There are many important ko's that dragon rush can pick that claw can't,for example, Rotom-W without bulk investment at +1,and guaranteed to 2hko 252/0 when they burn your lum berry,and physically bulky rotom W with sr,that will burn you otherwise,there are more like lando t (due to intimidate) and the flinch chance comes handy against walls that spam recovery,and those flinches sometimes get's ko's that even outrage would struggle getting. Anyway,with fairy types,outrage in general is risky,so other dragons can use alternatives too,possibly as fairy lure,such as these 2. Haxorus (M) @ Lum Berry Trait: Mold Breaker EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Dual Chop/Dragon claw - Poison Jab - Earthquake/SuperPower/Brick Break Garchomp (M) @ Yache Berry/Lum Berry Trait: Rough Skin EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Dual chop/Dragon Rush/Dragon Claw - Earthquake - Swords Dance/Hone Claws - Poison Jab Poison jab is used over steel moves in both cases because of Azumarill,and klefki is weak to ground anyway. Dragon claw is actually viable on the Swords dance set,since it gets +2 after Swords dance the power increase from Dragon Rush is not needed. Also,Dragalge gets focus blast,which on choice set hits both Ferrothorn and Heatran without having to risk Hydro Pump/Hp fire Mindgame Dragalge (M) @ Choice Specs Trait: Adaptability EVs: 248 HP / 8 Def / 252 SAtk Modest Nature (+SAtk, -Atk) OR Quiet Nature (+SAtk, - Spd) (0 Speed Iv) In Trick Room - Draco Meteor - Focus Blast - Sludge Wave - Shadow Ball EDIT: Oops,just realised the newer team builder versions have Shadow ball learn able,anyway,changed it hydro pump is viable in rain though.
^ I think you can replace Shadow ball over Hydro pump on dat Specs dragalge, hydro pump don't hit anything special which dmeteor already don't smash, but Shadow ball can help u again Aegislash and Psychic/steel mons. Btw, i am using whimsicott with its new fairy type, and im in love with it, im using this set (still not sure but it works well at least) Whimsicott @ Leftovers Trait: Prankster EVs: 252 HP / 252 Def / 4 SpD Impish Nature (+Def, -SpA) - Leech Seed - Encore - Protect - U-turn This thing stop so much things and setup-sweepers (specially dragons) like no other... I suggest u people to try it ;3
Oops,right,thanks for pointing that out :) Solid Whimsicott Set by the way :) Thanks :) Forgot about that,swords dance dragon rush is overkill anyway.
Unfortunately, dear fellow Dragalge users, Adaptability on Dragalge has been banned. Proof: (21:35:33) ±Snorlax: Dragalge is not allowed with Hidden Ability Adaptability in XY OU tier. Change it in the teambuilder. (21:35:33) ±Dratini: You were placed into 'Battle Factory 6v6' tier. I'd been abusing it until it got banned. The loss of its ability will hinder it so much, it'll literally drop one whole tier. That's right. One whole tier.
Surprised no one's posted anything like this yet: Heracross @ Heracrossite Ability: Moxie / Skill Link EVs: 252 Atk / 4 Def / 252 Spd Adamant nature -Pin Missile -Close Combat -Bullet Seed -Rock Blast / Knock Off (if/when allowed) IMO, Heracrossite is what Heracross needed to get back into OU. Skill Link, plus new access to a few multi strike moves, turns this little guy into an absolute beast of an attacker. A 180 base Attack is scary. Pin Missile always hits for a solid base 125 damage, ironically outclassing Heracross' signature Megahorn, while Close Combat is more powerful than Arm Thrust even at max power, which is why it is listed. Bullet Seed breaks bulky waters, something Heracross has always had trouble with, not to mention bulky Ground-types too. Finally, Rock Blast and Knock Off in slot 4 are coverage. Rock Blast hits the annoying Fire and Flying-types that just love to switch into Heracross, while Knock Off its a great option for Ghosts, boasting great power thanks to its buff. It isn't technically legal yet, but hey, I like thinking towards the future. The drop in Speed hurts Mega Heracross' viability a little, as things like Dragonite, Heatran, and normal Gyarados all outrun it now, but it still hits a decent 249 after mega evolving. Moxie's the listed normal ability because it's likely the one that'll be most useful. If needed, it can stay in regular Heracross mode, kill something to get a Moxie boost (all the while bluffing a choice item), and then mega evolve when the time is right. Fun fun fun. :3
Dragon Claw with STAB and Swords Dance: 80*1.5*2 = 240 Dragon Rush with STAB and Hone Claws: 100*1.5*1.5 = 225 Ehhh. I'd rather go with Swords Dance Chomp. Anyway here's my Goodra set: Goodra (M) @ Chesto Berry Trait: Sap Sipper EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Dragon Pulse - Fire Blast - Focus Blast - Rest I see a lot of people using Assault Vest Goodra which imo is a big waste because you take nothing from Rotom-W's hits regardless, and if it burns you you are severely crippled. This set abuses Goodra's natural SpDef and good defensive typing to function as a offensive pivot, much like Rotom-W. Its moveset allows it to have flawless coverage and take out Tyranitar. Why is that so important? Because otherwise you might as well be using Latias. Indeed, Latias outclasses every possible Assault Vest Goodra. Not this set though: Sap Sipper lets Goodra take on Ferrothorn easily with Fire Blast, while Focus Blast wrecks Tyranitar. Max speed lets you tie with Mamoswine and outspeed most Landorus-T variants. ChestoRest is good recovery. It takes up a moveslot and item, but in my opinion it suits Goodra the best.
I'm still on the fence on it's viability in standard play, but here's my Pangoro set (and the only viable one, if you ask me). Pangoro @ Choice Scarf Trait: Iron Fist / Scrappy EVs: 4 Hp / 252 Atk / 252 Spd Jolly Nature (+ Spd,- SAtk) - Parting Shot - Crunch - Hammer Arm/Sky Uppercut - Stone Edge/Earthquake Pangoro's signature move, Parting Shot, is the only thing that lets him put in work. It's basically a weaker Memento (-1 to Atk and SAtk, and the user switches out) that can be used multiple times. It's great when paired up with VoltTurn, and maybe Hyper Offense in the future (although 'mons like Klefki, Talonflame, and even Aegislash make HO a mot less viable). Honestly though, besides the design (dat cape...) and Parting Shot, Pangoro and its movepool suck. Hard. It doesn't get any good Fighting STAB attacks, it doesn't get Pursuit (thus far), and 354 speed with the Scarf isn't very good. I predict Pangoro will still be one of the only viable Choice Scarf users in the future though (again, b/c Talonflame, Aegislash, etc), so the speed isn't that big of a deal. Pangoro + Rotom-W + Landorus-T is looking pretty good though, especially with all the physical Aegislash running around.
IMO Storm Throw's a better STAB option for Pangoro than Hammer Arm. Thanks to the 100% crit rate, it has the same effective base power, always hits (unlike the two Fighting STABs you've got mentioned), and can also bypass any defensive boosts you may have encountered.
I disagree. Crits were nerfed this gen making Storm Throw's total damage output not as high as Hammer arm once you factor in STAB. Having to choose between either is already bad enough. Pangoro is just a bad Pokemon to use in OU, even if you have partin shot. It's probably something to stay around the lower tiers (maybe lower than UU even) but for competitive OU play, it's just overshadowed and outclassed by a whole lot of stuff within the tier.
^Yeah, I know the damage dealt is the same (hence its mention in the post), but it's at least a lot more reliable than Hammer Arm or Sky Uppercut, and unlike the former, it doesn't reduce the user's Speed, which is outright bad for a Choice Scarfer. EDIT: This looks fun: Goodra @ Leftovers / Chesto Berry Ability: Hydration / Sap Sipper EVs: 252 HP / 4 Def / 252 SDef Careful nature -Curse -Dragon Tail -Aqua Tail / Earthquake -Rain Dance / Rest Of course, it likely needs tweaking, and can get walled pretty easily thanks to fairies, but it complements Goodra's stat spread more or less perfectly, and has great surprise value.
I don't think it's awful, but yeah, it's not great, especially since it's really hard to have a Pokemon sweep in this meta. The movepool is atrocious though, especially the baffling lack of Pursuit. I used Pangoro with the new Weakness Policy Dragonite set to some degree of success, though. Spoiler Dragonite @ Weakness Policy Trait: Multiscale EVs: 4 HP / 252 Atk / 252 Speed Adamant Nature (+Spd, -SAtk) - Dragon Dance - Outrage - Extremespeed - Earthquake Not much of an original set, but I haven't seen it posted yet. This is probably one of the best late-game sweepers, arguably even more so than Blaziken. [/HIDE] Anyways, I feel obliged to post the new offensive Whimsicott set I'll definitely be trying to use when/if Moonblast gets confirmed, and when lower tiers for 6th gen are established. Whimsicott @ Life Orb Trait: Chlorophyll EVs: 252 HP / 4 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Growth - Giga Drain - Moonblast / Dazzling Gleam / Draining Kiss (People have been saying they've seen Moonblast on Whimsicott in the Battle Maison, so...) - Hidden Power (Fire) This set could work well in the UU tier or lower, especially if Whimsicott gets Moonblast. Fairy is a pretty dominant type both defensively and offensively, which is why I think it could be viable with Heat Rock sun support and a solid team around it (I feel like Whimsicott + Houndoom would be deadly). Just set up a Growth, then sweep.
That set would struggle hard against Poison-types. I agree that Whimsicott is a good poke in gen 6 though, and even more I think it is vital for Sun teams. With Heat Rock Whimsicott can set up pokemon like Venusaur for a sweep, and being immune to Dragon/losing its weakness to U-turn it's very flexible at setting it up. I think this is important because you really can't afford a teamslot for Ninetales anymore. It would have to run Heat Rock and it really doesn't offer much offensively or defensively. Whimsicott on the other hand has great support moves like Encore, Memento, U-turn, Stun Spore or the ever annoying SubSeed. And all of that with Prankster. Good stuff.
You might wanna go HP Ground instead of HP Fire. While it doesn't get the obvious power boost in the sun, it has immensely good coverage alongside Fairy and Grass STABs, which you kinda need lol.
I don't really get what you guys are saying. Venusaur isn't going to drop to UU, maybe BL because of the sun nerf, but not farther. Offensive Whimsicott has no place in OU because of all the bulky offense going on with Goodra, Heatran, Talonflame and Scizor (Offensive Whimsicott used to destroy Choiced Scizors though, sigh). Besides Dragalge and the Nidos, Poison-types aren't going to be too prevalent, either, and even so, HP Ground is really weak. I should probably clarify that offensive Whimsicott is more of a momentum shifter with its surprise factor, as a lot of times VoltTurn users, Magic Bounce users, and Grass types come in while you get off a Growth. Then you start damaging things. With support from Steel-types and Chandelure and/or Houndoom, I'm expecting this set to be decent. I also want to point out that there's a possibility that Ninetales could go UU this generation, but probably shouldn't go too much into that in this thread. Anyways, here's another potential Weakness Policy wielder that I can see being viable. Carracosta @ Weakness Policy Trait: Sturdy 252 Atk / 4 SAtk / 252 Spd Naive Nature / Jolly Nature - Shell Smash - Aqua Jet - Rock Slide / Stone Edge - Hidden Power (Grass) / Ice Beam / Waterfall Pretty straight forward set imo.
So SubRoost Talonflame is pretty good. Talonflame @ Life Orb Trait: Gale Wings 252 Atk / 4 Def / 252 Spd Adamant Nature - Brave Bird - Flare Blitz - Substitute - Roost SD isn't really worthwhile imo, so I decided to play around with priority Roost and was pleasantly surprised at the versatility this set offers. Yes, it will still be walled easily by certain pokes, but with this set it's not nearly as bad - Roost on the predicted Landorus-T/Rotom-W/etc. and switch out to fight another day. Provided SR is off the field, that is (which is certainly doable this gen).
"ctrl-f blaziken" "0 matches" Blaziken (M) @ Blazikenite Trait: Speed Boost EVs: 252 Atk / 52 SAtk / 204 Spd Naughty Nature (+Atk, -SDef) - Protect / Swords Dance - Flare Blitz - High Jump Kick - Hidden Power [Ice] Pretty obvious set actually. Swap into something that you can outspeed after +1, Megaevolve for extra speed and attack, use Swords Dance or Protect. Flare Blitz and Hi Jump Kick do absurd damage if you're running Swords Dance, it's not even funny. You can OHKO through resists, it's that scary. HP Ice is for weakened Gliscor and Salamence if you don't like taking recoil. Unfortunately Talonflame stops you cold. However, if you manage to keep Stealth Rocks up you can easy truck through their entire team at +2.
Been using this in my latest gen 6 team, and it's impressed me quite a bit: Venusaur @ Venusaurite (dem dumb names...) Ability: Thick Fat (Overgrow before, but no one cares) EVs: 252 HP / 120 Def / 136 SDef Calm nature -Sludge Bomb -Leech Seed -Protect -Giga Drain I basically use this to slow down battles and drain momentum away. Sure, it's setup fodder for plenty of things (Heatran, Scolipede, just about every Poison/Steel type, etc...), but it's a lot of fun to use, and insanely bulky. I had this thing walling a mega Absol earlier, taking only about 40% from Psycho Cut. EVs are a bit generic, and I'd love to have Substitute in there somewhere, but I can't find the room. ;-;
Lucario (M) @ Lucarionite Trait: Steadfast EVs: 4 Atk / 252 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Vacuum Wave - Close Combat - Shadow Ball - Flash Cannon Decided to go for mixed Lucario, mainly specially-based mixed since there has been an increase in the amount of physical walls use. Close combat of course there for special walls like Chansey and Blissey, vacuum wave for priority, shadow ball for coverage and flash cannon for another powerful stab move.
Thinking about another Pokémon to get Fairy typing: Gardevoir. It's never seen the high tiers, and it probably won't now either. But I think in UU/LU it has real potential. Some sets I thought of for it: 3 Attacks Gardevoir @ Life Orb/Pixie Plate Modest Nature/Timid Nature Trait: Trace EV: 252 SAtk, 4 SDef, 252 Spd Moonblast Focus Blast Shadow Ball Destiny Bond/Memento/Will-O-Wisp/Healing Wish/Substitute Simple 3 attacks + utility move set. Moonblast gets STAB, Focus Blast and Shadow Ball get perfect neutral coverage alongside it. In the last slot, you can use whatever you want - Destiny Bond to take something else with you, Memento to give a sweeper room to set up, Will-O-Wisp to cripple a physical attacker, Healing Wish to give a sweeper another chance or Substitute to act as a buffer against status and revenge killing. If you go for Sub use a Pixie Plate. Calm Mind Gardevoir @ Life Orb Ability: Trace Timid Nature EV: 252 SAtk, 4 SDef, 252 Spd Calm Mind Moonblast Focus Blast/Psyshock Shadow Ball Pretty much the same set as last time, just with Calm Mind instead of the utility move. Set up with Calm Mind and go for a sweep. Moonblast for STAB, Focus Blast and Shadow Ball for coverage. Choice Gardevoir @ Choice Specs/Choice Scarf Nature: Modest/Timid EV: 252 SAtk, 4 SDef, 252 Spd Moonblast Focus Blast Shadow Ball Psyshock/Trick/Thunderbolt/Destiny Bond Similar set to last time. Moonblast gets STAB, and with Specs wrecks anything that doesn't resist it. Focus Blast takes care of the Steel types that do. Shadow Ball gets perfect neutral coverage with Focus Blast and Moonblast. Psyshock is an alternate STAB to hit stuff like Regice and Lickilicky harder. Trick can cripple a wall. Thunderbolt gets some extra coverage, while Destiny Bond is useful if you're running a Scarf set. Utility Counter Gardevoir @ Leftovers Nature: Bold EV: 252 HP, 252 Def, 4 SAtk Will-O-Wisp Wish Moonblast Protect Designed to beat Fighting and Dragon types. Will-O-Wisp makes any Fighting type without Guts dead weight for the rest of the match. Wish keeps Gardevoir healthy; Protect guarantees it activates. Moonblast is there in case you get Taunted, and still does decent damage to anything not resisting it. Dual Screens Gardevoir @ Light Clay Trait: Trace Timid Nature EV: 252 HP, 4 SAtk, 252 Spd Reflect Light Screen Moonblast Memento/Healing Wish/Wish Again, similar set to last time. Dual Screens help another sweeper set up. Moonblast is there in case of Taunt. Memento and Healing Wish bring a teammate in cleanly while forcing an attacker out and restoring health and status respectively. Wish can be used instead for some recovery. EVs maximise speed and overall bulk. Set up Reflect first due to Gardevoir's superior special bulk.
Diggersby @ Life Orb Ability: Huge Power EVs: 252 Atk / 4 SDef / 252 Spd Adamant or Jolly nature -Agility -Earthquake -Stone Edge -Return / Wild Charge / hell, even Spikes could work. You guys gotta try this out. Srsly, it's amazing
@Dr. Doom: in the 3 Attacks, Calm Mind and Choice sets i disagree using Moonblast. I think Psychic remains still the main STAB, like it's only walled by other Psychics, Dark and Steel, so Shadow Ball takes cares of Psychics and Focus Blast of other 2, being clear coverage. Instead Moonblast is walled by Fire, Poison and Steels, so while Focus Blast is for steel, the other 2 types remain problematic.
Though on that subject, Moonblast has more power than Psychic, and Moonblast/Shadow Ball has all but perfect coverage (iirc only Pyroar resists both moves). Personally I'd have Calm Mind, Moonblast, Psyshock, Shadow Ball due to my hatred of Focus Miss, but hey.
Moonblast is a bit more powerful than Psychic though, and hits more super effectively. You could always run both STABs along with Focus Blast, since you've got Moonblast for when you need power and Psyshock to break special walls (although NU's special walls already crumble to Focus Blast). Apart from Shedinja, off the top of my head I can't think of anything that resists Moonblast, Psyshock and Focus Blast.
I run this Aegislash set with good results so far: Aegislash (F) @ Leftovers (aka The Mixed Wall with 3 Attack Set) Trait: Stance Change EVs: 252 HP / 128 Def / 128 SDef Brave Nature (+Atk, -Spd) - Shadow Claw / Shadow Sneak - Iron Head - Sacred Sword - King's Shield This mixed wall Aegislash has 324 HP with 368 in both Defense and Special Defense which is enough to wall just about anything that comes your way. I prefer Shadow Claw for more power as i can tank more damage however a Ghost would really mess u up if u don't have Shadow Sneak as he will more than likely kill u before u get a chance to attack back. While Iron Head is for Faeries. Adamant Nature works aswell if u want the extra speed against slower pokes but i pick Brave Nature so i can pretty much guarantee i won't attack first so i don't lose my defense stance before attacking.
Using a Brave nature with no investment is just illy, imo. Not to mention 252/128/128 is almost always a bad EV spread. Try 252/136/120 Relaxed or something instead? (Hits a jump point)
I like having equal defense and special defense that way i can tank either types and i can do that with 368 defense and 368 special defense. I like the Brave nature so that when he switches from defense to offense stance he gains a small attack boost without sacrificing defense. Like i said some ppl may prefer Adamant over Brave but i like tanking more damage not to mention by tanking more aegislash lasts longer when he recovers HP from leftovers. I just don't like tanking too much and then neglecting his offense so that's why i opted for Brave Nature.
Why not run an Adamant nature then? Since you're not using any Special attacks, it makes sense to lower a stat you're not using.
The reason people run speed reducing natures on Aegislash is so that you don't outspeed and change stance then taking a hit. The thing that makes Aegislash work is that with the amazing defenses from your first form, you can take any non-SE and STAB attack and retaliate back with a bigger hit. Outspeeding is much more dangerous if you can't ensure a KO because you'd be left vulnerable. Knowing speeds and when to switch forms is crucial to making it work. Brave nature is viable and efficient, even without a mixed set. Though his EVs could be better.
Excadrill (F) @ Air Balloon Trait: Mold Breaker EVs: 160 HP / 96 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Stealth Rock - Rapid Spin - Iron Head Excadrill is really great at the moment, and while sand got nerfed and Excadrill has much fewer turns to sweep teams, it can still take up the role of a bulky rapid spinner and Stealth Rock setter. Excadrill also outruns and smashes Rotom-W with EQ (Mold Breaker negating Levitate), and also serves as a great fairy check in general.
Suprised no one's talking about Mega Pinsir. It looks like its days in NU are gone - its Mega Forme is seriously powerful. Sets: Swords Dance Pinsir @ Pinsirite Trait: Mold Breaker - Aerilate Jolly Nature (+Spd -SAtk) EV: 252 Atk, 4 Def, 252 Spd Swords Dance Return/Thrash Earthquake Quick Attack Standard Swords Dance sweeper. Thanks to Aerilate, Return becomes a 132 power Flying type attack. If you want even more power, Thrash hits 156 power but it does lock you in. Earthquake hits the Steel, Rock and Electric types that resist Pinsir's STAB and gets great neutral coverage with it - Rotom-W, Skarmory and Thundurus are the only common Pokémon that resist that combo. Quick Attack is there for priority, and thanks to Aerilate hits almost as hard as an unSTABed Extreme Speed. EVs maximise speed and attack. Sub + 3 Attacks Pinsir @ Pinsirite Trait: Mold Breaker - Aerilate Jolly Nature (+Spd -SAtk) EV: 252 Atk, 4 Def, 252 Spd Substitute Return Earthquake Quick Attack Come in on something you scare out (Breloom works well) and now anything that comes in must eat an attack. Return becomes Flying type and gets a nice 132 BP. Earthquake gets great coverage with it; Quick Attack gets STAB priority.
It's probably worth mentioning that Rotom-W isn't safe against normal Pinsir thanks to Mold Breaker Earthquakes. Also, no mention of Close Combat or Bug STABs anywhere? Quite surprised.
For the most part, Earthquake is superior to Close Combat. M-Pinsir's quite bulky, and Close Combat completely undermines this. Close Combat also leaves you walled by Aegislash, while with Earthquake you smash it to bits. As for Bug STABs, the only one Pinsir gets is X-Scissor which hits for a meh 120 power with STAB. Its Flying moves are much more powerful, and also get much better coverage than Bug ones - nothing is immune to either, but only 3 types resist Flying moves while 7 resist Bug ones. You could run a 4 attacks set with Return/Thrash, Earthquake, Quick Attack and X-Scissor I guess.
If you're going to run 4 attacks, might as well use Close Combat on the last move as it'll allow Pinsir to hit both Skarmory and Rotom-W for the same power as X-Scissor (which can only hit Rotom-W anyway). Hyper Cutter should get special mention as a pre-Mega ability, neutralizing Intimidates (mostly from Landorus-T) from switch-ins on Pinsir's mega turn. If you Mega instantly, Hyper Cutter > Mold Breaker.
Gengar (F) @ Gengarite Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Sludge Wave - Shadow Ball - Dazzling Gleam - Destiny Bond Mega Gengar seems to be one of the few Pokemon in Ubers that are almost always capable of dealing with Xerneas after Geomancy. It can survive a Modest +2 Moonblast, trap Xerneas, and finish it off with D Bond. It can also survive a +2 Thunderbolt from the same Xerneas if hazards are not up, so unless Xerneas is running Psychic/Psyshock or Thunder while running Kyogre, neither of which are as common as Geo/Tbolt/Focus Miss/Moonblast, Gengar probably wins this fight 8/10 times. Mega Gengar is also a great check for Extremekiller Arceus which is maintaining its status as one of the most used Ubers. Arceus is dealt with in a manner similar to Xerneas. Probably self-explanatory. Dazzling Gleam allows for some needed coverage as well as adding to its usefulness in Ubers albeit only a little. Of course Mega Gengar is not a Pokemon that requires any great amount of skill to use effectively, but neither are Xerneas or Extremekiller Arceus. eugene (Genesect) @ Life Orb Trait: Download EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Shift Gear - Iron Head - Blaze Kick - Ice Beam Genesect now has even more of a reason to run Physical in XY with Xerneas. Even though Scarf Gene is probably the better option I just wanted to find some kind of reason to use Shift Gear... Anyway, yeah it could potentially smash Xerneas, so there's that at least(Noticing a trend?). While Kyogre and Dialga are still relatively high in usage I doubt its effectiveness outside of that even if running let's say X-Scissor instead of Blaze Kick or something. The Scarf Iron Head/Explosion/U-Turn definitely sounds a lot safer. Feel free to improve on it/tell me how shitty it is...
A set I've found to be effective in stopping physical Mega Lucario. Also breaks stall, and deals with other physical Fighting types like Breloom and Terrakion Mew @ Leftovers Trait: Synchronise EV: 252 HP, 240 Def, 16 Spd Taunt Will-O-Wisp Roost Psychic This was one of Mew's best sets in Gen 5, and if anything it's even better now since Will-O-Wisp is more accurate. Taunt shuts down any wall, Will-O-Wisp cripples any physical attacker that isn't Fire type or has Guts, Roost keeps Mew alive longer while Psychic lets it hurt Fighting types. Most of them have crap special defence, so it's usually better than Psyshock. EVs maximise overall bulk with enough speed to outrun 252 Adamant Breloom. The rest is put into Defence for better physical defence.
Crawdaunt @ Mystic Water / Lum Berry / Life Orb Trait: Adaptability EV: 252 Atk / 252 HP / 4 Spd Adamant Nature - Swords Dance - Crabhammer - Crunch - Aqua Jet Swords Dance Crawdaunt was never viable in any tier (outside a Trick Room team) because of its horrendous speed. Now, with a semi-powerful priority move in form of Aqua Jet - boosted by Adaptability - it finally has a way to soften its speed issues. Crabhammer got a power boost this gen, 100 BP now, making it superior to Waterfall. Crunch is a solid secondary STAB. However Crawdaunt's poor speed still forces it to rely a lot in Aqua Jet. I prefer a bulky Ev distribution so Crawdaunt can easily tank a neutral hit and setup. However I agree that some of those Ev's could be more rationally split into Speed to outrun, for example, Magnezone and Jellicent. Exploud @ Choice Specs Trait: Scrappy Ev: 252 HP / 252 SpA / 4 SpD Modest Nature - Boomburst - Focus Blast - Fire Blast - Ice Beam If Boomburst was not a Normal-Type move it would arguably be the best attacking move in the metagame. 140 base power, 100 accuracy and also breaks through Substitute with no drawbacks. Exploud makes the best use of it with STAB and the ability to hit Ghost types (Scrappy) that would be immune to it. The Pokémon that resist Boomburst- Rock and Steel types such as Tyranitar, Excarill or Ferrothorn - are smashed by either Focus Blast or Fire Blast. The remaining moveslot is mainly filler but it allows Exploud to OHKO most Dragon types like Salamence, Garchomp or Dragonite (the latter after SR) and Pokémon like Gliscor. Again, the Ev's should be reorganized. Vivilion @ Focus Sash Trait: Compoundeyes Ev's: 252 SpA / 252 Spe / 4 SpA Modest or Timid Nature - Sleep Powder - U-Turn / Quiver Dance - Bug Buzz - Hurricane Since Grass Types are now immune to Sleep Powder and Spore, what better than a Pokémon that carries a sleeping move and destroys those Grass Types with its powerful STABS? Compoundeyes raises the accuracy of the deadly Hurricane and Sleep Powder to 91%. U-Turn is useful for scouting after makes a target fall asleep and there's always Quiver Dance despite the poor STAB coverage and the existence of Volcarona Needless to say that all of these Pokémon will still be struggling hard in the lower tiers, with the possible exception of Exploud.
IMO, dropping Crabhammer on that Crawdaunt set for coverage might be a good idea, otherwise stuff like Azumarill and Ferrothorn are just gonna walk all over it. Sadly I think you're screwed against Azumarill, but Superpower would be a good idea for hammering Ferrothorn? You've already got a 'powerful' STAB in Crunch, so I don't see it all too necessary tbh.