Well this should look awfully familiar to some of you veterans! A prominant theme of Mafia from the past, this is Vepix. The old version was ultimately removed for being a kill fest coupled with having no strategy. This version, however, strives to be a standout from that version just by one simple inclusion that makes it fit in with today's standards while still being just as fun! Overview As stated above, the old version had no strategy whatsoever. There was no way of telling who killed who, the vote cycle was useless, and it was a slaughterhouse. However, thanks to a simple addition called "dummybroadcastmsg", this all changes. While n1 is still a slaughterhouse, the strategy of the game takes shape after that. This command is utilized so you can see who is killing who and thus you can chart out a priority list from there. This allows you to plan out your votes and future kills just based on this priority alone! Code http://pastebin.com/raw.php?i=5JpMYNJ9 Roles/Sides Vepix (all 61 roles have this side name, but are separate. There's one "village" Vepix and 60 "mafia" Vepix, with the "village" Vepix having the middle priority.) Spoiler Vepix: A creature bent on killing, you are a Vepix! You live in a world where, at certain times of turmoil, a large group of your kind is gathered to participate in a battle-to-the-death like competition in which only the strongest will survive! You're only concerned about yourself obviously, so you're alone. During the night, you can use /kill [name] to take out one person to keep yourself safe! Keep in mind that your kill will be revealed, so it may be best to simply not kill if you feel like you're not a threat to everyone else. Good luck and best wishes for your survival! -Can kill one person during the night (revealed) Priority Spoiler [1] Vepix (Kill) [2] Vepix (Kill) [3] Vepix (Kill) [4] Vepix (Kill) [5] Vepix (Kill) [6] Vepix (Kill) [7] Vepix (Kill) [8] Vepix (Kill) [9] Vepix (Kill) [10] Vepix (Kill) [11] Vepix (Kill) [12] Vepix (Kill) [13] Vepix (Kill) [14] Vepix (Kill) [15] Vepix (Kill) [16] Vepix (Kill) [17] Vepix (Kill) [18] Vepix (Kill) [19] Vepix (Kill) [20] Vepix (Kill) [21] Vepix (Kill) [22] Vepix (Kill) [23] Vepix (Kill) [24] Vepix (Kill) [25] Vepix (Kill) [26] Vepix (Kill) [27] Vepix (Kill) [28] Vepix (Kill) [29] Vepix (Kill) [30] Vepix (Kill) [31] Vepix (Kill) [32] Vepix (Kill) [33] Vepix (Kill) [34] Vepix (Kill) [35] Vepix (Kill) [36] Vepix (Kill) [37] Vepix (Kill) [38] Vepix (Kill) [39] Vepix (Kill) [40] Vepix (Kill) [41] Vepix (Kill) [42] Vepix (Kill) [43] Vepix (Kill) [44] Vepix (Kill) [45] Vepix (Kill) [46] Vepix (Kill) [47] Vepix (Kill) [48] Vepix (Kill) [49] Vepix (Kill) [50] Vepix (Kill) [51] Vepix (Kill) [52] Vepix (Kill) [53] Vepix (Kill) [54] Vepix (Kill) [55] Vepix (Kill) [56] Vepix (Kill) [57] Vepix (Kill) [58] Vepix (Kill) [59] Vepix (Kill) [60] Vepix (Kill) [61] Vepix (Kill) Spawn List Spoiler 1. Vepix (vepix1) 2. Vepix (vepix2) 3. Vepix (vepix3) 4. Vepix (vepix4) 5. Vepix (vepix5) 6. Vepix (vepix6) 7. Vepix (vepix7) 8. Vepix (vepix8) 9. Vepix (vepix9) 10. Vepix (vepix10) 11. Vepix (vepix11) 12. Vepix (vepix12) 13. Vepix (vepix13) 14. Vepix (vepix14) 15. Vepix (vepix15) 16. Vepix (vepix16) 17. Vepix (vepix17) 18. Vepix (vepix18) 19. Vepix (vepix19) 20. Vepix (vepix20) 21. Vepix (vepix21) 22. Vepix (vepix22) 23. Vepix (vepix23) 24. Vepix (vepix24) 25. Vepix (vepix25) 26. Vepix (vepix26) 27. Vepix (vepix27) 28. Vepix (vepix28) 29. Vepix (vepix29) 30. Vepix (vepix30) 31. Vepix (vepix31) 32. Vepix (vepix32) 33. Vepix (vepix33) 34. Vepix (vepix34) 35. Vepix (vepix35) 36. Vepix (vepix36) 37. Vepix (vepix37) 38. Vepix (vepix38) 39. Vepix (vepix39) 40. Vepix (vepix40) 41. Vepix (vepix41) 42. Vepix (vepix42) 43. Vepix (vepix43) 44. Vepix (vepix44) 45. Vepix (vepix45) 46. Vepix (vepix46) 47. Vepix (vepix47) 48. Vepix (vepix48) 49. Vepix (vepix49) 50. Vepix (vepix50) 51. Vepix (vepix51) 52. Vepix (vepix52) 53. Vepix (vepix53) 54. Vepix (vepix54) 55. Vepix (vepix55) 56. Vepix (vepix56) 57. Vepix (vepix57) 58. Vepix (vepix58) 59. Vepix (vepix59) 60. Vepix (vepix60) 61. Vepix (vepix61)
If he did, I never saw it. Plus I was talking to Windblown and a few other higher-ups before I did this and they never brought that up.
because it does not need a brain Anyway since 90% of the players on the server are either dumb/don't pay attention in themes they have to think /need to put in some effort, I'd say this would be a welcome theme to drive up activity in the channel .
I did read the thread and it's actually better than the old Vepix with the "dummybroadcastmsg". But even that won't change the fact that Vepix is a random kills fiesta theme that encourages targeting.
I admit, it's like that n1 because there's no indication of anything. After that though the game requires some strategic play and would teach new players about priority.
this theme make me remembered of Battle Royale lol, but yeah, i admit this vepix is better than the old one Nice.
Why do you need a Village sided, especially if that role is on VCLR? Your help texts are too long. IMO, it should only be 1/3 of the current length. You should use variables for stuff like the help messages, win messages and the dummybroadcastmsg. This way, the file will be smaller (faster to update) and easier to change. You should add "hide": true to all roles, or the /roles and /sides info will display all the 61 Vepix with the same text. Lastly and more important, you will have to invert the ["kill", "dummy"] to ["dummy", "kill"], or it won't work as you expect. The reason is that if you use kill then dummy, the dummy action won't go through because the target will already be out of the game at that time. As such, the dummybroadcastmsg will appear before the killmsg, so you may want to adapt your message to fit that (something like "~Self~ attacked ~Target~!" as the broadcast so it will be followed by "~Target~ died!".
My only reason for longish help messages is to give the theme some background info and just be "Congrats, you joined, now kill everyone!" Variables I've never worked with so you'll have to explain that to me. The hides and dummy/kill format will be flip-flopped later today. Thanks!
It wouldn't be cool if people spent more time reading the help message than playing the game itself. Some background is cool, but you overexaggerated it.[/QUOTE] Code (Global attribute): "variables": { "helpmsg": "Insert your help message here" } Code (Role): "help": "variable:helpmsg",
Knowing who killed who isn't going to keep you alive. There's still nothing to do in this theme except kill and pray you don't die.
It's not merely "who killed who", but "when". Knowing priorities can greatly change how the theme is played.
Exactly the reason why I think this game will work now with the new push for strategized themes. By knowing the priorities you can plot out whot vote, who to kill, who to convince to work with you even. Anyway, I saw the variable thing and I know how I can apply that to the help messages now so thank you, but is there a way for me to do it with win messages too?
My point though is that none of the information helps when the outcome is determined by whether or not someone chooses to kill you, and if you are lucky enough to have someone with higher priority kill them. Example: If Malladus and Vaati are the last people remaining in a game, Malladus knows the priority of Vaati but is still going to lose. Now throw all of the players in. Malladus can see the current roles as well as the priority list. Malladus can make teams with other people to try and survive. If Vaati chooses to kill him though there is nothing he can do about it.
This is when you start creating alliances and such. Kinda think of it like Hunger Games. Cato could have easily killed both Katniss and Peeta but because they were together, they were able to stop Cato. It's not just a killfest and "lucky to be alive", it's about using your resources with priority and such to your advantage.
It's the same process. Add another field to the "variables" object with the win message, then replace the winmsgs with "winmsg": "variable:VariableNameHere". Same thing could be said about any theme that allows for crossfire. The difference here is that the revealing priorities will affect how players will see each other as major or minor threats. BTW, if I may suggest something that can improve this point, it may be useful if each Vepix knew their own priority when the game started, so they may choose to not kill N1 so their priority won't be revealed. Since priorities are revealed anyway, it wouldn't hurt reveal them to each player when the game starts.
Personally i never played Vepix so i am really ignorant about it, but how can win the slowest Vepix ?
Yes I agree, there is an amount of luck in all mafia themes due to crossfire. The difference with the other themes though is first, that there are roles which can reduce the damage such as Link claiming and being protected by Impa, or Clown being protected by Anemone so that they get at least one inspect. Secondly, in other themes you win with a team. Even if the mafia is lucky and kills the prs n1, there are still other people remaining on the team who can potentially win. In Vepix you lose because of a single kill. About the people perceiving high prio players as threats, this actually seems worse to me. If you get the high priority role you will be targetted for your priority, or you can choose to not kill which is still bad for you. When the other players' priorities were unknown the deaths are close to random with the lower priority people having a disadvantage. In the new system though, the high priority people would be screwed from the start if a "everyone get the high priority player" system arose.
That's actually a good thing. It would means the kills are not made on a random-basis anymore. And "everyone get the high priority" is not an absolute rule. People will often think "I will let someone else kill the obvious target so I can get a different kill", which often happen in situations where BG dies and Inspector/Link/Mike/etc are unprotected or in themes like Rotom and Trainers.
Ok so some of the people will kill the 2nd and 3rd highest priorities then. If most of the people aren't killing high priority roles (I expect they will) then it wouldn't exactly be different from the original vepix, and your argument was that it would make the theme less random because of players analyzing who is a "bigger threat". I think random kills is a better way to decide the game than random roles, because the players at least get to decide the kills while roles is up to the game.
The slowest Vepix would win by outlasting all of the other Vepix. The nice thing about the slowest Vepix is that it won't be percieved as a threat so it can stealth around carefully. No problem, I can have them on the rolelist as "Vepix" and have them see themselves as Vepix [31] or whatever their priority is. Cool beans, I'll get on it now! EDIT: Just finished adding both sets of variables, added brackets to each role and decided to not have every role say Vepix so everyone can see what's left, and hide all of the infos except for the "village" Vepix. And to answer you from earlier Ice, I'm pretty sure I was told that there needs to be at least one village role in a theme. It's just for safekeeping purposes I suppose, or sorting... whichever word works best XD
It's not necessary. Original Vepix didn't have one, first version of Trainers didn't either and Rotom didn't have one until recently. If anything, it would be better to get rid of it or to hide the village Vepix's info and put on another one so it won't appear the "(village)" thing on /sides.
I liked Vepix and Daypix back in the day but it's always gonna be a randkilling fest, all this means is the highest priority people get randed and killed more and that maybe people will choose to no kill
This thread should give some info as to why people dislike Vepix, with the last post being Professor Oak's verdict on the matter. Assuming Oak hasn't changed his mind, which I doubt he has, this thread should probably be locked :[
I was wondering then, what if maybe the vepix is more then simply killing each others, i have some ideas to propose to make it less a rand fest but i don't know how much is part of the concept the fact that is everyone for himself game. To make it more strategic, one of this ideas could be a solution maybe: 1) The vepix apart on when there are too few players, could be part of a team of 2 players that doesn't know each others, but if they use their kill on a partner instead to kill him, they will discover that they are their friend. OR 2) Every vepix could have a kill command as always but as extra they could have a /distract or /protect command that can be used every 2 days, the priority of this protect/distract could be inversely proportional to the priority of their attack. This mean that the faster is the killer the slower that vepix is as distractor and so he will be able to distract or be protected by less players. Personally i have never played this theme, i know it only for fame so i don't know if my ideas are too out from this theme philosophy, but i think that if the theme could be able to propose some sort of collaboration between players it could be playable.
That kind of sounds like Rotom lite to me. I enjoy(ed) Vepix just as a random killfest in between 'real' themes every now and then, but I think the changes it would have to go through to get it approved would change it to the point where it's Vepix only in name and I think people trying to 'elevate' vepix is a fool's errand. It's a killfest, it's the point of it, that's not inherently bad it just means some people will like it and some people very much won't. Right now it's doesn't really fit in with theme guidelines and enough of the community dislike it that it probably won't be back on the server
So this is not happening. I outright reject this theme. It is locked. Also, Slowest Vepix can't possibly win since they can't outvote anyone and they will be killed before they can kill the other person so it is therefor impossible for them to win. I didn't look at the changes.
Giving everyone an action and assuming everyone playing is responsible enough to play towards the idea of the theme is never going to happen. You're going to have people killing each other just because they dislike each other, which promotes targetting. Furthermore, there's a strong lack of strategy. If you look at what Castle had to do to even remotely be approved, it ended with not everyone having a kill. Alternative power Vepixs have been tried before (Li Q Assir's comes to mind first) but you either lose the concept of Vepix, or you lose the concept of what a Mafia theme is striving to be. As such, I agree with Beast's decision to stop the progression of this theme immediately.