I thought of this theme and thought it would be interesting but I'm not great at coding and I'm not sure if this is balanced enough. So maybe if you think I should add some things or delete some things, maybe even add a team or characters, ( I was thinking of adding the animals but thought I would save it for an update if it was approved) then please tell me. Thanks!~Hawkman32/Crusader VI Roles: Spoiler Ender Dragon- Daykiller. Takes 2 kills to kill ( same turn or not ). Enderman- Bg Ghast- Distracter Blaze- Burner, Chance to evade kills ( 30% ). Wither Skeleton- Almost perfect aim, hitting 95 % of the time, nightkiller. Wither-Inspector, 30% chance to fail because heads argue over who they saw ( going to change) Skeleton- Nightkiller 30% chance to miss, 10% to hit random. (10% is included in the 30%) Zombie-Regular Mafia, Nightkiller Zombie Villager- Daykiller, 30% to reveal Zombie Pigman- 2 votes Squid-hax Villager- nothing Steve- Uses /explore to have a 90% chance to transform into another type of steve. ( will add types of Steves eventually) Notch- Daykill, When killed whoever killed him gains invicibility and 1 kill ( or perfect aim as in goes through bg and will hit no matter what ) for 1 turn. Seen as villager. Iron Golem - Bodyguard Magma Cube- Burn, has 3 forms regular 1.5 vote medium, 1.0 vote, and small, 0.5 vote Slime- PL, Votes same as magma cube Silverfish- Can /hide self for bg on self. Used every 2 nights Creeper- Revenges nightkill. When lynched gains 2nd nigthkill Herobrine- Has nightkill and vote auto kills. Seen as Steve. Witch- Has multiple potions. Heal- Clear poison. Strength- Extra Nightkill on whoever they use it on, poison- Poisons, Harming- Auto kill, Night Vision- Use on self for insp or other for auto kill, Resistance- bg.1 potion per day/night cycle Knows Herobrine[/HIDE] Sides: Spoiler Dimension mobs: Ghast, Blaze, Wither Skeleton, Enderman Undead Mobs: Skeleton, Zombie, Zombie Villager, Zombie Pigman ( added zombie to this instead of nether to balance) Friendly Mobs: Squid, Villager, Notch, Iron Golem Steve: Steve and variations Other mobs: Creeper, Slime, Magma Cube, Silverfish Boss mobs: Ender Dragon, Wither Herobrine- Herobrine, (Allied) Witch[/HIDE] Types of Steves: Spoiler Archer: Pretty: A night killer with a bow. Has 20% chance to miss but won't kill Steves. 10% to survive nightkills. Beserker- Has 1 nightkill and a one time daykill. 55% chance to survive nightkills. Daykill is a last resort and can hit a random teammate or yourself. Protector- Bg, 70% chance to survive nightkills. Scout- Stalk and insp. Can only use stalk or only use insp per turn. Has 25% chance to survive nightkills. Armed- A Steve with no armour and a Nightkill with 30% chance not to kill due to his weak wooden sword. Knight- A 100% nightkiller with 40% chance to survive nightkills. Flashy- A pl with a 5% chance to survive nightkills.[/HIDE] I will be discontinuing this for a while to work on my Murder Mystery theme. I'll delete this part of the post when I'm ready to work on this.
You could post everything and label them codes, roles and sides using the Spoiler [/HIDE] Hide or Secret Tags.
You have endermen on two teams. I'm not familiar with the new theme features but I'm pretty sure that shouldn't be like that
I just wanna ask if anyone has advice for balancing like removing kill or lowering survival chances and for which character