Plenty of bug fixes, new moves, new pokemon cries, etc! Window flashing problem should be fixed, and new battle window should work for everyone now! (try it, in battle options :) ) The plugin system was also greatly improved, it's just a matter of checking which plugin you want! For example, you can just check the "Script Window" plugin, then click the button "Get Moogle's scripts", and you'll have access to plenty of additional features such as the friends list. Download page Server owners should read this.
Awesome update! :smile: Thanks to Moogle for the Zip as I don't have to do it anymore. Btw Coyo, what happened to the Move Machine?
https://github.com/po-devs/pokemon-online/releases/tag/2.4.1 Will have the .zip and the tar.gz on there, for Windows and Linux respectively
That's the source code, not the release. EDIT: I added the release zip myself EDIT 2: I can't get the exe to open. Clicking it does nothing. No error or anything. It appears on the processes for like a second then disappears Nevermind, magically fixed itself somehow.
I dont know why. I was running my server 100% good, and I just updated and suddenly I get lots of errors (not script erros) but like missing Dll and the server crashes after 10 seconds I open it... any idea?
Sorry about the flooding... I get this whenever someone enters. http://www.subirimagenes.net/i/140115021017847403.png and about the plugins I had to make a copy with the exact name of may of them but with a "d" at the end. Can you help me please? :c http://www.mediafire.com/download/q71k682g039pj15/plugins.rar
Is this coming to Macbook, or do us Macbook owners still have to make do 2.29? (I tried downloading the one Lamperi linked to, didn't work at all)
Well the new battle window worked fine in the previous version, this just broke it again (circa an older version where PO would crash on battle load)
I would have loved to update the sprites had I been made aware there was a new version incoming. 90% of all the sprites have been updated with backs in the two months since the last one.
I'm probably going to remake this release soon (switch Qt version), it'd be awesome to have it with the new sprites!
I have a lot of problems with this update, Aegislash doesn change to defense mode when i use King Shield and the buttons of my Theme doesn work too ... so can u give the link of 2.4.0 version ?
I'm having some trouble with the new battle window. It never crashed before and now it does every time I try to have a battle with the new window option.
Mega Banette has prankster. Only regular banette has insomnia. When you mega evolve, the ability changes.
I started a battle with the new window and it crashed upon the battle starting. EDIT: Also the builds from Smogon won't work e.e
Maybe it's because it's the first turn you mega-evolved. In the turn of the mega evolution prankster doesn't work (the speed priority of the moves is decided by your speed) and it happens the same thing with the speed stat. I don't think it's a bug, you just found a pokemon with more speed than yours :)
how about Mega Charizard Y? Sun activeted suddenly after mega evolution and Used solar beam! *cyung cyung* and why it doesn't works on Mega-Banette's Pranskter?
Mega-banette is the only mega whose ability isn't activated first turn . That's the way gamefreak made it, so that's how it is on the server. All the other abilities for megas, whether it be adaptability, pixilate, drought, snow warning, any of them will activate as soon as they get to mega evolve. Prankster on mega-banette doesn't get that luxury. Blame gamefreak for that mechanic.
For the Mac version, these are the few bugs that I have observed: ~When somebody pms you, the pm window freezes and you can't pm them unless you exit and reconnect, which is really a huge pain. Magically fixed itself ~Plugins just disappeared ~Related to Plugins, you can't add or remove plugins, so you won't be able to use scripts at all. This is how the Plugins Manager look like: Spoiler I'll update the post if I spot any more bugs.
For me the plugins appears well. Can you check if you have plugins Pokemon-Online.app -> Show Package Contents -> Contents/Resources/clientplugins? https://www.dropbox.com/s/6n2f7bfq0y1rpgw/Screenshot 2014-01-30 19.06.54.png
Playing the Macbook version. Every time I finish a battle the whole thing quits unexpectedly. Is there anything I can do to prevent this, or should I just run the Windows version on WINE?
Yeah it crashes occasionally once you end a match. If people PM you, your PM window might also freeze. @Lamperi I tried opening with Terminal, but it didn't work.
I'm using 2.3 version, because the 2.4.1 doesn't work on my PC. When i start a battle, i crash and it happens everytime, i've to see if it happens also with normale battle's graphic.
Same here. Whenever i click on the Animated Battle Window and start a Battle it crashes on me. I'm forced to use the OLD Battle Window.
Try toggling other options in your battle window. Remove animated weather, remove 16:9 screen, and so on, until it works. When you get it working, you can turn everything on besides what you JUST turned off and see if it works. If not, then play around until you find a working combination with as much as you can. When you have that, let us know what things seem to be causing the issue so we can look at it. These are all things related to a battle window that could be causing a conflict: Sound Animated HP Old Style Buttons Animated Logger Show Weather Animation 16:9 animated screen Flash when move is finished
I turned everything off, then turned everything on one by one (except flash when move is done, since it's in battle) and it was still crashing instantly EDIT: It works fine if I build my own client, so I'm not sure what the problem is
For uys that are still having problems with the "New Battle Window Crashing" https://github.com/po-devs/pokemon-online/releases/download/2.4.1/Pokemon-Online-v2.4.1-Setup.exe that seems to work fine for me, new install in a new folder.
New releases... kinda. Only like the 3 legendary shinies are actually usable right now Also, going to be working on the issue of missing sprites defaulting down to the non-animated models, when there's a usable 3D model