I will code this if people think it has a chance of being approved. So this is an non-peak theme for up to 4-12 players based on Zelda. Everyone is a solo role who cannot act n1 and they start with a 4 day poison (so the game ends at night 4). This is based on the 3 day cycle in Majora's Mask. Link Nightkill Non-revealing Daykill Cannot target Dark Link at night Malladus Can expose each day Daykill Bellum Vote of 5 Twinrova 2 Nightkills Vote of 2 Dark Link Nightkill Non-revealing Daykill Cannot target Link at night Zant Can convert with a 40% sucess rate Evades nightkills Anyone he converts becomes a Redead who has no commands and a vote of 0 Vaati Evades Daykills Distracts Vote of 2 Demise Reflects Nightkills but is revealed Has a voteshield of -9999 Agahnim Reflects Daykills but is revealed Has a voteshield of -9999 Gannondorf/Gannon Nightkill Non-revealing Daykill Evades Nightkills Can convert to Gannon once per game, who has no commands but a vote of 3 Majora Reflects all kills -2 Voteshield Roles are in spawn order. Let me know if any roles over or underpowered
I doubt they would want 2 Zelda themes on the server even if one is peak and other non-peak. Everyone is a solo role? So there is more than 9 sides in a non-peak theme? Wow, try making the sides less. I doubt if this theme would work, each role seems like too OP. Zant who has the ability to evade nightkills will convert to a normal villy with vote 0? Making it reverse lol "Roles are in spawn order. Let me know if any roles over or underpowered " All roles are overpowered. Not a single bodyguard in the theme? Wow I doubt this theme would get approved, due to most of the reasons above.
Every role is on it's own. Zant has no chance of winning. He can't even kill, and has to rely on chance to convert someone into a useless role who has no actions or votes. This would be extremely unbalanced and would probably set mafia back. The lack of a village despite being nonPeak theme is unique but not enough to get a theme like this :x