Inverse Battle Mode Suggestion

Discussion in 'Simulator Suggestions' started by Axe Garian, Jan 11, 2014.

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  1. Axe Garian

    Axe Garian New Member

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    [SLCFR] Axe Garian
    Inverse Battle is a literal Mode of battle, just like 2v2 & such... it is not a Clause... so why is Inverse Battle implemented to be selected like a Clause?

    IMHO, it would make more sense to implement it to work just like the other Battle Modes & be selected in the Battle Mode Drop Down, instead of Checkboxed like a Clause. It's rather easy to forget to check or uncheck that box, because of how unnatural it is to try to think of Inverse Battle as a 'Clause' instead of a 'Battle Mode'.

    I don't consider this a biggie, but sometime or other, please give this feedback consideration.

    Many thanks for your time. :)
     
  2. Withoutatrace

    Withoutatrace im a filthy weeb

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    I would presume that what you mean by battle mode is in the dropbox of persay doubles and triples.

    I would rather not implement this, nor do I see a use for this, because if it is in the dropbox where doubles/triples are, then you couldn't do inverted doubles/triples. In addition, if you don't include it in that way, then it is doing the same thing as the clause, the only differentiation would be the selection of whether to do it or not.
     
  3. Axe Garian

    Axe Garian New Member

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    There's no such thing as Inverse Doubles/Triples Battle in Poke X/Y, so wouldn't that technically make those 2 Battle Modes be something to keep Banned away anyway for being 'Unreleased'? It being 'Unreleased' is why I can't enjoy using Custap Berries on my pokes after all... :frown:

    Frankly, Inverse Battle still seems like it's literally a Battle Mode, so it makes no sense for it to be Coded like a Clause. :confused:
     
    Last edited: Jan 27, 2014
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