The Last Of Us

Discussion in 'Theme Development' started by GotchaBeyotch, Dec 20, 2013.

  1. GotchaBeyotch

    GotchaBeyotch Newbie ?

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    GotchaBeyotch
    thelastofus1.jpg

    This theme is based on the hit PS3 game the last of us by Naughty Gods, possibly the best game of this generation.

    The Idea behind this theme is to make a generic theme as I personally don't like themes that deviate too much from the default mafia style. Ellie is the player who holds the most value, Village and Fireflies do NOT want to nightkill her whereas the hunter ,and infected do. It's a mid peak theme.

    I have seen that this game is not too popular with the casual gamers sector, so many of you might not have even heard of it but I think it should be a fun theme.

    All critique is much appreciated, I have just started work on it if the mods feel that its not enough to warrant a thread, please feel free to close it.

    People who think they can help me in the coding please post here or PM me, I am a json newbie.

    Sides :
    Fireflies

    • -Marlene ( Can night kill, if kills Ellie, commits suicide , reveals as Survivor , cant be distracted)
    • -Firefly Mercenary ( shared night kill )
    • -Firefly Doctor ( Can cure poison once OR can poison and can win with either fireflies or survivors )


    Hunters

    They spawn in medium sized games only

    • -David ( Inspects people for ellie, if finds ellie, takes away her role, gives her a 0 vote , if night killed by infected/Fireflies( after capturing ellie), kills ellie too )
    • -Hunter ( Get one shared night kill )


    Survivors

    • -Ellie ( Inspect, cant be distracted)
    • -Joel ( One revealing day kill, if kills david while ellie has been captured gives ellie poison ability too, if ellie dies gives him a stalk option too)
    • -Survivor ( Normal Townie )
    • -Tommy ( Normal bodyguard, as is Joel's brother has a small chance of seeing Joel )
    • -Tess ( PL, dies when infected instead of converting ( reveals infected ))
    • -Bill ( gets nightkill with a chance to fail and reveal him )
    • -Sam ( Gets -2 vote, cant be nightkilled )
    • -Henry ( +3 vote )
    • -Maria ( Can cure poison )


    Infected

    • -Runners ( Don't know team mates, normal mafia townie )
    • -Clickers ( One shared Night conversion ( once every 1-2 nights ) 0 votes )
    • -Stalkers ( Can poison, knows clickers )


    The Military

    These guys only spawn in big games ( 16+ ) ,only to add a little flair.

    • -Governmet soldiers ( One night kill )

    [/HIDE]

    Minplayers is 8 as of now

    Spawn order :
    Ellie
    Marlene
    Clicker
    Survivor
    Tommy
    Survivor
    Clicker
    Henry
    Joel
    Firefly Mercenary
    Tess
    Stalker
    Bill
    Survivor
    Firefly Mercenary
    David
    Sam
    Firefly Doctor
    Hunter
    Maria
    Soldier
    Stalker
    Runner
    Survivor
    Survivor
    Clicker
    Soldier
    Survivor
    Hunter
    Firefly Mercenary
    Soldier
    Runner
    Survivors( 33-42)

    [/HIDE]

    The little code that I have written:
    Code (text):
    1. {
    2.     "name": "The Last Of Us",
    3.     "author": "<b><span style='color:#F83410'>GotchaBeyotch</span><b>",
    4.     "summary": "The cordyceps are spreading and people are splitting instead of uniting, who will survive? Survivors lead by Joel and Ellie want to live peacefully. Hunters have resorted to cannibalism and are hunting all others. Fireflies are opposing the government and want freedom. Government is shutting down everyone who stands in front of them. The infected are the common enemy. PM GotchaBeyotch for suggestions",
    5.     "sides": [
    6.      {
    7.             "side": "Mafia1",
    8.             "translation": "The Fireflies"
    9.             "winmsg": "The Fireflies , ~Players~, have killed all all who oppose them and now can safely work on their cure."
    10.         },
    11.         {
    12.             "side": "Mafia2",
    13.             "translation": "The Hunters"
    14.             "winmsg": "The Hunters, ~Players~, have eaten all the uninfected, how will they survive now ?."
    15.         },
    16.         {
    17.             "side": "village",
    18.             "translation": "The Survivors"
    19.             "winmsg": "The Survivors, ~Players~, revel in their victory as they are left in peace to scavenge and survive in their safe zones."
    20.         },
    21.         {
    22.             "side": "zombies",
    23.             "translation": "The Infected"
    24.             "winmsg": "~Players~, have infected everyone who stood in their way, now they roam freely, KLICK KLICK!"
    25.         },
    26.         {
    27.             "side": "mili",
    28.             "translation": "The Government"
    29.             "winmsg": "A marital law has been imposed on all surviving humans, ~Players~, can now safely steal rations from commoners."
    30.         }
    31.     ],
    32.     "roles": [
    33.         {
    34.             "role": "townie",
    35.             "translation": "Survivor",
    36.             "side": "Village",
    37.             "help": "You just want to live in peace, your power lies in your votes.",
    38.             "actions": {}
    39.         },
    40.         {
    41.             "role": "ellie",
    42.             "translation": "Ellie",
    43.             "side": "Village",
    44.             "help": "The small little girl you are, you can hide and inspect people, use /Inspect [name] to find someone's true identity, the Hunters want you, maybe you should stay hidden.",
    45.             "actions": {
    46.                 "night": {
    47.                     "inspect": {
    48.                         "target": "AnyButSelf",
    49.                         "common": "Self",
    50.                         "priority": 30
    51.                         "broadcast": "role"
    52.                     }
    53.                 }
    54.             }
    55.         },
    56.          {
    57.             "role": "tommy",
    58.             "translation": "Tommy",
    59.             "side": "Village",
    60.             "help": "You will help your brother Joel at all costs, use /protect to keep him safe during the night!",
    61.             "actions": {
    62.                 "night": {
    63.                     "protect": {
    64.                         "target": "AnyButSelf",
    65.                         "common": "Role",
    66.                         "priority": 5,
    67.                         "broadcast": "role"
    68.                     }
    69.                 }
    70.             }
    71.         },
    72.         {
    73.             "role": "Tess",
    74.             "translation": "Tess",
    75.             "side": "village",
    76.             "help": "Your looks and boldness are enough to woo most men, use /Distract [name] to distract people, be careful not to hit Joel and Ellie.",
    77.             "actions": {
    78.                 "night": {
    79.                     "distract": {
    80.                         "target": "AnyButSelf",
    81.                         "common": "Self",
    82.                         "priority": 1
    83.                     }
    84.                 }
    85.             }
    86.         },
    [/HIDE]

    Any obvious balancing issues that you can see please let me know, I just hope this theme would be played.

    Ideas for now , make Ellie PL and Tess inspector.
     
    Last edited: Dec 22, 2013
  2. Cobalt

    Cobalt Embrace the Cold

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    You mention that it is a Non-Peak, but 17 different roles is too much for a Non-Peak. Due to this, have you considered making this a Mid-Peak like Vanilla? The roles seem quite interesting, but you are lacking a standard townie which isn't always necessary but it is quite important. Town seems slightly OP due to how the mafia have a lot of danger when trying to kill. Marlene dies if she hits Ellie, but as I said, mafia have plenty of risk, so Ellie should die with Marlene at the very least. This theme is very centralised around Ellie, so in general, I think you should remove some of the effects that happen to Ellie or whatever. As you said this isn't well known as a general genre, but that factor is merely a pushover. This theme could be really good, and has a lot of potential, but it needs a bit of tweeking. Good Job. :)

    PS: This is only my opinion
     
    Last edited: Dec 23, 2013
  3. GotchaBeyotch

    GotchaBeyotch Newbie ?

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    Sorry, did I say non peak ? my bad, i meant mid peak, as is obvious from min. 8 players.

    Your advice is much appreciated, I do realize Ellie is extremely important I might take away here powers a bit maybe, I am still thinking.

    Also as I am new to this whole theme coding biz. progress is slow and I have little free time ..