You could do something like, ~Target~ accidentally came into the Ozone Layer. "WHO DARES ENTER THE OZONE LAYER?" Rayquaza comes out of nowhere and finishes off ~Target~ will a HYPAH BEAM!
:( okay, I'll change the message. I fixed the raw but didn't update it on the server (regarding the Dragon Pokemon issue). And also the WIDR issue :)
I know, but it was in Chinchous way long ago, we didn't add it. Idk, if you added it in another theme it feels less special, despite being a meme.
23:59:56) *************************************************************************************** (23:59:56) Times Up! : (23:59:56) ±Game: Blaziken's Blaze Kick hit you so hard you landed 50 miles offshore! Hope you know how to swim! (23:59:56) ±Jirachi: Fiery Espeon (Dusclops) died! (23:59:56) ±Jirachi: York (Salamence) died! (23:59:56) ±Kill: The rest of the Dragons are gone! A Random Llama (Vibrava) goes on a journey to find them, never to be seen again. (23:59:56) *************************************************************************************** (23:59:56) ±Current Roles: Blaziken, Claydol, Duskull, Feebas, Hariyama, Pelipper, Sceptile, Swampert, Tropius, Zigzagoon. (23:59:56) ±Current Players: Ditto, Fatbat Crobat., Larsa soldier, Music, Rkar6, Sasu, Sleep Kirby, Truthful Karp, seijuro aomine, smile_dog. (23:59:56) ±Time: Day 1 (23:59:56) You have 30 seconds to debate who are the bad guys! : (23:59:56) *************************************************************************************** Village only has 1 Mafia to get rid of and its only d1. And they did not a lose a single person. Too many PRs all at once. You should postpone Swampert and Blaziken in spawn. Because by the looks of the game, Pelipper or Tropius could have already found Duskull.
On top of that, PLEASE give Vibrava some importance. You literally have the poor thing set up to die, Mence making a play and falling slightly short means a player gets punished just for having a certain role. Also, what the hell is this kill message? Makes no sense. Last I checked, when you're running away from something, you aren't trying to catch up...
Keep up and catch up are different, you couldn't keep up (keep the same pace) with him so you were going slower and were caught
Keep up, however, says that you're behind the person and thus, the order is wrong. That second sentence should read "You couldn't get away!".
Even if 'keep up" works too, I agree with Joey that "couldn't get away" sounds better, which is probably where this will come to (which sounds better instead of which makes more sense).
I agree that "couldn't get away" indeed sounds better and makes more sense, but "keep up" is fine. Also, rayquaza is usually associated with Extremespeed so you could try that too
Rayquaza is associated not with Draco Meteor but mostly with ExtremeSpeed, Outrage (Salamence already uses this), V-Create, Hyper Beam, and Dragon Dance.
Why does Tropius ever need to frame someone if he's good? Also mention that he can target himself with his /expose. I would rather split the spawn slot of the Regi Trio in equal chances for Registeel, Regirock, and Regice - having just 'Regi Trio' is kinda mishandling their identity and split distract/watch/stalk among them while having them all have a vote of 3. Kecleon inspecting as a dragon should probably go in his help message. Manectric's /shock needs to clariy it's a second distract. it's -> its on Rayquaza's help message. Also it says 'type /outrage' but the command is /kill. I would vote for Extremespeed in the daykill message rather than the current one, as decapitation by biting seems excessively brutal for Pokemon...
16:27:07) ±Game: A Medicham has been converted into a Medicham! (16:27:07) ±Game: Medicham's High Jump Kick hit you in the face and decapitated you! (16:27:07) ±Jirachi: Fiery Espeon (Banette) died! (16:27:07) ±Jirachi: VirajVora (Medicham) died! Medicham can't kill Ghosts....so... Banette is a Ghost. You really need to make sure you code new additions thoroughly. Also, Empowered Shedinja has 0 votes, not 1 vote.
@Fiery Espeon I know this but even though a majority of Rayquaza's moves (and users of Rayquaza) use him physically I thought that Draco Meteor is good (until i found out it was released in gen 4 as opposed to 3 e_e) V-Create was gen 5 hyper beam is trash dragon dance is eh and extremespeed is good but it lacks some real strength. i'll go with Outrage instead. I would also like to inform you that this is not based on the video games or the manga or even the anime. It's based on the Pokemon of Hoenn. @Withoutatrace there's Kefka around and many threats to Tropius and the village in general. The intention of Tropius is to either throw off the mafia or reveal that someone (who could very well be a PR) is bad. It's very fun to see what players can do. I added a /Kill in addition to the /Outrage, but you can only use one. /Outrage has the NSFW message, and /Kill has the more subtle message. Empowered Shedinja now has 0 votes, and I fixed the Medicham thing. Vibrava is perfect the way it is. it's a cliche to give it a kill as it's down with nincada, shedinja and sableye in this theme alone. it's also a good way to motivate Vibrava to use his /Protect gonna add the stuff to prevent teamvote very soon.
Random flavour suggestion: Instead of Empowered Shedinja, why not some name related to some actual boost? Something like Swords Dance Shedinja, then you change the Ninjask's death message to Baton Pass or something like that.
You should probably specify in Tropius's code what /frame and /clean does, as it isn't really specified and you could do either without knowing what they do. I might have missed something in the coding, but as far as I can see the dummymsgs will all show. ANd not so importantly, wow there has been a lot of complaining about what move Rayquaza
(10:31:25) *************************************************************************************** (10:31:25) Times Up! : (10:31:25) ±Game: Duskull brang you down after he took his face off! (wait, what?) (10:31:25) *************************************************************************************** "Brang" is not a word :x should be brought. [/grammarnazi]
Duskull's info message says he can fake-expose/expose someone during the day, but that is not what is coded or said in the help message.
(15:18:49) ±Murkrow: Fuzzysqurl disabled theme Hoenn. Testing period is well past over. Find something that works, or make changes that would require a re-test.
@Roild @Scatterbrain I'd appreciate it if you posted the current spawn list or updated the OP with it, as the three letter abbreviations in the code are quite hard to follow actually
neglectful author here, prs pm Adding it to the first post, and posting here: Spoiler List 1(4~12 players): █ Duskull (kul) █ Zigzagoon (zig) █ Claydol (cla) █ Exploud (exp) █ Kecleon (kec) █ Ninjask (nin) █ Claydol (cla) █ Zigzagoon (zig) █ Dusclops (dus) █ Swampert (swa) █ Feebas (fee) █ Swalot (swal) List 2(13~15 players): █ Salamence (sal) █ Feebas (fee) █ Blaziken (bla) █ Zigzagoon (zig) █ Vibrava (vib) █ Claydol (cla) █ Tropius (tro) █ Dusclops (dus) █ Pelipper (pel) █ Duskull (kul) █ Hariyama (har) █ Swampert (swa) [94.00%] or Wailord (wai) [6.00%] █ Sceptile (sce) █ Banette (ban) █ Zigzagoon (zig) List 3(16~19 players): █ Salamence (sal) █ Milotic (mil) █ Blaziken (bla) [68.00%], Medicham (med) [7.00%] or Breloom (bre) [25.00%] █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] █ Chimecho (chi) [90.00%] or Walrein (wal) [10.00%] █ Claydol (cla) █ Lunatone (lun) █ Dusclops (dus) █ Ninjask (nin) █ Duskull (kul) █ Aggron (agg) █ Swampert (swa) [89.00%] or Wailord (wai) [11.00%] █ Sceptile (sce) █ Vibrava (vib) █ Shedinja (she) █ Banette (ban) █ Swellow (swe) █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] List 4(20~22 players): █ Salamence (sal) █ Milotic (mil) █ Blaziken (bla) [61.00%], Medicham (med) [11.00%] or Breloom (bre) [28.00%] █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] █ Claydol (cla) █ Lunatone (lun) █ Dusclops (dus) █ Ninjask (nin) █ Duskull (kul) █ Hariyama (har) [68.00%] or Metagross (met) [32.00%] █ Swampert (swa) [85.00%] or Wailord (wai) [15.00%] █ Sceptile (sce) █ Vibrava (vib1) █ Banette (ban) █ Shedinja (she) █ Swellow (swe) █ Zigzagoon (zig) █ Chimecho (chi) [60.00%], Manectric (man) [15.00%] or Walrein (wal) [25.00%] █ Altaria (alt) █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] List 5(23~26 players): █ Salamence (sal) █ Milotic (mil) █ Blaziken (bla) [53.00%], Medicham (med) [19.00%] or Breloom (bre) [28.00%] █ Altaria (alt) █ Linoone (lin) █ Claydol (cla) █ Lunatone (lun) █ Dusclops (dus) █ Ninjask (nin) █ Duskull (kul) █ Hariyama (har) [50.00%], Aggron (agg) [25.00%] or Metagross (met) [25.00%] █ Swampert (swa) [80.00%] or Wailord (wai) [20.00%] █ Sceptile (sce) █ Vibrava (vib1) █ Banette (ban) █ Shedinja (she) █ Swellow (swe) █ Absol (abs) █ Chimecho (chi) [55.00%], Manectric (man) [20.00%] or Walrein (wal) [25.00%] █ Ludicolo (lud) █ Cacturne (cac) █ Rayquaza (ray) █ Solrock (sol) █ Regi Trio (regi) █ Sableye (sab) █ Claydol (cla) List 6(27~49 players): █ Salamence (sal) █ Milotic (mil) █ Blaziken (bla) [30.00%], Medicham (med) [40.00%] or Breloom (bre) [30.00%] █ Flygon (fly) █ Solrock (sol) █ Claydol (cla) █ Lunatone (lun) █ Dusclops (dus) █ Ninjask (nin) █ Duskull (kul) █ Hariyama (har) [45.00%], Aggron (agg) [25.00%] or Metagross (met) [30.00%] █ Swampert (swa) [75.00%] or Wailord (wai) [25.00%] █ Sceptile (sce) █ Vibrava (vib2) █ Banette (ban) █ Shedinja (she) █ Swellow (swe) █ Absol (abs) █ Chimecho (chi) [40.00%], Manectric (man) [30.00%] or Walrein (wal) [30.00%] █ Altaria (alt) █ Cacturne (cac) █ Shiftry (shi) █ Rayquaza (ray) █ Regi Trio (regi) █ Sableye (sab) █ Seviper (sev) █ Zangoose (zan) █ Nincada (ninc) █ Crawdaunt (cra) █ Mawile (maw) █ Duskull (kul) █ Pelipper (pel) █ Kecleon (kec) █ Swalot (swal) █ Claydol (cla) █ Wynaut (wyn) █ Shuppet (shu) █ Blaziken (bla) [30.00%], Medicham (med) [40.00%] or Breloom (bre) [30.00%] █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] █ Solrock (sol) █ Chimecho (chi) █ Vibrava (vib) █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] █ Sceptile (sce) █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%] █ Claydol (cla) █ Duskull (kul) █ Claydol (cla) █ Zigzagoon (zig) [95.00%] or Feebas (fee) [5.00%]
why is Feebas a thing? -1 vote that can't be protected sounds like too much of a complicated role, you really don't need it cause it confuses the hell out of me when I have to worry about what another role does even though I don't actually need to JOAT + Exploud? I guess that's alright even though I much preferred Chime / Luna / Solrock cause it's more familiar with old Hoenn players, 4-12 just seems like a clusterfuck 16-19 seems more like classic Hoenn to me, that's good Regi Trio still needs to be separated into a split spawn of Registeel / Regirock / Regice take out the Feebas imo, the best that could happen is someone would throw because they forgot they were neg voter and split Regis and you get an accept, but until then no edit: cool Accept [3]
Accept[1] The original Hoenn is present in the theme and I do agree with @Windblown about Feebas being way too complicated. The flavor of the theme responds very well to the community. All coding bugs are fixed. I think there is balance between the Village and All Mafia sides. Small sides also have an equal chance of winning. Therefore, the theme is up to standards of themes on server.
Accept[2] enjoyable theme, balanced, great flavor that works well with the server player base and easy to play. Good Job. Although i agree that feebas isn't really needed in this theme
I wonder why did I bother having all that trouble to make BBCode output for the Spawn tabs on the mafia checker =/
I was going to use the BBCode but I do recall it being made before the forum transfer, and wasn't sure it was going to work. Removing Feebas from spawn but not from roles since I might get a new setup to toy with. Thanks for the Accepts guys!
Gonna remove Regi Trio from the spawn in order to fullfill the conditions set by @Windblown but like Feebas, I won't take the role out of the code completely just in case I find a good cause/setup to put it to.
Sorry for the double post, but this needs some attention. Remember how we got upset at you over Ember because the nonpeak was essentially Vanilla? It's basically the same here, but not for the entire roles1 as Dusclops can provide clean people, just for 4-8 people. Even with Exploud and the 2 miller votebombs, it's essentially Vanilla. Not to mention that between Swalot, Swampert, and Exploud, there is no way to connect. Exploud has no reason to really ever use its expose unless it's down to 3, but if it's just Claydol and Duskull beside you, whatcha gonna do? I don't know you wanna do about it, but as long as it isn't as unbalanced as Mario's nonpeak (stalker and watcher when at 6 v one Mafia) and not Vanilla, I'm fine with it. EDIT: In addition, the following roles are missing from the VCLR list. -Pelipper -Swalot -Breloom -Medicham -Metagross -Regi Trio (even if you're splitting it up, this needs to be added for the time being) -Roselia Please find the time to edit that section with these roles.
At 5 players and 4 players this setup is very broken/unbalanced . The following is a breaking strategy showing that perfect play from scum (which is no killing n1) and town will result in a 77.8% chance of the town winning. Furthermore the game will be extremely boring as regardless of actions preformed. Therefore I purpose changing the 5p setup. I have not analyzed any further set-ups. Claydol, Duskull, Exploud, Zigzagoon, Zigzagoon. CDEZZ When I give the (% chance) that is the chance that will be how the game ends. The following is if scum kills. ------------------------------------------------------------------------------------------------------- (25%) D kills C and auto loses with a reveal, nv and another reveal. Thus D loses. (25% chance and D auto loses). ------------------------------------------------------------------------------------------------------- (50%) D kills Z. Either: 1.) E false reveals C (33.3%). No votes. D can’t kill E as it leads to an auto loss as E reveals someone then forces C and D to vote each other causing one to die to the lynch and one to die to bomb. D can’t kill Z as it loses again due to the same method. D can’t kill C as the next day no matter who is revealed D will be lynched as all the town will be revealed. Thus D loses here. (16.7% chance and D loses) 2.) E reveals D (33.3%). No votes. D kills E and loses to the same method as in one thus can’t do this so must rand. Rand killing C (33.3%) is auto loss as it killing Z (66.7%) as shown above. Rand killing Z is also an auto loss by the force them to vote each other method. (16.7% chance and D loses) 3.) E reveals Z (33.3%). No votes. If D kills Z then E reveals anyone and standard win method happens. If D kills C then standard win again. If D kills E then once again it’s standard win. (16.7% chance and D loses) ------------------------------------------------------------------------------------------------------- (25%) D kills E. If this happens town’s best bet is to kill anyone who gets revealed as duskull in a specific way as i explain. 1.) E reveals C (25%). Town’s best option is to lynch this with E not going first. This gives them a straight 33.3% win chance. Town wins= 1/3 and scum win 2/3. (4.17% scum wins.) (2.08% Scum loss.) 2.) E reveals D (25%). Town’s best option here is to lynch as shown by C thus 100% win. Town wins. (6.25% Scum loss) 3.) E reveals Z (50%). D’s only option is to kill E as D losses right then if it doesn’t. The best move for town (or they lose) is to get Z to force two people to vote each other then vote one of them. 3 options thus town wins only 33.3% here. Town wins 1/3 and scum wins 2/3. (4.17% Scum loss) (8.33% scum win) ------------------------------------------------------------------------------------------------------- Thus we see if scum kills anyone they have an 87.5% chance of loosing. The other option is scum no killing. This is semi-independent as it uses some of the other working but is a different scenario completely. It gives them a better chance. Scum no kills leaving ZZECD (making it look like 3 has happened thus forcing the following): A reveal of D gives auto scum loss. A reveal of C gives 33.3% scum loss. A reveal of Z and scum auto loses. 33.3% loss 33.3% loss 11.1% loss This is slightly better but still gives the scum a 77.8% chance of losing. Tldr: The 5p is heavily unbalanced and while I haven’t done maths for it here the same applies for 4p- the scum loses 83.3% (i think) of the time even with perfect play again. I can give the maths for 4p too if requested. And if you were wondering: Yes i was Duskull in a game i played earlier.
Exploud not revealing kinda hurts the mafia even more. Exploud can still pm who they expose, but the mafia doesn't know who it is. Also 2 Explouds in small games was OP in both of the games I just played. Former setup was pretty bad as well though (1/9 theoretical chance for Duskull to win in 4p games. Didn't feel like bringing it up however when it was 50-50 experimentally). In my opinion, go back to the previous setup, but instead of Exploud not exposing, don't let Exploud survive a nightkill. New chances of Duskull to win 4p: About 1/6. Spoiler: new 4p game theory n1: 1/3 Duskull kills exploud; 2/3 duskull loses d1: 1/3 claydol rands -> 1/2 votes zigzagoon = duskull win 1/3 zigzagoon rands -> 3/4 votes claydol or claydol doesn't follow vote on duskull = duskull win 1/3 duskull rands -> 1/4 votes zigzagoon and claydol follows 1/3*1/3(1/2+3/4+1/4) = 1/6 Yeah, each person doesn't have 1/3 chance to rand but this is just an approximation. Duskull will actually be less inclined to lead a rand, but village would likewise be more inclined to trust the rander. Not gonna waste my time with 5p, you get the idea. And as shown by the 50-50 winrate previously, it will win even more in practice.
(21:21:59) ±Murkrow: Fuzzysqurl disabled theme Hoenn. It's pretty obvious right now, your non-peak balance is bad. Fix it then contact an auth MA to re-enable.
Well, you see, Hoenn's already added to the server, it's simply disabled for what was stated earlier in the thread (and apparently isn't fixed yet since it's still disabled).