win on his own, so I gave him Koopa shell.
    Shy guy I couldn't decide on, and I'm not sure what the one kill would do. So I'm making him have an evadechance instead
    Bowser Jr's voted was suggested to me by Suigetsu Hozuki, so I put it in. The random votes changes the game up a bit, and makes it difficult to place who he is via voting.
     
    Last edited: Jun 10, 2014
  38. Pangaea

    Pangaea resto en peaco

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    I find it odd that Bowser Jr. has a randomly spawned vote, what exactly is the point of this?

    There are a lot of conversions and poisons in this theme. Overall this theme is very busy and can confuse many new players. Randomly spawned votes can also confuse people, especially new players.

    Enraged Walugi does not seem that enraged to me, even if he does gain a kill. Why not let him keep all of his previous powers and just add the kill?

    I feel like you added Magikoopa apprentice just to add it there so the team isn't so small. Right now it isn't really boasting anything other than a conversion. Being an apprentice he should not have as much power as his leaders, this just ruins the flavor of the theme. Wouldn't it be strange if an intern could fire people? Find a way for him to benefit to his team, but don't give him as much power as his superiors.

    No real vigilante or a samurai. I understand that this isn't necessary but right now your village is pretty weak. The one time vigilante's only way of connecting with his team and getting a good shot (other than just winging it) is Yoshi.

    In large games, the mafia completely over power your village, and I think this is mainly because you have more mafia roles than village roles. If anything, you should just add more village roles to larger spawns. While most people do not like being a villager, they help the village and make sure they aren't outnumbered by the mafia.
     
  39. Natsu Dragniil

    Natsu Dragniil Member

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    Well, you're right about Magikoopa App, I'll try to change him.
    I'll add in Enraged Waluigi's other actions. I just didn't think he'd need them to be honest.
    I'll change the spawn, you're right about that, and I'm wondering how I missed it.
    I'm thinking of having an exposer too, but I can't decide whether or not that's a good ideas as I already have inspect roles.
    I've just removed a poison, and I only have one converter.
    What do you think?
     
  40. Pangaea

    Pangaea resto en peaco

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    It's better, you followed most of my suggestions and changes so that's good. Also for the exposer, you could try having them appear in separate spawns if you're afraid that the village will receive too much information during the night night. But if you're gonna use an exposer, you could try Daisy.
     
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