[ORAS] ORAS LC Threat List

Discussion in 'Past Gens Discussion' started by Mylo Xyloto, Dec 27, 2013.

  1. Mylo Xyloto

    Mylo Xyloto if your world falls apart, i'd start a riot

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    Mylo Xyloto
    ORAS Little Cup Threat List
    WIP w/ write ups

    A - L
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    Abra - [​IMG]
    Abilities: Synchronize - Inner Focus - Magic Guard(Hidden Ability)
    Base stats: 25 HP / 20 Atk / 15 Def / 105 SpA / 55 SDef / 90 Spe


    Abra hits 19 Speed and has excellent Special Attack. With its great ability, Magic Guard, it utilizes a Focus Sash to survive any hit. It can also use a Life Orb to break through some defensive walls. It has access to great coverage moves like Psychic, Dazzling Gleam and Shadow Ball. However, its frailty does make it weak to priority attacks.

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    Aipom - [​IMG]
    Abilities: Pickup - Run Away - Skill Link(Hidden Ability)
    Base stats: 55 HP / 70 Atk / 55 Def / 40 SpA / 55 SpD / 85 Spe


    Aipom can be a threatening physical attacker due to its critical 19 Speed tier. Due to the way damage is calculated in LC, Skill Link causes Fury Swipes to hit harder than Return can, but Return can still be an option since it doesn't have decreased accuracy. Since it is a Normal-type, Aipom also has a rich movepool including Fake Out, Knock Off, U-Turn, Fire Punch, Brick Break, Seed Bomb, and Taunt.

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    Amaura - [​IMG][​IMG]
    Abilities: Refrigerate - Snow Warning(Hidden Ability)
    Base stats: 77 HP / 59 Atk / 50 Def / 67 SAtk / 63 SDef / 46 Spe


    Amaura brings a small number of attributes, but one of those it does bring is one extremely powerful Ice STAB thanks to Refrigerate, Nature Power turns into Tri Attack which serves as an extremely powerful Ice STAB, it can also make use of a physical STAB with Frustration and Stone Edge as STAB moves. While its STABs are powerful, it does lack any real coverage moves outside of Thunderbolt.

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    Anorith - [​IMG][​IMG]
    Abilities: Battle Armor - Swift Swim(Hidden Ability)
    Base Stats: 45 HP / 96 Atk / 50 Def / 40 SAtk / 50 SDef / 75 Spe


    Anorith is a vicious Pokémon to face, its stellar attack stat and decent speed allow it to pose an offensive threat to a number of Pokémon, it does suffer at the hands of Fighting-types like Timburr, but its great stats and useful movepool, including Knock Off, Stealth Rocks and Rapid Spin, more than make up for this weakness.
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    Aron - [​IMG][​IMG]
    Abilities: Sturdy - Rock Head - Heavy Metal(Hidden Ability)
    Base Stats: 50 HP / 70 Atk / 100 Def / 40 SAtk / 40 SDef / 30 Spe


    Aron has ways to use all three of its abilities. With Sturdy, Aron can be a reliably Stealth Rock setter thanks to Berry Juice. With Rock Head, Aron can spam the powerful Head Smash without recoil. With Heavy Metal, the power of Heavy Slam gets increased. Aron also has access to a few nifty moves like Metal Burst, Rock Polish, and Magnet Rise that may catch opponents off guard.
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    Archen - [​IMG][​IMG]
    Abilities: Defeatist
    Base Stats:
    55 HP / 112 Atk / 45 Def / 74 SAtk / 45 SDef / 70 Spe


    Archen makes great use of Berry Juice as it allows Archen to recover back to full health, preventing the activation of Defeatist. Its fantastic base 112 attack is further complemented with great coverage in Stone Edge, Acrobatics, Earthquake and Knock Off. Archen can also sweep unprepared team with a Rock Polish set, which doubles its speed. Its unique typing allows it to check critical threats like Fletchling. The main reason Archen isn’t S-tier material is the fact that its only ability is Defeatist, which halves its offences if Archen’s health drops below 50%.

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    Axew - [​IMG]
    Abilities: Rivalry - Mold Breaker - Unnerve(Hidden Ability)
    Base stats: 46 HP / 87 Atk / 60 Def / 30 SpA / 40 SDef / 57 Spe


    Axew is one of the best Dragon-types it the tier. It has access to both Dragon Dance and Swords Dance making it a feared sweeper. Alongside its Dragon STAB, it gets Super Power and Poison Jab, which is enough to get past Steel- and Fairy-types.
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    Azurill - [​IMG][​IMG]
    Abilities: Thick Fat - Huge Power - Sap Sipper(Hidden Ability)
    Base stats: 50 HP / 20 Atk / 40 Def / 20 SpA / 40 SDef / 20 Spe


    Azurill has a niche as a Trick Room sweeper. Through Huge Power, Azurill has an Attack stat of 24. Unfortunately, Normal-type moves are all it has for STAB, but it does get Knock Off and Waterfall for coverage.

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    Bagon - [​IMG]
    Abilities: Rock Head - Sheer Force(Hidden Ability)
    Base stats: 45 HP / 75 Atk / 60 Def / 40 SpA / 30 SDef / 50 Spe


    The good thing about Bagon is that it has access to Dragon Dance and Sheer Force with with moves such as Rock Slide, Zen Headbutt, Fire Fang, and Crunch that get boosted. The bad thing about Bagon is that it has lackluster defenses and Speed, so setting up could be can be challenging. It also lacks reliable coverage for Fairies.
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    Baltoy - [​IMG][​IMG]
    Abilities: Levitate
    Base stats:
    40 HP / 40 Atk / 55 Def / 40 SpA / 70 SDef / 55 Spe


    Baltoy can serve as a Rapid Spin user that is resistant to Stealth Rock and immune to Spikes. I has access to the Recycle + Berry Juice combination that can give it reliable recovery as well. Alternatively, with access to Explosion, it can be an excellent Trick Room and Stealth Rock setter for Trick Room teams.
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    Barboach - [​IMG][​IMG]
    Abilities: Levitate
    Base stats:
    50 HP / 48 Atk / 43 Def / 46 SpA / 41 SDef / 60 Spe


    Barboach can be a surprising Dragon Dance sweeper. Its unique typing can sometimes give it chances to set up. Having access to STABs like Waterfall and Earthquake are a plus too. However, its low defenses can make it difficult to find chances to setup when its typing isn't enough.
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    Bellsprout - [​IMG][​IMG]
    Abilities: Chlorophyll - Gluttony(Hidden Ability)
    Base stats: 50 HP / 75 Atk / 35 Def / 70 SpA / 30 SDef / 40 Spe


    Bellsprout is one of the few Pokémon gifted with Chlorophyll as an ability. With sun support, Bellsprout can outspeed everything unboosted and can fire off powerful Solar Beams and Sludge Bombs. The thing that separates Bellsprout from other Chlorophyll sweepers is the fact that it has access to Weather Ball, a base 150 Fire attack that can blast through Steel-types that resist its STABs. Bellsprout also has a variety of other coverage moves in its arsenal, which includes Knock Off, Sleep Powder, Hidden Power, Sucker Punch and Growth.

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    Binacle - [​IMG][​IMG]
    Abilities: Tough Claws - Sniper - Pickpocket(Hidden Ability)
    Base stats: 42 HP / 52 Atk / 57 Def / 39 SpA / 56 SDef / 50 Spe


    Binacle has the unique combination of Shell Smash and Tough Claws. This combination has the power to turn Binacle into a dangerous sweeper with moves such as Razor Shell and Cross Chop that get the Tough Claws boost. Alternatively, Binacle can be used as a Choice Scarf or Choice Band user with access to Switcheroo.
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    Bronzor - [​IMG][​IMG]
    Abilities: Levitate - Heatproof - Heavy Metal(Hidden Ability)
    Base stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SDef / 23 Spe


    Generation VI has not been kind to Bronzor due to Steel-type no longer resisting Ghost and Dark and due to the introduction of Knock Off. However, it hasn't all been bad as Bronzor now has access to Berry Juice + Recycle, and it can serve as a decent Stealth Rock setter.
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    Buizel - [​IMG]
    Abilities: Swift Swim - Water Veil(Hidden Ability)
    Base stats: 55 HP / 65 Atk / 35 Def / 60 SpA / 30 SDef / 85 Spe


    Buizel is blessed with the 19 Speed tier and decent offensive stats which make it an ideal Life Orb attacker. It gets handy coverage moves like Brick Break and Ice Punch as well as priority in the form of Aqua Jet. It struggles against bulky Water-types though.
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    Bulbasaur - [​IMG][​IMG]
    Abilities: Overgrow - Chlorophyll(Hidden Ability)
    Base stats: 45 HP / 49 Atk / 49 Def / 65 SpA / 65 SDef / 45 Spe


    Bulbasaur is best used as a sun sweeper. Between Bulbasaur, Oddish, and Bellsprout, Bulbasaur is the fastest, and it also has access to Growth. In addition, Bulbasaur is a little bulkier than Bellsprout. Bulbasaur should rely on teammates to set up sun for it rather than running Sunny Day itself.
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    Buneary - [​IMG]
    Abilities: Run Away - Klutz - Limber(Hidden Ability)
    Base stats: 55 HP / 66 Atk / 44 Def / 44 SAtk / 56 SDef / 85 Spe


    Buneary is another Normal-type Pokémon blessed with the 19 Speed tier. While it can be used a physical attacker with moves like Return, Fake Out, Drain Punch, and the elemental punches, Buneary's diverse support move pool is where it excels with access to moves such as Switcheroo, Heal Bell, Encore, Thunder Wave, and Healing Wish. Klutz makes Buneary even more unique by allowing it to carry items such as Choice items, Flame Orb without being hindered so that it can Switcheroo them to cripple opponents.
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    Bunnelby - [​IMG]
    Abilities: Pickup - Cheek Pouch - Huge Power(Hidden Ability)
    Base stats: 38 HP / 36 Atk / 38 Def / 32 SAtk / 36 SDef / 57 Spe


    Bunnelby sports great attack and good speed. Thanks to Huge Power, it reaches a godly 28 attack with a positive nature. Bunnelby is commonly seen with a Choice Scarf equipped in order to boost its decent speed. Bunnelby also gets access to boosting moves like Agility and Swords Dance, which it can use to get past some of its checks.
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    Cacnea - [​IMG]
    Abilities: Sand Veil - Water Absorb(Hidden Ability)
    Base stats: 50 HP / 85 Atk / 40 Def / 85 SAtk / 40 SDef / 35 Spe


    Cacnea's best role is that of physical wall breaker. With Swords Dance, Cacnea can boost its already good Attack to sky high levels, and usually gets switch in opportunities thanks to Water Absorb. Its Speed is low, but it does have Sucker Punch to compensate for this a bit; however, unlike its evolution Cacturne, Cacnea doesn't get STAB with Sucker Punch.

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    Carvanha - [​IMG][​IMG]
    Abilities: Rough Skin - Speed Boost(Hidden Ability)
    Base stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SDef / 65 Spe


    Having an excellent attack stat and Speed Boost as its ability, makes Carvanha feared cleaner. It deals huge amounts of damage with Waterfall and Crunch. Carvanha is as frail as a piece of wet tissue paper, so its prone to priority.
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    Chespin - [​IMG]
    Abilities: Overgrow - Bulletproof(Hidden Ability)
    Base stats: 56 HP / 61 Atk / 65 Def / 48 SpA / 45 SDef / 38 Spe


    Chespin has a niche as a Spiker with the ability Bulletproof. Bulletproof grants Chespin immunity to several common moves in Little Cup including Sludge Bomb, Shadow Ball, Weather Ball, and Focus Blast. Chespin also has reliable recovery through Synthesis.
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    Chikorita - [​IMG]
    Abilities: Overgrow - Leaf Guard(Hidden Ability)
    Base stats: 45 HP / 49 Atk / 65 Def / 49 SpA / 65 SDef / 45 Spe


    Chikorita performs as a cleric. Its Grass typing allows it to switch into Water and Ground move as well as check prominent threats in the metagame such as Chinchou and Drilbur. Chikorita is rather passive offensively, so it has to be careful not to become setup bait.
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    Chimchar - [​IMG]
    Abilities: Blaze - Iron Fist(Hidden Ability)
    Base stats: 44 HP / 58 Atk / 44 Def / 58 SpA / 44 SDef / 61 Spe


    Chimchar has a niche role as a Stealth Rock setting lead. It has many useful moves like Taunt, Encore, and Fake Out as well as boosting moves such as Swords Dance and Nasty Plot; however, its mediocre Speed prevents it from utilizing these moves as well as it would like.
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    Chinchou - [​IMG][​IMG]
    Abilities: Volt Absorb - Illuminate - Water Absorb(Hidden Ability)
    Base stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SDef / 67 Spe


    Chinchou has a unique typing and a decent ability in Volt Absorb. It can revenge kill a lot of threats in the tier thanks to its wide moveset. It can run an offensive Berry Juice/Eviolite set with Heal Bell to act as a pivot, and it can also run a Choice Scarf set to help it revenge kill foes better.
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    Clamperl - [​IMG]
    Abilities: Shell Armor - Rattled(Hidden Ability)
    Base stats: 35 HP / 64 Atk / 85 Def / 74 SpA / 55 SDef / 32 Spe


    Clamperl is arguably the best Special Shell Smash users out there. Using its signature item, DeepSeaTooth, it boosts its Special Attack to astronomical levels. After a Shell Smash, it outspeeds and 2HKOes (If not outright OHKO) the whole tier. The only thing stopping this monster clam is priority.

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    Corphish - [​IMG]
    Abilities: Hyper Cutter - Shell Armor - Adaptability(Hidden Ability)
    Base stats: 43 HP / 80 Atk / 65 Def / 50 SpA / 35 SDef / 35 Spe


    Corphish's ability to hit hard thanks to Adaptability makes it a good wallbreaker. It is also one of the few Pokémon in LC that can reliably use Choice Band, and it even gets Switcheroo to boot. Boosting moves like Swords Dance and Dragon Dance along with Aqua Jet to compensate for its lower speed can allow it to serve as a late game cleaner as well.
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    Cottonee - [​IMG][​IMG]
    Abilities: Prankster - Infiltrator - Chlorophyll(Hidden Ability)
    Base stats: 40 HP / 27 Atk / 60 Def / 37 SpA / 50 SDef / 66 Spe

    Cottonee utilizes its unique typing to help check Dark- and Fighting-types. It has a variety of support moves, with which it can create opportunities where teammates can set up. These support moves include Taunt, Encore, Leech Seed, Stun Spore and Knock Off. Prankster is a blessing for Cottonee as it enables these support moves to move first. This could be crucial with moves like Stun Spore and Taunt. Cottonee can also go an offensive route with cool coverage in Dazzling Gleam, Giga Drain and Hidden Power Fire.

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    Cranidos - [​IMG]
    Abilities: Mold Breaker - Sheer Force(Hidden Ability)
    Base stats: 67 HP / 125 Atk / 40 Def / 30 SpA / 30 SDef / 58 Spe


    Cranidos has the highest Attack stat in Little Cup, and this power can be boosted even further through Life Orb and Sheer Force. Rock Slide, Zen Headbutt, and Crunch are all moves that Cranidos commonly carries that get the boost. Cranidos has average Speed, peaking at 16, but it can boost its Speed further through Choice Scarf or Rock Polish sets. Cranidos can also support the team with Stealth Rock or as a surprise Pursuit user.
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    Croagunk - [​IMG][​IMG]
    Abilities: Anticipation - Dry Skin - Poison Touch(Hidden Ability)
    Base stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SDef / 50 Spe


    Croagunk's unique typing allows it to check many things, and its ability Dry Skin even gives it an immunity to Water moves. It has the ability to run physical or special sets with access to moves such as Gunk Shot, Drain Punch, Knock Off, Sucker Punch, Sludge Bomb, Shadow Ball, Focus Blast, and Vacuum Wave. Croagunk even gets boosting moves like Bulk Up and Nasty Plot as well.

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    Cubone - [​IMG]
    Abilities: Rock Head - Lightningrod - Battle Armor(Hidden Ability)
    Base stats: 50 HP / 50 Atk / 95 Def / 40 SpA / 50 SDef / 35 Spe


    Cubone has great attack thanks to Thick Club and a low speed stat, which makes it great for Trick Room teams. Between Bonemerang, Double Edge, Fire Punch and Knock Off there isn’t much it doesn’t hit hard.
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    Cyndaquil - [​IMG]
    Abilities: Blaze - Flash Fire(Hidden Ability)
    Base stats: 39 HP / 52 Atk / 43 Def / 60 SpA / 50 SDef / 65 Spe


    Cyndaquil has a niche as a Choice Scarf Eruption user. However, with priority users, bulky Water or Rock-types, and a weakness to Stealth Rock, Cyndaquil has a lot working against it.

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    Darumaka - [​IMG]
    Abilities: Hustle - Inner Focus(Hidden Ability)
    Base stats: 70 HP / 90 Atk / 45 Def / 15 SpA / 45 SDef / 50 Spe


    Darumaka is another hard hitter thanks to its good Attack stat and ability Hustle that gives it a 50% boost. Hustle also decreases its accuracy by 20% though, so Darumaka tends to be a high risk, high reward Pokémon. Most commonly, it carries Choice Scarf to make up for its mediocre Speed.
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    Deerling - [​IMG][​IMG]
    Abilities: Chlorophyll - Sap Sipper - Serene Grace(Hidden Ability)
    Base stats: 55 HP / 65 Atk / 35 Def / 60 SpA / 30 SDef / 85 Spe


    Deerling can be used on sun teams as a Chlorophyll sweeper. Thanks to its 19 Speed tier, it is faster than everything in the sun. It also isn't a bad Choice Scarf user with Sap Sipper. It has trouble with priority users like Fletchling and physical walls though.

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    Deino - [​IMG][​IMG]
    Abilities: Hustle
    Base stats:
    52 HP / 65 Atk / 50 Def / 45 SpA / 50 SDef / 38 Spe


    Deino, like Darumaka, is another Hustle user, but it just isn't as good. Deino lacks U-Turn which means that it can't scout, and it also lacks a way to deal with Fairy-types. Deino also carries Choice Scarf most of the time. It can at least hit hard with Hustle boosted Outrage though.


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    Doduo - [​IMG][​IMG]
    Abilities: Run Away - Early Bird - Tangled Feet(Hidden Ability)
    Base stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SDef / 75 Spe


    Doduo is blessed with good Attack, a good Speed tier at 18, and good moves such as Brave Bird, Double Edge, and Knock Off. Life Orb sets can dish out devastating damage, but they also cause Doduo to wear down faster since it already has recoil from Brave Bird. It can be a decent Choice Scarf user as well.

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    Dratini - [​IMG]
    Abilities: Shed Skin - Marvel Scale(Hidden Ability)
    Base stats: 41 HP / 64 Atk / 45 Def / 50 SpA / 50 SDef / 50 Spe


    Dratini is another Dragon Dance user with mediocre speed, but unlike other Dragon Dance users, Dratini has access to Extreme Speed which can make it dangerous if it gets a chance to setup. It also has access to Shed Skin meaning that it can't reliably be stopped with Thunder Wave or Will-O-Wisp. Dratini is probably best when using Life Orb.
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    Drifloon - [​IMG][​IMG]
    Abilities: Aftermath - Unburden - Flare Boost(Hidden Ability)
    Base stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SDef / 70 Spe

    Drifloon can be terrifying to face if it is able to activate its ability Unburden which doubles its Speed when its hold item is removed or consumed. Drifloon is typically best when using the combination of Berry Juice and Recycle. It can run a range of different sets as well from Will-O-Wisp and Substitute stall, offensive mixed with Acrobatics and Shadow Ball, as well as a Calm Mind set.

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    Drilbur - [​IMG]
    Abilities: Sand Rush - Sand Force - Mold Breaker(Hidden Ability)
    Base stats: 60 HP / 85 Atk / 40 Def / 30 SpA / 45 SDef / 68 Spe

    With Sand being allowed in LC Sand Rush Drilbur became a major threat again, but because of the weather nerf it's not as effective as it used to be in the previous gen. Even without Sand Rush, Drilbur is also a good Stealth Rock setter and spinner. Thanks to Mold Breaker and its 85 Attack stat its Earthquake is feared by a lot of Pokémon in the metagame.

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    Dwebble - [​IMG][​IMG]
    Abilities: Sturdy - Shell Armor - Weak Armor(Hidden Ability)
    Base stats: 50 HP / 65 Atk / 85 Def / 35 SpA / 35 SDef / 55 Spe


    Dwebble is both one of the greatest Stealth Rock users and Shell Smash users. Its STABs provide decent coverage, and the use of moves such as Knock Off can round out its move pool for good coverage. Dwebble can guarantee Stealth Rocks as a Berry Juice lead, or can abuse its great physical bulk and set up over almost any physical attacker. While Dwebble falls prey to priority unlike fellow smasher Tirtouga, it can easily break anything with a Focus Sash with Rock Blast. Berry Juice can allow it to have two pseudo sashes which usually guarantees a Shell Smash.
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    Eevee - [​IMG]
    Abilities: Run Away - Adaptability - Anticipation(Hidden Ability)
    Base stats: 55 HP / 55 Atk / 50 Def / 45 SpA / 65 SDef / 55 Spe


    Eevee can be a decent physical attacker thanks to Adaptability. Access to STAB Quick Attack is nice to have as well. Alternatively, Eevee can be used as less passive than usual cleric. Baton Pass is available as well to keep Eevee from losing momentum.

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    Ekans - [​IMG]
    Abilities: Intimidate - Shed Skin - Unnerve(Hidden Ability)
    Base stats: 35 HP / 60 Atk / 44 Def / 40 SpA / 54 SDef / 55 Spe


    Ekans's primary role is that of Coil sweeper. Coil increases its Attack, Defense, and Accuracy which can give it the opportunity to sweep with moves such as Gunk Shot, Earthquake, and Sucker Punch. Either Intimidate or Shed Skin can be useful because the former may give it more chances to set up, but the latter may save it from Burn, Paralysis, or Sleep.
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    Electrike - [​IMG]
    Abilities: Static - Lightning Rod - Minus(Hidden Ability)
    Base stats: 40 HP / 45 Atk / 40 Def / 65 SpA / 40 SDef / 65 Spe


    Electrike can be an interesting Choice user thanks to access to Volt Switch and Switcheroo. Having Flamethrower is another interesting trait for an Electric-type. Choice Scarf is the preferred item, but Choice Specs is viable as well.
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    Elekid - [​IMG]
    Abilities: Static - Vital Spirit(Hidden Ability)
    Base stats: 45 HP / 63 Atk / 37 Def / 65 SpA / 55 SDef / 95 Spe

    Elekid is tied at being the fastest unboosted Pokémon in the tier. Its great Special Attack that can utilize its great coverage to hit common Pokémon for Super Effective damage. It can also go mixed with Cross Chop and Wild Charge all in its arsenal.
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    Elgyem - [​IMG]
    Abilities: Telpathy - Syncronize - Analytic(Hidden Ability)
    Base stats: 55 HP / 55 Atk / 55 Def / 85 SpA / 55 SDef / 30 Spe


    Elgyem can be a good Analytic attacker thanks to its high Special Attack and low Speed. However, its weakness to common moves like Knock Off and U-Turn are a major hindrance.
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    Exeggcute - [​IMG][​IMG]
    Abilities: Chlorophyll - Harvest(Hidden Ability)
    Base stats: 60 HP / 40 Atk / 80 Def / 60 SpA / 45 SDef / 40 Spe


    Exeggcute is one of the rare Pokémon that prefers Oran Berry over Berry Juice thanks to Harvest. Exeggcute can be annoying to deal with if it manages to get behind a Substitute, but it also has several type weaknesses. Among these weaknesses are Dark and Bug which means moves like Knock Off and U-Turn can potentially give it trouble. Exeggcute can also run a Chlorophyll set with sun support, but there are other Pokémon that do this job better.
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    Fennekin - [​IMG]
    Abilities: Blaze - Magician(Hidden Ability)
    Base stats: 40 HP / 45 Atk / 40 Def / 62 SpA / 60 SDef / 60 Spe


    Fennekin's main niche is Magician which allows it to steal the opponent's hold item when Fennekin's hold item is removed or consumed. Fennekin most commonly tries to utilize Magician through Solar Beam plus Power Herb, but the prevalence of Knock Off in the tier can create opportunities as well.
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    Ferroseed - [​IMG][​IMG]
    Abilities: Iron Barbs - Anticipation(Hidden Ability)
    Base stats: 44 HP / 50 Atk / 91 Def / 24 SpA / 86 SDef / 10 Spe

    Ferroseed, like it evolution in OU, is used for its support capabilities. Having access to a variety of support moves like, Stealth Rock, Spikes, Thunder Wave and Leech Seed is fantastic. Its unique typing allows Ferroseed to check top tier threats like Chinchou, Spritzee and Shell Smash Tirtouga.
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    Finneon - [​IMG]
    Abilities: Swift Swim - Storm Drain - Water Veil(Hidden Ability)
    Base stats: 49 HP / 49 Atk / 56 Def / 49 SAtk / 61 SDef / 66 Spe


    Finneon has a niche as a Defog user that isn't a Flying-type. Its Water typing also gives it a good match-up against common Stealth Rock users. It lacks reliable recovery though.
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    Fletchling - [​IMG][​IMG]
    Abilities: Big Pecks - Gale Wings(Hidden Ability)
    Base stats: 45 HP / 50 Atk / 43 Def / 40 SAtk / 38 SDef / 62 Spe


    Arguably the best revenge killer in the tier, Fletchling's ability Gale Wings grants it priority on all flying moves. This lets it abuse consumable items, or no item at all, and acrobatics to become one of the deadliest threats in the Little Cup. At first glance, its mediocre stats may be a turn off, but with access to Swords Dance and the strongest priority move in the tier, Fletchling can pull of a dangerous sweeping set. Fletchling can easily end any out of control fighter or Chlorophyll sweeper before it does too much damage.

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    Foongus - [​IMG][​IMG]
    Abilities: Effect Spore - Regenerator(Hidden Ability)
    Base stats: 69 HP / 55 Atk / 45 Def / 55 SAtk / 55 SDef / 15 Spe


    Foongus is one of the better defensive pivots in the tier thanks to its good bulk and Regenerator. Its Poison typing makes it a good Fighting check against most common threats. Foongus is also one of the only Pokémon in the tier with access to Spore.

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    Frillish - [​IMG][​IMG]
    Abilities: Water Absorb - Cursed Body - Damp(Hidden Ability)
    Base stats: 55 HP / 40 Atk / 50 Def / 65 SpA / 85 SDef / 40 Spe


    Frillish isn't as good as it once was do to the prevalence of Knock Off, but it can still do a decent job defensively with moves like Recover, Will-O-Wisp and Scald and abilities like Water Absorb or Cursed Body. However, it may be better in its niche role as a Choice Scarf Water Spout user.
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    Froakie - [​IMG]
    Abilities: Torrent - Protean(Hidden Ability)
    Base stats: 41 HP / 56 Atk / 40 Def / 62 SAtk / 44 SDef / 71 Spe


    Froakie, like its evolution Greninja, is best at abusing Protean. However, unlike Greninja, Froakie only has a slightly above average Speed tier at 17. Froakie is probably best used as a Life Orb attacker, but thanks to having access to U-Turn, it can be a decent Choice Scarf users as well.

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    Gastly - [​IMG][​IMG]
    Abilities: Levitate
    Base stats:
    30 HP / 35 Atk / 30 Def / 100 SpA / 35 SDef / 80 Spe

    Gastly is special attacking Ghost-type, and its additional Poison typing can be used to get past common Fairies like Spritzee. Its ability Levitate also gives it an immunity to Spikes and Sticky Web. Gastly is, however, frail and can struggles to get in safely sometiems. Although 18 speed with a positive nature is excellent, it falls short of the 19 Speed tier hit by Pokémon such as Abra, Staryu, and Ponyta. However, Gastly can catch these Pokémon by surprise with its Choice Scarf set.
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    Geodude - [​IMG][​IMG]
    Abilities: Rock Head - Sturdy - Sand Veil(Hidden Ability)
    Base stats: 40 HP / 80 Atk / 100 Def / 30 SpA / 30 SDef / 20 Spe


    Geodude best works as a Sturdy plus Berry Juice Stealth Rock setter. It faces stiff competition from Onix in this role, but unlike Onix, Geodude hits harder and has access to Sucker Punch.
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    Gible - [​IMG][​IMG]
    Abilities: Sand Veil - Rough Skin(Hidden Ability)
    Base stats: 58 HP / 70 Atk / 45 Def / 40 SpA / 45 SDef / 42 Spe


    Gible has a niche as a Rough Skin dragon with Stealth Rock. Offensively, Gible has a nifty Attack stat, but its low speed leaves it better suited to a utility role. The combination of STAB Dragon Claw and Earthquake is nice to have though.

    [​IMG]
    Goldeen - [​IMG]
    Abilities: Swift Swim - Water Veil - Lightning Rod(Hidden Ability)
    Base stats: 45 HP / 67 Atk / 60 Def / 35 SpA / 50 SDef / 63 Spe


    Don't let Super Smash Bros. fool you. Goldeen actually isn't all that bad. Thanks to Lightning Rod, Goldeen can easily switch into common Electric-types like Chinchou and Magnemite and threaten them with Drill Run. Goldeen also can support the team by spamming Knock Off as well. It also has good coverage with moves like Poison Jab and Megahorn to make Grass-types think twice about switching into it.
    [​IMG]
    Golett - [​IMG][​IMG]
    Abilities: Iron Fist - Klutz - No Guard(Hidden Ability)
    Base stats: 59 HP / 74 Atk / 50 Def / 35 SpA / 50 SDef / 35 Spe


    Golett fills the unique role of being a Stealth Rock setter and Rapid Spin blocker all in one. It is a good user of punching moves like Drain Punch and Ice Punch thanks to Iron Fist. However, its typing also leaves it weak to Knock Off, Grass-type moves, and Water-type moves.
    [​IMG]
    Goomy - [​IMG]
    Abilities: Sap Sipper - Hydration - Gooey(Hidden Ability)
    Base stats: 45 HP / 50 Atk / 35 Def / 55 SpA / 75 SDef / 40 Spe


    Goomy acts as a specially defensive pivot. Gooey is a particularly handy ability to have due to how compacted Speed tiers are in Little Cup. However, Sap Sipper can also be used to make Goomy the worst nightmare of Grass-types like Snivy. Unfortunately, Goomy has to rely on Rest for recovery, and it isn't as bulky on the defensive side as it would like to be.

    [​IMG]
    Gothita - [​IMG]
    Abilities: Frisk - Competitive - Shadow Tag
    Base stats:
    45 HP / 30 Atk / 50 Def / 55 SpA / 65 SDef / 45 Spe


    Gothita is an effective trapper thanks to its ability Shadow Tag. It typically uses Choice Scarf in order to be faster than the Pokémon that it wants to trap, but giving up Eviolite limits it to only revenge killing or switching in with good prediction. Alternatively, it can use the good old fashioned Eviolite to trap bulkier Pokémon with a Calm Mind set, but faster Pokémon with U-Turn or Volt Switch will be able to get away from this set.

    [​IMG]
    Growlithe - [​IMG]
    Abilities: Intimidate - Flash Fire - Justified(Hidden Ability)
    Base stats: 55 HP / 70 Atk / 45 Def / 70 SpA / 50 SDef / 60 Spe


    Growlithe acts as a physical wall thanks to its ability Intimidate and access to Will-O-Wisp and Morning Sun. Intimidate can sometimes be a double-edged sword though due to the frequent usage of Defiant users in the tier. Growlithe can also pack a little punch too with Flare Blitz along with Wild Charge or Close Combat for coverage.
    [​IMG]
    Grimer - [​IMG]
    Abilities: Stench - Sticky Hold - Poison Touch(Hidden Ability)
    Base stats: 80 HP / 80 Atk / 50 Def / 40 SpA / 50 SDef / 25 Spe


    Grimer is a physical attacker with a few tricks up its sleeve. Gunk Shot might be expected, but it can also whack Steel-types like Ferroseed with Fire Punch. It is true that Grimer is slow, but it has priority with Shadow Sneak. Grimer even has a form of recovery through Pain Split, and it doesn't mind Knock Off thanks to Stick Hold.
    [​IMG]
    Helioptile - [​IMG][​IMG]
    Abilities: Dry Skin - Sand Veil - Solar Power(Hidden Ability)
    Base stats: 44 HP / 38 Atk / 33 Def / 61 SpA / 43 SDef / 70 Spe


    Helioptile competes with Chinchou as a pivot in a lot of ways. However, unlike Chinchou, Helioptile has access to Glare, which allows it to paralyze Ground-types, and it also has U-Turn which allows it to switch out even if Volt Switch blockers come onto the field.
    [​IMG]
    Hippopotas - [​IMG]
    Abilities: Sand Stream - Sand Force(Hidden Ability)
    Base stats: 68 HP / 72 Atk / 78 Def / 38 SpA / 42 SDef / 32 Spe


    Although Hippopotas sports great bulk and a wide variety of support moves, the change in auto weather mechanics really makes it less viable than it was in previous generations. Sandstorm now lasts only 5 turns, which makes sand much less viable as a play-style. Hippopotas is often use as a supporter for Drilbur. Its also one of the best physical walls in the tier.

    [​IMG]
    Honedge - [​IMG][​IMG]
    Ability: No Guard
    Base stats:
    45 HP / 80 Atk / 100 Def / 35 SAtk / 37 SDef / 28 Spe


    With a strong attack stat and somewhat high physical bulk Honedge can be a powerful force. Usually found using Swords Dance or a four-attacks set, Honedge is best dealt with using strong STAB or Super-Effective attacks from Pokémon that don't fear its attacks too much, such as Hippopotas, Larvesta, or Ponyta.
    [​IMG]
    Hopip - [​IMG][​IMG]
    Abilities: Chlorophyll - Leaf Guard - Infiltrator(Hidden Ability)
    Base stats: 35 HP / 35 Atk / 40 Def / 35 SpA / 55 SDef / 50 Spe


    Hopip has the potential to be a dangerous physical attacker. Sleep Powder and Substitute can give it opportunities to setup Swords Dance. Infiltrator allows it to bypass substitutes as well. However, its mediocre Speed prevents it from sweeping all that often.

    [​IMG]
    Horsea - [​IMG]
    Abilities: Swift Swim - Sniper - Damp(Hidden Ability)
    Base stats: 30 HP / 40 Atk / 70 Def / 70 SpA / 25 SDef / 60 Spe


    Horsea can be used as a sweeper thanks to its ability Swift Swim. Horsea usually requires team support to set up weather for it though due to its frailty. It also struggles against bulky special walls, so those should be eliminated or greatly weakened before it tries to sweep.

    [​IMG]
    Houndour - [​IMG][​IMG]
    Abilities: Early Bird - Flash Fire - Unnerve(Hidden Ability)
    Base stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SDef / 65 Spe

    Houndour is one of the best mixed attackers in the metagame, with STAB Sucker Punch and Fire Blast it has proved itself as a dangerous threat. It can be handy to have against Will-O-Wisp users thanks to Flash Fire, and it can also serve as a Pursuit trapper to deal with Ghost and Psychic-types. Houndour can serve as a decent Choice Scarf user as well.
    [​IMG]
    Inkay - [​IMG][​IMG]
    Abilities: Contrary - Suction Cups - Infiltrator(Hidden Ability)
    Base stats: 53 HP / 54 Atk / 53 Def / 37 SpA / 46 SDef / 45 Spe


    Inkay's main role is that of Contrary sweeper. With access to Superpower, Inkay is able to increase its Attack and Defense after each use. However, Inkay's Speed is rather low for a sweeper, so it has to rely on Choice Scarf or Trick Room to get the job done.

    [​IMG]
    Joltik - [​IMG][​IMG]
    Abilities: Compoundeyes - Unnerve - Swarm(Hidden Ability)
    Base stats: 50 HP / 47 Atk / 50 Def / 57 SpA / 50 SDef / 65 Spe

    Even though it doesn't learn Sticky Web like its evolution, Joltik still proves itself as a threat. It usually uses the combination of Disable and Substitute to force switches. Or a Life Orb attack that makes great use of its excellent coverage, with moves such as Thunderbolt, Bug Buzz, Giga Drain and Hidden Power.

    [​IMG]
    Kabuto - [​IMG][​IMG]
    Abilities: Swift Swim - Battle Armor - Weak Armor(Hidden Ability)
    Base stats: 30 HP / 80 Atk / 90 Def / 55 SpA / 45 SDef / 55 Spe


    Kabuto is best used as a support Pokémon due to its access to Rapid Spin, Stealth Rock, and Knock Off. Having access to priority Aqua Jet is nice too. Kabuto can also be used as a sound check to Fletchling if it carries Rock Slide or Waterfall.
    [​IMG]
    Karrablast - [​IMG]
    Abilities: Swarm - Shed Skin - No Guard(Hidden Ability)
    Base stats: 50 HP / 75 Atk / 45 Def / 40 SpA / 45 SDef / 60 Spe


    Karrablast's main niche is being able to spam 100% accurate Megahorn thanks to No Guard. Due to its average Speed that maxes out at 16, Karrablast frequently uses a Choice Scarf. It has great coverage against things that resist Megahorn through Knock Off, Drill Run, and Poison Jab. Karrablast can also play the role of wall breaker due to having Swords Dance.


    [​IMG]
    Koffing - [​IMG]
    Abilities: Levitate
    Base stats:
    40 HP / 65 Atk / 95 Def / 60 SpA / 45 SDef / 35 Spe


    Koffing is a useful physical wall thanks to its good defense stat, and thanks to Levitate, it effectively is only weak to Psychic-type attacks. Koffing also gets access to interesting coverage moves such as Fire Blast and Thunderbolt. Other moves like Pain Split and Will-O-Wisp help it do its job as a physical wall better.
    [​IMG]
    Larvesta - [​IMG][​IMG]
    Abilities: Flame Body - Swarm(Hidden Ability)
    Base stats: 55 HP / 85 Atk / 55 Def / 50 SpA / 55 SDef / 60 Spe


    Larvesta is an excellent pivot, with a high Attack stats, access to STAB U-Turn and Fire Blitz, a cool typing that gives it a lot of resistances and a decent bulk. Unfortunately, Larvesta has a quad weakness to Stealth Rock and a low speed; however it can run a Choice Scarf set too which makes it a good revenge killer with its powerful and fast U-Turn.
    [​IMG]
    Larvitar - [​IMG][​IMG]
    Abilities: Guts - Sand Veil(Hidden Ability)
    Base stats: 50 HP / 64 Atk / 50 Def / 45 SpA / 50 SDef / 41 Spe


    Larvitar is another Dragon Dance user with an excellent offensive movepool with STABs like Stone Edge, Rock Slide and Earthquake. It also gets Guts which can make it even stronger if it gets inflicted with Burn or Poison. However, it has relatively low Speed at 14 before boosting, and its Rock/Ground typing can leave it vulnerable to common Water, Grass, and Fighting moves.

    [​IMG]
    Lickitung - [​IMG]
    Abilities: Own Tempo - Oblivious - Cloud Nine(Hidden Ability)
    Base stats: 90 HP / 55 Atk / 75 Def / 60 SpA / 75 SDef / 30 Spe


    Lickitung's excellent bulk makes it a decent good cleric. However, if it runs Protect, Wish, and Heal Bell, that usually only leaves room for Body Slam or Knock Off which can sometimes cause Lickitung to become setup bait for being too passive. The prevalence of Knock Off also keeps it from being as good as it once was in past generations.
    [​IMG]
    Lileep - [​IMG][​IMG]
    Abilities: Suction Cups - Storm Drain(Hidden Ability)
    Base stats: 66 HP / 41 Atk / 77 Def / 61 SpA / 87 SDef / 23 Spe


    Lileep can function as both a Stealth Rock setter and a mixed wall thanks to having access to HP restoring moves like Recover and Giga Drain. Its ability Storm Drain makes it an excellent switch in against Scald users as well. It has to watch out for common Fighting types like Mienfoo and Timburr though.
    [​IMG]
    Litleo - [​IMG][​IMG]
    Abilities: Rivalry - Unnerve - Moxie(Hidden Ability)
    Base stats: 62 HP / 50 Atk / 58 Def / 73 SpA / 54 SDef / 72 Spe


    Litleo is a fairly middle of the road special attacker. It has slightly above average Speed that maxes out at 17. Litleo is one of the few Pokémon with access to Hyper Voice which gives it the ability to bypass Substitutes.
    [​IMG]
    Litwick - [​IMG][​IMG]
    Abilities: Flash Fire - Flame Body - Infiltrator(Hidden Ability)
    Base stats: 50 HP / 30 Atk / 55 Def / 65 SpA / 55 SDef / 20 Spe


    Litwick has a niche as a Trick Room sweeper. Thanks to its low Speed tier, it can drop all the way down to 6 Speed which allows it to be faster than most of the tier with Trick Room in effect. It can also support the team by setting up Trick Room itself or using Memento.
    [​IMG]
    Lotad - [​IMG][​IMG]
    Abilities: Swift Swim - Rain Dish - Own Tempo(Hidden Ability)
    Base stats: 40 HP / 30 Atk / 30 Def / 40 SpA / 50 SDef / 30 Spe


    Lotad has a slight niche as a Swift Swim sweeper. However, it is greatly hindered by its low base stats.


    M - R
    [​IMG]
    Machop - [​IMG]
    Abilities: Guts - No Guard - Steadfast(Hidden Ability)
    Base stats: 70 HP / 80 Atk / 50 Def / 35 SpA / 35 SDef / 35 Spe


    Machop is usually used as a Choice Scarf user. Thanks to its ability No Guard, it can annoy its opponents by spamming Dynamic Punch. For the things that are immune to or resist Dynamic Punch, Machop has Knock Off to deal with Ghost and Psychic-types, Rock Slide to deal with Flying-types, and Poison Jab to deal with Fairy-types. Alternatively, it can be used with Stick Web support, but then it is more vulnerable to Flying-types since they are immune to Sticky Web.

    [​IMG]
    Magby - [​IMG]
    Abilities: Flame Body - Vital Spirit(Hidden Ability)
    Base stats: 45 HP / 75 Atk / 37 Def / 70 SpA / 55 SDef / 83 Spe


    Magby is a hidden gem in Little Cup. Magby is one of the few Pokémon with access to Belly Drum plus a priority move, and in this case, it has Mach Punch. However, it may not need priority to sweep because it also hits the critical 19 Speed tier. Alternatively, Magby can also just be a simple Life Orb attacker. It a strong STAB in Flare Blitz, and good coverage moves as well such as Cross Chop and Thunder Punch.
    [​IMG]
    Magnemite - [​IMG][​IMG]
    Abilities: Magnet Pull - Sturdy - Analytic(Hidden Ability)
    Base stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SDef / 45 Spe


    Magnemite is a versatile special attacker because all three of its abilities can be useful. With Magnet Pull, Magnemite can trap key Steel-types on the opposing team such as Ferroseed. With Sturdy, Magnemite can use Berry Juice plus Recycle more effectively. With Analytic, Magnemite's lower speed can become a positive, and it can also punish Pokémon that try to switch into it. As if this wasn't enough, Magnemite can also be a decent Choice Scarf user as well thanks to Volt Switch.


    [​IMG]
    Mankey - [​IMG]
    Abilities: Vital Spirit - Anger Point - Defiant(Hidden Ability)
    Base stats: 40 HP / 80 Atk / 35 Def / 35 SpA / 45 SDef / 70 Spe


    Mankey is another Fighting-type that is frequently used as a Choice Scarf user. Mankey gets access to powerful moves like Close Combat, Earthquake, and Gunk Shot, but it lacks access to Knock Off. Defiant can be used to allow Mankey to punish Defog users, and Stick Web users as well since Mankey can still hit 17 Speed.
    [​IMG]
    Mantyke - [​IMG][​IMG]
    Abilities: Swift Swim - Water Absorb - Water Veil(Hidden Ability)
    Base stats: 45 HP / 20 Atk / 50 Def / 60 SpA / 120 SDef / 50 Spe


    Mantyke has two main uses in Little Cup. It can be used as a Swift Swim sweeper that doesn't necessarily need team support since its good bulk can usually provide it with opportunities to set up. Alternatively, Mantyke can be used as a special wall thanks to its enormous base 120 Special Defense stat; however, if it is used as a special wall, it has to rely on Rest/Sleep Talk.
    [​IMG]
    Mareep - [​IMG]
    Abilities: Static - Minus(Hidden Ability)
    Base stats: 55 HP /40 Atk / 40 Def / 65 SpA / 45 SDef / 35 Spe


    Mareep has a slight niche as a screens setter. It can also support the team with Heal Bell, but it lacks reliable recovery.
    [​IMG]
    Meowth - [​IMG]
    Abilities: Pick Up - Technician - Unnerve(Hidden Ability)
    Base stats: 40 HP /45 Atk / 35 Def / 40 SpA / 40 SDef / 90 Spe


    Meowth functions similarly to Aipom as a physical Normal-type attacker that hits 19 Speed. Technician increases the power of moves like Fake Out and Covet. Meowth also has access to Knock Off and U-Turn.

    [​IMG]
    Mienfoo - [​IMG]
    Abilities: Inner Focus - Regenerator - Reckless(Hidden Ability)
    Base stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 50 SDef / 65 Spe

    When Mienfoo runs a Choice Scarf set it becomes one of the best revenge killers in the metagame thank to Regenerator. It can also run a Life Orb set with High Jump Kick or Drain Punch as main STAB and Knock Off to deal with Ghost types. There's also nothing wrong with a good old fashioned Eviolite for a bulkier set that can stay healthy throughout the match between Drain Punch and U-Turn plus Regenerator. Mienfoo also has several other options such as Stone Edge, Poison Jab, Acrobatics, Fake Out, and Taunt.
    [​IMG]
    Mime Jr. - [​IMG][​IMG]
    Abilities: Soundproof - Filter - Technician(Hidden Ability)
    Base stats: 20 HP / 25 Atk / 45 Def / 70 SpA / 90 SDef / 60 Spe


    Due to its access to boosting moves such as Barrier, Calm Mind, and Nasty Plot, Mime Jr. is an ideal Baton Pass user. It also has Soundproof which makes it immune to Dragon Tail and Roar. Alternatively, Mime Jr. can run a Choice Scarf set with Hidden Power getting a boost from Technician.
    [​IMG]
    Minccino - [​IMG]
    Abilities: Cute Charm - Technician - Skill Link(Hidden Ability)
    Base stats: 55 HP / 50 Atk / 40 Def / 40 SpA / 40 SDef / 75 Spe



    Minccino competes with Aipom for the spot of Skill Link physical attacker. While Minccino only reaches 18 Speed and doesn't have as good of a move pool as Aipom, it does have access to Tail Slap. Life Orb and Choice Scarf are both viable hold items.
    [​IMG]
    Munna - [​IMG]
    Abilities: Forewarn - Synchronize - Telepathy(Hidden Ability)
    Base stats: 76 HP / 25 Atk / 45 Def / 67 SpA / 55 SDef / 24 Spe


    Munna can be a good Pokémon to have on Baton Pass teams thanks to Stored Power. Its bulk and reliable recovery can also give it the chance to set up Calm Minds. Alternatively, Munna can be an excellent Trick Room setter for Trick Room teams due to its low speed and access to Healing Wish which means that it can set up Trick Room and then restore an abuser to full HP.

    [​IMG]
    Munchlax - [​IMG]
    Abilities: Pickup - Thick Fat - Gluttony(Hidden Ability)
    Base stats: 135 HP / 85 Atk / 40 Def / 40 SpA / 85 SDef / 5 Spe


    Munchlax can serve as an extremely resilient tank thanks to the combination of Recyle and Berry Juice. Munchlax is an ideal user of Curse since it has good Special Defense, and it is already so slow that it probably isn't going to mind getting slower. Thick Fat further boosts Munchlax's tanking capabilities against Fire and Ice attacks.
    [​IMG]
    Natu - [​IMG][​IMG]
    Abilities: Synchronize - Early Bird - Magic Bounce(Hidden Ability)
    Base stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SDef / 70 Spe


    Natu is great for making opponents think twice about setting up hazards thanks to Magic Bounce. Natu can run both defensive and offensive sets although not quite as good as it once did due to the prevalence of Knock Off. Offensively, Natu has a great movepool including Psychic, Heat Wave, Giga Drain, Dazzling Gleam, U-Turn, and Sucker Punch. Natu is probably also the best user in the tier for setting up Light Screen and Reflect.
    [​IMG]
    Nidoran-M - [​IMG]
    Abilities: Poison Point - Rivalry - Hustle(Hidden Ability)
    Base stats: 46 HP / 57 Atk / 40 Def / 40 SpA / 40 SDef / 50 Spe


    Nidoran-M has access to the unique combination of Hustle and Hone Claws. Unfortunately, it has below average speed, but it can make up for this with Sucker Punch to an extent.
    [​IMG]
    Noibat - [​IMG][​IMG]
    Abilities: Frisk - Infiltrator - Telepathy(Hidden Ability)
    Base stats: 40 HP / 30 Atk / 35 Def / 45 SpA / 40 SDef / 55 Spe


    Noibat is blessed with strong STABs like Draco Meteor and Hurricane and cursed with poor base stats. Its best bet is probably Tailwind plus 3 Attacks so that it can support its team as well. Alternatively, Choice Specs is a viable option since Noibat has access to Switcheroo and U-Turn.
    [​IMG]
    Nosepass - [​IMG]
    Abilities: Sturdy - Magnet Pull - Sand Force(Hidden Ability)
    Base stats: 30 HP / 45 Atk / 135 Def / 45 SpA / 90 SDef / 30 Spe


    Nosepass has a niche as the only Sturdy plus Berry Juice user with access to Stealth Rock and Volt Switch. It can also annoy switch-ins with Thunder Wave.

    [​IMG]
    Numel - [​IMG][​IMG]
    Abilities: Oblivious - Simple - Own Tempo(Hidden Ability)
    Base stats: 60 HP / 60 Atk / 40 Def / 65 SpA / 45 SDef / 35 Spe


    Numel can be a surprising sweeper thanks to Simple. With access to Flame Charge and Growth, Numel can put the opponent in a scary situation before they know what hit them. Alternatively, Numel can function as a bulky Stealth Rock setter that doesn't have to worry about Taunt thanks to Oblivious.
    [​IMG]
    Oddish - [​IMG][​IMG]
    Abilities: Chlorophyll - Run Away(Hidden Ability)
    Base stats: 45 HP / 55 Atk / 55 Def / 75 SpA / 65 SDef / 30 Spe


    Oddish is an excellent sweeper with sun support thanks to Chlorophyll doubling its Speed. It can hit hard with primary STABs of Solarbeam and Sludge Bomb while using Hidden Power Fire for further coverage. Sleep Powder and Sunny Day are possibilities for a fourth move.
    [​IMG]
    Omanyte - [​IMG][​IMG]
    Abilities: Swift Swim - Shell Armor - Weak Armor(Hidden Ability)
    Base stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SDef / 35 Spe


    Omanyte can perform two main roles. It can be a threatening special sweeper thanks to Shell Smash, but it may have more trouble setting up than other Shell Smash users since it doesn't have Sturdy. Alternatively, it can be a hazard stacking support Pokémon since it has access to Stealth Rock, Spikes, and Toxic Spikes.

    [​IMG]
    Onix - [​IMG][​IMG]
    Abilities: Rock Head - Sturdy - Weak Armor(Hidden Ability)
    Base stats: 35 HP / 45 Atk / 160 Def / 30 SpA / 45 SDef / 70 Spe


    Onix is a reliable Stealth Rock setter thanks to the combination of Sturdy and Berry Juice. It is also surprisingly speedy as it can hit 17 Speed. Onix is ideal for offensive teams that want to maintain momentum because it can also learn Explosion. Alternatively, it has access to Taunt, Dragon Tail, and Roar as well.
    [​IMG]
    Paras - [​IMG][​IMG]
    Abilities: Effect Spore - Dry Skin - Damp(Hidden Ability)
    Base stats: 35 HP / 70 Atk / 55 Def / 45 SpA / 55 SDef / 25 Spe


    Paras has a small niche as a Grass-type cleric with access to Spore. Paras also has access to the common Knock Off. However, Paras's Bug typing causes it to be weak to Stealth Rock, and its typing in general leaves it with several weakness including a quad weakness to Flying and Fire.
    [​IMG]
    Pawniard - [​IMG][​IMG]
    Abilities: Defiant - Inner Focus - Pressure(Hidden Ability)
    Base stats: 45 HP / 85 Atk / 70 Def / 40 SpA / 40 SDef / 60 Spe


    Pawniard has a marvelous 85 Attack. Combined with powerful STAB attacks in Knock Off and Iron Head and a priority STAB Sucker Punch it becomes one of the most dangerous threats in the metagame. It also has access to Swords Dance boosting its already high Attack. It can either run a Choice Scarf set, a LO set or an Eviolite set.

    [​IMG]
    Pancham - [​IMG]
    Abilities: Iron Fist - Mold Breaker - Scrappy(Hidden Ability)
    Base stats: 67 HP / 82 Atk / 62 Def / 46 SpA / 48 SDef / 43 Spe



    Pancham is one of the many Fighting-types in Little Cup. It can be used mainly as a pivot thanks to Parting Shot, or it can be used as a wall breaker thanks to Swords Dance. Iron Fist boosts the power of Drain Punch while Mold Breaker allows Pancham to break through Sturdy and Knock Off items from Sticky Hold Pokémon. It should also be noted that Pancham can hit Fairies hard with Gunk Shot.
    [​IMG]
    Panpour - [​IMG]
    Abilities: Gluttony - Torrent(Hidden Ability)
    Base stats: 50 HP / 53 Atk / 48 Def / 53 SAtk / 48 SDef / 64 Spe


    Panpour can be a decent wall breaker thanks to Nasty Plot. It can try to sweep as well, but it has more trouble with that do to its average Speed, and its poor bulk can make it difficult to setup.
    [​IMG]
    Petilil - [​IMG]
    Abilities: Chlorophyll - Own Tempo - Leaf Guard(Hidden Ability)
    Base stats: 45 HP / 35 Atk / 50 Def / 70 SAtk / 50 SDef / 30 Spe


    Petilil is purely a Chlorophyll abuser. It has a niche on sun teams for supporting the team with Sleep Powder and Healing Wish. Its Special Attack isn't bad either, but its coverage is.
    [​IMG]
    Phanpy - [​IMG]
    Abilities: Pickup - Sand Veil(Hidden Ability)
    Base stats: 90 HP / 60 Atk / 60 Def / 40 SAtk / 40 SDef / 40 Spe


    Phanpy is another Ground-type Stealth Rock user that faces competition from the likes of Drilbur. Unfortunately for Phanpy, it doesn't have access to Rapid Spin, but it does have access to Knock Off, and it has priority with Ice Shard.
    [​IMG]
    Phantump - [​IMG][​IMG]
    Abilities: Natural Cure - Frisk - Harvest(Hidden Ability)
    Base stats: 43 HP / 70 Atk / 48 Def / 50 SAtk / 60 SDef / 38 Spe


    Phantump is the other Pokémon that prefers Oran Berries thanks to having Harvest. Like Exeggcute, it also suffers from being weak to Knock Off. Substitute, Leech Seed, Will-O-Wisp, and Horn Leech, Shadow Claw, or Phantom Force is its best set.
    [​IMG]
    Pineco - [​IMG]
    Abilities: Sturdy - Overcoat(Hidden Ability)
    Base stats: 50 HP / 65 Atk / 90 Def / 35 SpA / 35 SDef / 15 Spe


    Pineco is a hazard stacking Pokémon. It also has the combination of Sturdy and Berry Juice which gives it more opportunities to lay down hazards. Pineco is mostly outclassed by Dwebble, but it does have access to Explosion.
    [​IMG]
    Piplup - [​IMG]
    Abilities: Torrent - Defiant(Hidden Ability)
    Base stats: 53 HP / 51 Atk / 53 Def / 61 SpA / 56 SDef / 40 Spe


    Piplup's prime job is hazard control. It has access to both Stealth Rock and Defog. Other than that, Piplup is just a standard bulky Water-type Pokémon with no reliable recovery.
    [​IMG]
    Poliwag - [​IMG]
    Abilities: Water Absorb - Damp - Swift Swim(Hidden Ability)
    Base stats: 40 HP / 50 Atk / 40 Def / 40 SAtk / 40 SDef / 90 Spe


    Poliwag is the only Pokémon in Little Cup with the unique combination of Hypnosis and Belly Drum. While it lacks priority that other Belly Drum users have, it hits the 19 Speed tier, so it doesn't necessarily need it. However, Poliwag's physical coverage is lacking, so Pokémon with Water absorbing abilities and Pokémon that resist Water have the potential to give it trouble. It can run Wake-Up Slap to deal with Ferroseed and Lileep, Thief to deal with Frillish, and Return to cover the most water resistors in general, but it can't run all of these at once.
    [​IMG]
    Ponyta - [​IMG]
    Abilities: Run Away - Flash Fire - Flame Body(Hidden Ability)
    Base stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SDef / 90 Spe


    Ponyta can serve as a defensive answer to many physical threats, but it is also relatively offensive. Ponyta is one of the few blessed with the 19 Speed tier. It can deal with physical attackers thanks to Will-O-Wisp, Flame Body, and Morning Sun, but it also packs a punch with Flare Blitz. Ponyta can also have several tricks up its sleeve between moves like Flame Charge, Wild Charge, and Hypnosis.
    [​IMG]
    Porygon - [​IMG]
    Abilities: Trace - Download - Analytic(Hidden Ability)
    Base stats: 65 HP / 60 Atk / 70 Def / 85 SpA / 75 SDef / 40 Spe



    Porygon's excellent bulk and reliable recovery allow it to check a myriad of threats in Little Cup. Trace is the ideal ability for defensive sets because it allows Porygon to swipe helpful abilities like Volt Switch, Water Absorb, and Regenerator. Porygon can also be an offensive threat though if it gets a Special Attack boost from Download. Being a Normal-type gives it many coverage moves such as Ice Beam, Psychic, Thunderbolt, and Shadow Ball, but its STAB Tri Attack is what prefers to use in most cases.

    [​IMG]
    Pumpkaboo - [​IMG][​IMG]
    Abilities: Pickup - Frisk - Insomnia(Hidden Ability)
    Pumpkaboo (Small): 44 HP / 66 Atk / 70 Def / 44 SAtk / 55 SDef / 56 Spe
    Pumpkaboo (Average): 49 HP / 66 Atk / 70 Def / 44 SAtk / 55 SDef / 51 Spe
    Pumpkaboo (Large): 54 HP / 66 Atk / 70 Def / 44 SAtk / 55 SDef / 46 Spe
    Pumpkaboo (Super): 59 HP / 66 Atk / 70 Def / 44 SAtk / 55 SDef / 41 Spe


    Pumpkaboo is a very interesting Pokémon because it can alter its HP and Speed depending on the form. Pumpkaboo-Small can be used offensively thanks to its interesting movepool including moves like Fire Blast and Rock Slide for coverage. Pumpkaboo-Super is the better bet if you want to run a defensive set though. With reliable recovery from Synthesis and good match-up against most Rapid Spin users, Pumpkaboo-Super is an ideal spin-blocker for hazard stack teams.
    [​IMG]
    Purrloin - [​IMG]
    Abilities: Limber - Unburden - Prankster(Hidden Ability)
    Base stats: 41 HP / 50 Atk / 37 Def / 50 SpA / 37 SDef / 66 Spe


    Purrloin's primary role is to abuse Prankster. It gets many support moves like Encore, Thunder Wave, and Taunt. Purrloin can also be used on weather teams due to access to Rain Dance and Sunny Day. Access to U-Turn assists it in performing its role as a pivot.
    [​IMG]
    Rattata - [​IMG]
    Abilities: Run Away - Guts - Hustle(Hidden Ability)
    Base stats: 30 HP / 56 Atk / 35 Def / 25 SpA / 35 SDef / 72 Spe


    Rattata has a niche as a heavy hitting physical attacker thanks to Hustle. It has a good 17 Speed tier, and it has Sucker Punch for things that are faster. Life Orb gives Rattata more flexibility than Choice Band, but it causes it to wear down faster, especially if it runs Double Edge. It also has access to Flame Wheel to demolish Ferroseed and other Steel-types.
    [​IMG]
    Remoraid - [​IMG]
    Abilities: Hustle - Sniper - Moody(Hidden Ability)
    Base stats: 35 HP / 65 Atk / 35 Def / 65 SpA / 35 SDef / 65 Spe


    Remoraid is another Pokémon with access to Choice Scarf Water Spout, so this is its primary role. Remoraid also has access to good coverage moves like Fire Blast, Ice Beam, and Bullet Seed. If running Bullet Seed, Hustle can give Remoraid the boost needed to get past some bulky Water-types, but if Bullet Seed isn't used, use Sniper so that at least critical hits will do more damage.
    [​IMG]
    Rhyhorn - [​IMG][​IMG]
    Abilities: Lightning Rod - Rock Head - Reckless(Hidden Ability)
    Base stats: 80 HP / 85 Atk / 95 Def / 30 SpA / 30 SDef / 25 Spe


    Rhyhorn's sky high defense and typing makes it an excellent stop to Flying spam like Fletchling and Doduo. It can also support the team as a Stealth Rock user. However, Rhyhorn's Special Defense leaves a lot to be desired.
    [​IMG]
    Riolu - [​IMG]
    Abilities: Steadfast - Inner Focus - Prankster(Hidden Ability)
    Base stats: 40 HP / 70 Atk / 40 Def / 35 SpA / 40 SDef / 60 Spe

    The main thing that Riolu has going for it is the combination of Prankster and Copycat. Riolu can be a threatening sweeper if given the chance to setup a Swords Dance because Copycat and Prankster effectively allows it to attack with priority. However, due to an over-reliance on its Fighting STAB, several Pokémon that resist Fighting-type moves can give it trouble.
    [​IMG]
    Rufflet - [​IMG][​IMG]
    Abilities: Keen Eye - Sheer Force - Hustle(Hidden Ability)
    Base stats: 70 HP / 83 Atk / 50 Def / 37 SpA / 50 SDef / 60 Spe


    Rufflet is yet another Hustle user that likes Choice Scarfs; however, unlike other users in the tier, Rufflet can bypass Hustle's accuracy problems through Arial Ace. Alternatively, Rufflet can run a Bulk Up set with Roost, but Rufflet's lackluster Speed can cause problems for this set.

    S - Z
    [​IMG]
    Sandshrew - [​IMG]
    Abilities: Sand Veil - Sand Rush(Hidden Ability)
    Base stats: 50 HP / 75 Atk / 85 Def / 20 SpA / 30 SDef / 40 Spe


    Sandshrew is basically a poor man's Drilbur. The only notable advantage it has over Drilbur is access to Knock Off. Like Drilbur, it can also provide the team with Stealth Rock and Rapid Spin support as well as being able to threaten teams in sand thanks to Sand Rush.
    [​IMG]
    Scraggy - [​IMG][​IMG]
    Abilities: Shed Skin - Moxie - Intimidate(Hidden Ability)
    Base stats: 50 HP / 75 Atk / 70 Def / 35 SpA / 70 SDef / 48 Spe


    Scraggy utilizes Dragon Dance to become a deadly sweeper. Scraggy hits most of the tier for super effective damage with its STABs and Poison Jab. It has 3 great abilities, with which it can help get past different obstacles.
    [​IMG]
    Seel - [​IMG]
    Abilities: Thick Fat - Hydration - Ice Body(Hidden Ability)
    Base stats: 65 HP / 45 Atk / 55 Def / 45 SpA / 70 SDef / 45 Spe


    Seel has a unique niche as a perish trapper thanks to the interesting combination of Whirlpool, Perish Song, Rain Dance, and Whirlpool. Alternatively, it can be used in a more straight-forward way as a priority spammer thanks to access to both Fake Out and Aqua Jet. It also has access to Drill Run for Chinchou.
    [​IMG]
    Sewaddle - [​IMG][​IMG]
    Abilities: Swarm - Chlorophyll - Overcoat(Hidden Ability)
    Base stats: 45 HP / 53 Atk / 70 Def / 40 SpA / 60 SDef / 42 Spe


    Sewaddle is one of the few Pokémon in the tier with access to Sticky Web. Of the Sticky Web setters, Sewwaddle is the bulkiest, and it has reliable recovery in the form of Synthesis, but its typing is atrocious defensively.

    [​IMG]
    Shellder - [​IMG]
    Abilities: Shell Armor - Skill Link - Overcoat(Hidden Ability)
    Base stats: 30 HP / 65 Atk / 100 Def / 45 SpA / 25 SDef / 40 Spe


    Shellder can be a powerful Shell Smash sweeper thanks to Skill Link. Although it doesn't get STAB, Icicle Spear and Rock Blast can still hit very hard. Shellder can also be used as a revenge killer with a Choice Scarf set.
    [​IMG]
    Shellos - [​IMG]
    Abilities: Sticky Hold - Storm Drain - Sand Force(Hidden Ability)
    Base stats: 76 HP / 48 Atk / 48 Def / 57 SpA / 62 SDef / 34 Spe


    Shellos has a niche for absorbing Knock Off thanks to Sticky Hold. It can perform the role of bulky Water-type effectively; however, it still can't deal with particularly powerful attackers. Also, don't forget that unlike its evolved form Gastrodon, Shellos is not a Ground-type, so it is also weak to Electric-type moves.
    [​IMG]
    Shelmet - [​IMG]
    Abilities: Hydration - Shell Armor - Overcoat(Hidden Ability)
    Base stats: 50 HP / 40 Atk / 85 Def / 40 SpA / 65 SDef / 25 Spe


    Shelmet is an excellent Spikes user thanks to its great bulk and reliable recovery. It also has the ability to pull off Infestation plus Toxic. Overcoat gives Shelmet protection against Spore and other powder moves which can allow it to turn Foongus into setup bait. However, due to its passiveness, Shelmet has to be careful not to become setup bait itself.
    [​IMG]
    Shieldon - [​IMG][​IMG]
    Abilities: Sturdy - Soundproof(Hidden Ability)
    Base stats: 30 HP / 42 Atk / 118 Def / 42 SpA / 88 SDef / 30 Spe


    Shieldon is another one of the Study plus Berry Juice Stealth Rock setters. Its typing makes it an excellent check to Flying-type spam, but it leaves it with quad weaknesses to Fighting and Ground-type moves. Shieldon's Steel typing combined with its special move pool including moves such as Fire Blast and Ice Beam allow Shieldon to deal with Grass-types more easily than Onix or Geodude.
    [​IMG]
    Shinx - [​IMG]
    Abilities: Rivalry - Intimidate - Guts(Hidden Ability)
    Base stats: 45 HP / 65 Atk / 34 Def / 40 SpA / 34 SDef / 45 Spe


    Shinx has a niche as an Intimidate user. Thanks to its typing, it can do a decent job of checking Fletchling, and unlike a lot of defensive Pokemon, it has access to Volt Switch. It needs Berry Juice in order to be able to switch in several times though, and only having Wild Charge as a main form of attack further decreases its longevity.
    [​IMG]
    Shroomish - [​IMG]
    Abilities: Effect Spore - Poison Heal - Quick Feet(Hidden Ability)
    Base stats: 60 HP / 40 Atk / 60 Def / 40 SpA / 60 SDef / 35 Spe


    Shroomish can act as a defensive user of Spore. Access to Synthesis and Leech Seed give it reliable recovery, and Poison Heal with Toxic Orb is an option as well; however, Toxic Orb causes it to sacrifice bulk gained by Eviolite. In many ways, Shroomish is outclassed by Foongus, but Shroomish isn't weak to Psychic, and it can switch into Ground-type moves more easily.
    [​IMG]
    Shuppet - [​IMG]
    Abilities: Insomnia - Frisk - Cursed Body(Hidden Ability)
    Base stats: 44 HP / 75 Atk / 35 Def / 63 SpA / 33 SDef / 45 Spe


    Shuppet has a niche as a Trick Room setter. Access to Destiny Bond allows it to setup Trick Room and then take something down with it. It also has Knock Off that it can use for utility as well as priority to allow it to possibly claim more victims.
    [​IMG]
    Skiddo - [​IMG]
    Abilities: Sap Sipper - Grass Pelt(Hidden Ability)
    Base stats: 66 HP / 65 Atk / 48 Def / 62 SpA / 57 SDef / 52 Spe


    Thanks to solid defenses alongside access to Milk Drink and Horn Leech, Skiddo can be an effective user of Bulk Up. It doesn't have room to run full coverage though because if it runs Milk Drink then it has to sacrifice Brick Break or Rock Slide and be walled by Steel-types and Flying-types, respectively.
    [​IMG]
    Skorupi - [​IMG][​IMG]
    Abilities: Battle Armor - Sniper - Keen Eye(Hidden Ability)
    Base stats: 40 HP / 50 Atk / 90 Def / 30 SpA / 55 SDef / 65 Spe


    Skorupi has a slight niche as a Toxic Spikes user. It has excellent Defense, and it quad resists Fighting. Its good 17 Speed tier can allow it to Taunt some Defog users. It can also support the team with Knock Off.

    [​IMG]
    Skrelp - [​IMG][​IMG]
    Abilities: Poison Point - Poison Touch - Adaptability(Hidden Ability)
    Base stats: 50 HP / 60 Atk / 60 Def / 60 SpA / 60 SDef / 30 Spe


    As one of the few toxic spikers in the tier, Skrelp may seem inferior to its brother Tentacool. However, Skrelp's better Defense and Special Attack give it a nice niche over Tentacool on more offensively oriented teams. Skrelp's move pool is largely similar to Tentacool's; however, it has access to Thunderbolt which is unheard of on any other water type not named Chinchou. The slightly better offenses found on Skrelp give it a nice niche as a more offensive toxic spiker.

    [​IMG]
    Slowpoke - [​IMG][​IMG]
    Abilities: Oblivious - Own Tempo - Regenerator(Hidden Ability)
    Base stats: 90 HP / 65 Atk / 65 Def / 40 SpA / 40 SDef / 15 Spe

    Slowpoke is the main check for Fighting types (Except Scraggy) thanks to its Psychic typing and a decent 65 Defense stat. It has a wide moveset that give it an excellent coverage with Water and Psychic attacks as STAB and Ice and Fire attacks too. Slowpoke also has access to Toxic and Thunder Wave to spread status and Slack Off to keep itself healthy. It also has the ability Regenerator that helps it heal itself whenever it switches out.

    [​IMG]
    Smoochum - [​IMG][​IMG]
    Abilities: Oblivious - Forewarn - Hydration(Hidden Ability)
    Base stats: 45 HP / 30 Atk / 15 Def / 85 SpA / 65 SDef / 65 Spe


    Smoochum is best used a Choice Scarf user or as a Life Orb attacker. Smoochum is the epitome of a glass cannon because it has paper-thin Defense but a considerable Special Attack. It should also be noted that unlike Jynx, Smoochum doesn't have access to Lovely Kiss.

    [​IMG]
    Snivy - [​IMG]
    Abilities: Overgrow - Contrary(Hidden Ability)
    Base stats: 45 HP / 45 Atk / 55 Def / 45 SpA / 55 SDef / 63 Spe


    Snivy's main appeal is its ability Contrary which allows it to get Special Attack boosts while using Leaf Storm. Snivy usually runs some kind of Hidden Power as coverage since it doesn't have many other options for coverage, but it does get Glare for switch ins as well as Knock Off and Synthesis.
    [​IMG]
    Snover - [​IMG][​IMG]
    Abilities: Snow Warning - Soundproof(Hidden Ability)
    Base stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SDef / 40 Spe


    Snover's ability Snow Warning allows it to spam Blizzard with 100% accuracy. Choice Scarf is a common hold item for Snover, but it also doesn't mind a good old fashioned Eviolite. Having Hail around can also be handy for ruining the fun of other weather teams. However, one of the main problems for Snover is the existence of Fletchling.
    [​IMG]
    Snubbull - [​IMG]
    Abilities: Intimidate - Run Away - Rattled (Hidden Ability)
    Base stats: 60 HP / 80 Atk / 50 Def / 40 SAtk / 40 SDef / 30 Spe

    Snubull is one of the best Fairy-types in the metagame. With a decent physical bulk combined with Intimidate, it can take hits and wall Dark, Fighting, Bug and Dragon types very well. It also has access to both Heal Bell and Thunder Wave. It can also work as a physical attacker thank to its 80 Attack stats and a wide physical moveset (Play Rough as STAB, Earthquake, Close Combat, Ice Punch...)

    [​IMG]
    Solosis - [​IMG]
    Abilities: Overcoat - Magic Guard - Regenerator(Hidden Ability)
    Base Stats: 45 HP / 30 Atk / 40 Def / 105 SpA / 50 SDef / 20 Spe

    Solosis can be used as a Trick Room sweeper. Magic Guard allows Solosis to avoid hazard damage and passive damage, and Regenerator potentially gives Solosis the ability to switch in more times.
    [​IMG]
    Spinarak - [​IMG][​IMG]
    Abilities: Swarm - Insomnia - Sniper(Hidden Ability)
    Base Stats: 40 HP / 60 Atk / 40 Def / 40 SpA / 40 SDef / 30 Spe


    Spinarak can be used to setup Stick Web and Toxic Spikes. Its stats are pretty lackluster, so this is pretty much the only reason to use Spinarak.

    [​IMG]
    Spritzee - [​IMG]
    Abilities: Healer - Aroma Veil(Hidden Ability)
    Base stats: 78 HP / 52 Atk / 60 Def / 63 SAtk / 65 SDef / 23 Spe


    Spritzee is arguably the best cleric in the tier. Aroma Veil gives Spritzee immunity from Taunt and Encore. It can also check many of the common Fighting-types in the tier. Spritzee can also perform as a late game Calm Mind sweeper.
    [​IMG]
    Starly - [​IMG][​IMG]
    Abilities: Keen Eye - Reckless(Hidden Ability)
    Base stats: 40 HP / 55 Atk / 30 Def / 30 SAtk / 30 SDef / 60 Spe


    Starly has a small niche as a Choice Scarf attacker. Reckless and moves such as Brave Bird and Double Edge allow Starly to compensate for its mediocre Attack stat. Starly is almost entirely eclipsed by Doduo with the exception that Starly has access to U-Turn.
    [​IMG]
    Staryu - [​IMG]
    Abilities: Illuminate - Natural Cure - Analytic(Hidden Ability)
    Base stats: 30 HP / 45 Atk / 55 Def / 70 SpA / 55 SDef / 85 Spe


    Staryu acts as a Rapid Spinner, and it is one of the Pokémon with the 19 Speed tier. Staryu has the versatility to be offensive or defensive. The offensive set is supported by coverage moves such as Psychic, Ice Beam, and Thunderbolt along with STAB Hydro Pump. The defensive set is supported by moves such as Scald and Recover. Natural Cure is usually the preferred ability, but Analytic is sometimes used on offensive sets.
    [​IMG]
    Stunky - [​IMG][​IMG]
    Abilities: Stench - Aftermath - Keen Eye(Hidden Ability)
    Base stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SDef / 74 Spe


    Stunky's primary role is that of Pursuit trapper. It excels at this role due to being able to switch into Psychic and Ghost-types relatively freely due to not fearing Fighting coverage moves. Stunky can invest in offense and Speed to reach a top Speed of 18, but it has enough bulk to pull off defensive spreads as well.
    [​IMG]
    Surskit - [​IMG][​IMG]
    Abilities: Swift Swim - Rain Dish(Hidden Ability)
    Base stats: 40 HP / 30 Atk / 32 Def / 50 SpA / 52 SDef / 65 Spe


    Surskit is arguably the best Sticky Web setter in the tier. Surskit reaches the 17 Speed tier, and it also has the type advantage against some Rapid Spinners such as Drilbur.
    [​IMG]
    Taillow - [​IMG][​IMG]
    Abilities: Guts - Scrappy(Hidden Ability)
    Base stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SDef / 85 Spe


    Taillow can be a dangerous offensive Pokémon due to its 19 Speed tier and its ability to hit hard physically and specially. With Guts and Toxic Orb, Taillow can become a deadly physical sweeper. However, Taillow also has access to Boomburst which still hits very hard despite Taillows low Special Attack. Boomburst typically works better with Life Orb sets.
    [​IMG]
    Teddiursa - [​IMG]
    Abilities: Pickup - Quick Feet - Honey Gather(Hidden Ability)
    Base stats: 60 HP / 80 Atk / 50 Def / 50 SpA / 50 SDef / 40 Spe


    Thanks to Quick Feet, Teddiursa effectively has a Choice Scarf boost when inflicted with status such as Poison from Toxic Orb. This speed boost when combined with Teddiursa's good Attack stat and moves such as Facade, Close Combat, and Crunch can turn Teddiursa into a pretty effective late game sweeper.

    [​IMG]
    Tentacool - [​IMG][​IMG]
    Abilities: Clear Body - Liquid Ooze - Rain Dish(Hidden Ability)
    Base stats: 40 HP / 40 Atk / 35 Def / 50 SpA / 100 SDef / 70 Spe


    Tentacool is one of few Pokémon in LC with access to Toxic Spikes. On top of that, it can also use Rapid Spin and Scald which allows it to fill a very useful utility role on a lot of teams. Its special bulk allows it to tank a hit or two as well. Despite its usefulness, it is not a difficult Pokémon to deal with. One only needs to be wary of Scald burns and the dangers of Toxic Spikes. Other than that, Tentacool shouldn't be too troublesome.


    [​IMG]
    Timburr - [​IMG]
    Abilities: Guts - Sheer Force - Iron Fist(Hidden Ability)
    Base stats: 75 HP / 80 Atk / 55 Def / 25 SpA / 35 SDef / 35 Spe

    With its strong attack stat, diverse movepool, and large bulk, Timburr has no problem finding a place on most teams. It is definitely a threat that needs to be considered during team building. The main sets are 4 Attacks with Knock Off and Bulk Up variants. Its abilities are also immensely useful. Guts can allow it take on status abusers well by getting a boost in Attack upon being inflicted with a status condition, and Iron Fist can give it an immediate boost to its punching power with no prior condition needing to be met.

    [​IMG]
    Tirtouga - [​IMG][​IMG]
    Abilities: Solid Rock - Sturdy - Swift Swim(Hidden Ability)
    Base stats: 54 HP / 78 Atk / 103 Def / 53 SpA / 45 SDef / 22 Spe


    With access to Shell Smash, this cute turtle is a powerful force. Tirtouga has two great STABs which get great coverage, only being resisted by a few Pokémon. It even gets priority in the form of Aqua Jet which it can use to KO some frail and faster Pokémon. It also beats Pokémon like Pawniard that have to rely on their own priority to beat Tirtouga. Berry Juice allows it to usually guarantee a smash with enough HP to not be worn down by priority.
    [​IMG]
    Togepi - [​IMG]
    Abilities: Hustle - Scerene Grace - Super Luck(Hidden Ability)
    Base stats: 35 HP / 20 Atk / 65 Def / 40 SpA / 65 SDef / 20 Spe


    Togepi's Fairy typing, acceptable bulk, and access to boosting moves make it a decent user of Baton Pass. This is the only niche it has though.
    [​IMG]
    Torchic - [​IMG]
    Abilities: Blaze - Speed Boost(Hidden Ability)
    Base stats: 45 HP / 60 Atk / 40 Def / 70 SAtk / 50 SDef / 45 Spe


    Torchic is blessed with the ability Speed Boost which allows its Speed to increase each turn. Speed Boost allows Torchic to be a dangerous Life Orb attacker, and it also allows Torchic to support the team through Baton Pass.
    [​IMG]
    Totodile - [​IMG]
    Abilities: Torrent - Sheer Force(Hidden Ability)
    Base stats: 50 HP / 65 Atk / 64 Def / 44 SAtk / 48 SDef / 43 Spe


    Totodile competes with Corphish for the role of Water-type wall breaker. Corphish is better in most ways thanks to Adaptability and Knock Off, but Totodile has Sheer Force along with access to Ice Punch which allows it to beat Foongus. Like Corphish, Totodile also has access to Dragon Dance and Swords Dance to improve its wall breaking capabilities.
    [​IMG]
    Trapinch - [​IMG]
    Abilities: Hyper Cutter - Arena Trap - Sheer Force(Hidden Ability)
    Base stats: 45 HP / 100 Atk / 45 Def / 45 SAtk / 45 SDef / 10 Spe


    Trapinch has a niche as the only Arena Trap trapper in Little Cup. It has a massive Attack stat with very low Speed, but it has a little bit of bulk to make up for it. Trapinch also has access to Feint to compensate for its low Speed, but Feint's low base power limits its usefulness to Pokémon at low health and Protect-move users.
    [​IMG]
    Treecko - [​IMG]
    Abilities: Overgrow - Unburden(Hidden Ability)
    Base stats: 40 HP / 45 Atk / 35 Def / 65 SAtk / 55 SDef / 70 Spe


    Treecko acts as an Unburden sweeper. With access to Swords Dance, Bullet Punch, Acrobatics, and Drain Punch, Treecko can wreck havoc once Unburden actives. However, activating Unburden can be quite difficult because Treecko is rather frail. It also needs to set up Swords Dance in order to sweep because its offenses are lackluster otherwise.

    [​IMG]
    Trubbish - [​IMG]
    Abilities: Stench - Sticky Hold - Aftermath(Hidden Ability)
    Base stats: 50 HP / 50 Atk / 62 Def / 40 SpA / 62 SDef / 65 Spe


    Trubbish excels at laying down Spikes. Thanks to Sticky Hold, it doesn't have to worry about losing its Berry Juice due to Knock Off, and it finds plenty of opportunities to switch in thanks to all of the Fighting-types in Little Cup. If its Berry Juice gets consumed, it can simple get more with Recycle. Offensively, it can hit most things with Gunk Shot, and Steel-types that try switching into it can get bopped by Drain Punch.

    [​IMG]
    Tyrunt - [​IMG][​IMG]
    Abilities: Strong Jaw - Sturdy(Hidden Ability)
    Base stats: 58 HP / 89 Atk / 77 Def / 45 SAtk / 45 SDef / 48 Spe


    Tyrunt is another Dragon Dance sweeper, but what makes it unique is the combination of Berry Juice and Sturdy. It as good coverage with the notorious Stone Edge and Earthquake combo as well as other moves such as Zen Headbutt, Superpower, and Iron Tail. Alternatively, Tyrunt can also be a reliable Stealth Rock user.
    [​IMG]
    Venipede - [​IMG][​IMG]
    Abilities: Poison Point - Swarm - Speed Boost(Hidden Ability)
    Base stats: 30 HP / 45 Atk / 59 Def / 30 SAtk / 39 SDef / 57 Spe


    Thanks to Speed Boost, Venipede has a niche at being fast and stacking hazards. Unfortunately, Venipede doesn't have access to Baton Pass, so this is really the only job it can do.
    [​IMG]
    Voltorb - [​IMG]
    Abilities: Soundproof - Static - Aftermath(Hidden Ability)
    Base stats: 40 HP / 30 Atk / 50 Def / 55 SAtk / 55 SDef / 100 Spe


    Voltorb's strongest attribute is its Speed tier which reaches the coveted 20 Speed. However, the usefulness of Voltorb outside of this is rather limited. It can run an offensive set, but it really only gets Electric plus Hidden Power for coverage. Voltorb can also be a handy Rain Dance setter for rain teams thanks to its Speed. Aftermath and Static are both ideal for Voltorb because it gives it the chance to dish out more damage to the opponent or paralyze them.
    [​IMG]
    Vullaby - [​IMG][​IMG]
    Abilities: Big Pecks - Overcoat - Weak Armor(Hidden Ability)
    Base stats: 70 HP / 55 Atk / 75 Def / 45 SpA / 65 SDef / 60 Spe


    Vullaby can perform a variety of roles successfully. Its defenses allow it to check multiple Pokémon, and its ability Overcoat can make it a nightmare for Foongus. Vullaby can also support the team with Defog. Vullaby can use Weak Armor for Nasty Plot set and try to sweep. It even has the ability to use a Choice Scarf effectively.
    [​IMG]
    Vulpix - [​IMG]
    Abilities: Flash Fire - Drought(Hidden Ability)
    Base stats: 38 HP / 41 Atk / 40 Def / 50 SpA / 65 SDef / 65 Spe


    Vulpix's ability, Drought, allows it to set up sun for 5 turns. This makes Vulpix a threat because the sun allows Chlorophyll users such Bellsprout or Oddish to sweep for a few turns. The nerf to Drought this generation severely hurts Vulpix's viability. It is already frail, and it is forced to hold Heat Rock in order to make sun last a few extra turns which hurts its frailty even more by depriving it of other held items. Its sun-boosted Fire Blasts are still very strong though. Vulpix gets access to Solar Beam to hurt Water types who would try to wall it. The best bet to walling Vulpix is with a Munchlax.
    [​IMG]
    Wailmer- [​IMG]
    Abilities: Water Veil - Oblivious - Pressure(Hidden Ability)
    Base stats: 130 HP / 70 Atk / 35 Def / 70 SpA / 35 SDef / 60 Spe


    Wailmer's primary niche is Choice Scarf Water Spout. Water Veil is the best ability of the three because it keeps Wailmer from getting burned which also helps to keep Water Spout as strong as possible.
    [​IMG]
    Wingull - [​IMG][​IMG]
    Abilities: Keen Eye - Rain Dish(Hidden Ability)
    Base stats: 40 HP / 30 Atk / 30 Def / 55 SpA / 30 SDef / 85 Spe


    Wingull is blessed with a good Speed tier of 19. Its best used as a special attacker with rain support thanks to moves such as Scald and Hurricane. It has trouble with special walls since it can't boost its stats, but it does have Knock Off to potentially cripple them. Alternatively, it could hit special walls with U-Turn on the switch to give a teammate a chance to deal with them.
    [​IMG]
    Wooper - [​IMG][​IMG]
    Abilities: Damp - Water Absorb - Unaware(Hidden Ability)
    Base stats: 55 HP / 45 Atk / 45 Def / 25 SpA / 25 SDef / 15 Spe


    The only niche Wooper has is as a physical wall due to its unique typing, immunity to Water through Water Absorb, and reliable recovery. Wooper is extremely frail specially though, and its attacks are pitifully weak. However, it does have a few support moves like Yawn, Encore, and Haze that can prevent it from being setup bait against physical boosters.

    [​IMG]
    Wynaut - [​IMG]
    Abilities: Shadow Tag - Telepathy(Hidden Ability)
    Base stats: 95 HP / 23 Atk / 48 Def / 23 SpA / 48 SDef / 23 Spe


    Wynaut is one of two users in LC with the ability Shadow Tag which allows it to trap its foes. Wynaut's move pool is rather limited though since it can only make effective use of Counter, Mirror Coat, Encore, Destiny Bond, Safe Guard, and Tickle. However, Wynaut can still do a good job of dealing with a specific threat or Encoring something to create the opportunity for a teammate to setup.

    [​IMG]
    Zigzagoon- [​IMG]
    Abilities: Pickup - Gluttony - Quick Feet(Hidden Ability)
    Base stats: 38 HP / 30 Atk / 41 Def / 30 SpA / 41 SDef / 60 Spe


    Zigzagoon is the only Pokémon in Little Cup with the combination of Belly Drum and STAB Extreme Speed. Thanks to Berry Juice, Zigzagoon can use Belly Drum and be filled right back to full health. It can run Thief and Seed Bomb to deal with Ghost and Rock-types, respectively. While Zigzagoon is really nifty, it requires a certain amount of team support due to its relatively low Speed and somewhat frail defenses.

    If I missed anything notable, please do post it here. Please mind my writting btw. Also help with write ups is appreciated n_n
     
  2. Sharath Bhat

    Sharath Bhat New Member

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    Rufflet?
     
  3. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    Oddish is Grass/Poison, not Grass
    Amaura is not a threat
    Bagon is missing
    also yeah Rufflet

    thx for making this, this rules
     
  4. Dr. Doom

    Dr. Doom Long time hater of stall

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    IDK, I've tried a mixed Amaura set and it actually worked really well as a wall breaker. Return, Stone Edge, Bulldoze, Thunderbolt, with a Life Orb forget what EVs it used. Refrigerate boosted Return hits really hard. You have to keep it well away from Fighting and Steel types though. Spritzee's a decent cleric, but Oddish can arguably do that better since it can remove Toxic Spikes. You should include Solosis as well - it's a great late game cleaner with Trick Room.
     
  5. Weavile

    Weavile Phoenix

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    Timburr:
    With attack, movepool, bulk and abilities to rival the best of them Timburr is certainly something needing preparation to deal with, main threats are 4 Attacks with Knock Off, and Bulk Up sets. Guts can help it take on Misdreavus and other status abusers well, while Iron Fist can be giving it an immediate boost to its punching power with no cost sans the loss of Guts.

    Vulpix:
    The only threat here is its Drought ability, this can set up Sun Sweepers like Bellsprout or Oddish for a few turns and cause some manner of damage, however the nerf to Drought and the frailty it must have to have sun last 8 turns make it a severely pacified threat, however its sun boosted Fire Blasts are still a force to be considered and are difficult to wall without a Munchlax due to SolarBeam covering Water-types well.

    Tentacool:
    One of a rare breed of Toxic Spikers in LC, also has access to Rapid Spin and Scald making it a useful utility Pokémon for a lot of teams, its special bulk allows it to tank a hit or two as-well. Despite its usefulness it is not a difficult Pokémon to deal with, just be wary of Scald burns and the dangers of Tspikes, and Tentacool shouldn't give much trouble to most Pokémon or teams.

    nicely presented list, thanks!
     
  6. Roy Mustang

    Roy Mustang HOMOSEXUAL UNICORN

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    "Alongside its Dragon STAB, it gets Super Power and Poison Jab, which is enough to get past Steel- and Fairy-types."

    Please add that comma. I really only looked at that in the OP when I was browsing, but I don't mind proof reading the entire thing for you if you want. Grammatical errors really annoy me.

    "Abra boasts with great Speed and excellent Special Attack. With its great ability, Magic Guard, it utilizes a Focus Sash to survive any hit. It can also use a Life Orb to break through some defensive walls. It has access to great coverage moves like Psychic, Dazzling Gleam and Shadow Ball. However, its frailty does make it prone to priority attacks."

    As I was about to post this, I saw that. I fixed the grammar. Original had an extra comma and a misplaced transition word. Both fixed in that version.

    "Bunnelby sports great attack and good speed. Thanks to Huge Power, it reaches a godly 28 attack with a positive nature. Bunnelby is commonly seen with a Choice Scarf equipped in order to boost its decent speed. Bunnelby also gets access to boosting moves like Agility and Swords Dance, which it can use to get past some of its checks."

    Edit: Did More

    Carvanha
    "Having an excellent attack stat and Speed Boost as its ability, Carvanha is feared cleaner. It deals huge amounts of damage with Waterfall and Crunch. Carvanha is as frail as a piece of wet tissue paper, so it's prone to priority. "

    Clamperl
    "Clamperl is arguably the best Special Shell Smash user out there. Using its signature item, DeepSeaTooth, it boosts its Special Attack to astronomical levels. After a Shell Smash, it outpaces the entire tier and is able to 2HKO or OHKO majority of it. The only thing that can stop this monster clam is priority."

    Hippopotas
    "Although Hippopotas sports great bulk and a wide variety of support moves, the change in auto weather mechanics really makes it less viable than it was in previous generations. Sandstorm now lasts only 5 turns, which makes Sand much less viable as a playstyle. Hippopotas is often use as a supporter for Drilbur. Its also one of the best physical walls in the tier tanking hits from the likes of Scraggy and Meditite."

    Meditite
    "Meditite was banished to LC Ubers last gen, but now it joins us in XY LC. With Pure Power, Meditite hits 28 attack with a positive nature. It gets great coverage between its STABs and the elemental punches. Meditite also has access to dual priority in Fake Out and Bullet Punch to patch up its minor speed problem."

    Misdreavus
    "Known as the queen of LC, Misdreavus finds itself as the premier Ghost-type of the tier. It has great stats and a wide movepool. It has great boosting moves in Nasty Plot and Calm Mind which it can dish out some serious damage. It also gets great coverage among Thunderbolt, Hidden Power and a Ghost STAB. She can also play a support role with access to moves like Will-o-Wisp, Taunt and Destiny Bond. Misdreavus is also commonly seen with a Choice Item, whether it be Specs or a Scarf."

    Murkrow
    "Murkrow is arguably the best wallbreaker in the tier. It is often seen as a Life Orb attacker and uses coverage moves like Heat Wave and Hidden Power alongside its deadly STABs, Brave Bird and Sucker Punch. Other sets that show usage are SubRoost and Calm Mind variants. " (the second sentence was extremely redundant, so I removed it. You called Murkrow the best wall breaker in the tier, and then you said the exact same thing in the next sentence.)

    Swirlix
    "Using Calm Mind or Belly Drum, Swirlix always finds a way to plough through teams. Swirlix utilizes its ability, Unburden, and an Oran Berry to pull off a sweep. Getting a Calm Mind off is easy due to its Fairy typing as it resists common Fighting- and Dark-type moves. It also gets amazing coverage alongside its STAB with moves like Surf, Flamethrower, Thunderbolt and Psychic."

    Tentacool
    "Tentacool is one of few pokemon in LC with access to Toxic Spikes. On top of that, it can also use Rapid Spin and Scald making, which allows it to fill a very useful utility role on a lot of teams. Its special bulk allows it to tank a hit or two as well. Despite its usefulness, it is not a difficult Pokémon to deal with. One only needs to be wary of Scald burns and the dangers of Toxic Spikes. Other than that, Tentacool shouldn't be too troublesome."

    Timburr
    "With its strong attack stat, diverse movepool, and large bulk, Timburr has no problem finding a place on most teams. It is definitely a threat that needs to be prepared for The main sets are 4 Attacks with Knock Off and Bulk Up variants. Its abilities are also immensely useful. Guts can allow it take on Misdreavus and other status abusers well by getting a boost in attack upon being inflicted with a status condition, and Iron Fist can be giving it an immediate boost to its punching power with no prior condition needing to be met."

    Tirtouga
    "Having access to the rare Shell Smash, this cute turtle is a force to be reckoned with. Tirtouga has two great STABs which get great coverage, only being resisted by a few pokemon. It even gets priority in the form of Aqua Jet which it can use to KO some frail and faster pokemon. It also beats pokemon like Murkrow and Pawniard who have to rely on their own priority to beat Tirtouga."

    Vulpix
    "Vulpix's ability, Drought, allows it to set up sun for 5 turns. This makes Vulpix a threat because the sun allows Chlorophyll users such Bellsprout or Oddish to sweep for a few turns. The nerf to Drought this generation severely hurts Vulpix's viability. It is already frail, and it is forced to hold Heat Rock in order to make sun last a few extra turns, which hurts its frailty even more by depriving it of other held items. Its sun-boosted Fire Blasts are still a force to be reckoned with. It gets access to Solar Beam to hurt Water types who would try to wall them; the best bet to walling Vulpix is with a Munchlax."

    There, did all of the ones that you have up. When you have more that you want to be proofread, just message me with a list of which ones are new so I can ctrl + f and correct the entries.
     
    Last edited: Dec 28, 2013
  7. fitzy

    fitzy Heart of the cards Forum Moderator Forum Moderator

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    Heavily disagree with this. The sheer power of nature power or hyper beam(don't laugh) with Refrigerate alone can stop stomp on half the tier. Sure 4* weakness to fighting priority sucks but is fully deserving of being on this list.
     
  8. Rioku

    Rioku Not again.

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    Fletchling: Arguably the best revenge killer in the tier, Fletchling's ability Gale Wings grants it priority on all flying moves. This lets it abuse consumable items, or no item at all, and acrobatics to become one of the most deadly threats in the little cup. At first glance it's mediocre stats may be a turn off, but with access to swords dance and the strongest priority move in the tier, Fletchling can pull of a dangerous sweeping set. Fletchling can easily end any out of control fighter or chlorophyll sweeper before it does to much damage.

    Skrelp: As one of the few toxic spikers in the tier, Skrelp may seem inferior to its brother Tentacool, however, Skrelp's better defense and special attack give it a nice niche over Tentacool on more offensively oriented teams. Skrelp's move pool is largely similar to Tentacool's, however it has access to Thunderbolt, which is unheard of on any other water type not named Chinchou. The slightly better offenses found on Skrelp give it a nice niche as a more offensive toxic spiker.

    Dwebble: Dweeble is both one of the greatest Stealth Rock users and Shell Smash users. It's STAB's provide decent coverage, and the use of moves such as Night Slash can round out its move pool for good coverage. Dwebble can guarantee stealth rocks as an Oran Berry lead, or can abuse its great physical bulk and set up over almost any physical attacker. While Dwebble falls prey to priority unlike fellow smasher Tirtouga, it can easily break anything with a Focus Sash with Rock Blast.
     
  9. Artemisa

    Artemisa Well-Known Member

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    Skrelp will be a beast once they release adaptability, I really can't wait.
     
  10. Weavile

    Weavile Phoenix

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    Amaura:
    Amaura brings a small number of attributes, but one of those it does bring is one extremely powerful Ice STAB thanks to Refrigerate, Nature Power turns into Tri Attack which serves as an extremely powerful Ice STAB, it can also make use of a physical STAB with Frustration and Stone Edge as STAB moves. While its STABs are powerful, it does lack any real coverage moves outside of Thunderbolt.

    Anorith:
    Anorith is a vicious Pokémon to face, its stellar attack stat and decent speed allow it to pose an offensive threat to a number of Pokémon, it does suffer at the hands of Fighting-types like Timburr, but its great stats and useful movepool, including Knock Off, Stealth Rocks and Rapid Spin, more than make up for this weakness.

    Honedge:
    With a strong attack stat and somewhat high physical bulk Honedge can be a force to be reckoned with, usually found using Swords Dance or a four attacks set, Honedge is best dealt with using strong STAB or Super Effective from Pokémon that don't fear its attacks too much, such as Hippopotas or bulky Mienfoo with Knock Off.
     
  11. Dr. Doom

    Dr. Doom Long time hater of stall

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    Where's Corphish? Adaptability Crabhammer, Dragon Dance, Swords Dance, STAB Adaptability priority? Think it's not a threat? Think again:

    +1 196 Atk Life Orb Adaptability Corphish Crabhammer vs. 0 HP / 228 Def Eviolite Bronzor: 18-23 (81.8 - 104.5%) -- 75% chance to OHKO after Stealth Rock
    +1 196 Atk Life Orb Corphish Superpower vs. 164 HP / 188+ Def Eviolite Ferroseed: 21-26 (91.3 - 113%) -- 68.8% chance to OHKO after Stealth Rock
    +1 196 Atk Life Orb Corphish Knock Off (97.5 BP) vs. 0 HP / 236+ Def Eviolite Slowpoke: 18-23 (72 - 92%) -- guaranteed 2HKO
    +1 196 Atk Life Orb Adaptability Corphish Crabhammer vs. 0 HP / 36 Def Eviolite Mienfoo: 29-34 (138 - 161.9%) -- guaranteed OHKO
    +1 196 Atk Life Orb Adaptability Corphish Crabhammer vs. 156 HP / 36 Def Eviolite Magnemite: 23-29 (109.5 - 138%) -- guaranteed OHKO
    +1 196 Atk Life Orb Corphish Superpower vs. 236 HP / 196 Def Eviolite Porygon: 26-31 (100 - 119.2%) -- guaranteed OHKO
     
  12. Poli

    Poli Member

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    Teddiursa should be included Imo and yeah Corphish too (new trick in Aqua Jet, 2 good boosting moves, Water typing is good and good coverage)
     
  13. Dr. Doom

    Dr. Doom Long time hater of stall

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    No mention of Larvitar? That thing's an awesome physical sweeper. Guts, Dragon Dance, Rock Polish and STAB EdgeQuake. Late game it's really powerful. Needs to be added.
     
  14. Yagura

    Yagura

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    Time to revive this! :D

    Chinchou: Chinchou has a unique typing and a decent ability in Volt Absorb. It can revenge kill a lot of threats in the tier thanks to its wide moveset. It can run an offensive Berry Juice/Eviolite set with Heal Bell to act as a pivot, and it can also run a Choice Scarf set to help it revenge kill foes better.

    Drilbur: With Sand being allowed in LC Sand Rush Drilbur became a threat again, but because of the weather nerf it's not as effective as it used to be in the previous gen. Drilbur is also a decent Stealth Rock setter and spinner, thank Mold Breaker and its 85 Attack stat its Earthquake is feared by a lot of Pokémon in the metagame.

    Houndour: Houndour is one of the best mixed attackers in the metagame, with STAB Sucker Punch and Fire Blast it proved itself as a dangerous threat.

    Larvesta: Larvesta is an excellent pivot, with a high Attack stats, access to STAB U-Turn and Fire Blitz, a cool typing that gives it a lot of resistances and a decent bulk. But Larvesta has a *4 weakness to Stealth Rock and a low speed, however it can run a Choice Scarf set making it a good revenge killer with its powerful fast U-Turn.

    Mienfoo: When Mienfoo runs a Choice Scarf set it becomes one of the best revenge killers in the metagame thank to Regenerator. It can also run a Life Orb set with High Jump Kick or Drain Punch as main STAB and Knock Off to deal with Ghost types.

    Pawniard: Pawniard has a marvelous 85 Attack. Combined with powerful STAB attacks in Knock Off and Iron Head and a priority STAB Sucker Punch it becomes one of the most dangerous threats in the metagame. It also has access to Swords Dance boosting its already high Attack. It can either run a Choice Scarf set, a LO set or an Eviolite set.

    Snubull: Snubull is one of the best Fairy types in the metagame. A decent physical bulk combined with Intimidate it can take hits and wall Dark, Fighting, Bug and Dragon types very well, it also has access to both Heal Bell and Thunder Wave. It can also work as a physical attacker thank to its 80 Attack stats and a wide physical moveset (Play Rough as STAB, Earthquake, Close Combat, Ice Punch...)

    Slowpoke: Slowpoke is the main check for Fighting types (Except Scraggy) thanks to its Psychic typing and a decent 65 Defense stat. It has a wide moveset that give it an excellent coverage with Water and Psychic attacks as STAB and Ice and Fire attacks too. Slowpoke also has access to Toxic and Thunder Wave to spread status and Slack Off to keep itself healthy. It also has the ability Regenerator that helps it heal itself whenever it switches out.
     
    Last edited: Mar 17, 2014
  15. RaytedR

    RaytedR Member

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    Are defog and sticky web common in LC? If so, shouldn't you make mention of Defiant for Pawniard, Mankey, and Rufflet?
     
  16. Weavile

    Weavile Phoenix

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    Removed Swirlix entirely for obvious reasons; (Cross-out was a nice touch but yeah)
    here it is if we ever need it again though
    [secret][​IMG]
    Swirlix - [​IMG]
    Abilities: Sweet Veil - Unburden (Hidden Ability)
    Base stats: 62 HP / 48 Atk / 66 Def / 59 SAtk / 57 SDef / 49 Spe


    Using Calm Mind or Belly Drum, Swirlix always finds a way to plough through teams. Swirlix utilizes its ability, Unburden, and an Oran Berry to pull off a sweep. Getting a Calm Mind off is easy due to its Fairy typing as it resists common Fighting- and Dark-type moves. It also gets amazing coverage alongside its STAB with moves like Surf, Flamethrower, Thunderbolt and Psychic.
    [/secret]
     
  17. Pako.

    Pako. Member

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    Where is Archen?
     
  18. Weavile

    Weavile Phoenix

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    Right where it should be
    Added Archen
    Fixed Spoiler tags
     
    Mylo Xyloto likes this.
  19. Trakyan

    Trakyan Member

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    I think cranidos deserves a mention, the rock polish LO sheer force set is pretty cool. It rivals meditite and bunnelby in terms of power.

    It has 24 attack, the highest attack in LC bar bunnelby and meditite; though it has better coverage options (and stab typing) than bunnelby while it can freely abuse life orb without recoil unlike meditite (also having a stronger stab (Barring HJK) and coverage moves thanks to sheer force) and a way to boost its speed with rock polish. It often has trouble setting up without eviolite and decent physical bulk, enough to survive a priority attack, but is a monster once set up, having coverage moves for all of its switch ins(Fire Punch, Zen Headbutt, Rock slide. Alternatively it can be seen abusing head smash on a scarf or, even less common, a choice band set.

    Cranidos (M) @ Life Orb
    Trait: Sheer Force
    EVs: 236 Atk / 196 Def / 52 Spd

    Adamant Nature (+Atk, -SAtk)
    - Crunch/Fire Punch
    - Zen Headbutt
    - Rock Slide
    - Rock Polish

    Seems right to me if 'standard sets' ever get added to this thread
     
  20. E.T.

    E.T. Random Slowpoke Super Moderator Server Administrator Articles Leader Super Moderator Server Administrator Articles Leader

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    I completed the threat list and added several other Pokemon that weren't listed. If there are any Pokemon worth mentioning that I missed, or if there are any details that are wrong or should be added, please post!