Xerneas

Discussion in 'Outdated Ubers Analyses' started by Shadow Sneak, May 1, 2014.

  1. Shadow Sneak

    Shadow Sneak came in like

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    Xerneas
    [​IMG]
    Overview
    -Fairy-typing is great in Ubers, resisting common Dark moves and being immune to common Dragon moves
    -Nice overall stats let it tank a good amount of things, invested or not
    -Its signature move, Geomancy boosts its power, speed, and defense greatly and pairs well with Power Herb
    -With Geomancy being spammed so commonly, there are many counters to it, and isn't as reliable
    -Although the pure power that is GeoXern, players are now forced to bring at least a check
    -There is no way to run perfect coverage on GeoXern, so there is always something to check it, while Aegislash beats all variants

    Geomancy
    Xerneas @ Power Herb
    EVs: 68 Def / 252 SpA / 184 Spe
    Modest Nature (+SAtk, -Atk)
    -Moonblast
    -Geomancy
    -Focus Blast / Hidden Power Fire / Substitute
    -Thunder / Psyshock

    -Basic Geomancy set, Geomancy+Power Herb is two Quiver Dances in one turn
    -EVs outspeed neutral base 90s before Geomancy, and max Sp. Atk to maximize damage, the rest in Defense to take moves such as Ho-oh's Brave Bird or an Extreme Speed from Arceus
    -Focus Blast hits Heatran and other bulky Steel-types
    -Hidden Power Fire is primarily for Scizor and Ferrothorn
    - Thunderbolt is pointless since neutral Moonblast hits harder than super-effective Thunderbolt
    -Psyshock kills Gengar, and Ho-oh after Rocks, and also the only move that deals major damage to Amoonguss
    -Thunder hits Ho-oh, while Psyshock hits Gengar and other Poison types
    -A slower spread (just make the Speed 52 and rest in Def) outspeeds +1 base 100s and also beats Gengar/Mewtwo after Sticky Web and +2 Cloyster

    Support
    Xerneas @ Leftovers
    EVs: 248 HP / 8 SAtk / 252 SDef
    Calm Nature (+SDef, -Atk)
    -Moonblast
    -Aromatherapy / Roar
    -Rest
    -Sleep Talk

    -A very nice cleric set, checks Darkrai, Palkia, Yveltal, and other Sp. Attackers
    -Moonblast for basic damage
    -Aromatherapy is a nice move, ridding your whole team of status
    -Roar is an alternative, phasing out what may think you are set up bait
    -Rest+Sleep Talk work in conjunction healing itself and not becoming a sitting duck
    -A physically defensive version checks Extreme Killer, Groudon, and Mega Mewtwo X

    Choice Scarf
    Xerneas @ Choice Scarf
    EVs: 4 Def / 252 SAtk / 252 Spe
    Modest Nature (+SAtk, -Atk)
    -Moonblast
    -Focus Blast
    -Thunder
    -Psyshock

    -Choice Scarf is so rare, it comes as a surprise to most of your opponents, since base 99 Speed isn't the worst
    -Basic EV spread, outspeed neutral natured Kyogre and Zekrom with Choice Scarf
    -Moonblast is again, basic STAB
    -Focus Blast is there for Steels again
    -Thunder strikes Ho-oh hard, and other threats like Scizor on the switch
    -Psyshock beats Gengar, who can really mess with this set as it would be locked into one move and unable to switch
    -HP Fire, Rock Slide, and Close Combat are options

    Mixed
    Xerneas @ Expert Belt / Life Orb
    Trait: Fairy Aura
    EVs: 196 Atk / 88 SAtk / 224 Spd
    Naive Nature (+Spd, -SDef)
    - Moonblast
    - Close Combat
    - Rock Slide
    - Aromatherapy

    -Probably one of the most uncommon sets, but most efficient, Expert Belt
    -Surprises opposing Ho-oh or Chansey, dealing massive damage with Close Combat and Rock Slide
    -EVs to get the guaranteed OHKO with Rock Slide against Max HP Ho-oh
    -Moonblast is basic STAB
    -Aromatherapy prevents you from being stalled to death with status
    -Expert Belt is the preferred item since it can be bluffed as Power Herb, but Life Orb is optional
    -Life Orb sets would run 84 Atk and the rest in SAtk

    Other Options
    -Substitute is an option on Geomancy set and allows you to get around a lot of checks to it, it leaves you walled against Ferrothorn and such
    -A Choice Specs Xerneas is optional, since almost nothing can switch into Moonblast, Specs can be a useful item
    -Xerneas can learn Calm Mind, and even has its perks over GeoXern, like not being a one-use Pokemon, but with Moonblast being the only move Pokemon like Ho-oh, Scizor, and Gengar totally wall it
    -For its appearance and typing, Xerneas learns some odd moves that you could put to your own use, like Thunder Wave, Megahorn, Flash Cannon, Ingrain, Reflect, and Grass Knot

    Checks and Counters
    -Since Xerneas can't run a fully optimal Geomancy set, there are several counters
    -Max HP Ho-oh can take any specially based move +2 Xerneas throws at it, and can Whirlwind it out
    -Aegislash beats all different kinds of Xerneas, only taking around 45% from a +2 Hidden Power Fire, and dealing massive damage back with a Gyro Ball
    -Band Scizor and Mega Scizor counter those without Hidden Power Fire, since Bullet Punch is a 2HKO
    -Mega Gengar beats variants without Psyshock as long as it isn't Sub, but dies in the process
    -Amoonguss also beats variants without Psyshock but also loses to sub sets, with Clear Smog and Sludge Bomb
    -Heatran, Arceus-Steel, and Ferrothorn beats Xerneas that lack Focus Blast
    -Surprisngly Jirachi beats GeoXern 1v1, switching on Geomancy, tanking a Focus Blast/HP Fire, paralyzing it, and 2HKO it with Iron Head
    -Klefki can paralyze it and break subs with Play Rough
    -Bulky SDef phazers like Kyogre and Supportceus can tank a hit and phaze it
    -Chansey/Blissey can Toxic stall it or cripple it with Thunder Wave
    -Ditto, of course can revenge it
    -Lastly, Unaware Clefable is a nice counter, not caring about the +2 SAtk, and can stall it out with a Moonblast of its own or Toxic
    -Offensive teams can put a dent in Palkia as it sets up (Palkia) and easily revenge it with some priority

    Complete!
     
    Last edited: May 16, 2014
  2. Fixed

    Fixed Active Member

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    Hmm some suggestions

    Geomancy

    Mention that a slower spread (52 speed to outspeed +1 base 100s) also works and what your spread beats that the other one doesn't (Gengar/Mewtwos after webs and +2 Cloyster)
    Focus Blast hitting Ekiller is kinda misleading, Moonblast kills even the bulky version after rocks and doesn't miss
    Mention that Psyshock kills Ho-oh after rocks too and explicitly mention Amoonguss
    Maybe write something about how bad Thunderbolt is (BECAUSE IT IS STILL THE #1 USAGE SET AHHH)

    Support

    Also mention a physically defensive version, it checks Mewtwo X, Groudon and Ekiller better
    248 HP for less hazard damage

    Scarf

    HP Fire, Rock Slide and Close Combat are all options, not sure what is best but you should probably mention all in the text
    I still think Sleep Talk/Moonblast as the only moves is good but I'm the only person in the world who thinks so... add it maybe in OO

    Mixed

    Mention how LO runs 84 Atk and rest in SAtk
    HP Fire is probably a good option here too, and maybe Grass Knot can be used too

    OO

    I don't think SubGeo is that bad, yes you get walled by Ferro and some others but Sub is very useful too
    Put HP Rock + Geomancy here
    Maybe add Reflect to your list of random moves

    CC

    A certain chicken has gone missing
    Gengar also can't Destiny Bond on Sub sets because they have a 1 turn non-attacking move
    Amoonguss just loses to Sub
    Add Klefki who survives any hit, can paralyze and breaks subs with Play Rough
    Add bulky Roar users like SDef Kyogre and Arceus forms at full HP
    Add how offensive teams can just hit Xerneas as it sets up (with eg Palkia) and revenge with priority from Ekiller/Lucario/Kang
     
  3. Shadow Sneak

    Shadow Sneak came in like

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    I've been slacking like crazy

    I think I've covered everything
     
  4. Ramiel

    Ramiel On our backs. In our hearts.

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    Keep in mind that Sub should be slashed on Geomancy set, as it does the exact thing many of its other coverage does - beat a potential check. this being Chansey, AVest Amoonguss, and potentially even Aegislash with proper prediction alongside HP Fire/Thunder.
    Other than that, good job :)
    I'll approve if that's been done.
     
  5. PokeBird

    PokeBird New Member

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    Should people really run Thunder to hit Ho-oh's? Ho-oh often has sun support so the bad accuracy is pretty bad. Plus Ho-oh resists fairy and fighting so Thunderbolt is still a pretty viable option. I think that Psyshock is really good on the geomany set since it can get mega vena and amogass
     
  6. Shadow Sneak

    Shadow Sneak came in like

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    If you're using Thunder to hit things like Sp. Def Kyogre/Lugia, then sun shouldn't be an issue. If it is used to hit Ho-oh, HP Rock is stronger. Also Psyshock is already on the Geo set.
     
  7. KyogreF4N

    KyogreF4N Member

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    Tell that GeoXern with Sub + HP Fire kills tons of things except Ho-oh. It is an issue but it brought me very high in ladder :)
     
  8. Fixed

    Fixed Active Member

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    @KyogreF4N

    This could work with a Stone Edge lure on your team I guess. I think people would be able to figure out themselves which moves can work together though, and there's no need to complicate the slashing even more. By the way, the fact that you got high on ladder with it doesn't really say much. I got higher on the ladder with a Swagger Xerneas and I hope we can all agree that shouldn't be on this analysis.

    @Shadow Sneak

    You messed up in this sentence: A slower spread (just make the Speed 52 and rest in Def) outspeeds +1 base 100s and also beats Gengar/Mewtwo after Sticky Web and +2 Cloyster.

    Maybe add Geo+Resttalk in OO, people are using it and it does legitimately troll some counters.
     
    Last edited: May 24, 2014
  9. Marina

    Marina The Marshtomp has seen it all before.

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    Min


    You're missing four EVs
    I'm pretty sure that's not good