I was thinking of working on a new theme after I was finished with Bugs. I was thinking of a concept for a non-peak, and I had some good ideas, but I stumbled across this other theme instead. I like the concept a lot and would like to incorporate it into a theme, but I'm having trouble deciding whether it should be a non-peak or a peak theme. So here it is: Medical Mafia Every player who is a Doctor is not told which version they are, and will be revealed as "Doctor" Doctors who protect only stop a single nightkill. Weak Doctor dies if it targets a Mafia Goon (and isn't protected themself) CPR Doctor saves their target from a nightkill, but if the player isn't actually targeted for a nightkill, the CPR Doctor kills them instead. Paranoid Doctor is the functional equivalent of a Jailkeeper Quack Doctor kills their target instead of protecting them, the functional equivalent of a Vigilante Naive Doctor does nothing at all Nurse becomes the role of the first Doctor to die. Mafia is a basic mafia, who shares a kill with their partners every night and can communicate via teamtalk. It's pretty similar to Dethy, I agree, but there are some differences which separate the two. Mafia can kill night one, there is a role that acts as a vigilante for the village, and a converting role. Really this would all have to be communication. You would have to discuss with others who you protected, and from the deaths you can then assume what kind of doctor you are. A bit like Dethy, but I still really like it. Now I'm stuck on the argument of whether to make this non-peak or not. There coukd be chaos in a peak theme as there was in Dethy before it was a non-peak, but at the same time I feel there would be too many deaths for a non-peak. What do you think? EDIT: Just to make sure there isn't any confusion, the Nurse would convert into a sane Doctor, and they would know this (sane meaning they act as a normal Doctor with a protect.)
Absolutely non-peak between protectors, jailkeepers and only normal mafia, this theme risk to be even slower than vanilla. So it cannot withstand big games without taking too much turns, i have other things to say, but i am on the phone now so i will finish my comment later.
Ok now that i am at Home here some questions: 1) I do not understand one thing about Weak Doctor: "dies if it targets a Mafia Goon (and isn't protected themself)" does this mean that if he target the mafia goon but is protected by a sane doctor for exemple, Weak Doctor will not die? 2) Have you already some idea about how to code CPR Doctor? Because it will be the more difficult role to code i think. 3) About Nurse You before Say that: "becomes the role of the first Doctor to die." but then you said inside an edit: "the Nurse would convert into a sane Doctor, and they would know this (sane meaning they act as a normal Doctor with a protect.)". So what does the Nurse Becomes? A Sane Doctor? Or the same type of Doctor of the one that died first? 4) How should be the priorities of this team? I mean a CPR Doctor should still kill his target when is not attacked by the mafia if that target is protected by another doctor? 5) Why there is no Doctor Who role ? I am really ashamed from you pal, really ashamed. Spoiler: IMAGE Ok I admit it, the last point was only for trolling. But the rest are genuine questions XD
1)Yes. For example, let's say the Weak Doctor targets a mafia. Normally he would die, but if he is successfully protected then he will not die (his protect, however, would still activate on the Mafia.) 2)I'm not really worrying about the code just yet, but I will figure it out. 3)The nurse becomes a sane doctor. I will fix that up right now. 4)I'm not really sure what you mean here. But I think I get what you're saying. The CPR's kill does not act as a pierce, so it can still be blocked by a protect. 5) :OOOOOO
This seems like it would be a cool nonpeak theme. I think there could be a problem though of people massclaiming and then setting up protect chains to confirm roles. You should make a villager role such as Patient.
I I think that is a little like dethy, so everyone will see themselves simply as doctor not knowing what type of doctor they are. So the only possible claimer is the Nurse.
The doctors don't know what kind of doctor they are, only the Nurse knows that they are a nurse. The only way the players would be able to know what kind of doctor they are is for them to tell who they protect, and from the deaths that are made in the night they would be able to assume what kind of doctor they are.
I was already working on coding this. It's incredibly complex to write, but I've made progress and it's coming along nicely.
Well then >:U so much for that. At least it gives me enough time to work on another theme I was thinking about.
Well, good luck! I only said so as a warning as well; the code that this theme requires is almost to the point where you can't do it, but if I run into any trouble I'll put it here.
It's difficult to code? On first sight didn't looked so problematic apart the CPR Doctor. It is the part where the doctors can protect only from one single kill the problem? Anyway if you two are working on the same theme and the code is so complex as you say maybe a collaboration could be useful.
That's what I was suggesting, but I feel as if if we collaborated, my attitude toward this would be too... overwhelming.