This is an updated version of a theme I had on the server a couple of years ago. It is based on Crash Bandicoot. Pastebin: http://pastebin.com/qzE05BWs Roles and Sides Spoiler Village: Crash Bandicoot (Samurai, does not reveal, knows Aku Aku and Coco at startup) Aku Aku (bg and safeguarder (one command), knows Crash at start) Coco (Daykill bomb) Polar (Villy with kill hax), 15% on team, 5% hax on player) Pura (Villy with poison hax), 15% on team, 5% hax on player) Mafia 1: Moritz (shared poison) Victor (shared poison) Tiny Tiger (Kills) Mafia 2: Dingodile (poison) Komodo Joe (shared kill) Komodo Moe (shared kill) Cortex Crew: Neo Cortex (night kill, day kill, can't be haxed) Uka Uka (bg and safeguarder (one command)) Solo Roles: N. Brio (1 day poison, 2 day poison, 3 vote, self protect) Ripper Roo (inspect, self protect, daykill, 2 vote) Wins with all sides: Fake Crash (Kills, -3 vote) (Village by default) Priority Spoiler [1] Aku Aku (Mask) [1] N. Brio (Protect) [1] Uka Uka (Mask) [1] Ripper Roo (Protect) [10] N. Brio (Poison) [11] N. Brio (Burn) [12] Dingodile (Poison) [13] Victor (Poison) [13] Moritz (Poison) [20] Tiny Tiger (Kill) [21] Komodo Joe (Kill) [21] Komodo Moe (Kill) [22] Neo Cortex (Kill) [23] Fake Crash (Kill) [30] Ripper Roo (Inspect) Spawn There are 3 spawn lists to help balance, the first is intended for non peak. Spoiler List 1 (5~12 players): Crash Bandicoot (samurai) Komodo Moe (moe) Polar (polar) Polar (polar) Polar (polar) Komodo Joe (joe) Aku Aku (bodyguard) N. Brio (brio) Pura (pura) Pura (pura) Ripper Roo (rip) Pura (pura) List 2 (13~20 players): Crash Bandicoot (samurai) Aku Aku (bodyguard) Neo Cortex (cortex) Uka Uka (evilbg) Victor (victor) Komodo Moe (moe) Dingodile (dingo) Tiny Tiger (tiny) Coco (coco) Polar (polar) Pura (pura) Polar (polar) ----------------------------------- Start Pura (pura) Fake Crash (vigilante) Polar (polar) Moritz (moritz) Tiny Tiger (tiny) Polar (polar) Pura (pura) Polar (polar) List 3 (21~40 players): Crash Bandicoot (samurai) Aku Aku (bodyguard) Komodo Joe (joe) Komodo Moe (moe) Coco (coco) Pura (pura) Polar (polar) Dingodile (dingo) Neo Cortex (cortex) Victor (victor) Moritz (moritz) Tiny Tiger (tiny) Pura (pura) Polar (polar) Pura (pura) Polar (polar) Uka Uka (evilbg) Pura (pura) Polar (polar) Pura (pura) ------------------------ Start Polar (polar) Pura (pura) Polar (polar) Pura (pura) Ripper Roo (rip) Pura (pura) Polar (polar) Pura (pura) N. Brio (brio) Polar (polar) Pura (pura) Aku Aku (bodyguard) Polar (polar) Fake Crash (vigilante) Polar (polar) Pura (pura) Uka Uka (evilbg) Pura (pura) Polar (polar) Pura (pura) Night phase is 40 seconds due to multiple commands on some roles.
Seems a bit excessive. Samurai knowing the bodyguard and daybomb makes it... very easy. Around 24p, the theme just repeats roles, which isn't a good thing. Should always try to have some unique roles spicing things up. I also see the massive amounts of hax... not good. I might recommend taking this to theme critique or asking someone individually about how to make things better.
Crash is my childhood, in terms of the games your villain teams don't match up, like tiny being with the evil twins. I would suggest to add more prs (Crunch Spyro etc)
Like Roild said, DEFAULT was proposed to have less hax for spy. You should definitely make sure that the BG does not know samurai and you can keep bomb as knowing. It's flavor needs work if i can compare to Default and you should give an introduction that better introduces, lets say, a person that does not know Crash Bandicoot. Also, you have a lot of poisoners in your team. I think you can add Detoxify command to anyone, the conspirator that can claim, or add another village role that can detoxify. I also don't see why there should be two village roles as you can use one village role that has both Poison and Kill hax and implement the other with detoxify. Right now, this theme is basically just a lot poisoners with a samurai that is connected to both bomb and bodyguard.
Um yeah, this game is extremely easy for village. The fact that the samurai knows someone that protects and safeguards makes it extremely easy for village to coast through the game and rand a bunch of kills while scum has to get really lucky to daykill a samurai that does not reveal himself or try to nightkill the BG Meanwhile, village can gather info at triple the normal rate due to every single villager being able to hax. And 15% is a pretty high rate considering every villager gets it So yeah - Village FAR too OP and scum is also UP, as well as repeating spawn (spawning LOTS of haxing villagers) and just not enough to set this theme apart from the rest forces me to sadly give this them a Decline [1]. I recommend following Roild's suggestion and asking around in TC&I or even #Mafia Social, and when you feel that this theme is up to standard, PM me and I'll have another look at it
Small correction: 15% is the "Team A is going to kill Player B!" message. The "Player A is the Mafia" hax is set to 5%. Still is high considering everything else going with the theme though.
NotMafia,if you don't change certain things, your theme will not pass Mafia QC. I think you should follow many of the suggestions that you have and try to fix your theme Well, it seems as NotMafia is not active. I must also Decline[2] as the sides are in any sort balanced. This theme might have decent "flavor" but, I did not approve it because of creativity with roles and balance. A village that has a terrible advantage, so many poisoners and not one role that detoxifies. The roles are very "ordinary" and haxing villagers is not a good thing. Also, Mafia, for the most part, has been based on killing. This theme is pretty much poisoning but, its unique. The thing that bothers me is that the kills have a lower priority when there are less killers and more poisoners...In addition, some of your mafia sides are very overpowered and it looks like it will be just a lot of killing and not that much strategy. In conclusion, this theme is not up to standards with balance and so it is declined.