After getting reqs for the suspect of Greninja, I'm seeing less and less of Scarf Keldeo, which was used as a sort of check. Keldeo could replace Greninja in a way, maybe a little less strong without his speed, gunk shot, and spikes that help to get pressure to other teams; but he still has Secret Sword coupled with Hydro Pump and Scald. Keldeo-Resolute (Keldeo-R) @ Life Orb Trait: Justified EVs: 252 SAtk / 4 SDef / 252 Spd IVs: 30 Atk / 30 SDef Timid Nature (+Spd, -Atk) - Hydro Pump - Secret Sword - Taunt - Hidden Power [Ghost]/Icy Wind/Scald Taunt might seem strange on Keldeo but it allows him to stop some defensive threats and also allows him to keep up pressure against defensive teams. For example, Rest Slowbro is completely stopped by Taunt; Rain Dance + Tail Glow Manaphy can't recover health; and Mew can't use Recover/Roost after a Hydro Pump. Orb Keldeo's problem is he cannot spam free Scald, and Hydro Pump sometimes misses causing you some problems, but Hydro Pump retains fantastic firepower, and can 2HKO 96 S.Def Calm Clefable. Great partners for Keldeo can be Scarf Lantherian, having a great synergy with Keldeo while also being helpful thanks to Intimidate, coverage and Scarf to force switches, allowing free entry for Keldeo. Another good partner is Pursuit Mega-Metagross because he can trap Latwins and help the Keldeo sweep. Some times Sableye switches into Secret Sword to be able to use Recover, and you can use Hydro Pump to scrub it. I prefer HP Ghost for hit Latwins and Mega-Slowbro but HP Electric can be a great option anyway, Icy Wind if you want an advantage agianst Latwins and Scald if you need much accuracy.
is this thread dead? no one post at this since 23 Jan .. ._. okay gonna post this. i have many success with this WANNA BE SOMETHING MEW .. Mew @ Leftovers Trait: Synchronize EVs: 252 HP / 144 Def / 112 Spd or 252 HP / 144 SDef / 112 Spd IVs: 0 Atk / 30 SAtk / 30 Spd Bold Nature (+Def, -Atk) or Calm Nature (+SDef, -Atk) - Heal Bell / Defog - Will-O-Wisp / Toxic / Thunder Wave - Roost - Transform Mew is the only pokemon that have Transform outside Ditto and (Smeargle? lol). so why transform on mew? why not use something like choice scarf imposter ditto instead?. the point is This is not only to transform something offensive, but can be used to transform defensive pokemon too !. i mean Ditto max HP is 300hp, and mew is 404hp. sometimes you have struggle with teams that can't you handle from Defensive things to Offensive things like Mega Sableye, Unaware Clefable, even Bisharp or Tyranitar. the point is tank a hit, give them status, roost or transform . Ta da!. it's a lol when you copy a burned Tyranitar that want to pursuit you, but you defeat it with his EQ.. :D or copying MSableye that they think you are setup fodder. give him Toxic .. (oppss Magic Bounce!, welp i am Synchronize you so you get be Toxiced too, MEye!), then heal bell and transform to him. (good if MEye is CM version, you get free CM). or just check is that clefable MG or Unaware .. Moveset is for utility. Will o wisp or Thunder Wave to take care offensive things, Toxic for defensive things, if you don't have hazard removal, it's fine if you use Defog over Heal Bell, and EVs is depends on what you want to take a hit. 112 Spd to outspeed Jolly Bisharp with HP Fire IVs. (if you use max IVs, sometimes you get HP Dark if you transform, so i think it's better to have HP Fire > HP Dark, but you can modify to HP Ice too !). You can modify to 248 HP / 152 Spd to outspeed Jolly MScizor, but you lost the bulk. It's a utility mon, Don't be afraid with taunt, if you transform first, then it's fine . required some experience to use this too .. you think this is gimmick? try this first.
Altaria (M) @ Altarianite Trait: Natural Cure EVs: 248 HP / 252 Def / 8 SAtk Bold Nature - Hyper Voice - Fire Blast - Roost - Heal Bell/Earthquake (if you want to damage heatran) Can beat most physical attackers. Just an example of its bulk: 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 248 HP / 252+ Def Mega Altaria: 218-260 (61.7 - 73.6%) -- guaranteed 2HKO and it can ohko back
OU / UU / RU / NU Nincada Nincada (M) @ Eviolite Trait: Compound Eyes EVs: 252 HP / 252 Def / 4 SAtk Relaxed Nature (+Def, -Spd) - Toxic - Protect - Dig - Mud Slap / Rest / Sandstorm It's such a gimmick, but I've been using it in OU to a surprising degree of success. It has an astonishing 459 physical defense after Eviolite, and thanks to a fantastic Bug / Ground typing it does all sorts of things like making it a neat little stop to VoltTurn spammers, and being able to stall a multitude of Pokemon into oblivion. Compound Eyes also means that Toxic will never miss (a small but nevertheless ignored bonus). 252 Atk Mega Tyranitar Stone Edge vs. 252 HP / 252+ Def Eviolite Nincada: 102-120 (38.3 - 45.1%) -- guaranteed 3HKO 252 Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Eviolite Nincada: 218-260 (81.9 - 97.7%) -- guaranteed 2HKO 252 Atk Hoopa Unbound Hyperspace Fury vs. 252 HP / 252+ Def Eviolite Nincada: 99-117 (37.2 - 43.9%) -- guaranteed 3HKO Hoopa Unbound can't even 2HKO it, Hoopa Unbound. It's a niche, and a gimmick; but if you work it well in your team it can be incredibly useful. Here's a battle in which Nincada basically saved me from getting rekt (was having a terribly bad day and wasn't thinking clearly prediction wise) http://web.pokemon-online.eu/replay/160217-2151774392 THIS SHIT WORKS!!!!