MC (Minecraft)

Discussion in 'Theme Development' started by Hawkman32, Feb 4, 2014.

  1. Hawkman32

    Hawkman32 Doublade

    Joined:
    Dec 2, 2013
    Messages:
    39
    Likes Received:
    0
    PO Trainer Name:
    Crusader VI
    I thought of this theme and thought it would be interesting but I'm not great at coding and I'm not sure if this is balanced enough. So maybe if you think I should add some things or delete some things, maybe even add a team or characters, ( I was thinking of adding the animals but thought I would save it for an update if it was approved) then please tell me. Thanks!~Hawkman32/Crusader VI

    Roles:
    Ender Dragon- Daykiller. Takes 2 kills to kill ( same turn or not ).

    Enderman- Bg

    Ghast- Distracter

    Blaze- Burner, Chance to evade kills ( 30% ).

    Wither Skeleton- Almost perfect aim, hitting 95 % of the time, nightkiller.

    Wither-Inspector, 30% chance to fail because heads argue over who they saw ( going to change)

    Skeleton- Nightkiller 30% chance to miss, 10% to hit random. (10% is included in the 30%)

    Zombie-Regular Mafia, Nightkiller

    Zombie Villager- Daykiller, 30% to reveal

    Zombie Pigman- 2 votes

    Squid-hax

    Villager- nothing

    Steve- Uses /explore to have a 90% chance to transform into another type of steve. ( will add types of Steves eventually)

    Notch- Daykill, When killed whoever killed him gains invicibility and 1 kill ( or perfect aim as in goes through bg and will hit no matter what ) for 1 turn. Seen as villager.

    Iron Golem - Bodyguard

    Magma Cube- Burn, has 3 forms regular 1.5 vote medium, 1.0 vote, and small, 0.5 vote

    Slime- PL, Votes same as magma cube

    Silverfish- Can /hide self for bg on self. Used every 2 nights

    Creeper- Revenges nightkill. When lynched gains 2nd nigthkill

    Herobrine- Has nightkill and vote auto kills. Seen as Steve.

    Witch- Has multiple potions. Heal- Clear poison. Strength- Extra Nightkill on whoever they use it on, poison- Poisons, Harming- Auto kill, Night Vision- Use on self for insp or other for auto kill, Resistance- bg.1 potion per day/night cycle Knows Herobrine[/HIDE]
    Sides:
    Dimension mobs: Ghast, Blaze, Wither Skeleton, Enderman

    Undead Mobs: Skeleton, Zombie, Zombie Villager, Zombie Pigman ( added zombie to this instead of nether to balance)

    Friendly Mobs: Squid, Villager, Notch, Iron Golem

    Steve: Steve and variations

    Other mobs: Creeper, Slime, Magma Cube, Silverfish

    Boss mobs: Ender Dragon, Wither

    Herobrine- Herobrine, (Allied) Witch[/HIDE]
    Types of Steves:
    Archer: Pretty: A night killer with a bow. Has 20% chance to miss but won't kill Steves. 10% to survive nightkills.

    Beserker- Has 1 nightkill and a one time daykill. 55% chance to survive nightkills. Daykill is a last resort and can hit a random teammate or yourself.

    Protector- Bg, 70% chance to survive nightkills.
    Scout- Stalk and insp. Can only use stalk or only use insp per turn. Has 25% chance to survive nightkills.

    Armed- A Steve with no armour and a Nightkill with 30% chance not to kill due to his weak wooden sword.

    Knight- A 100% nightkiller with 40% chance to survive nightkills.

    Flashy- A pl with a 5% chance to survive nightkills.[/HIDE]

    I will be discontinuing this for a while to work on my Murder Mystery theme. I'll delete this part of the post when I'm ready to work on this.
     
    Last edited: Mar 24, 2014
  2. Ghastly

    Ghastly spooky

    Joined:
    Jan 28, 2012
    Messages:
    32
    Likes Received:
    0
    PO Trainer Name:
    Ghastly
    What are the sides?
     
  3. Fiery Espeon

    Fiery Espeon The fire never bothered me anyway ~

    Joined:
    Jul 26, 2013
    Messages:
    540
    Likes Received:
    129
    PO Trainer Name:
    Fiery Espeon
    You could post everything and label them codes, roles and sides using the
    [/HIDE] Hide or Secret Tags.
     
  4. Hawkman32

    Hawkman32 Doublade

    Joined:
    Dec 2, 2013
    Messages:
    39
    Likes Received:
    0
    PO Trainer Name:
    Crusader VI
    Does anyone think I should split up the Friendly Mobs and Steve?
     
  5. Cobalt

    Cobalt Embrace the Cold

    Joined:
    Mar 10, 2013
    Messages:
    214
    Likes Received:
    1
    You have too many kills, and the theme is too generic roles wise
     
  6. Trolls

    Trolls Active Member

    Joined:
    Jan 15, 2014
    Messages:
    101
    Likes Received:
    29
    PO Trainer Name:
    Trolls
    The theme looks cool, however I agree with luca lower the amount of killers.
     
  7. Hawkman32

    Hawkman32 Doublade

    Joined:
    Dec 2, 2013
    Messages:
    39
    Likes Received:
    0
    PO Trainer Name:
    Crusader VI
    What would you advise removing kills for?
     
  8. chippymunk

    chippymunk Bran-ed

    Joined:
    Apr 17, 2012
    Messages:
    240
    Likes Received:
    0
    You have endermen on two teams. I'm not familiar with the new theme features but I'm pretty sure that shouldn't be like that
     
  9. Hawkman32

    Hawkman32 Doublade

    Joined:
    Dec 2, 2013
    Messages:
    39
    Likes Received:
    0
    PO Trainer Name:
    Crusader VI
    Forgot to change the side enderman are on. Deleted ender team
     
  10. Beast

    Beast I do what I want

    Joined:
    Sep 7, 2012
    Messages:
    925
    Likes Received:
    31
    You have too many day actions. I believe I counted 4. Day actions should be way more conservative.
     
  11. Hawkman32

    Hawkman32 Doublade

    Joined:
    Dec 2, 2013
    Messages:
    39
    Likes Received:
    0
    PO Trainer Name:
    Crusader VI
    I just wanna ask if anyone has advice for balancing like removing kill or lowering survival chances and for which character