Titles says it all, I haven't started coding yet. Spoiler Dragon Born Dragon Born: Can join a faction. Citizens Citizen: Wins with all. 1 vote. StormCloaks Ulfric (Weak) : Once per night can inspect. Knows team. Converts to High King Ulfric (Weak) when Elisif dies. Ulfric (Strong) : Once per night can inspect. Knows team. Converts to High King Ulfric (Strong) when Elisif dies. High King Ulfric (Weak): Can inspect once per night. 50% chance of evading daykills. High King Ulfric (Strong): Can inspect once per night. Cannot be daykilled. Galmar Stone-Fist: Can protect once per night. Knows team. StormCloak: Shared kill every 2 nights. Knows team. Citizen: Nothing Special. Dragon Born: Can shout someone to death each day. Imperials Jarl Elisif (Weak): 3 votes. Doesn't know team. If Ulfric (weak) dies, becomes high queen elisif (weak). Jarl Elisif (Strong): 5 votes. Doesn't know team. If Ulfric (strong) dies, becomes high queen elisif (strong). High Queen Elisif (weak): Cannot be poisoned. 3 votes. High Queen Elisif (Strong): Cannot be poisoned. 5 votes. General Tulius: Cannot be nightkilled. -1 voteshield. Knows team. Imperial: Shared Safeguard every 2 nights. Knows team. Nothing Speccial. Dragon Born: Can shout someone to death each day. Aldmeri Dominion Elenwen: -999 voteshield. Knows team. Ancano: Can use a spell with unpredictable effect each night. Knows Savos Aren. Thalmor: 2 votes each. Knows team. College Of Winterhold Savos Aren: Can kill, protect or distract once per night. Knows team. Fire Mage: Shared kill every 2 nighst. Knows team. Ice Mage: Shared protect every 2 nights. Knows team. Spark Mage: Shared distract every 2 nights. Knows team. Alteration Mage: Can safeguard every night. Knows team. Dragon Born: Can shout someone to death each day. Companions Companion: Can turn into a werewolf on the second night. Knows team. Can poison otherwise. Werewolf: High speed kill. Kills distractors. Dragon Born: Can shout someone to death each day. Bards College Singing Bard: Can expose someone once each day. Knows team. Lute Bard: Can Distract once per night. Knows team. Dumb Bard: Can reveal every standby. Doesn't know team. Dragon Born: Can shout someone to death each day. Thieves Guild Mercer Frey: Can kill every 2 nights. Immune to poison. Knows team. Thief: Can stalk every night. -1 vote. Knows team. Dragon Born: Can shout someone to death each day. Dragons Egg: Can hatch on the second night. Wyrm: After being hatched, can kill once per night. Young Dragon: On night 5, can kill twice per night. Elder Dragon: On night 7, cant be nightkilled, can kill twice per night. Trolls Frost Troll: Can poison once a night. Can't be daykilled. Knows team. Cave Troll: Can kill twice per night. Knows team. Vampires Vampire: Can feed once per night, converting the victim into a thrall. If dragonborn is fed upon, they are converted to Vampiric Dragonborn. Thrall: No actions. Vampiric Dragon Born: Can kill through protect once per night. [/HIDE]
That is quite a lot of roles you got there. I counted 36 in all. How do you plan to distribute them? Are some just for smaller games and others for larger? I have some ideas that would be cool. If Stormcloaks/Imperials kill all their enemies they should win or something. hard to implement but you know what I mean. Or maybe the one who kills the others leader gets a small boost? The dragon born should have different shouts IMO. Just different text really. Maybe separate the shout text by which team they join? Is there going to be a villager type role? Other wise this is just use your action to win.
Oh shit, forgot citizens. Citizens are going to be both stormcloak, imperial and conspirator. Yeah, a lot of roles eg dragons and trolls are only for larger games. Yeah, thats a good idea. Fus Roh Dah, Fire breath, Frost breath etc are all killing so I'd be able to get some variety in. The thing is though, if stormcloaks win the war, that doesn't affect the college etc, and vice versa, so maybe just between the two? Like Elisif converts to High Queen Elisif and gets an extra vote if the stormcloaks all die, and if the imperials all die, ulfric turns into High King Ulfric and get another power.
Yeah, the boost makes more sense than the winning thing. It is just a small flavor thing that would help make the game a little more enjoyable. At least for me it would. You would have to make sure that both leaders show up in the game at the same time though.
Well, since Skyrim is based on the civil war, I'm making sure they do. I'm going to have to code weaker leaders for smaller games. Changes added to OP.