Tribes/Alliances

Discussion in 'Theme Development' started by Shazan, Feb 9, 2014.

  1. Shazan

    Shazan Obey to Kyubey

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    Obey to Kyubey
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    The concept is this:
    1) All the Roles are conspirators.
    2) There are 6 or 8 teams.
    3) Every team are only one type of Role and every Role has a Particular Ability that only them can do (Distractors, Body Guards, Killers and so on)
    4) Every team can win with other 3 precise teams, but this other 3 teams cannot win with each other, so that first team will have to choose with which of this other 3 teams he can win with. ( For exemple Blue can win with Violet and Green, and is a sure enemy of yellow and red. But at the same time Green can win with both Blue and Yellow but is enemy with Violet and Red).

    Here what i want from you guys:
    First. A good Flavour concept that make it easy to understand with what team each one can ally. Like the exemple with the colours but i would like a concept that permits 3 possible allies instead then only 2
    Second. Should i make it a mechanic which makes so that when an alliance has been decided they will join an only team so to not permit some betraying as happens on Rotoms themes with the normal Rotom. Or i leave it the alliances be made only on word, making an interesting concept where no one is really sure how much they can trust another ally theme in a double cross way but that provoke some anger and rage quit on the channel.?
    Third. What classic mafia/villagers roles should i use and which roles should they be able to ally with?
    Fourth. Better Tribes or Alliances as name? or do you have any other idea for a better name?
    P.S.
    Where i am are nearly 3 AM so i am not sure if this theme is a good idea or if it's my sleepiness that makes me see it like if it is a nice possible theme, so tell me what do you think of this concept
     
    Last edited: Feb 9, 2014