Just yet another theme I made for the lolz. The concept is that there's only 1 Mafia group in the town, but they are going through some internal conflicts, and got divided into 2 factions. All mafia know the other mafias, but they are not sure which mafia is a teammate or part of the opponent faction. As such, Mafia can work together to take down the village while keeping an eye on their own members for an eventual clash with the other mafia. Code: https://dl.dropboxusercontent.com/u/10065307/Mafia/Quarrel.js Roles: It uses Default as a base, but without some roles I thought not necessary to present this idea. Village: Villager, Bodyguard, Inspector, Pretty Lady, Mayor, Miller: Same as Default Paparazzi: Sees itself as Villager. When lynched, can night-expose one person before dying. Mafia 1: Mafia: Shares a nightkill with team. Knows all Mafia and Mafia Faction Leaders, but it's unable to know which one is part of which faction. Faction Leader: Shares nightkill with team. Can also inspect during the night. If inspecting a village role, it will find their role normally, but if inspecting a mafia, it will find if their are part of the same faction or of the opposite faction. Mafia 2: Same as Mafia 1. Note that all Mafia 1, Mafia 2, Faction Leader 1 and Faction Leader 2 all get startup reveal on each other, but they are not told which player is part of which team. Also, kills are shared among each team, but broadcast to all mafias. Team Talk is also shared among all mafias. Since Mafias at some point will need to turn against each other and don't know which player is ally or enemy, this is a rare theme where Team Kill among mafia is allowed. So, this is not a theme I'm planning on submitting for Mafia Review. It's just a concept for a theme where mafias work together while also suspecting each other, possibly allowing for some interesting teamwork/backstabbing play. Discuss the idea, give suggestions to make it an actual theme and, why not, if you think it has potential you can even adopt it yourself :3
One thing that reminds me of this is Average Town by Fegelein. It had a closer concept -- the two Mafias knew each other but the village was so OP that they were pretty much forced to work with each other. Leaders knew their minions or whatever the hell they were called, as well as the opposing mafia. It worked very well, actually. I still remember winning as the Leader. One thing I suggest is, do the same. Perhaps, scrap the whole Default as a basis, and make new roles. Pokemon, perhaps? Anything goes, really. Zangoose/Seviper, Sawk/Throh, Rayquaza/Deoxys, Kyogre/Groudon, Zekrom/Reshiram, etc. Also, I think your theme is missing the nonPeak boolean.
Quite sure you are talking about Backstab, which was my theme too. The difference is that this time they don't even know their real partners. Not really intending to make this a full theme anyway, I just wanted to show the concept. If I get enough cool ideas I could make it an actual theme though. It's not exactly a non-peak with minplayers 10 :3
Backstab it was, ahaha. I have bad memory. It could still be workable, though. A very interesting concept. I think I might use it for a non-peak theme I'm working on. Would you mind if I borrow it? Well don't you have 20 for cap? Village would seem really OP, and if this were a legitimate theme you would have QC yelling at you for not raising the cap to 40-ish or something like that.
I can't see how this concept would fit a non-peak theme. The minimum number of mafias spawning that you need is 3 (1 + 2), which would require village to have at least 6 players to cope with the votes and the kills. But if you know a way to make it work, go ahead and use the concept. As I said, I'm not going to submit, and it was just modified from Default to showcase the concept, so player cap or QC requirements are irrelevant here.
Sounds like an interesting concept, I'd think it was different enough from default to warrant its own theme and see how it plays out, different strategies and all from default, and unique concept. Test [.......... :(
I'm curious as to why Matt and Marquis both mentioned village being strong. From my point of view, Mafia is the stronger one here, since 1) Village doesn't have some PRs like Spy, Vigilante and Samurai, 2) Mafia has a higher voting power than in Default (number of mafia is the same, but they know who they should help and who they can simply vote), 3) PL stall is far less efficient, since village can't know how many mafia sides are left, and even then Mafia can communicate with other team to get the PL 4) Mafia has control over crossfire; They will kill each other at some point, but they can leave that to when village is not much of a threat anymore. Since I posted this thread, this concept has been growing on me (or you guys convinced me it could work on the server :x), but I'm not really in the mood to create a new theme, so the concept is still up to adoption.
There's no way it can threaten the village unless BG is dead. Most themes bar Default of course have some sort of opposition to the village's main PRs, in FF, we have Kuja, Kefka, and Ultimecia to counter Cloud, and Cactuar/Kefka to counter Locke. Zelda has Koume to counter Link. Body has Schizophrenia, Angelman/Prader, and Anthrax to counter Heart, and the list goes on. If you don't take risks in Mafia, what's the real fun in it? Not that this would apply because 1) not up for review 2) not being posted for review, just used to showcase a concept.
But this is just a modified village from Default, so the comparison should be with that. Compared to Default's village, this one should struggle more against the baddies simply for the fact that village is about the same, while Mafia, although not getting extra power, should be able to organize their movements to maximize damage against village.